UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

[BO1] Game_Mod

HOTPINNED
broken avatar :(
Created 8 years ago
by SE2Dev
0 Members and 1 Guest are viewing this topic.
195,907 views
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 8 August 2015
Last active: 7 years ago
Posts
42
Respect
Forum Rank
Legless Crawler
Primary Group
Member
My Groups
More
×
SE2Dev's Groups
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
SE2Dev's Contact & Social Links
So, we'll be able to play and create custom zombie maps on Black Ops now?

This mod allows you to play mods / maps similarly to how they worked in WAW, among other things.
The map tools aren't finished yet, so you can't make maps just yet.
broken avatar :(
×
broken avatar :(
True Blue Elite
Location: au7 Harm Street, Lowood
Date Registered: 29 March 2014
Last active: 9 days ago
Posts
2,617
Respect
Forum Rank
King of the Zombies
Primary Group
Custom Map Reviewer
My Groups
More
My Contact & Social Links
More
Personal Quote
'Straya Mate
Signature
Please give me beta access, I would LOVE to test CO-OP
×
JiffyNoodles's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Custom Map Reviewer Has permission to post map review topics in the Custom Map Reviews section of the forum.
Oil Rig Beta Access
Oil Rig Beta Access
(Image removed from quote.)
Leviathan Remake Here we cum

While this does add support for custom maps, Radiant is not included as its still a WIP.

You need radiant to make maps. And Radiant has been in BETA for quite a while now, so, no, no leviathan remake.
Spoiler: click to open...
until Black Ops 3 tools are released fully, or when someone manages to get a hold of BO1 radiant, and then finish it off somehow.
Last Edit: May 06, 2016, 05:40:37 am by JiffyNoodles
broken avatar :(
×
broken avatar :(
Location: se
Date Registered: 1 November 2013
Last active: 3 years ago
Posts
61
Respect
Forum Rank
Rotting Walker
Primary Group
Member
×
hajhaka's Groups
hajhaka's Contact & Social Links
where am i supose to put the linker mod files? tried bin tried luncher tried the bo root derectory dosen´t work :((
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 11 January 2014
Last active: 7 years ago
Posts
18
Respect
Forum Rank
Legless Crawler
Primary Group
Member
×
toxic72's Groups
toxic72's Contact & Social Links
Building maps is fun: http://imgur.com/SDgCWTY (No I will not explain how to do it wait for SE2Dev)
broken avatar :(
×
broken avatar :(
Location: de
Date Registered: 14 May 2014
Last active: 5 years ago
Posts
11
Respect
Forum Rank
Legless Crawler
Primary Group
Member
×
ThisIsPlayar's Groups
ThisIsPlayar's Contact & Social Links
When i Unzip the file and open the launcher it pops up with a cmd and then closes ):


Had the same problem but i figured it out. Go to C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops and go to your Bin folder ( You have to have the Black ops mod tools ). There, right click on all .exe files and click on properties, select compability and set every .exe file to "run as administrator". Also do NOT run the BO_Mods file as administrator, because ( at least for me ) it doesn't work then.
Hope this helps ! ^^

Double Post Merge: May 09, 2016, 10:49:22 am
Btw. can someone pls tell me how to properly use the console ? Whenever i type something in it it just gets repeated in chat and nothing happens, regardless of which command i use.
Last Edit: May 09, 2016, 10:49:22 am by ThisIsPlayar
broken avatar :(
×
broken avatar :(
OnionmanVere Bo21
Location: ieu dnt wnt 2 no
Date Registered: 27 September 2013
Last active: 1 year ago
Posts
1,864
Respect
Forum Rank
Zombie Destroyer
Primary Group
Community Mapper
My Groups
More
Personal Quote
ok
Signature
Aye mate you don't know me so y don't you shut tf up ok buddy :)

×
Scobalula's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Box Mappers Elite
Box Mappers Elite
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
Scobalula's Contact & Social Links

Had the same problem but i figured it out. Go to C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops and go to your Bin folder ( You have to have the Black ops mod tools ). There, right click on all .exe files and click on properties, select compability and set every .exe file to "run as administrator". Also do NOT run the BO_Mods file as administrator, because ( at least for me ) it doesn't work then.
Hope this helps ! ^^

Double Post Merge: May 09, 2016, 10:49:22 am
Btw. can someone pls tell me how to properly use the console ? Whenever i type something in it it just gets repeated in chat and nothing happens, regardless of which command i use.

In MP you have to put a / before the command so try that.
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 8 August 2015
Last active: 7 years ago
Posts
42
Respect
Forum Rank
Legless Crawler
Primary Group
Member
My Groups
More
×
SE2Dev's Groups
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
SE2Dev's Contact & Social Links
In MP you have to put a / before the command so try that.

Yes - and assuming the command you typed is valid, pressing tab will automatically add the / to the beginning of it.
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 30 October 2013
Last active: 3 months ago
Posts
84
Respect
Forum Rank
Rotting Walker
Primary Group
Member
My Contact & Social Links
More
×
WECoyote99's Groups
WECoyote99's Contact & Social LinksFcochis1afscsrpinoWECoyote99
I like the tool the only thing im struggling with is the 2 unused bosses _zombiemode_ai_boss and _zombiemode_ai_ape in the files won't spawn in
Last Edit: May 09, 2016, 02:51:11 pm by WECoyote99
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 8 August 2015
Last active: 7 years ago
Posts
42
Respect
Forum Rank
Legless Crawler
Primary Group
Member
My Groups
More
×
SE2Dev's Groups
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
SE2Dev's Contact & Social Links
I like the tool the only thing im struggling with is  2 unused bosses to all the BO and WAW maps _zombiemode_ai_boss and _zombiemode_ai_ape but are invisible and can't hurt them any suggestions

You need to manually rip / convert the models and anims using Lemon and Lime, and then include them with your mod. I haven't really messed with the ape boss, but I know that the engineer one functions based on spawners & script structs which literally part of the map. To properly add boss support you'd have to edit the maps themselves which isn't really possible - the workaround (which I assume is what you're doing) would be to change the model & anims of a single zombie via script.
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 16 June 2013
Last active: 1 year ago
Posts
1,005
Respect
Forum Rank
Zombie Colossus
Primary Group
Community Mapper
My Groups
More
My Contact & Social Links
More
Signature
Hey if you had tons of fun on playing my maps please DONATE :)

play ESTATE now, and claim your mansion back from the undead!
×
jei9363's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
jei9363's Contact & Social Linksjei9363jei9363jayingardia
nice! cant wait to play Bo1 maps :)

will keep an eye out for the radiant release !

when we release maps now itll have to be WAW edition, UGX edition, BO1 edition, BO3 edition..
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 30 October 2013
Last active: 3 months ago
Posts
84
Respect
Forum Rank
Rotting Walker
Primary Group
Member
My Contact & Social Links
More
×
WECoyote99's Groups
WECoyote99's Contact & Social LinksFcochis1afscsrpinoWECoyote99
You need to manually rip / convert the models and anims using Lemon and Lime, and then include them with your mod. I haven't really messed with the ape boss, but I know that the engineer one functions based on spawners & script structs which literally part of the map. To properly add boss support you'd have to edit the maps themselves which isn't really possible - the workaround (which I assume is what you're doing) would be to change the model & anims of a single zombie via script.

i tried to change thier spawn and kept the original for COTD and on COTD they work but spawn invisable and cant take damage
broken avatar :(
×
broken avatar :(
Location: de
Date Registered: 14 May 2014
Last active: 5 years ago
Posts
11
Respect
Forum Rank
Legless Crawler
Primary Group
Member
×
ThisIsPlayar's Groups
ThisIsPlayar's Contact & Social Links
In MP you have to put a / before the command so try that.

Yeah that worked. Thanks mate :)
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 3 January 2016
Last active: 8 years ago
Posts
1
Respect
Forum Rank
Fresh Corpse
Primary Group
Member
×
ztaxig's Groups
ztaxig's Contact & Social Links
How wodes one in stall a mod for use with this tool, such as Project Thor and Samantha's Revenge?
broken avatar :(
×
broken avatar :(
Location: usLayton, UT
Date Registered: 4 August 2013
Last active: 8 months ago
Posts
66
Respect
Forum Rank
Rotting Walker
Primary Group
Famous User
My Groups
More
My Contact & Social Links
More
Personal Quote
not real
×
LilRobot's Groups
Famous User
Famous User
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
LilRobot's Contact & Social LinkslilrobawtlilrobotDrLilRobotDrLilRobot
How wodes one in stall a mod for use with this tool, such as Project Thor and Samantha's Revenge?

Project Thor was re-packaged to support game_mod natively, just follow the readme and you should be perfectly fine.

Samantha's Vengeance is still a legacy mod--so you can install this by tinkering a bit.

go into your mods folder, and create a new folder with the mod name, a la "Samantha's Vengeance".
after that, open the Zone and Main folders inside of the rar, and drag both of them into the new Samantha's Vengeance folder. rename the file "zombie_moon_patch.ff" to "mod.ff", and rename "iw_42.iwd" to "mod.iwd" [not necessary, but just to be safe, right?]

after that, your legacy mod should now be a selection option on the game_mod "Mods" menu.
Last Edit: May 11, 2016, 02:14:00 pm by LilRobot
broken avatar :(
×
broken avatar :(
Location: nl
Date Registered: 8 June 2014
Last active: 2 years ago
Posts
45
Respect
Forum Rank
Legless Crawler
Primary Group
Member
My Contact & Social Links
More
×
simpelsat's Groups
simpelsat's Contact & Social Linkssimpelsatsimpelsat
Project Thor was re-packaged to support game_mod natively, just follow the readme and you should be perfectly fine.

Samantha's Vengeance is still a legacy mod--so you can install this by tinkering a bit.

go into your mods folder, and create a new folder with the mod name, a la "Samantha's Vengeance".
after that, open the Zone and Main folders inside of the rar, and drag both of them into the new Samantha's Vengeance folder. rename the file "zombie_moon_patch.ff" to "mod.ff", and rename "iw_42.iwd" to "mod.iwd" [not necessary, but just to be safe, right?]

after that, your legacy mod should now be a selection option on the game_mod "Mods" menu.
just tested it and it works THANKS FOR TELLING!
aslo is there a way to make the .bik files work in the mod folder?
Last Edit: May 11, 2016, 05:09:16 pm by HitmanVere

 
Loading ...