[WIP] Extinction Mod

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Created 1865 days ago
by blankperson099
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Poll

Question: Should we have written tutorials or video tutorials for setting up the mod?

Video
19 (27.9%)
Written
6 (8.8%)
Both
43 (63.2%)

Total Members Voted: 66

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What is going down people... It is 『 』 ( pronounced as 'blank' ) here to bring you a WIP for my mod that I have been working on for the past few weeks. It is about 25-35% done.

Images:
Sorry but you are not allowed to view spoiler contents.

What this mod will contain:

  • Cryptids ( toggle-able )
  • Hives
  • Menu settings
  • Karaken/Breeder Boss - thanks to some help from n123q45
  • Custom UI (Health bar/armor bar as-well as the equipment hud)
  • Ghosts Weapons
  • Skill-points/teeth
  • Ghosts style progress bars as-well as custom boss health bars
  • Upgrades menu
  • Point-cap
  • Mod settings file like what UGX mod has
  • Prefabs/transverses
  • Class system

Credits:
Sorry but you are not allowed to view spoiler contents.

Progress:
Sorry but you are not allowed to view spoiler contents.

Release: Undetermined... Will be featured in Astro's map before release as a teaser.

IF YOU HAVE ANY POSITIVE IDEAS, please dont hesitate to reply or pm me them

Definition of positive: nothing against extinction or the people who like it. No troll ideas. And this is a mod for the community so please have fun and help make extinction fun.
Last Edit: October 12, 2014, 04:00:03 am by 『 』
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The King of Zombies
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Been seeing images that you post in the chat and it does look good. Didn't realize this was a mod you were going to release to the community, thought it would be only for your maps. Cant wait though!
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hi n1  ;)
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Absolutely awesome dude!!!  :P
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drago
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umm ghosts models have tons of tris right?
the waw engine wont crash when having more than 4 or 6 of those thingys on screen?
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umm ghosts models have tons of tris right?
the waw engine wont crash when having more than 4 or 6 of those thingys on screen?
Im gonna assume he adjusted the models manually ;)

Well... hopefully lol  :P
Last Edit: October 12, 2014, 04:35:54 am by Harry Bo21
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Im gonna assume he adjusted the models manually ;)

Well... hopefully lol  :P
look the second pic.
for me the answer is a "no" :l
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look the second pic.
for me the answer is a "no" :l
hmm...

Should probably make sure its heavily stress tested then. Otherwise your spot on, itll cause crashes left, right and centre
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umm ghosts models have tons of tris right?
the waw engine wont crash when having more than 4 or 6 of those thingys on screen?
n1 proved a while ago that all that models cant make a map crash. the only thing that can happen is a drop in fps

this was a picture from a test he showed me when i said the same thing. there are 120 karaken models all at over 77k each. N1 wasnt able to figure out how to make a hitbox model... but through my weeks of working on this mod, i have figured it out and now they will have colision.

hi n1  ;)
I am not n1, im his neighbor who is too poor to afford internet so I hang at n1's place... but hes always working so I decided to join this community and apply what I learned from n1 and what i learned from my own testing periods

Im gonna assume he adjusted the models manually ;)

Well... hopefully lol  :P
All the models are going to be, if not already, adjusted so that anyone can play these maps... to do this... some models will be disappearing from a distance. I might put in an option to disable this in the menu
Last Edit: October 12, 2014, 12:50:54 pm by 『 』
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n1 proved a while ago that all that models cant make a map crash. the only thing that can happen is a drop in fps
( [You are not allowed to view external links. Register or Login to see them] .)
this was a picture from a test he showed me when i said the same thing. there are 120 karaken models all at over 77k each. N1 wasnt able to figure out how to make a hitbox model... but through my weeks of working on this mod, i have figured it out and now they will have colision.
I am not n1, im his neighbor who is too poor to afford internet so I hang at n1's place... but hes always working so I decided to join this community and apply what I learned from n1 and what i learned from my own testing periods

Yeah... we already know you are n123 something or other now, so drop the facade already.
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I am not n1, im his neighbor who is too poor to afford internet so I hang at n1's place... but hes always working so I decided to join this community and apply what I learned from n1 and what i learned from my own testing periods
N1 lets the poor stay at his place, use his internet and allows them to learn from him? He sounds like a man that legends are made of. Here's how my list goes.

1. N1
2. Mother Teresa
3. Gandhi
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But guys, doesn't everyone deserve a 'fresh start'? If n1 wants to reinvent himself as a nicer, less annoying, overall better member (inb4 people say I should do the same  ::)) then why not let him? Since he deleted his old account he's not breaking any rules I don't think, and if he wants to create this illusion that he's now 'Blank' - the helpful, non-offensive new guy then I say just leave him be...
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N1 lets the poor stay at his place, use his internet and allows them to learn from him? He sounds like a man that legends are made of. Here's how my list goes.

1. N1
2. Mother Teresa
3. Gandhi

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Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
But guys, doesn't everyone deserve a 'fresh start'? If n1 wants to reinvent himself as a nicer, less annoying, overall better member (inb4 people say I should do the same  ::)) then why not let him? Since he deleted his old account he's not breaking any rules I don't think, and if he wants to create this illusion that he's now 'Blank' - the helpful, non-offensive new guy then I say just leave him be...

Who are you and what have you done with Stevie?
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Who are you and what have you done with Stevie?

its n1  :troll:


 

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