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Having Trouble with custom Zombie Animations

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Created 9 years ago
by whippytrout
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I've been trying to change the zombie walk, run, and sprint anims to ones from BOII but I cant seem to get them working. Here is the steps I went through, maybe someone can tell me what I'm doing wrong.
1. I opened my binded zombie model in maya
2. I imported my zombie anim from BOII
3. I selected all bones and meshes then exported the anim (this might be what I did wrong but IDK how to export a zombie anim)
4. I selected all bones and meshes then exported the xmodel
5. I opened asset manager and created the xanim, I set it to use bones, looping, and delta (IDK if thats right either)
6. Then I opened up my zombiemode.gsc and changed the following to my anims name: 
Code Snippet
Plaintext
level.scr_anim["zombie"]["run1"]   = %ai_zombie_sprint_v4;
7. Then I went into generic_human.atr and added my anim
8. And added xanim, anim_name to my mapname.csv

If someone can help me out that would be awesome.  :)
Last Edit: February 23, 2015, 05:51:46 am by whippytrout
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did you add

xanim, anim_name to your csv?

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Yea i did I just forgot to list it in the steps.
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Ill make a tutorial when I go through the process myself. although even when I got the black ops anims working, it messed up stuff like the zombies jumping down from things.
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Ok cool thanks man. I originally started out trying to make a jump traverse from BOII but couldnt get it to work so I tried what I did above to see if walk, run, and sprint anims would work but no luck their either.  :(
Marked as best answer by whippytrout 9 years ago
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3. I selected all bones and meshes then exported the anim (this might be what I did wrong but IDK how to export a zombie anim)
4. I selected all bones and meshes then exported the xmodel
5. I opened asset manager and created the xanim, I set it to use bones, looping, and delta (IDK if thats right either)

3. Select only the bones for the animation
4. Select all bones, and just one (random) mesh and export the animated_model.
( works the same as exporting gun-animations basicly )

5. ass-man setting should be ok like that

Thing is with a lot of tanims you need to fix them up in maya first.
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Ok cool I should have known they were the same as weapons. Lol I'll try it out tomorrow I don't trust myself at 3:30 in the morning who knows what all id screw up.   :gusta:
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Ill make a tutorial when I go through the process myself. although even when I got the black ops anims working, it messed up stuff like the zombies jumping down from things.
Id love to see that tutorial when you do it, but also do you know how to fix the problems it caused in the end or no?
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with the ugx mod uninstalled I can do a test map for rapid testing. I think the tag_origin in the animation needed to be exactly 0, not like 0.00134. I have other theories. going to try to work it out after my exams this week and also include things like the BO style zombie jump up (not to climb) and the COtD slide.
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Thanks Stuffy! I got it working. I know i'm a little late trying what you said but I had some personal issues come up.
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I've been trying to change the zombie walk, run, and sprint anims to ones from BOII but I cant seem to get them working. Here is the steps I went through, maybe someone can tell me what I'm doing wrong.
1. I opened my binded zombie model in maya
2. I imported my zombie anim from BOII
3. I selected all bones and meshes then exported the anim (this might be what I did wrong but IDK how to export a zombie anim)
4. I selected all bones and meshes then exported the xmodel
5. I opened asset manager and created the xanim, I set it to use bones, looping, and delta (IDK if thats right either)
6. Then I opened up my zombiemode.gsc and changed the following to my anims name: 
Code Snippet
Plaintext
level.scr_anim["zombie"]["run1"]   = %ai_zombie_sprint_v4;
7. Then I went into generic_human.atr and added my anim
8. And added xanim, anim_name to my mapname.csv

If someone can help me out that would be awesome.  :)

What do I change in 
Code Snippet
Plaintext
level.scr_anim["zombie"]["run1"]   = %ai_zombie_sprint_v4;
to be my animation. I named my anim zombie_run_bo2

 
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