[tut] Making FX-materials / converting BO FX-materials. Asset-manger / FX-ed

broken avatar :(
Created 1516 days ago
by BluntStuffy
0 Members and 1 Guest are viewing this topic.
3,427 views
broken avatar :(
×
broken avatar :(
Location: nlApeldoorn
Date Registered: 17 December 2013
Last active: 2 days ago
Posts
1,172
Respect
1,365Add +1
Forum Rank
Zombie Colossus
Primary Group
Community Scripter Elite
My Groups
More
My Contact & Social Links
More
Personal Quote
It aint much, if it aint Dutch
Signature
[RELEASED] Greenhouse Realism 3.0: [You are not allowed to view external links. Register or Login to see them]

NUK370WN Realism 3.0: [You are not allowed to view external links. Register or Login to see them]
Industrial Estate Realism 3.0: [You are not allowed to view external links. Register or Login to see them]

Support my work here:  [You are not allowed to view external links. Register or Login to see them]
×
BluntStuffy's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
Oil Rig Beta Access
Oil Rig Beta Access
BluntStuffy's Contact & Social LinksBluntstuffy@BluntZombieBluntStuffyStuffyZombie
How to convert materials you can use for FX, asset-manager settings / fx-editor settings etc..
I figured this kind of tut needs comments, so my first vid with live-comments :) srry for the shitty mic..
Hope it's usefull!

[You are not allowed to view external links. Register or Login to see them]
Last Edit: July 22, 2015, 07:30:30 pm by BluntStuffy
broken avatar :(
×
broken avatar :(
Location: trİstanbul
Date Registered: 26 December 2014
Last active: 2 days ago
Posts
125
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Community Mapper Elite
My Groups
More
My Contact & Social Links
More
×
c.h.n's Groups
Community Mapper Elite Has shown excellence and experience in the area of custom mapping in the UGX-Mods community.
c.h.n's Contact & Social Linksc_h_ncihan_gurbuzRadiantCHN
don't do it like that. it's a waste of time. this is how i do it.this method is easier.

 i recorded it for you.

Last Edit: June 16, 2016, 04:52:54 pm by c.h.n
broken avatar :(
×
broken avatar :(
Location: nlApeldoorn
Date Registered: 17 December 2013
Last active: 2 days ago
Posts
1,172
Respect
1,365Add +1
Forum Rank
Zombie Colossus
Primary Group
Community Scripter Elite
My Groups
More
My Contact & Social Links
More
Personal Quote
It aint much, if it aint Dutch
×
BluntStuffy's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
Oil Rig Beta Access
Oil Rig Beta Access
BluntStuffy's Contact & Social LinksBluntstuffy@BluntZombieBluntStuffyStuffyZombie
Well, it's only a little bit faster  :poker:

Very cool, thanks man. I'm going to give that a try, for converting BO materials etc it's waaay faster!!

You could also use 'my' method to make fx from any image / gif, so guess that's a little added value. Going to try your ass-man setting as well on that though, they Always confuse the ** out of me.. I got to these pretty much by traill and error, and where the only working combination i could find so far  :P

Thanks for this!  :)
broken avatar :(
×
broken avatar :(
Face to Face
Location: chSomwhere
Date Registered: 6 October 2013
Last active: 458 days ago
Posts
947
Respect
Forum Rank
The Decider
Primary Group
Member
Personal Quote
Hello :)
Signature
Maya <3

Let's Play some osu!
×
MrDunlop4's Groups
MrDunlop4's Contact & Social Links
Awesome :)
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 30 December 2012
Last active: 22 hours ago
Posts
577
Respect
Forum Rank
Zombie Enslaver
Primary Group
Community Scripter
My Groups
More
My Contact & Social Links
More
Signature
My preferred name is "xSanchez78".
Check me out here: [You are not allowed to view external links. Register or Login to see them]
×
alaurenc9's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
alaurenc9's Contact & Social Linksalaurenc9xSanchez78xSanchez78xSanchez78
o damnit, that's why my fx always follows the camera and stuff ( billboard sprite ), thanks for the help. But how come oriented always makes it come out like flat?
broken avatar :(
×
broken avatar :(
Location: gbMilton Keynes
Date Registered: 17 January 2014
Last active: 5 days ago
Posts
6,879
Respect
Forum Rank
Immortal
Primary Group
Community Scripter
My Groups
More
My Contact & Social Links
More
Signature
If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
×
Harry Bo21's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
Harry Bo21's Contact & Social Links[email protected]HarryBo21HarryBo000
tried this, exactly the same effect aswell and i get

error : does not have the correct number of mipmaps...

making the image TGA seemed to fix it
Last Edit: September 10, 2015, 01:13:01 am by Harry Bo21
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 14 September 2013
Last active: 176 days ago
Posts
1,895
Respect
Forum Rank
Zombie Destroyer
Primary Group
Community Scripter
My Groups
More
My Contact & Social Links
More
Personal Quote
BE ORIGINAL
Signature
×
MakeCents's Groups
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
tried this, exactly the same effect aswell and i get

error : does not have the correct number of mipmaps...

making the image TGA seemed to fix it

That usually has to do with the size of your image that you saved. I get it when I forget to make my dds a power of 2.
broken avatar :(
×
broken avatar :(
Location: gbMilton Keynes
Date Registered: 17 January 2014
Last active: 5 days ago
Posts
6,879
Respect
Forum Rank
Immortal
Primary Group
Community Scripter
My Groups
More
My Contact & Social Links
More
×
Harry Bo21's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
Harry Bo21's Contact & Social Links[email protected]HarryBo21HarryBo000
That usually has to do with the size of your image that you saved. I get it when I forget to make my dds a power of 2.
ah, right, didnt even check that lol :)

now i reconverted, these came out so nice now, and i was ( finally ) able to open the fx from black ops in the black ops fx editor, wouldnt work before, could practically copy all the settings over. Happy Harry now :)
Last Edit: September 10, 2015, 04:52:46 am by Harry Bo21

 

Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Twitch
Loading ...