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Contact Support - Help Center Get help on the UGX Discord. Join it now!Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
What do you mean, certain console information you don't want to see like audio errors?
You can hide/show console channels using the CMDs con_showchannel, con_hidechannel, con_visiblechannellist, and con_channellist
When you enable it, on top left it should list all the zones and their states. It takes up too many HUD elements though and they all won't show (it uses NewDebugHudElem() which is unlimited but not available in public EXE, can switch it to normal hud element). I suppose someone can just think of a smart way to merge the hud elements but still somehow convey the info.
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Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
Has the ability to mute, kick, or ban chat members for being abusive or breaking the rules of the forum. | |
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
There is, at least introduced in Black Ops 1 I believe (definitely in Black Ops 2). You can just get a hold of the BO1 or BO2 scripts and port the functionality over, search for zombiemode_debug_zones. I started porting BO2 scripts into WaW but gave up since it was more of a headache despite all the new useful features such as zone debug or only using one zombie spawner for the whole map, working on another zombie mod with less stress.
When you enable it, on top left it should list all the zones and their states. It takes up too many HUD elements though and they all won't show (it uses NewDebugHudElem() which is unlimited but not available in public EXE, can switch it to normal hud element). I suppose someone can just think of a smart way to merge the hud elements but still somehow convey the info.
Would this be useful?
https://www.youtube.com/watch?v=0H1y28GgjOs
I got rid of all the strings except the zone name and just change color.
RED = Zone offline.
BLUE = Zone active (adjacent to occupied, so zombies will spawn from here too).
GREEN = Zone occupied.
WHITE = Zone online but not active or occupied.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Nuclear | DARKLEGION's requested title |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
It's just a limited tiny sandbox and outdated - So sad that there are no BO1 / 2 mod tools.
Would be worth to buy the pc version then. ( You should tell this your project lead / manager, increased sales, more money - sounds good??? )
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
You can just get a hold of the BO1 or BO2 scripts and port the functionality over, search for zombiemode_debug_zones.
Isn't the Black Ops 2 scripts encrypted in some way?
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
I thought it was in an entirely different scripting language.
No... what gave you that idea?
They encrypted them to prevent people from ripping them, along with all of the other assets.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
Id give damn near anything for BO2 modtools and BO1 Radiant(or the current version)
i just am curious to why the steam community never got radiant for bo1, i would have thought they loved to see what the custom community could do.
Someone had similar infinite loop at the beginning of the map and every time he threw a grenade, ended up being he didn't have the special coop characters setup so the voice overs were bugging out creating an infinite loop.
Back on topic, Sparky this was me:
I'm using a custom _loadout.gsc and I never touched the coop characters setup. What could be the fix?
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Back on topic, Sparky this was me:
I'm using a custom _loadout.gsc and I never touched the coop characters setup. What could be the fix?
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |