UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch
broken avatar :(

nikfar1

Posts
66
Respect
6
Forum Rank
Rotting Walker
Primary Group
Member

Forum Stats

More Stats
Date Registered
December 20, 2012, 09:06:06 pm
Posts
66 (0.016 per day)
Last Active
November 13, 2022, 05:41:37 pm

Forum Profile

Profile Link
Gender
Male
Country
00
Location
persia
Local Time
April 16, 2024, 03:20:18 pm
Thanks gympie6 for replying.I will work on this folder that you said.
5 years ago
hi all
i am working a map  that i need to save game some area.is it possible to create quick save or manually save game to start game after die from last place that saved?
5 years ago
To get tanning to work on custom materials you can set this at the bottom in asset manger.
//
Materialfeaturetype clothcharr
Mask = char_burning_mask.dds (no alpha)
Color = char_body_burn_swatch.dds ...
6 years ago
because they need to have materials set up to support it

its shaderconstant script controlled
 Ok,thanks harry for relpying ,so its complicated to use it...
6 years ago
Code Snippet
Plaintext
		self random_tan(); 
in _zombiemode_spawner.gsc, this is probbably what you mean, if you wanna remove it add // before it


thanks for replying death_reaper0.I...
6 years ago
hi everyone
some of the zombies dress texture is dirty and messy but the original texture is not dirty.I need this for my custome zombie..
Does anyone know what to do? Thanks!
6 years ago
Loading ...