[BO1] Game_Mod

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Created 1172 days ago
by SE2Dev
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So, we'll be able to play and create custom zombie maps on Black Ops now?

This mod allows you to play mods / maps similarly to how they worked in WAW, among other things.
The map tools aren't finished yet, so you can't make maps just yet.
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Please give me beta access, I would LOVE to test CO-OP
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Leviathan Remake Here we cum

While this does add support for custom maps, Radiant is not included as its still a WIP.

You need radiant to make maps. And Radiant has been in BETA for quite a while now, so, no, no leviathan remake.
Sorry but you are not allowed to view spoiler contents.
Last Edit: May 06, 2016, 05:40:37 am by JiffyNoodles
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where am i supose to put the linker mod files? tried bin tried luncher tried the bo root derectory dosen´t work :((
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Building maps is fun: [You are not allowed to view external links. Register or Login to see them] (No I will not explain how to do it wait for SE2Dev)
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When i Unzip the file and open the launcher it pops up with a cmd and then closes ):


Had the same problem but i figured it out. Go to C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops and go to your Bin folder ( You have to have the Black ops mod tools ). There, right click on all .exe files and click on properties, select compability and set every .exe file to "run as administrator". Also do NOT run the BO_Mods file as administrator, because ( at least for me ) it doesn't work then.
Hope this helps ! ^^

Double Post Merge: May 09, 2016, 10:49:22 am
Btw. can someone pls tell me how to properly use the console ? Whenever i type something in it it just gets repeated in chat and nothing happens, regardless of which command i use.
Last Edit: May 09, 2016, 10:49:22 am by ThisIsPlayar
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Aye mate you don't know me so y don't you shut tf up ok buddy :)

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Had the same problem but i figured it out. Go to C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops and go to your Bin folder ( You have to have the Black ops mod tools ). There, right click on all .exe files and click on properties, select compability and set every .exe file to "run as administrator". Also do NOT run the BO_Mods file as administrator, because ( at least for me ) it doesn't work then.
Hope this helps ! ^^

Double Post Merge: May 09, 2016, 10:49:22 am
Btw. can someone pls tell me how to properly use the console ? Whenever i type something in it it just gets repeated in chat and nothing happens, regardless of which command i use.

In MP you have to put a / before the command so try that.
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In MP you have to put a / before the command so try that.

Yes - and assuming the command you typed is valid, pressing tab will automatically add the / to the beginning of it.
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I like the tool the only thing im struggling with is the 2 unused bosses _zombiemode_ai_boss and _zombiemode_ai_ape in the files won't spawn in
Last Edit: May 09, 2016, 02:51:11 pm by WECoyote99
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I like the tool the only thing im struggling with is  2 unused bosses to all the BO and WAW maps _zombiemode_ai_boss and _zombiemode_ai_ape but are invisible and can't hurt them any suggestions

You need to manually rip / convert the models and anims using Lemon and Lime, and then include them with your mod. I haven't really messed with the ape boss, but I know that the engineer one functions based on spawners & script structs which literally part of the map. To properly add boss support you'd have to edit the maps themselves which isn't really possible - the workaround (which I assume is what you're doing) would be to change the model & anims of a single zombie via script.
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Hey if you had tons of fun on playing my maps please [You are not allowed to view external links. Register or Login to see them] :)

play ESTATE now, and claim your mansion back from the undead!
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nice! cant wait to play Bo1 maps :)

will keep an eye out for the radiant release !

when we release maps now itll have to be WAW edition, UGX edition, BO1 edition, BO3 edition..
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You need to manually rip / convert the models and anims using Lemon and Lime, and then include them with your mod. I haven't really messed with the ape boss, but I know that the engineer one functions based on spawners & script structs which literally part of the map. To properly add boss support you'd have to edit the maps themselves which isn't really possible - the workaround (which I assume is what you're doing) would be to change the model & anims of a single zombie via script.

i tried to change thier spawn and kept the original for COTD and on COTD they work but spawn invisable and cant take damage
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In MP you have to put a / before the command so try that.

Yeah that worked. Thanks mate :)
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How wodes one in stall a mod for use with this tool, such as Project Thor and Samantha's Revenge?
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How wodes one in stall a mod for use with this tool, such as Project Thor and Samantha's Revenge?

Project Thor was re-packaged to support game_mod natively, just follow the readme and you should be perfectly fine.

Samantha's Vengeance is still a legacy mod--so you can install this by tinkering a bit.

go into your mods folder, and create a new folder with the mod name, a la "Samantha's Vengeance".
after that, open the Zone and Main folders inside of the rar, and drag both of them into the new Samantha's Vengeance folder. rename the file "zombie_moon_patch.ff" to "mod.ff", and rename "iw_42.iwd" to "mod.iwd" [not necessary, but just to be safe, right?]

after that, your legacy mod should now be a selection option on the game_mod "Mods" menu.
Last Edit: May 11, 2016, 02:14:00 pm by LilRobot
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Project Thor was re-packaged to support game_mod natively, just follow the readme and you should be perfectly fine.

Samantha's Vengeance is still a legacy mod--so you can install this by tinkering a bit.

go into your mods folder, and create a new folder with the mod name, a la "Samantha's Vengeance".
after that, open the Zone and Main folders inside of the rar, and drag both of them into the new Samantha's Vengeance folder. rename the file "zombie_moon_patch.ff" to "mod.ff", and rename "iw_42.iwd" to "mod.iwd" [not necessary, but just to be safe, right?]

after that, your legacy mod should now be a selection option on the game_mod "Mods" menu.
just tested it and it works THANKS FOR TELLING!
aslo is there a way to make the .bik files work in the mod folder?
Last Edit: May 11, 2016, 05:09:16 pm by HitmanVere

 

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