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Topics - Wunderful

Winter Wunderland
By Wunderful

In an abandoned town deep in the mountains, the frozen undead rise from the snow...

Hey everyone, I'm excited to finally release my second map that I've been working on and off on since like 2014! I had lots of fun working on this map, but I am definitely ready to quit using WaW's crappy engine and move on to making maps on BO3. There are still several bugs in the map, but nothing very serious, so I highly doubt I will be updating this map any more to fix anything.


-4 Original perks, Redspace's Who's Who, & Bam's Electric Cherry
-Black Ops 1 weapons (including 4 Wonder Weapons)
-Custom perk icons made by me
-Buildable buyable ending
-Electric traps
-3 hit down without jugg (like BO3)
-FOV slider (under game options)
-Custom HUD & menu
-Ton of BO2 models
-UGX Jukebox
-and Zombies!

Note: If you join a coop lobby and are not the host, the coop lobby will show up as the main menu. However, you are still in the lobby, but you can leave by selecting Solo or Coop.

Sorry but you are not allowed to view spoiler contents.
922 days ago
There's this one debris in my map you can clear but the zombies refuse to go one way through it. They're fine with going the other way, but even if I'm standing right across from them on the other side of the debris was (after I clear it) they refuse to walk towards me and instead take a longer route around to me. I checked out the area with ai_shownodes on and found that the lines connecting the nodes in that spot are red instead of blue, but I'm not sure what that means. Here's a picture, any help would be appreciated. None of the pathnodes involved are inside brushes or models either, by the way.

1420 days ago
Alright, I've got a list of problems here that I'm hoping someone will be able to help me out with:

1. I'm using Bam's electric cherry with Harrybo21's perks (because I like area of effect of Bam's cherry more) I finally got it to completely work with Harry's power & perks except for one issue: the cherry perk shader doesn't disappear when I go down. How do I fix that? Done!

2. I'm currently using this tutorial for character randomization and character-specific viewhands:

My friend gave me the Origins viewhands to use in my map, but I can only get 1 at a time to work (with the others my gun is just floating in my face) and furthermore the viewhands look like this in game:

I had BO1 Nikolai's before and they looked fine, except my mauser had a scope on it for some odd reason.

3. How do I make the player able to take 3 hits without Jugg (2-hit redscreen, like BO3)? Done!

Thanks for any help  :alone:
1561 days ago
I'm working on adding player specific viewhands to my map, but whenever I use my mauser with a set of viewhands that is not the one listed as "handModel" in the mauser's weapon file, the mauser has a scope. is there a way to set it to work without a scope for more than one set of viewhands?
1575 days ago
I've been experiencing an odd bug in my map. Occasionally when I get weapons out of the box it'll display them as having no or very little ammo, even though I can shoot them just fine. Getting a Max ammo does nothing to change this. If they're displayed as having no ammo, it'll make me switch to my other weapon after every bullet I shoot, as if I just shot the last bullet, which is very annoying. I've only experienced this in coop and none of my partners seem to have experienced it. I was wondering if anyone knows why this is happening and how to fix it. I'm using Swazzy's HUD btw, if that matters. Thanks.
1584 days ago
I get this error every single time I take a large amount of zombies through my electric trap:

I'm guessing it has something to do with my Nuketown zombies but I have no clue how to fix it  :alone:
1801 days ago

I have no idea why this is happening or how to fix it. There is nothing intersecting with this texture in Radiant. If anyone could provide some help it would be greatly appreciated.
1823 days ago
So my risers have been messed up for a while - they don't seem to want to work. They only spawn correctly if I set the script struct's targetname to zombie_rise (which, if you don't know, will let them spawn in zones the player hasn't opened yet). If I do the correct KVPs to coincide with the zones, they just say "screw you" and spawn at the actor. And yes, I already know that my KVPs are right, but here they are if you want to look at them:

For the actor:

spawnflags : 3
targetname : start_zone_spawners
script_forcespawn : 1
count : 9999
script_noteworthy : zombie_spawner
script_string : riser

And for the struct:
targetname : start_zone_spawners_rise

I'm assuming this is somewhere in the scripts because it is happening in all of my maps. If anyone could help me fix this, it would be GREATLY GREATLY appreciated.
1980 days ago
Video guide covering the locations of shovels, switches, and parts!

Hope this helps some people having trouble!

2076 days ago
A map that has been in the works for over a year by mapping and scripting experts has finally gone into the Beta stages! My friend and I obtained this map because we donated to the UGX website, as this beta is not available to anyone except donors. And holy crap, it is awesome! This gameplay series will attempt to scratch the surface of: UGX Requiem.
2096 days ago
Only Part 1 uploaded at the moment, I will be uploading the rest of the gameplay daily:

Sorry but you are not allowed to view spoiler contents.
2124 days ago
Hello everyone, and welcome to the WIP topic for my second map, Winter Wunderland (yes, I named it after myself, I'm that self-centered). I have been working on this map for about a month now, and I just couldn't wait any longer to start showing it off!




FEATURE LIST (SO FAR) (Don't open if you don't want to be spoiled!)

Sorry but you are not allowed to view spoiler contents.

(Clearly the area behind it is not done yet :P)


FEATURE LIST: TO ADD (in the near future) (Don't open if you don't want to be spoiled!)

Sorry but you are not allowed to view spoiler contents.

And now the part you've all been waiting for: PICTURES!

2157 days ago
(Posted this on ZM earlier today but since it is still unsolved thought I'd post it here too)

So, I have this super sexy wall going on:

However, that blend texture likes to screw with me and jump in and out of view because it is aligned exactly with the wall. I tried moving it even the slightest bit away from the wall, but it still blatantly looks like it's floating. What should I do?
2200 days ago
Most of my downloaded custom zombies maps have suddenly become moderately or extremely laggy to the point where they are unplayable, and I have no idea why. Any solutions?
2220 days ago


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