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Instant Nuke

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Created 11 years ago
by KDXDARK
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Relentless Mapper
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Hi i am KDXDARK and im going to tell you how to do a instant nuke, i am fucking tired of the current nuke that you have to wait like 30 mins until it kill all the zombies and then when you are waiting for all the zombies to die, you die and lost all your shit and stuff. so i am here to prevent that:

go to root/raw/maps and copy the file _zombiemode_powerups.gsc to root/mods/youmapname/maps

now open that file and find this function: nuke_powerup(drop_item)

and replace all that code part with this:
Code Snippet
Plaintext
nuke_powerup( drop_item )
{
//zombies = getaispeciesarray("axis");

PlayFx( drop_item.fx, drop_item.origin );
// players = get_players();
// array_thread (players, ::nuke_flash);
level thread nuke_flash();



zombs = getAiArray( "axis", "all" );

for( i = 0; i < zombs.size; i++ )
{
if( !IsDefined( zombs[i] ) )
{
continue;
}

if( zombs[i].animname == "boss_zombie" )
{
continue;
}

if( is_magic_bullet_shield_enabled( zombs[i] ) )
{
continue;
}

if( i < 5 && !( zombs[i] enemy_is_dog() ) )
{
zombs[i] thread animscripts\death::flame_death_fx();

}

if( !( zombs[i] enemy_is_dog() ) )
{
zombs[i] maps\_zombiemode_spawner::zombie_head_gib();
}

zombs[i] doDamage( zombs[i].health + 666, zombs[i].origin );
playsoundatposition( "nuked", zombs[i].origin );
}

players = get_players();
for(i = 0; i < players.size; i++)
{
players[i].score += 400;
players[i].score_total += 400;
players[i] maps\_zombiemode_score::set_player_score_hud();
}

}

Bye
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Does this fix the issue that can cause g-spawn on gibbing of zombies all at once?
Last Edit: July 07, 2015, 03:01:26 am by MakeCents
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Relentless Mapper
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Does this fix the issue that can cause g-spawn on gibbing of zombies all at once?
i dont have idea  :P
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Does this fix the issue that can cause g-spawn on gibbing of zombies all at once?
wait? Is that why Treyarch did it that way?
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wait? Is that why Treyarch did it that way?

Not sure, but I did that in ILS with my zmp and it g-spawned on high rounds. Changed it to nuke and it stopped doing that.
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what i did with my nuke was like bo1 and bo2  right when you hit nuke  i  EnableInvulnerability then when nuke is finished i DisableInvulnerability. that fixed the zombies kill me during nuke issue.
Last Edit: July 07, 2015, 05:28:05 am by thezombieproject
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what i did with my nuke was like bo1 and bo2  right when you hit nuke  i  EnableInvulnerability then when nuke is finished i DisableInvulnerability. that fixed the zombies kill me during nuke issue.

Not a bad idea. I always enjoyed the delay of the nuke myself, and how it spread from the nukes origin. But if you don't, this could def be the way to go.
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what i did with my nuke was like bo1 and bo2  right when you hit nuke  i  EnableInvulnerability then when nuke is finished i DisableInvulnerability. that fixed the zombies kill me during nuke issue.

I was actually thinking of doing that aha
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I think the earliest Nacht der Untoten‘s Nuke bomb is this Instant Nuke.  But why did it change? ;)
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I would guess it was changed to add difficulty. A player could easily become trapped while the spawned zombies are still dying and the new zombies are spawning in .A balance to the nuke .

More likely it is instant nuke for the limits in some maps . My preference is the gradual nuke but instant nuke works better for this paticularly map , where as a more open map would benefit from gradual nuke.

With an option of both a Modders could even make 2 different types of nuke as a power up using this ( red or green )
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I would guess it was changed to add difficulty. A player could easily become trapped while the spawned zombies are still dying and the new zombies are spawning in .A balance to the nuke .

More likely it is instant nuke for the limits in some maps . My preference is the gradual nuke but instant nuke works better for this paticularly map , where as a more open map would benefit from gradual nuke.

With an option of both a Modders could even make 2 different types of nuke as a power up using this ( red or green )
its also to help reduce the chance of gspawn
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Yea sorry that is what i meant to say " More likely it is instant nuke for the limits in some maps . " :D
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Yea sorry that is what i meant to say " More likely it is instant nuke for the limits in some maps . " :D
opposite way round

More in map = need more delayed nuke to stop Gspawn

Nothin in map - your safe ( sort of ) with a instant nuke

 
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