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Contact Support - Help Center Get help on the UGX Discord. Join it now!Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
in _zombiemode_spawner.gsc, this is probbably what you mean, if you wanna remove it add // before it
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
This is probably the answer. How would you set it if you want every zombie to be tan?
in _zombiemode_spawner.gsc, this is probbably what you mean, if you wanna remove it add // before it
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
because they need to have materials set up to support it
its shaderconstant script controlled
To get tanning to work on custom materials you can set this at the bottom in asset manger.
//
Materialfeaturetype clothcharr
Mask = char_burning_mask.dds (no alpha)
Color = char_body_burn_swatch.dds (no alpha)
Normal = char_burned_swatch.tga(no alpha)
//
You can get the images from raw/images or create your own.
The xmodel char_ger_honorgdz1_1 has other charr materials for leather/linen and head.