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How to make gun compatible with more than 1 set of viewhands

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Created 8 years ago
by Wunderful
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I'm working on adding player specific viewhands to my map, but whenever I use my mauser with a set of viewhands that is not the one listed as "handModel" in the mauser's weapon file, the mauser has a scope. is there a way to set it to work without a scope for more than one set of viewhands?
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I'm working on adding player specific viewhands to my map, but whenever I use my mauser with a set of viewhands that is not the one listed as "handModel" in the mauser's weapon file, the mauser has a scope. is there a way to set it to work without a scope for more than one set of viewhands?
Leave handModel alone, only modify set_viewhands_interactive or whatever it was in _loadout.gsc  (the function that sets SetViewmodel( level.player_viewmodel ); )
Last Edit: April 21, 2016, 12:49:10 am by DidUknowiPwn

 
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