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Contact Support - Help Center Get help on the UGX Discord. Join it now!Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Requested Tutorial
Alright guys... This is my first time doing something like this so Hopefully I do it right and it's helpful!!!
How to make Models/Brushmodels Move (Trains in Zombie Train)
http://youtu.be/d27ySm6P9n0
Radiant
Create a script model and call it:
Create a trigger_use and call it:
Create a script brushmodel and call it:
That's it for the radiant side of things...
Scripts
Place in your Mapname.gsc after maps\_zombiemode::main();
Create .GSC file in you root/mods/mapname/maps folder and call it train_move.gsc
Here's the script that goes in train_move.gsc
Build mod and make sure that the new train_move.gsc file is checked
Compile like usual
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. |
Is there also a way to make the train keep moving? like it stops at a station and then you can use it again? and make it buyable? (making it buyable is probably very easy )
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Add another script model of a train car(or whatever you are using).
Give it it's own targetname (ex:train2)
Then add it to the .gsc
Also make it move with the 1st train script model.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
No, the error is caused by a fault in the script.
- Phil.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
You forgot to change one of the trains to rocket
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
So here with another question. I have everything going good and map compiled. But then I go and hit my trigger my rocket dosent move. but yet my corresponding door opens a little after 9like it should).. Why no rocket launch?? At first I made a rocket and made it a prefab by saving it as a .map (no luck) I then made all my brushes script_brushmodels (no luck). do I need a actual script_model for it to work?? In the tut video you state it must be a script_model but I cant seem to make it one just a script_brushmodel? Any help would be great!
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |