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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. |
Your zombie pathing on the script_brushmodel did not work even with DYNAMICPATH, because you are never calling
in your script to actually make the paths connect.
- Phil.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. |
So a quick question for ya. I'm going to redo candyland again since I can actually do things way better then when I first made it. And seeing this tut inspired me to make the rocket actually launch. So I have the rocket moving and the corresponding door to open once launched. Thing is I need a rocket sound and maybe making it explode like in ascension if shot. Not great at scripting yet so maybe if u have idea or something would be great. Thanks man. Good tut also. Sorry one more thing is where do I add the connect path function that ya ph1l posted so it becomes a dynamic path and zombies will enter that area. Also if that door is is to activate a new zone would I need to add a kvp to the trigger?
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. |
how would you do more than one train?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Add another script model of a train car(or whatever you are using).
Give it it's own targetname (ex:train2)
Then add it to the .gsc
Also make it move with the 1st train script model.