self random_tan(); in _zombiemode_spawner.gsc, this is probbably what you mean, if you wanna remove it add // before it
This is probably the answer. How would you set it if you want every zombie to be tan?
because they need to have materials set up to support itits shaderconstant script controlled
To get tanning to work on custom materials you can set this at the bottom in asset manger.//Materialfeaturetype clothcharrMask = char_burning_mask.dds (no alpha) Color = char_body_burn_swatch.dds (no alpha)Normal = char_burned_swatch.tga(no alpha) //You can get the images from raw/images or create your own.The xmodel char_ger_honorgdz1_1 has other charr materials for leather/linen and head.