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Contact Support - Help Center Get help on the UGX Discord. Join it now!nuke_powerup( drop_item )
{
//zombies = getaispeciesarray("axis");
PlayFx( drop_item.fx, drop_item.origin );
// players = get_players();
// array_thread (players, ::nuke_flash);
level thread nuke_flash();
zombs = getAiArray( "axis", "all" );
for( i = 0; i < zombs.size; i++ )
{
if( !IsDefined( zombs[i] ) )
{
continue;
}
if( zombs[i].animname == "boss_zombie" )
{
continue;
}
if( is_magic_bullet_shield_enabled( zombs[i] ) )
{
continue;
}
if( i < 5 && !( zombs[i] enemy_is_dog() ) )
{
zombs[i] thread animscripts\death::flame_death_fx();
}
if( !( zombs[i] enemy_is_dog() ) )
{
zombs[i] maps\_zombiemode_spawner::zombie_head_gib();
}
zombs[i] doDamage( zombs[i].health + 666, zombs[i].origin );
playsoundatposition( "nuked", zombs[i].origin );
}
players = get_players();
for(i = 0; i < players.size; i++)
{
players[i].score += 400;
players[i].score_total += 400;
players[i] maps\_zombiemode_score::set_player_score_hud();
}
}![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Does this fix the issue that can cause g-spawn on gibbing of zombies all at once?

![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Does this fix the issue that can cause g-spawn on gibbing of zombies all at once?
![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
wait? Is that why Treyarch did it that way?
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
what i did with my nuke was like bo1 and bo2 right when you hit nuke i EnableInvulnerability then when nuke is finished i DisableInvulnerability. that fixed the zombies kill me during nuke issue.
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
what i did with my nuke was like bo1 and bo2 right when you hit nuke i EnableInvulnerability then when nuke is finished i DisableInvulnerability. that fixed the zombies kill me during nuke issue.
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
I would guess it was changed to add difficulty. A player could easily become trapped while the spawned zombies are still dying and the new zombies are spawning in .A balance to the nuke .
More likely it is instant nuke for the limits in some maps . My preference is the gradual nuke but instant nuke works better for this paticularly map , where as a more open map would benefit from gradual nuke.
With an option of both a Modders could even make 2 different types of nuke as a power up using this ( red or green )
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |

![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Yea sorry that is what i meant to say " More likely it is instant nuke for the limits in some maps . "