Posts
560
Respect
431Add +1
Forum Rank
Zombie Enslaver
Primary Group
Community Mapper
Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
Oil Rig Beta Access |
3. I selected all bones and meshes then exported the anim (this might be what I did wrong but IDK how to export a zombie anim)
4. I selected all bones and meshes then exported the xmodel
5. I opened asset manager and created the xanim, I set it to use bones, looping, and delta (IDK if thats right either)
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Ill make a tutorial when I go through the process myself. although even when I got the black ops anims working, it messed up stuff like the zombies jumping down from things.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
I've been trying to change the zombie walk, run, and sprint anims to ones from BOII but I cant seem to get them working. Here is the steps I went through, maybe someone can tell me what I'm doing wrong.
1. I opened my binded zombie model in maya
2. I imported my zombie anim from BOII
3. I selected all bones and meshes then exported the anim (this might be what I did wrong but IDK how to export a zombie anim)
4. I selected all bones and meshes then exported the xmodel
5. I opened asset manager and created the xanim, I set it to use bones, looping, and delta (IDK if thats right either)
6. Then I opened up my zombiemode.gsc and changed the following to my anims name: 7. Then I went into generic_human.atr and added my anim
8. And added xanim, anim_name to my mapname.csv
If someone can help me out that would be awesome.