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[WIP] UGX Mod Standalone v1.1

HOT
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Created 11 years ago
by treminaor
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Good to hear trem  ;)
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:lol: trem you do not understand the emotional distress i was just going through :lol:
Ha, ha. I'm sure he squashed this as soon as he could; just think if he would have let this go for a few days. That would have been SO mean  :D
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It's not cancelled you trolls.

Everything is fine, image limit was solved a week ago.

All of the recent posts asking if it was cancelled have now been removed before anyone else thinks it was actually true.

that is good to hear trem :troll:
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I knew you guys were trolling but i just didn't say anything, wanted to see how far it would go
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I wasn't trolling about the UGX forge. I really think you guys should either finish it or release the source for it.
The only source to it is a shitty menu file that you can see in that video and some code for objects following the cursor. Like I said we haven't touched it in years yet for some reason the topic kept getting bumped and gave people the impression that it was a new topic.
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soo um any um updates?   :o
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Any new update trem?
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Working on the map and Bryan's still got some stuff to test. We're making progress as always.
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Please give me beta access, I would LOVE to test CO-OP
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Not trying to sound like a ignorant prick or anything, but is there any chance of putting down a release date down for the mod and map?  :poker:
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Not trying to sound like a ignorant prick or anything, but is there any chance of putting down a release date down for the mod and map?  :poker:
Release dates are not realistic to set until everything is done and you plan to sit around for couple days after setting the date on the same day you finished everything ::)
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well, in that case, what is the percentage of completion of the mod and map? (if that's ok with you).
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“A delayed game is eventually good, a bad game is bad forever.”

― Shigeru Miyamoto



That being said, I'd say 90%. Hang tight and go make a grilled cheese and read some Sears catalog.

(Disclaimer: I love Sears catalog.)
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after so many time and features added what else can be done to the mod before it releases?
Last Edit: June 19, 2014, 02:24:31 pm by trewajg
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after so many time and features added what else can be done to the mod before it releases?

bug testing...
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changed one line of code, bug is fixed


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after so many time and features added what else can be done to the mod before it releases?

Adding features is one thing. - But we need to make sure all these features are bug free.
Also - Our mod will be used in many custom maps and we need to make sure that the mapper won't hit any engine limits with our package and their map content.

Thats why treminaor started a while ago a forum poll to ask mappers about some map specifc information.

We know it's been a while now, but it's worth to wait a bit more and then experience a much better release - this won't be a Watch Dogs release ;)

 
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