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Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
sound,_round_template,template
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
awesome works great man thank you
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
oh so you decided to release it to the public!
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
now we have to wait until some maps have this ^^
I dont know a map that has custom sounds for the rounds....
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
For some reason this won't work for me, atleast for UGX.
its still playing the normal sounds.
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Chromastones new map, Crash, has the mob of the dead round sounds, but thats the only one i know of
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
what do you mean a map with the UGX mod installed?
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
It works good but especially on the buried sounds, the round start sound doesnt end until like half of the zombies are on the map for that round. Is there a way to make it to where it automatically stops after the zombies start spawning
declareMusicState("SPLASH_SCREEN"); //one shot dont transition until done
musicAlias("mx_splash_screen", 12);
//musicwaittilldone();
declareMusicState("round_begin");
musicAlias("chalk", 2);
musicAliasloop("dog_fire", 0, 4);
//musicwaittilldone();
declareMusicState ("round_end");
musicAlias ("round_over", 2);
//musicwaittilldone();
declareMusicState("WAVE_1");
musicAliasloop("dog_fire", 0, 4);
declareMusicState("eggs");
musicAlias("mx_eggs", 0);
declareMusicState("mx_dog_round");
musicAliasloop("mx_dog_wave", 0, 0.5);
declareMusicState("end_of_game");
musicAlias("mx_game_over", 2);