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Messages - Delta

Good news. I found the issue and it will be fixed with the next update.
The SHIFT+ENTER mode is not working correctly. This has been fixed and SHIFT+ENTER and ENTER does work identical now.
This eleminats any issues with new line removing :thumbsup:
165 days ago
I will look into this issue asap once I'm done with the feature development.
Expect an update soon which should fix the issue.

SHIFT + ENTER is something different than ENTER alone. Technically they should behave in the end similar, but maybe there is something wrong.
TBH I only use and tested ENTER alone.

You could try to switch to the source view and then edit the message.
The source view shouldn't be converted (because it actually is already in the raw format) and should therefore work.

You already reported an issue that the sourceview does remove newlines (\n) and I assume it has something todo with this as well. (see linked issue here as reference)

I'll do my best to fix this asap. No promise on exact date but this or next week for sure.
178 days ago
We wish everyone a Happy New Year 2019! :fireworks:

2018 was great!

Although the UGX-Mods team (the few remaining ppl) stepped back from zombie modding,
we still love to see so much user generated content and activity in the modding scene.
Outstanding tools, amaizing maps,helpful tutorials and Q&A across the web - you guys rock!

The new UGX-Mods site overhaul is finally released and we hope we can grow bigger in 2019 with more cool features and improvements. :thumbsup:

UGX Launcher

Our anticipated goal to release the UGX Launcher :ugxl: in 2018 was not possible due to personal events and of course the work on our site overhaul, but we are very optimistic that 2019 will be a great year with the release of the UGX Launcher which will finally replace the UGX MapManager and allows us to support and maintain the application as long as people are actively using it.


Over the past two years we noticed less activity and this year we try to find solutions to bring back the good old times. If you have a great idea or want to help us -> let us know!
On the other side: we are close to 500k registered members (crazy!) and we will hit it this year for sure.

Thank You

A big thank you goes to our site and chat moderators - we wouldn't be here without them!
Of course also a big shoutout to our V.I.P's (former UGX-Mods members / partners / etc.), our lovely Donators <3 and of course every single user who are with us and keep this community alive. Thank you :heart:

2018 was great but 2019 will be even better!

:ugxmods: UGX-Mods Team
291 days ago
Hello beloved members,

It's this magical time of the year again. :christmas_tree:
So many sales and your pockets are empty already. :money_with_wings:
Play some christmas / winter maps and fight against the undead!

We hope you all have a great time, many presents, good food and a lot of fun.

Have some great winter holidays with the ones that matter to you most :heart_decoration:

UGX-Mods Team
299 days ago
I found the issue and it's fixed. It will be rolled out with the upcoming update and won't annoy you again ;)Also the style of it within the editor has been fixed, it looks now 1:1 with the forum post.
302 days ago
Thanks for reporting this issue! <3

This spacing issue is something which I was constantly fighting over months during donor beta development.

I looked at your post and it looks like this is caused by the download buttons. I should be able to deliver a fix with the next update. ;)
306 days ago
Good news: the issue should be fixed now.
Let me know if it's still not working :thumbsup:
382 days ago
thats weird, especially you should have no problem as donor.
Technically you just have to hit submit and it will delete the emotes until the error disappears.

I look into this asap.
384 days ago
I try to implement ordering by date / creation. Please not that this tool is meant for exporting your data according to GDPR and not to search your posts.
That should be possible under;sa=messages (although I'm unsure if it will show messages which are moved into a private area)

Update: I'll discuss the map idea section soon - no worries. Just have a lot to do ;)
402 days ago
We still have it archived. You could find and export it manually with our new Privacy tool under;area=privacy;exportcat=messages
Maybe we can also revive this forum section (at least in a read only) mode again. I'll check ;)
405 days ago
Current State:
Most of the issues have been resolved by now. We will monitor the situation and will do further improvements and optimizations if needed. :dolphin:

The Forum / Site has some critical issues atm.The most dramatic one is the 502 error thrown by Cloudflare due to most likely our server.I assume it's performance related and my hopes are to find a solution during the weekend.

If you encounter issues a simple reload should most likely fix it. - I know: not perfect - but thats what you get when a single developer is responsible for everything and only a small testing group checked the beta site out. 

Hey guys,

after over two years it's finally here, our site overhaul.
It was a long and stressfull journy and we are happy to finally share this project with everyone.

Please forgive us if there are some issues in the next few days, we will monitor the site and might hotfix issues which we simply couldn't find in our Closed, Donor & Open Beta ;)

Most noteworthy changes compared to our old site:
Sorry but you are not allowed to view spoiler contents.

You can read the latest changelog (and all others from the paste) here:

Thanks for your support, be sure to let us know what you think!

I'm personally happy that this milestone has been completed now.

UGX-Mods should be future proof now, bringing you a lot of new improvements and features + modern web standards.

Greetings on behalf of the remaining UGX-Mods team

Alex 'Delta' Diller
406 days ago
I think the east coast ist fine. :nyancat_chainable:
412 days ago
We have some great news to share, so let's get started!

Release date

We are very excited to announce the release date for the new UGX-Mods theme.

The upcoming weekend (September 8th - 9th) will be the beta release on our production site.
After over 2 years of planning, developing, testing and refineing it's finally happening.

Downtime / Maintenance

There will be a downtime of 1-2 hours !
During that time we will migrate everything on production.

We will announce the exact time on our UGX-Mods Discord and on Twitter (@UGXMods).

Last Open Beta version has been released

We also released the last open beta release on - go check it out now! Everyone can take a look before it goes on production this weekend <3

In this release we added new emotes like this one: :ugxmods_blue:
We also added support for emojis: :heart_eyes: :laughing: :thumbsup: (you can only see them on - this will obviously change with the go-live)

We made more changes, improvements and features, read the full changelog here:

Thats it for now, stay frosty!
413 days ago

Hello community,

Today is an exciting day for us. We have finally released our new UGX-Mods Forum as Open Beta to everyone.

Simply head over to to get started - be sure to give us feedback (see below) so that we can improve it before it goes live on our main domain (production).

Please note: Your user settings won't be carried over, so beta and non beta (production) won't share the same settings.
This also effects some forum settings and statistics like total forum user count and such.

Other than that, Beta and Production share the same data and you are free to use Beta as long the Open Beta goes.

You can also share beta links, once we move out we simply redirect the links to the correct site (heart)

Before we dive into the major changes, let's talk about you and your privacy first!

GDPR | Your privacy

You probably received dozens of emails about Privacy Policy changes and such. Well we updated our as well!
We refined it and made it more transparent. We also respect the EU GDPR and apply the changes and features to everyone including non EU citizens.
We face one big issue: Currently only has these changes!
We try to get out of the Open Beta as fast as possible but we believe it will take up to two weeks before we can do that.
If you have any GDPR related concerns, simply use which has all changes to comply with GDPR already.
We most likey will refine our Privacy Policy further and require your consent soon again - we are no experts ;)

Major changes in Open Beta

The work began 2 long years ago and we added and improved a lot since then. Here some major highlights but there is a lot more:
  • New HTML5 theme which is responsive and mobile ready (now you can browse on your phone without issues!)
  • New HTML Text Edtior (CKEditor) for creating and editing your topics and replies.
    • New gallery and slider options for images
    • Easy media emebed with iframely, simply paste a link into the editor and magic happens
    • Autocomplete for emotes and widgets (try to type in : ) or #UGX and see what happens)
  • Improved registration process for new users
    • Better client side validation (in general this effects many areas)
    • Email validation (no more typos and support requests)
    • Email registration check → we let you know about your status of your email
  • Beautiful HTML emails with nice links :rainbow:
  • Connect and authenticate with your social accounts, like Twitter, Facebook, Steam, etc.
    • Discord connection with our UGX Discord. Link your account and sync your forum groups with your Discord Account
      (you'll also receive the UGX Member role in Discord)
  • New Avatars and Usercard functionality
    • shows online state of user (green or red for online / offline) - in the future we want to extend this with the UGX Launcher.
    • click on any avatar to show the Usercard, to get more information about an user.
    • more avatar visibility! Yup we added support for your avatar to be displayed in many new places on the site.
  • Forum Index improvements
    • Child Boards can be viewed and entered directly from the index
  • Message index improvements
    • Preview of posts without navigating to the post (first and last message are shown)
  • Personal Messages improvements (mostly design)
  • Adding our very own blog which UGX-Mods doesn't use yet due to not enough time atm (sad)
  • User Interface improvements
    • new modern blue look
    • Custom dropdowns, checkboxes and radioboxes
    • better error, info, warning display
  • Offline mode & better caching
    • smaller total load helps to reduce bandwidth
    • in case you go offline the site shows a nicer offline site (great for mobile devices on the go)
  • Alerts
    • receive alerts & desktop notifications for subscribed boards / topics and other actions
    • The sound and the desktop notification can be disabled in your settings!
  • SEO improvements
    • link any url in Discord and such to show a nice preview. Forum posts actually show the first image if available (smile)
    • nicer URLs (with page title, etc.)
    • (lot of internal work has been made)
  • New landing page available under which will unite all our sites and with information about UGX-Mods.
  • UGX Roadmap at
  • GDPR improvements
    • privacy settings
    • export personal data
If you are interested in all changes, read all changelogs here or on our website in the changelog sidebar (footer and header).
We are waiting for your feedback / issue reports now, simply checkout the ugx-beta-feedback room on Discord or on our Forum and let us know about your issues or feature / improvements requests.

You can also write here directly on this announcement. :)

We evaluate your feedback and put it into our development roadmap. Hopefully you are excited with the new forum and everything works out smoothly.
That would mean that production would be soon ready for the new forum theme.

It has been a long journey for me (Delta) and I'm personally very excited to share with everyone my work (heart)
514 days ago


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