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Contact Support - Help Center Get help on the UGX Discord. Join it now!So, we'll be able to play and create custom zombie maps on Black Ops now?
Please give me beta access, I would LOVE to test CO-OP
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has permission to post map review topics in the Custom Map Reviews section of the forum. | |
Oil Rig Beta Access |
(Image removed from quote.)
Leviathan Remake Here we cum
While this does add support for custom maps, Radiant is not included as its still a WIP.
When i Unzip the file and open the launcher it pops up with a cmd and then closes ):
Aye mate you don't know me so y don't you shut tf up ok buddy
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Box Mappers Elite | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Had the same problem but i figured it out. Go to C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops and go to your Bin folder ( You have to have the Black ops mod tools ). There, right click on all .exe files and click on properties, select compability and set every .exe file to "run as administrator". Also do NOT run the BO_Mods file as administrator, because ( at least for me ) it doesn't work then.
Hope this helps ! ^^
Double Post Merge: May 09, 2016, 10:49:22 am
Btw. can someone pls tell me how to properly use the console ? Whenever i type something in it it just gets repeated in chat and nothing happens, regardless of which command i use.
In MP you have to put a / before the command so try that.
I like the tool the only thing im struggling with is 2 unused bosses to all the BO and WAW maps _zombiemode_ai_boss and _zombiemode_ai_ape but are invisible and can't hurt them any suggestions
You need to manually rip / convert the models and anims using Lemon and Lime, and then include them with your mod. I haven't really messed with the ape boss, but I know that the engineer one functions based on spawners & script structs which literally part of the map. To properly add boss support you'd have to edit the maps themselves which isn't really possible - the workaround (which I assume is what you're doing) would be to change the model & anims of a single zombie via script.
In MP you have to put a / before the command so try that.
Famous User | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
How wodes one in stall a mod for use with this tool, such as Project Thor and Samantha's Revenge?
Project Thor was re-packaged to support game_mod natively, just follow the readme and you should be perfectly fine.
Samantha's Vengeance is still a legacy mod--so you can install this by tinkering a bit.
go into your mods folder, and create a new folder with the mod name, a la "Samantha's Vengeance".
after that, open the Zone and Main folders inside of the rar, and drag both of them into the new Samantha's Vengeance folder. rename the file "zombie_moon_patch.ff" to "mod.ff", and rename "iw_42.iwd" to "mod.iwd" [not necessary, but just to be safe, right?]
after that, your legacy mod should now be a selection option on the game_mod "Mods" menu.