UGX-Mods

Call of Duty 5: World at War => Downloadable Items for Mappers => Custom Maps, Mods & Tools => Textures => Topic started by: OfficialMT22 on September 03, 2014, 02:44:31 am

Title: Custom Bloody Round Counters
Post by: OfficialMT22 on September 03, 2014, 02:44:31 am
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fs30.postimg.org%2Fx8wso4zst%2Fimage.png&hash=7a7d8661337e5a5a768933651b61d38a844b1515)(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fs30.postimg.org%2Ftqksrqywt%2Fimage.png&hash=d7836231d3b369e687869d7b98b6bb864c0a5b5b)(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fs30.postimg.org%2Fk7b3yabel%2Fimage.png&hash=7e8044b3668a07bb489b4e7c45526f79680398b7)(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fs30.postimg.org%2F8ic67fqrh%2Fimage.png&hash=d88b4236bbd2cd6e5bebc84b3210b9cd60bc03e5)(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fs30.postimg.org%2F8wdi71av1%2Fimage.png&hash=808f4baebf861fdc9ce2b3c7e5e8eb6f05d0005c)
Title: Re: Custom Bloody Round Counters
Post by: treminaor on September 03, 2014, 03:19:59 am
Looks cool! Maybe do more colors?
Title: Re: Custom Bloody Round Counters
Post by: chromastone10 on September 03, 2014, 04:15:44 am
Looks cool! Maybe do more colors?

are we allowed to take the black ops 2 ones, edit there contrast/color, and reupload them? cause these are from bo2
Title: Re: Custom Bloody Round Counters
Post by: treminaor on September 03, 2014, 05:39:05 am
are we allowed to take the black ops 2 ones, edit there contrast/color, and reupload them? cause these are from bo2
As long as they aren't direct rips from the game I don't care. Change colors, add more details, etc - as long as the files aren't the same I would consider it different content.
Title: Re: Custom Bloody Round Counters
Post by: RamboBadass on September 03, 2014, 07:08:13 am
As long as they aren't direct rips from the game I don't care. Change colors, add more details, etc - as long as the files aren't the same I would consider it different content.
pow!



they looks cool man maybe add a drop of blood at the end of the hashes
Title: Re: Custom Bloody Round Counters
Post by: chromastone10 on September 03, 2014, 12:55:50 pm
As long as they aren't direct rips from the game I don't care. Change colors, add more details, etc - as long as the files aren't the same I would consider it different content.

bluntstuffy did the same thing with some perk shaders but saje got onto him for it and removed his link

Quote
Distributing raw content which contains property of Treyarch or any other third party without their permission is against the rules of the board. Please remove all intellectual property of Treyarch, specifically referring to the powerup icons before re-posting. If the download is not replenished with a version which does not violate the board rules the topic will be deleted.
Title: Re: Custom Bloody Round Counters
Post by: HitmanVere on September 03, 2014, 01:20:44 pm
bluntstuffy did the same thing with some perk shaders but saje got onto him for it and removed his link

It was xJimmy33 you are talking about  :please:
Title: Re: Custom Bloody Round Counters
Post by: chromastone10 on September 03, 2014, 01:33:53 pm
It was xJimmy33 you are talking about  :please:

 :poker:
Title: Re: Custom Bloody Round Counters
Post by: treminaor on September 03, 2014, 02:36:36 pm
bluntstuffy did the same thing with some perk shaders but saje got onto him for it and removed his link
I'm pretty sure you mean xJimmy, and if I remember correctly those were nearly identical to the real files - with these round shaders I didn't reorganize them until someone else pointed them out, and as far as im concerned that makes them unique enough to be considered custom content. It's all sort of a grey area so don't expect every topic to be treated exactly the same when they aren't posting exactly the same files.
Title: Re: Custom Bloody Round Counters
Post by: OfficialMT22 on September 03, 2014, 04:02:26 pm
if its a problem i dont mind taking them down.. I was just bored and decided to make something or change it
Title: Re: Custom Bloody Round Counters
Post by: Wunderful on October 07, 2014, 11:23:40 pm
Sorry, I'm a noob... how do I get these in my map?
Title: Re: Custom Bloody Round Counters
Post by: MZslayer11 on October 07, 2014, 11:40:57 pm
Sorry, I'm a noob... how do I get these in my map?

No need to apoligize ;)
Because these images are in .png format, you will need to convert them to .iwi for them to work in game.
1. Open them up in paint.net (Or any other image editing software compatible with .dds or .tga)
2. Save them with the names "chalkmarks_1", "chalkmarks_2", "chalkmarks_3", "chalkmarks_4", "chalkmarks_5" in the .dds or .tga format. (make sure that the image number matches up with the tally number)
3. If you have a dds --> iwi converter, save them as .dds and then convert them through that.
4. If you dont, you can save as .dds or .tga and use asset manager to convert them to .iwi
5. After they are converted to .iwi, move them to your root/mods/MAPNAME/images folder

If you need any additional help feel free to ask!
Title: Re: Custom Bloody Round Counters
Post by: Wunderful on October 08, 2014, 12:41:47 am
No need to apoligize ;)
Because these images are in .png format, you will need to convert them to .iwi for them to work in game.
1. Open them up in paint.net (Or any other image editing software compatible with .dds or .tga)
2. Save them with the names "chalkmarks_1", "chalkmarks_2", "chalkmarks_3", "chalkmarks_4", "chalkmarks_5" in the .dds or .tga format. (make sure that the image number matches up with the tally number)
3. If you have a dds --> iwi converter, save them as .dds and then convert them through that.
4. If you dont, you can save as .dds or .tga and use asset manager to convert them to .iwi
5. After they are converted to .iwi, move them to your root/mods/MAPNAME/images folder

If you need any additional help feel free to ask!

Thanks! I'll let you know how it goes!

Double Post Merge: October 08, 2014, 09:11:24 pm
No need to apoligize ;)
Because these images are in .png format, you will need to convert them to .iwi for them to work in game.
1. Open them up in paint.net (Or any other image editing software compatible with .dds or .tga)
2. Save them with the names "chalkmarks_1", "chalkmarks_2", "chalkmarks_3", "chalkmarks_4", "chalkmarks_5" in the .dds or .tga format. (make sure that the image number matches up with the tally number)
3. If you have a dds --> iwi converter, save them as .dds and then convert them through that.
4. If you dont, you can save as .dds or .tga and use asset manager to convert them to .iwi
5. After they are converted to .iwi, move them to your root/mods/MAPNAME/images folder

If you need any additional help feel free to ask!

I got an error; "images/chalkmarks_1.iwi is version 5 but should be version 6"

Double Post Merge: October 08, 2014, 10:57:01 pm
Okay, got past the error, but the round 1 chalk looks like this: (https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FqxwQiZR.jpg&hash=cf3ce8db1a8685f826a1c79dd9ed9deff848e72f) And the rest look like the regular BO2 ones except when they're switching. Please help