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Contact Support - Help Center Get help on the UGX Discord. Join it now!I repeat - wraith definitely works “for sounds” from bo3 lol
Lol it definitely works with bo3...
No, open up your weapon.ma (or .mb), drag the bind file on it and save it. Close Maya.
Open the viewhands, drag the bind file onto the viewhands, let it bind (can take some time) and save the viewhands.
Then drag the weapon.ma/weapon.mb ontop of the scene with the weaponfile. Then press "join weapon to rig" and it should work.
If the gun moved down, save the file again under a different name (so the original won't get overwritten).
Lukkie1998
As I saw in the image with the Remington New Model Army, the gun wasn't binden to the tag_weapon joint using tom-bmx' tool. This happens to me when i import the weapon into the viewhands scene. What i usually do, is open the binded viewhands and drag the binded weaponfile (.ma or .mb) onto your viewhands. If you use the "join weapon to rig" button it should connect the gun to the right joint and the animations will be loaded succesful!
Lukkie1998
did you bind the viewhands? then save it as a seperate mb file and re-open the mb file in maya an try it that way?
Don't know what to tell ya man, if you binded the weapon to its rig, attached it to the viewarms using tom's tool and had the correct import settings then it should work.
Did you join the weapon to the rig using Tom's tool?
Actually I have it backwards, make sure that this is checked since it says (!Use Bones) where ! = not in programming language
First before importing the anim you have to go into the settings for importing and check them:
(Image removed from quote.)
Then make sure your settings are setup like this
(Image removed from quote.)
Basically you want that unchecked when doing character anims and checked when doing weapon anims or other stuff.
Looks as though you have "use bones" checked when importing the anim.
Make sure you don't have that checked.
the viewhands seem to be of a diffrent cod, you have to use one from waw or cod4
it is hard and frankly, not worth it