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World at War Modification: T4M (r45)

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Created 9 years ago
by DidUknowiPwn
0 Members and 8 Guests are viewing this topic.
763,539 views
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[UGX] Documentation Writer & Programmer
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Pretty please?  :D
Unknown.

Mainly because I don't want people to release their own version of the mod that can contain malware. There are scumbaggy people out there which is why I've taken the decision to halt pushing updates for now.
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☭ Soviet Commander ☭
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

"...Christ, people. Learn C, instead of just stringing random characters
together until it compiles (with warnings)..."

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Unknown.

Mainly because I don't want people to release their own version of the mod that can contain malware. There are scumbaggy people out there which is why I've taken the decision to halt pushing updates for now.

Isn't that already possible with the current code on github?
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[UGX] Documentation Writer & Programmer
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DidUknowiPwn's Groups
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This user has access to the Black Ops 3 Modtools Alpha
Isn't that already possible with the current code on github?
You can build an uber outdated one yeah sure. It won't have the same things as the one I'm working on. So, you could easily tell if one is running an outdated build or not.
Last Edit: October 15, 2015, 03:54:24 am by DidUknowiPwn
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Visitez mon site : http://www.fr-mapping.net/index.php pour rejoindre la communauté Française sur le mod tools!
visit my website : http://www.fr-mapping.net/index.php to join french communauty on mod tools
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I have tested amount of weapons can be loaded in your version and it about 160 weapons
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I have tested amount of weapons can be loaded in your version and it about 160 weapons
Would you happen to have an error or something when you get higher it'd help confirm it :)
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"unhandled exeption caught"

console:
Code Snippet
Plaintext
1Error: Could not load xanim "crew_sherman_passenger8_combatidle_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character9_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character5_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character4_player".
Error: Could not load xanim "p_flak1_tag2_idle".
Error: Could not load xanim "pb_prone_crawl_right_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_left_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_back_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_hold_satchel".
Error: Could not load xanim "pb_crouch_hold_run_right_satchel".
Error: Could not load xanim "pb_crouch_hold_run_left_satchel".
Error: Could not load xanim "pb_crouch_hold_run_back_satchel".
Error: Could not load xanim "pb_crouch_hold_run_satchel".
Error: Could not load xanim "pb_hold_run_left_satchel".
Error: Could not load xanim "pb_hold_run_right_satchel".
Error: Could not load xanim "pb_hold_run_back_satchel".
Error: Could not load xanim "pb_hold_run_satchel".
Error: Could not load xanim "pb_sprint_hold_satchel".
Error: Could not load xanim "pb_crouch_hold_idle_satchel".
Error: Could not load xanim "pb_hold_idle_satchel".
Error: Could not load xanim "pb_prone_hold_satchel".
Error: Could not load xanim "pt_hold_prone_throw_satchel".
Error: Could not load xanim "pt_hold_throw_satchel".
ERROR: Pathnode (Path) at (-206 -1429 41) is in solid
ERROR: Pathnode (Path) at (713 -1589 41) is in solid
ERROR: Pathnode (Path) at (1175 -1397 41) is in solid
ERROR: Pathnode (Path) at (1010.5 935.3 41) is in solid
ERROR: Pathnode (Path) at (1058.3 830 41) is in solid
ERROR: Pathnode (Path) at (988.8 833 41) is in solid
ERROR: Pathnode (Path) at (2488 2792 -169) is in solid
ERROR: Pathnode (Path) at (2425 2795 -169) is in solid
ERROR: Pathnode (Path) at (3485 1774 -202) is in solid
Error: Could not load xmodel "worldmodel_mp5_mw3".
-----------------------------------
Notetrack-to-Sound: Weapon 'Stielhandgranate' has bad entry; notetrack 'hideTagshideTags' doesn't have a corresponding
sound.
Error: Could not load xmodel "lights_milit_lamp_single_int_on".
Error: Could not load xmodel "collision_geo_32x32x128".
Error: Could not load rawfile "shock/zombie_death.shock".
Error: couldn't open 'shock/zombie_death.shock'.
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
  Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
  Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
  Domain is any number from 0.001 to 1000
Error: Could not load xmodel "viewmodel_rus_molotov_grenade".
Error: Could not load xmodel "weapon_rus_molotov_grenade".
Error: Could not load material "hud_icon_molotov".
Error: Could not load fx "weapon/molotov/fx_molotov_burn_trail".
Error: Could not load fx "weapon/molotov/fx_light_napalm_blob".
Error: Could not load xmodel "origins_dempsey".
Error: Could not load xmodel "origins_nikolai".
Error: Could not load xmodel "origins_takeo".
Error: Could not load xmodel "origins_richtofen".
Error: Could not load material "hud_icon_claymore".
Error: Could not load xmodel "bo1_p_zom_cosmo_lunar_lander_gate_dlc".
Error: Could not load xmodel "bo1_p_zom_cosmo_lunar_lander_base_dlc".
Error: Could not load xmodel "bo1_p_zom_cosmo_lunar_lander_leg_dlc".
Error: Could not load xmodel "bo1_p_zom_cosmo_lunar_lander_cap".
Error: Could not load xmodel "bo1_p_zom_cosmo_lunar_control_panel_dlc".
Error: Could not load xmodel "bo1_p_zom_cosmo_lunar_control_panel_dlc_on".
Error: Could not load xmodel "bo1_p_zom_cosmo_lunar_lander_shaft".
Error: Could not load xmodel "bo1_scavenger_non_upgraded_projectile".
-----------------------------------

Connecting player #0 has a zero GUID
Going from CS_FREE to CS_CONNECTED for  (num 0 guid 0)
Received packet 0 of stats data
Received packet 1 of stats data
Received packet 2 of stats data
Received packet 3 of stats data
Received packet 4 of stats data
Received packet 5 of stats data
Received packet 6 of stats data
--
DynEnt_WriteGameState wrote 2 bytes
--
Database: Assets Sync Started
Database: Assets Sync Finished
Setting state to CA_LOADING in CL_DownloadsComplete
Setting state to CA_LOADING in CL_InitCGame
Player 0 no longer burning at time: 0
Player 0 no longer electrified at time: 0
Player 0 no longer transporter sick at time: 0
Error: Could not load material "nightvision_overlay_goggles".
Error: Could not load material "ammo_counter_tesla".
Error: Could not load material "decode_characters".
Error: Could not load material "decode_characters_glow".
Error: Could not load material "killicondied".
Error: Could not load material "killiconcrush".
Error: Could not load material "killiconfalling".
Error: Could not load material "killiconsuicide".
Error: Could not load material "killiconheadshot".
Error: Could not load material "killiconmelee".
LOADING... collision map
LOADING... graphics
LOADING... maps/nazi_zombie_frmapping.d3dbsp

Foliage: --------------------------
Foliage: smodelCount = 742
Foliage: foliage model count = 742 (max=16384)
Foliage: sizeof(g_modelInfos) = 16384, element size = 1
Foliage: --------------------------

vertex stream 2: --------------------------
vertex stream 2: needs 221004 bytes
vertex stream 2: vertex buffer allocate ok
vertex stream 2: --------------------------
LOADING... game media
LOADING...  - textures
Error: Could not load material "headicondisconnected".
Error: Could not load material "headiconyouinkillcam".
Error: Could not load material "objective_up".
Error: Could not load material "objective_down".
Error: Could not load material "compassping_friendly".
Error: Could not load material "objective_friendly_chat".
Error: Could not load material "compassping_enemy".
Error: Could not load material "compass_radarline".
Error: Could not load material "compass_objpoint_airstrike_busy".
Error: Could not load material "compass_objpoint_airstrike_friendly".
Error: Could not load material "hud_flashbangicon".
Error: Could not load material "hud_banzai".
Error: Could not load material "hud_banzaigrenade".
LOADING...  - models
LOADING...  - items
Error: Could not load xanim "viewmodel_stike_slash".
Error: Could not load xanim "viewmodel_M4silencer_quick_putaway".
Error: CG_RegisterWeapon: No such bone tag (tag_acog) for weapon (as50)
Error: CG_RegisterWeapon: No such bone tag (tag_acog) for weapon (as50_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_acog) for weapon (m40a3)
Error: CG_RegisterWeapon: No such bone tag (tag_acog) for weapon (m40a3_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_ak47_mount) for weapon (w1200_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_reflex_sight) for weapon (w1200_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_foregrip) for weapon (w1200_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_flash_silenced) for weapon (striker)
Error: CG_RegisterWeapon: No such bone tag (tag_flash_silenced) for weapon (striker_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_reflex) for weapon (aa12)
Error: CG_RegisterWeapon: No such bone tag (tag_reflex) for weapon (aa12_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_foregrip) for weapon (deathmachine)
LOADING...  - inline models
LOADING...  - server models
Error: Could not load fx "fx_zombie_light_elec_room_on".
Error: Could not load fx "maps/zombie/fx_transporter_beam".
Error: Could not load fx "maps/zombie/fx_transporter_pad_start".
Error: Could not load fx "maps/zombie/fx_transporter_start".
Error: Could not load fx "maps/zombie/fx_transporter_ambient".
Error: Could not load fx "maps/zombie/fx_zombie_mainframe_link_all".
Error: Could not load fx "maps/zombie/fx_zombie_mainframe_link_single".
Error: Could not load fx "maps/zombie/fx_zombie_mainframe_linked".
Error: Could not load fx "maps/zombie/fx_zombie_mainframe_beam".
Error: Could not load fx "maps/zombie/fx_zombie_mainframe_flat".
Error: Could not load fx "maps/zombie/fx_zombie_mainframe_flat_start".
Error: Could not load fx "maps/zombie/fx_zombie_mainframe_beam_start".
Error: Could not load fx "maps/zombie/fx_zombie_flashback_american".
Error: Could not load fx "maps/zombie/fx_zombie_difference".
Error: Could not load fx "maps/zombie/fx_zombie_mainframe_steam".
Error: Could not load fx "maps/zombie/fx_zombie_heat_sink".
Error: Could not load fx "maps/mp_maps/fx_mp_smoke_stack".
Error: Could not load fx "env/electrical/fx_elec_short_oneshot".
Error: Could not load fx "vulture_smell".
Error: Could not load fx "vulture_powerup".
Error: Could not load fx "env/smoke/fx_fog_rolling_thick_600x600".
Error: Could not load fx "env/smoke/fx_fog_zombie_amb".
Error: Could not load fx "env/light/fx_ray_sun_sm_short".
Error: Could not load fx "misc/fx_zombie_bloodsplat".
Error: Could not load fx "misc/fx_zombie_bloodspurt".
Error: Could not load fx "maps/zombie/fx_zombie_tesla_neck_spurt".
Error: Could not load fx "env/fire/fx_fire_player_sm_1sec".
Error: Could not load fx "env/fire/fx_fire_player_md".
Error: Could not load fx "misc/fx_zombie_powerup_grab".
Error: Could not load fx "misc/fx_zombie_powerup_wave".
Error: Could not load fx "misc/fx_zombie_mini_nuke".
Error: Could not load fx "harrys/wunderfizz_spotlight_oneshot".
Error: Could not load fx "scvgr/none".
Error: Could not load fx "scvgr/fx_scavenger_explode".
Error: Could not load fx "scvgr/fx_scavenger_up_explode".
Error: Could not load fx "weapon/grenade/fx_american_smoke_grenade".
Error: Could not load fx "misc/fx_flare_sky_white_10sec".
Error: Could not load fx "weapon/grenade/fx_gas_grenade_22sec".
Error: Could not load fx "misc/fx_fire_manager1".
Error: Could not load fx "misc/fx_fire_manager2".
Error: Could not load fx "misc/fx_fire_manager3".
Error: Could not load fx "misc/fx_fire_manager4".
Error: Could not load fx "misc/fx_fire_manager5".
Error: Could not load fx "misc/fx_fire_manager6".
Error: Could not load fx "misc/fx_fire_manager7".
Error: Could not load fx "misc/fx_fire_manager8".
Error: Could not load fx "misc/fx_fire_manager9".
Error: Could not load fx "misc/fx_fire_manager10".
Error: Could not load fx "weapon/molotov/fx_molotov_burn_trail2".
Error: Could not load fx "weapon/molotov/fx_molotov_wick".
Error: Could not load fx "env/fire/fx_fire_player_sm".
Error: Could not load fx "env/fire/fx_fire_player_sm_smk_2sec".
Error: Could not load rawfile "shock/zombie_death.shock".
Error: couldn't open 'shock/zombie_death.shock'.
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
  Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
  Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
  Domain is any number from 0.001 to 1000
Error: Could not load fx "treadfx/heli_dust_default".
Error: Could not load fx "treadfx/heli_water".
Error: Could not load fx "smoke/smoke_trail_white_heli".
Error: Could not load fx "smoke/smoke_trail_black_heli".
Error: Could not load fx "fire/fire_smoke_trail_L".
Error: Could not load fx "fire/jet_afterburner".
Error: Could not load fx "impacts/fx_water_hit_sm".
Error: Could not load fx "impacts/fx_water_hit_md".
Error: Could not load fx "impacts/fx_water_hit_lg".
Error: Could not load fx "impacts/fx_water_object_ripple".
Error: Could not load fx "vehicle/water/fx_wake_lvt_churn".
Error: Could not load fx "bio/player/fx_water_hit_player_bubbles".
Error: Could not load fx "bio/player/fx_player_water_waist_ripple".
Error: Could not load fx "bio/player/fx_player_water_knee_ripple".
LOADING...  - game media done
LOADING... clients
Error: Could not load menufile "ui/scriptmenus/briefing.menu".
Error: Could not load menufile "ui/scriptmenus/loadout_splitscreen.menu".
Error: Could not load fx "misc/fx_fire_fthrow_vert_short".
*** CLIENT SPAWN 0 script_brushmodels 0 script_models.
Error: Could not load material "terrain_scorch_bark".
Error: Could not load material "terrain_scorch_brick".
Error: Could not load material "terrain_scorch_carpet".
Error: Could not load material "terrain_scorch_cloth".
Error: Could not load material "terrain_scorch_concrete".
Error: Could not load material "terrain_scorch_dirt".
Error: Could not load material "terrain_scorch_flesh".
Error: Could not load material "terrain_scorch_foliage".
Error: Could not load material "terrain_scorch_glass".
Error: Could not load material "terrain_scorch_gravel".
Error: Could not load material "terrain_scorch_ice".
Error: Could not load material "terrain_scorch_metal".
Error: Could not load material "terrain_scorch_paper".
Error: Could not load material "terrain_scorch_plaster".
Error: Could not load material "terrain_scorch_rock".
Error: Could not load material "terrain_scorch_snow".
Error: Could not load material "terrain_scorch_water".
Error: Could not load material "terrain_scorch_wood".
Error: Could not load material "terrain_scorch_asphalt".
Error: Could not load material "terrain_scorch_ceramic".
Error: Could not load material "terrain_scorch_plastic".
Error: Could not load material "terrain_scorch_rubber".
Error: Could not load material "terrain_scorch_cushion".
Error: Could not load material "terrain_scorch_fruit".
Error: Could not load material "terrain_scorch_paintedmetal".
Error: Could not load material "terrain_scorch_player".
Error: Could not load material "terrain_scorch_tallgrass".
CL_InitCGame:  0.80 seconds
Com_TouchMemory: 1 msec. Using sum: -1886844689
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
Hiding channel: coopinfo
Adding channel: coopinfo
Database: Assets Sync Started
Database: Assets Sync Finished
Fade in 31550 1250
script runtime error: potential infinite loop in script - killing thread.
@ 567699
script runtime error: potential infinite loop in script - killing thread.
@ 574349
WARNING: player model 'origins_dempsey' couldn't be found! switching to default actor model.
G_WriteGame 'nazi_zombie_frmapping-zombie_start' 'AUTOSAVE_LEVELSTART'
Easy-FX found 22 fx structs in your level.
~~~~~~~~~~~~Zone 'start_zone' initialized~~~~~~~~~~~
[OK] Volumes in start_zone: 1
[OK] start_zone  has 1 linked spawners.
~~~~~~~~~~~~Zone 'enter_zone' initialized~~~~~~~~~~~
[OK] Volumes in enter_zone: 2
[OK] enter_zone  has 1 linked spawners.
~~~~~~~~~~~~Zone 'deadshot_zone' initialized~~~~~~~~~~~
[OK] Volumes in deadshot_zone: 4
[OK] deadshot_zone  has 1 linked spawners.
~~~~~~~~~~~~Zone 'speed_zone' initialized~~~~~~~~~~~
[OK] Volumes in speed_zone: 3
[OK] speed_zone  has 1 linked spawners.
~~~~~~~~~~~~Zone 'vulture_zone' initialized~~~~~~~~~~~
[OK] Volumes in vulture_zone: 4
[OK] vulture_zone  has 1 linked spawners.
~~~~~~~~~~~~Zone 'jugg_zone' initialized~~~~~~~~~~~
[OK] Volumes in jugg_zone: 3
[OK] jugg_zone  has 1 linked spawners.
~~~~~~~~~~~~Zone 'phd_zone' initialized~~~~~~~~~~~
[OK] Volumes in phd_zone: 2
[OK] phd_zone  has 1 linked spawners.
~~~~~~~~~~~~Zone 'staminup_zone' initialized~~~~~~~~~~~
[OK] Volumes in staminup_zone: 2
[OK] staminup_zone  has 1 linked spawners.
Info: All spawners in start_zone have been enabled.
Info: All spawners in enter_zone have been enabled.
Info: All spawners in deadshot_zone have been enabled.
Info: All spawners in speed_zone have been enabled.
Info: All spawners in vulture_zone have been enabled.
Info: All spawners in jugg_zone have been enabled.
Info: All spawners in phd_zone have been enabled.
Info: All spawners in staminup_zone have been enabled.
Error: Could not load rawfile "vision/zombie_factory.vision".
Error: couldn't open 'vision/zombie_factory.vision'.
G_WriteGame 'nazi_zombie_frmapping' 'AUTOSAVE_LEVELSTART'
Model 'cg_drawPerformanceWarnings':
Database: Assets Sync Started
Database: Assets Sync Finished


Unhandled exception caught

and yeah i can confirm that's not 320 weapons limit because when i delete 1 weapons (any of them) that's fixed
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[UGX] Documentation Writer & Programmer
Location: usLos Angeles, CA
Date Registered: 23 August 2013
Last active: 6 months ago
Posts
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DidUknowiPwn's Groups
UGX Team Member
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
"unhandled exeption caught"

console:
Code Snippet
Plaintext
1Error: Could not load xanim "crew_sherman_passenger8_combatidle_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character9_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character5_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character4_player".
Error: Could not load xanim "p_flak1_tag2_idle".
Error: Could not load xanim "pb_prone_crawl_right_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_left_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_back_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_hold_satchel".
Error: Could not load xanim "pb_crouch_hold_run_right_satchel".
Error: Could not load xanim "pb_crouch_hold_run_left_satchel".
Error: Could not load xanim "pb_crouch_hold_run_back_satchel".
Error: Could not load xanim "pb_crouch_hold_run_satchel".
Error: Could not load xanim "pb_hold_run_left_satchel".
Error: Could not load xanim "pb_hold_run_right_satchel".
Error: Could not load xanim "pb_hold_run_back_satchel".
Error: Could not load xanim "pb_hold_run_satchel".
Error: Could not load xanim "pb_sprint_hold_satchel".
Error: Could not load xanim "pb_crouch_hold_idle_satchel".
Error: Could not load xanim "pb_hold_idle_satchel".
Error: Could not load xanim "pb_prone_hold_satchel".
Error: Could not load xanim "pt_hold_prone_throw_satchel".
Error: Could not load xanim "pt_hold_throw_satchel".
ERROR: Pathnode (Path) at (-206 -1429 41) is in solid
ERROR: Pathnode (Path) at (713 -1589 41) is in solid
ERROR: Pathnode (Path) at (1175 -1397 41) is in solid
ERROR: Pathnode (Path) at (1010.5 935.3 41) is in solid
ERROR: Pathnode (Path) at (1058.3 830 41) is in solid
ERROR: Pathnode (Path) at (988.8 833 41) is in solid
ERROR: Pathnode (Path) at (2488 2792 -169) is in solid
ERROR: Pathnode (Path) at (2425 2795 -169) is in solid
ERROR: Pathnode (Path) at (3485 1774 -202) is in solid
Error: Could not load xmodel "worldmodel_mp5_mw3".
-----------------------------------
Notetrack-to-Sound: Weapon 'Stielhandgranate' has bad entry; notetrack 'hideTagshideTags' doesn't have a corresponding
sound.
Error: Could not load xmodel "lights_milit_lamp_single_int_on".
Error: Could not load xmodel "collision_geo_32x32x128".
Error: Could not load rawfile "shock/zombie_death.shock".
Error: couldn't open 'shock/zombie_death.shock'.
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
  Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
  Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
  Domain is any number from 0.001 to 1000
Error: Could not load xmodel "viewmodel_rus_molotov_grenade".
Error: Could not load xmodel "weapon_rus_molotov_grenade".
Error: Could not load material "hud_icon_molotov".
Error: Could not load fx "weapon/molotov/fx_molotov_burn_trail".
Error: Could not load fx "weapon/molotov/fx_light_napalm_blob".
Error: Could not load xmodel "origins_dempsey".
Error: Could not load xmodel "origins_nikolai".
Error: Could not load xmodel "origins_takeo".
Error: Could not load xmodel "origins_richtofen".
Error: Could not load material "hud_icon_claymore".
Error: Could not load xmodel "bo1_p_zom_cosmo_lunar_lander_gate_dlc".
Error: Could not load xmodel "bo1_p_zom_cosmo_lunar_lander_base_dlc".
Error: Could not load xmodel "bo1_p_zom_cosmo_lunar_lander_leg_dlc".
Error: Could not load xmodel "bo1_p_zom_cosmo_lunar_lander_cap".
Error: Could not load xmodel "bo1_p_zom_cosmo_lunar_control_panel_dlc".
Error: Could not load xmodel "bo1_p_zom_cosmo_lunar_control_panel_dlc_on".
Error: Could not load xmodel "bo1_p_zom_cosmo_lunar_lander_shaft".
Error: Could not load xmodel "bo1_scavenger_non_upgraded_projectile".
-----------------------------------

Connecting player #0 has a zero GUID
Going from CS_FREE to CS_CONNECTED for  (num 0 guid 0)
Received packet 0 of stats data
Received packet 1 of stats data
Received packet 2 of stats data
Received packet 3 of stats data
Received packet 4 of stats data
Received packet 5 of stats data
Received packet 6 of stats data
--
DynEnt_WriteGameState wrote 2 bytes
--
Database: Assets Sync Started
Database: Assets Sync Finished
Setting state to CA_LOADING in CL_DownloadsComplete
Setting state to CA_LOADING in CL_InitCGame
Player 0 no longer burning at time: 0
Player 0 no longer electrified at time: 0
Player 0 no longer transporter sick at time: 0
Error: Could not load material "nightvision_overlay_goggles".
Error: Could not load material "ammo_counter_tesla".
Error: Could not load material "decode_characters".
Error: Could not load material "decode_characters_glow".
Error: Could not load material "killicondied".
Error: Could not load material "killiconcrush".
Error: Could not load material "killiconfalling".
Error: Could not load material "killiconsuicide".
Error: Could not load material "killiconheadshot".
Error: Could not load material "killiconmelee".
LOADING... collision map
LOADING... graphics
LOADING... maps/nazi_zombie_frmapping.d3dbsp

Foliage: --------------------------
Foliage: smodelCount = 742
Foliage: foliage model count = 742 (max=16384)
Foliage: sizeof(g_modelInfos) = 16384, element size = 1
Foliage: --------------------------

vertex stream 2: --------------------------
vertex stream 2: needs 221004 bytes
vertex stream 2: vertex buffer allocate ok
vertex stream 2: --------------------------
LOADING... game media
LOADING...  - textures
Error: Could not load material "headicondisconnected".
Error: Could not load material "headiconyouinkillcam".
Error: Could not load material "objective_up".
Error: Could not load material "objective_down".
Error: Could not load material "compassping_friendly".
Error: Could not load material "objective_friendly_chat".
Error: Could not load material "compassping_enemy".
Error: Could not load material "compass_radarline".
Error: Could not load material "compass_objpoint_airstrike_busy".
Error: Could not load material "compass_objpoint_airstrike_friendly".
Error: Could not load material "hud_flashbangicon".
Error: Could not load material "hud_banzai".
Error: Could not load material "hud_banzaigrenade".
LOADING...  - models
LOADING...  - items
Error: Could not load xanim "viewmodel_stike_slash".
Error: Could not load xanim "viewmodel_M4silencer_quick_putaway".
Error: CG_RegisterWeapon: No such bone tag (tag_acog) for weapon (as50)
Error: CG_RegisterWeapon: No such bone tag (tag_acog) for weapon (as50_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_acog) for weapon (m40a3)
Error: CG_RegisterWeapon: No such bone tag (tag_acog) for weapon (m40a3_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_ak47_mount) for weapon (w1200_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_reflex_sight) for weapon (w1200_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_foregrip) for weapon (w1200_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_flash_silenced) for weapon (striker)
Error: CG_RegisterWeapon: No such bone tag (tag_flash_silenced) for weapon (striker_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_reflex) for weapon (aa12)
Error: CG_RegisterWeapon: No such bone tag (tag_reflex) for weapon (aa12_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_foregrip) for weapon (deathmachine)
LOADING...  - inline models
LOADING...  - server models
Error: Could not load fx "fx_zombie_light_elec_room_on".
Error: Could not load fx "maps/zombie/fx_transporter_beam".
Error: Could not load fx "maps/zombie/fx_transporter_pad_start".
Error: Could not load fx "maps/zombie/fx_transporter_start".
Error: Could not load fx "maps/zombie/fx_transporter_ambient".
Error: Could not load fx "maps/zombie/fx_zombie_mainframe_link_all".
Error: Could not load fx "maps/zombie/fx_zombie_mainframe_link_single".
Error: Could not load fx "maps/zombie/fx_zombie_mainframe_linked".
Error: Could not load fx "maps/zombie/fx_zombie_mainframe_beam".
Error: Could not load fx "maps/zombie/fx_zombie_mainframe_flat".
Error: Could not load fx "maps/zombie/fx_zombie_mainframe_flat_start".
Error: Could not load fx "maps/zombie/fx_zombie_mainframe_beam_start".
Error: Could not load fx "maps/zombie/fx_zombie_flashback_american".
Error: Could not load fx "maps/zombie/fx_zombie_difference".
Error: Could not load fx "maps/zombie/fx_zombie_mainframe_steam".
Error: Could not load fx "maps/zombie/fx_zombie_heat_sink".
Error: Could not load fx "maps/mp_maps/fx_mp_smoke_stack".
Error: Could not load fx "env/electrical/fx_elec_short_oneshot".
Error: Could not load fx "vulture_smell".
Error: Could not load fx "vulture_powerup".
Error: Could not load fx "env/smoke/fx_fog_rolling_thick_600x600".
Error: Could not load fx "env/smoke/fx_fog_zombie_amb".
Error: Could not load fx "env/light/fx_ray_sun_sm_short".
Error: Could not load fx "misc/fx_zombie_bloodsplat".
Error: Could not load fx "misc/fx_zombie_bloodspurt".
Error: Could not load fx "maps/zombie/fx_zombie_tesla_neck_spurt".
Error: Could not load fx "env/fire/fx_fire_player_sm_1sec".
Error: Could not load fx "env/fire/fx_fire_player_md".
Error: Could not load fx "misc/fx_zombie_powerup_grab".
Error: Could not load fx "misc/fx_zombie_powerup_wave".
Error: Could not load fx "misc/fx_zombie_mini_nuke".
Error: Could not load fx "harrys/wunderfizz_spotlight_oneshot".
Error: Could not load fx "scvgr/none".
Error: Could not load fx "scvgr/fx_scavenger_explode".
Error: Could not load fx "scvgr/fx_scavenger_up_explode".
Error: Could not load fx "weapon/grenade/fx_american_smoke_grenade".
Error: Could not load fx "misc/fx_flare_sky_white_10sec".
Error: Could not load fx "weapon/grenade/fx_gas_grenade_22sec".
Error: Could not load fx "misc/fx_fire_manager1".
Error: Could not load fx "misc/fx_fire_manager2".
Error: Could not load fx "misc/fx_fire_manager3".
Error: Could not load fx "misc/fx_fire_manager4".
Error: Could not load fx "misc/fx_fire_manager5".
Error: Could not load fx "misc/fx_fire_manager6".
Error: Could not load fx "misc/fx_fire_manager7".
Error: Could not load fx "misc/fx_fire_manager8".
Error: Could not load fx "misc/fx_fire_manager9".
Error: Could not load fx "misc/fx_fire_manager10".
Error: Could not load fx "weapon/molotov/fx_molotov_burn_trail2".
Error: Could not load fx "weapon/molotov/fx_molotov_wick".
Error: Could not load fx "env/fire/fx_fire_player_sm".
Error: Could not load fx "env/fire/fx_fire_player_sm_smk_2sec".
Error: Could not load rawfile "shock/zombie_death.shock".
Error: couldn't open 'shock/zombie_death.shock'.
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
  Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
  Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
  Domain is any number from 0.001 to 1000
Error: Could not load fx "treadfx/heli_dust_default".
Error: Could not load fx "treadfx/heli_water".
Error: Could not load fx "smoke/smoke_trail_white_heli".
Error: Could not load fx "smoke/smoke_trail_black_heli".
Error: Could not load fx "fire/fire_smoke_trail_L".
Error: Could not load fx "fire/jet_afterburner".
Error: Could not load fx "impacts/fx_water_hit_sm".
Error: Could not load fx "impacts/fx_water_hit_md".
Error: Could not load fx "impacts/fx_water_hit_lg".
Error: Could not load fx "impacts/fx_water_object_ripple".
Error: Could not load fx "vehicle/water/fx_wake_lvt_churn".
Error: Could not load fx "bio/player/fx_water_hit_player_bubbles".
Error: Could not load fx "bio/player/fx_player_water_waist_ripple".
Error: Could not load fx "bio/player/fx_player_water_knee_ripple".
LOADING...  - game media done
LOADING... clients
Error: Could not load menufile "ui/scriptmenus/briefing.menu".
Error: Could not load menufile "ui/scriptmenus/loadout_splitscreen.menu".
Error: Could not load fx "misc/fx_fire_fthrow_vert_short".
*** CLIENT SPAWN 0 script_brushmodels 0 script_models.
Error: Could not load material "terrain_scorch_bark".
Error: Could not load material "terrain_scorch_brick".
Error: Could not load material "terrain_scorch_carpet".
Error: Could not load material "terrain_scorch_cloth".
Error: Could not load material "terrain_scorch_concrete".
Error: Could not load material "terrain_scorch_dirt".
Error: Could not load material "terrain_scorch_flesh".
Error: Could not load material "terrain_scorch_foliage".
Error: Could not load material "terrain_scorch_glass".
Error: Could not load material "terrain_scorch_gravel".
Error: Could not load material "terrain_scorch_ice".
Error: Could not load material "terrain_scorch_metal".
Error: Could not load material "terrain_scorch_paper".
Error: Could not load material "terrain_scorch_plaster".
Error: Could not load material "terrain_scorch_rock".
Error: Could not load material "terrain_scorch_snow".
Error: Could not load material "terrain_scorch_water".
Error: Could not load material "terrain_scorch_wood".
Error: Could not load material "terrain_scorch_asphalt".
Error: Could not load material "terrain_scorch_ceramic".
Error: Could not load material "terrain_scorch_plastic".
Error: Could not load material "terrain_scorch_rubber".
Error: Could not load material "terrain_scorch_cushion".
Error: Could not load material "terrain_scorch_fruit".
Error: Could not load material "terrain_scorch_paintedmetal".
Error: Could not load material "terrain_scorch_player".
Error: Could not load material "terrain_scorch_tallgrass".
CL_InitCGame:  0.80 seconds
Com_TouchMemory: 1 msec. Using sum: -1886844689
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
Hiding channel: coopinfo
Adding channel: coopinfo
Database: Assets Sync Started
Database: Assets Sync Finished
Fade in 31550 1250
script runtime error: potential infinite loop in script - killing thread.
@ 567699
script runtime error: potential infinite loop in script - killing thread.
@ 574349
WARNING: player model 'origins_dempsey' couldn't be found! switching to default actor model.
G_WriteGame 'nazi_zombie_frmapping-zombie_start' 'AUTOSAVE_LEVELSTART'
Easy-FX found 22 fx structs in your level.
~~~~~~~~~~~~Zone 'start_zone' initialized~~~~~~~~~~~
[OK] Volumes in start_zone: 1
[OK] start_zone  has 1 linked spawners.
~~~~~~~~~~~~Zone 'enter_zone' initialized~~~~~~~~~~~
[OK] Volumes in enter_zone: 2
[OK] enter_zone  has 1 linked spawners.
~~~~~~~~~~~~Zone 'deadshot_zone' initialized~~~~~~~~~~~
[OK] Volumes in deadshot_zone: 4
[OK] deadshot_zone  has 1 linked spawners.
~~~~~~~~~~~~Zone 'speed_zone' initialized~~~~~~~~~~~
[OK] Volumes in speed_zone: 3
[OK] speed_zone  has 1 linked spawners.
~~~~~~~~~~~~Zone 'vulture_zone' initialized~~~~~~~~~~~
[OK] Volumes in vulture_zone: 4
[OK] vulture_zone  has 1 linked spawners.
~~~~~~~~~~~~Zone 'jugg_zone' initialized~~~~~~~~~~~
[OK] Volumes in jugg_zone: 3
[OK] jugg_zone  has 1 linked spawners.
~~~~~~~~~~~~Zone 'phd_zone' initialized~~~~~~~~~~~
[OK] Volumes in phd_zone: 2
[OK] phd_zone  has 1 linked spawners.
~~~~~~~~~~~~Zone 'staminup_zone' initialized~~~~~~~~~~~
[OK] Volumes in staminup_zone: 2
[OK] staminup_zone  has 1 linked spawners.
Info: All spawners in start_zone have been enabled.
Info: All spawners in enter_zone have been enabled.
Info: All spawners in deadshot_zone have been enabled.
Info: All spawners in speed_zone have been enabled.
Info: All spawners in vulture_zone have been enabled.
Info: All spawners in jugg_zone have been enabled.
Info: All spawners in phd_zone have been enabled.
Info: All spawners in staminup_zone have been enabled.
Error: Could not load rawfile "vision/zombie_factory.vision".
Error: couldn't open 'vision/zombie_factory.vision'.
G_WriteGame 'nazi_zombie_frmapping' 'AUTOSAVE_LEVELSTART'
Model 'cg_drawPerformanceWarnings':
Database: Assets Sync Started
Database: Assets Sync Finished


Unhandled exception caught

and yeah i can confirm that's not 320 weapons limit because when i delete 1 weapons (any of them) that's fixed
Okay thanks you just basically confirmed another issue I was getting.
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Relentless Mapper
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Can you increase the max number of dynamic lights?

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Can you increase the max number of dynamic lights?

(Image removed from quote.)
Nope.

Edit: Reason being is it's an array that's connected to a bunch of other functions.
Last Edit: October 23, 2015, 08:11:22 pm by DidUknowiPwn
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For some reason everytime I start WaW, it puts the resolution to 2 steps lower than what I use. I change it, save it and after playing, I quit. Then I start WaW again and its again at the lower resolution. Didnt happen on older version
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OnionmanVere Bo21
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Aye mate you don't know me so y don't you shut tf up ok buddy :)

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For some reason everytime I start WaW, it puts the resolution to 2 steps lower than what I use. I change it, save it and after playing, I quit. Then I start WaW again and its again at the lower resolution. Didnt happen on older version

Not happening to me? Try backing up your CFG in Appdata and deleting it?
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For some reason everytime I start WaW, it puts the resolution to 2 steps lower than what I use. I change it, save it and after playing, I quit. Then I start WaW again and its again at the lower resolution. Didnt happen on older version
Check config to see if it's read only. Also check to see if it's updated inside if it isn't (r_mode).
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LanFixed can not cooperate.
I think only the STEAM version can be. :alone:
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LanFixed can not cooperate.
I think only the STEAM version can be. :alone:
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Is there a way to do the following:
1) Tab out to the external console without crashing the game (it always crashes when I tab out)
2) Use either the internal/external console to change how many points I have (even if I need sv_cheats to be true)

Also, perhaps you can make a new addition to this mod: allowing players to make macros for typing stuff in chat. Specifically, I want to have a button put a lenny into the chat (does W@W's chat even support unicode? If not, perhaps that's another spot for modification)

Besides all of that, this is great. It's a truly fantastic, well-built tool. I applaud you sir.

 
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