Alright, I've got a list of problems here that I'm hoping someone will be able to help me out with:
1. I'm using Bam's electric cherry with Harrybo21's perks (because I like area of effect of Bam's cherry more) I finally got it to completely work with Harry's power & perks except for one issue: the cherry perk shader doesn't disappear when I go down. How do I fix that?Done!
My friend gave me the Origins viewhands to use in my map, but I can only get 1 at a time to work (with the others my gun is just floating in my face) and furthermore the viewhands look like this in game: http://i.imgur.com/EJeJMYX.jpg
I had BO1 Nikolai's before and they looked fine, except my mauser had a scope on it for some odd reason.
3. How do I make the player able to take 3 hits without Jugg (2-hit redscreen, like BO3)?Done!
I'm working on adding player specific viewhands to my map, but whenever I use my mauser with a set of viewhands that is not the one listed as "handModel" in the mauser's weapon file, the mauser has a scope. is there a way to set it to work without a scope for more than one set of viewhands?
Most of the time when this happens, it is because the other players has different versions of the map than the host, and it will cause the "ammo counter bug". If it is only happening on co-op, and not solo, then make sure everyone playing the map has the same version.
I've been experiencing an odd bug in my map. Occasionally when I get weapons out of the box it'll display them as having no or very little ammo, even though I can shoot them just fine. Getting a Max ammo does nothing to change this. If they're displayed as having no ammo, it'll make me switch to my other weapon after every bullet I shoot, as if I just shot the last bullet, which is very annoying. I've only experienced this in coop and none of my partners seem to have experienced it. I was wondering if anyone knows why this is happening and how to fix it. I'm using Swazzy's HUD btw, if that matters. Thanks.
means a tag is missing from one of the models, most likely one of the "gibbed" models, which would explain it not happening straight away, as it wouldnt happen until a zombie is gibbed in a way that causes them to change into that model
Downloaded your Nuketown zombies in my map, and they work great, except I believe they are causing an error when I take a large amount of zombies through my electric trap:
Not sure if this is related to your models or not but it looks to me like it. Any help fixing this would be greatly appreciated