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[WIP] UGX Mod Standalone v1.1

HOT
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Created 11 years ago
by treminaor
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I'll try tweaking it myself by a script.
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The Doctor
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What would be wrong with offering two version a Daytime version (morning or evening, not full daylight) and a Nighttime version? People will be able to play the one that they like the best.

yes this is what i was suggesting, i wasnt saying remove the version we have, just a mutator for daylight or night time
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UGX V1.1 Hardcore Mode
-Timed Gameplay
-It doesn't let you make crawlers
-zombies start with more health
-runners from the beginning
-Every 5 rounds there is a supply drop for weary soldiers which may have ammo, guns, money, standard grenades, semtex, or future UGX gadgets or any combination of these.

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UGX V1.1 Hardcore Mode
-Timed Gameplay
-It doesn't let you make crawlers
-zombies start with more health
-runners from the beginning
-Every 5 rounds there is a supply drop for weary soldiers which may have ammo, guns, money, standard grenades, semtex, or future UGX gadgets or any combination of these.

timed gameplay would eliminate the 5 round thing so thats pointless, and with timed gameplay they'd be no point to remove crawlers
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timed gameplay would eliminate the 5 round thing so thats pointless, and with timed gameplay they'd be no point to remove crawlers

-Point taken on the whole "no rounds thing". Random supply drops, every 5-10 minutes, how 'bout that?
-There can only be 25 zombies on the map at once, right, so if you had one person round the zombies up and another person perfectly place a grenade throw you could have 25 crawlers that are now easy to manage. This game mode would not allow such sissy gameplay.
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Adding to that. There should be no HUD. Only a points tally.

Then you would have to micro manage ammo and hope you have enough.
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how about being able to see the stats in single player mode? i can't just wait 'til i die to see how many zombies i've killed.
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UGX V1.1 Hardcore Mode
-Timed Gameplay
-It doesn't let you make crawlers
-zombies start with more health
-runners from the beginning
-Every 5 rounds there is a supply drop for weary soldiers which may have ammo, guns, money, standard grenades, semtex, or future UGX gadgets or any combination of these.
Unless the supply drop just appears somewhere on the map, this is map-specific, requires an outdoors area, and for the mapper to place something in Radiant to denote where to have the supply drop.
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Unless the supply drop just appears somewhere on the map, this is map-specific, requires an outdoors area, and for the mapper to place something in Radiant to denote where to have the supply drop.
The mapper could define an outdoor and indoor area. When the supplies spawn if its outdoor area it falls from the sky and if its indoor it spawn with the hellhound spawn fx. And because its hardcore mode I would disable wall guns, box, perks'n'stuff. You could be able to get them by supply boxes only.
Edit: Ah I forgot, there should be no powerups in hardcore. Even in the supply box.
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The mapper could define an outdoor and indoor area.
Some people can't even get playable area correct - this is too advanced to expect 100% of people to do.
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Some people can't even get playable area correct - this is too advanced to expect 100% of people to do.
Placing script_structs with script_noteworthy "outdoor" or "indoor" and targetname "supply_box_hardcore"?
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Placing script_structs with script_noteworthy "outdoor" or "indoor" and targetname "supply_box_hardcore"?
None of our features require the mapper to do any radiant work(minus sentries) and it would be good to keep it that way. Half the maps that have been released have even forgot that misc_turret so I doubt anyone would pay attention to this.
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I would love to see some sort of star wars mutator :3 With the star wars songs and the blaster sounds, maybe even find a way to include a lightsaber? Would be so sick! :3 I will try to think of some more suggestions for mutators :)
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Dear UGXmods,i have 2 questions for you.      1.You add in your mod ''Complexity choice option''?              2.You showed gameplay new version mod before his release?
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If the UGX mod team is successful is adding the fully functional dual wielding system into UGX mod 1.1, will the script be released to the public for those who for example want to make a proper dual wield weapon? And when UGX 1.1 is released (proper dual wield or not) will there be an option to have one elemental effect on one weapon and another one on the other weapon?
Last Edit: October 09, 2013, 02:35:30 am by BioAftermath

 
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