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Zombie Colossus
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Nuclear
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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Nuclear | DARKLEGION's requested title |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
he said script is based on pathnodes so i dont think it can be a pathnode inside a clip so theres nothing to worry i think
Hey Trem since there are so many awesome features and fx how have you not hit the limit on the engine and would the maps have to be smaller so it would work and the mapper doesn't go over?
We've created a couple work arounds in the mod that allow us to cut the FX count down far. The mod also includes a lot of FX(for multiple features) that would work as ambient FX for mappers. As well they will have the ability to add an understandable amount of FX to their map without going over engine limits.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Looking forward to the mod. Would the beta be out in the next few weeks?
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Here is an interview I participated in with InvDenial and DeathBringerZen regarding UGX Mod Standalone v1.1
Custom Zombies: Zombie Train ft. Treminaor, Death, TimelordAlex (Death going crazy) Part 1
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Nuclear | DARKLEGION's requested title |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
For those of you who like to play with an FOV other than 65, I've got some good news for you: Your FOV setting will be persistant across all UGX Mod-enabled maps
This means you don't need to enter the dvar every time you boot into a map (which runs the UGX Mod), and you don't need to worry about console access to set this command because there is now an FOV Slider in UGX Mod
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Would a minimum FOV of 65 and a maximum of 90 satisfy the full range of people? I see that HL2 and source games limit it to 75-90.