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[WIP] UGX Mod Standalone v1.1

HOT
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Created 11 years ago
by treminaor
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65-90 is appropriate for most PC gamers. I doubt you will see many disgruntled by this to be honest.
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yeah that would be good. Hows the feature vid coming along trem?
I've been completely distracted with fixing bugs and adding other features such as this persistent FOV. I will get to it eventually and probably talk about more than just the feature I had intended to put in it.

Saje is also working on something that we need before the video can be finished, so that's another thing holding it back. Once he finishes it then I need to do some scripts for it as well.
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Some people I know with the Oculus Rift play custom W@W maps. The Oculus Rift uses a FOV value of 110, I don't know anything that requires over that.
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Some people I know with the Oculus Rift play custom W@W maps. The Oculus Rift uses a FOV value of 110, I don't know anything that requires over that.
Holy shit, do you have a video of that? lol

I'll set the max to 110 to accommodate Oculus Rift.
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I play Comosea and BO2 zombies on 80-90 fov, it feels faster than on 60. But 110? That's a lot!
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Dat feel when anims "fall from sky" ;)
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Holy shit, do you have a video of that? lol

I'll set the max to 110 to accommodate Oculus Rift.

I actually want to know how it feels to play Nazi Zombies with the Oculus Rift... :D
Unfortunately I can't seem to find any videos demonstrating it :l
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I am not 100% were to put this but if this dose not go here just tell me :D but anyways UGX MOD 1.1 i think trem it would be cool if he did the voiceovers that would be so cool :D  :)
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I am not 100% were to put this but if this dose not go here just tell me :D but anyways UGX MOD 1.1 i think trem it would be cool if he did the voiceovers that would be so cool :D  :)
We have a mutator planned which involves our voices but I don't know if it will be in the beta or not because we haven't started it yet. As far as replacing the voiceovers, I don't know about that one it's a lot of work and added filesize. Probably at least 100mb extra which is not acceptable for most people, including me.

It's a cool idea though :)
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We have a mutator planned which involves our voices but I don't know if it will be in the beta or not because we haven't started it yet. As far as replacing the voiceovers, I don't know about that one it's a lot of work and added filesize. Probably at least 100mb extra which is not acceptable for most people, including me.

It's a cool idea though :)

ok thanks and thats to bad :( but i just was thinking you would have been good at that but i get about the file size :D
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A cool mutator that I would absolutely love and use all of the time could be replacing the announcer with Richtofen from Moon Moon: Richtofen as Announcer Is this possible or easy to do? I really love the moon sounds :(
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A cool mutator that I would absolutely love and use all of the time could be replacing the announcer with Richtofen from Moon Moon: Richtofen as Announcer Is this possible or easy to do? I really love the moon sounds :(

i agree with this, he sounded epic in moon, but they re-did them for BO2 and they sucked (must be because they knew the game sucked), i'd love this a mutator or hell even permanent change
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Again no 1.1 -.-
I really hope you doing very cool things if you can't release beta in time.
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Again no 1.1 -.-
I really hope you doing very cool things if you can't release beta in time.

dude it takes time, they have to perfect everything in the mod to the point they find no bugs, then they release the beta to donors so more people can try it out and find bugs which they have missed
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A cool mutator that I would absolutely love and use all of the time could be replacing the announcer with Richtofen from Moon Moon: Richtofen as Announcer Is this possible or easy to do? I really love the moon sounds :(
Thanks a lot mate! I've been looking for this for ages!
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Thanks a lot mate! I've been looking for this for ages!
Your welcome :)

 
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