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[SOLVED] Riser Problem - PLZ HALP! D:

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Created 9 years ago
by Wunderful
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So my risers have been messed up for a while - they don't seem to want to work. They only spawn correctly if I set the script struct's targetname to zombie_rise (which, if you don't know, will let them spawn in zones the player hasn't opened yet). If I do the correct KVPs to coincide with the zones, they just say "screw you" and spawn at the actor. And yes, I already know that my KVPs are right, but here they are if you want to look at them:

For the actor:

spawnflags : 3
targetname : start_zone_spawners
script_forcespawn : 1
count : 9999
script_noteworthy : zombie_spawner
script_string : riser

And for the struct:
targetname : start_zone_spawners_rise

I'm assuming this is somewhere in the scripts because it is happening in all of my maps. If anyone could help me fix this, it would be GREATLY GREATLY appreciated.
Last Edit: March 13, 2015, 09:53:50 pm by Wunderful
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Hello Wunderful,

you forget with the struct something you have:


Quote
And for the struct:
targetname : start_zone_spawners_rise

you need only adding this:


key:
Code Snippet
Plaintext
script_noteworthy

value:
Code Snippet
Plaintext
find_flesh


then it should most working :)


best regards,
Gamer9294
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Thanks for the reply, but nope that didn't work. Most of my riser pits are behind barriers I want them to break down anyway.
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I fixed some of mine by deleting the strict and after and creating them again from scratch. (Not copy and pasted)
Marked as best answer by Wunderful 9 years ago
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I kept meaning to send you a fresh spawner and zone manager script so you could compare yours and see if something was different...for some reason

zombiemode_spawner
http://pastebin.com/SxNVnXd5

zone_manager
http://pastebin.com/61nUd4p9

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I kept meaning to send you a fresh spawner and zone manager script so you could compare yours and see if something was different...for some reason

zombiemode_spawner
http://pastebin.com/SxNVnXd5

zone_manager
http://pastebin.com/61nUd4p9

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaaaayyyyyy it worked!! :O

I just copied and pasted both of those and it worked! Thanks MakeCents! ^_^
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaaaayyyyyy it worked!! :O

I just copied and pasted both of those and it worked! Thanks MakeCents! ^_^

Mark topic as solved then :P
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaaaayyyyyy it worked!! :O

I just copied and pasted both of those and it worked! Thanks MakeCents! ^_^

That's great! If you still have the old files, can you pm them to me. I'd like to see what was different.

Double Post Merge: March 14, 2015, 12:54:38 am
In your _zombiemode_spawner.gsc, line 315, your script said:
Code Snippet
Plaintext
else if( (level.script == "nazi_zombie_factory") && ( IsDefined(rise_struct_string) ) && rise_struct_string == "riser_door")

and mine says:

Code Snippet
Plaintext
else if( ( isDefined(level.DLC3.riserZombiesGoToDoorsFirst) && level.DLC3.riserZombiesGoToDoorsFirst ) && rise_struct_string == "riser_door")

I assume something here was undefined or true when it you didn't want it to be, since the next else if is what you wanted, that includes find_flesh() thread.
Last Edit: March 14, 2015, 12:55:23 am by MakeCents
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rather than changing the title to "SOLVED" please use the "best answer" button located on the comment that helped you

 
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