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Question about fall damage

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Created 10 years ago
by brandontr3
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I didn't want to waste the help area for just a question so id thought i'd ask here. Is there a way to get rid of fall damage? Like the players will be on higher areas so i dont want the character to fall and die. How would i make this happen? There also oarts of the map tha are out of the map. how would i make tha happen? o.o
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You don't want to waste the help area for a question? Really?

 The simple way to not take fall damage is to open the material they will land on in radiant  in asset manager and tick NoFall on advanced options.

and if you want them to die when they fall in certain spots make a death barrier.
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the easiest way is to edit your _callBackGlobal.gsc
 like this: http://ugx-mods.com/forum/index.php?topic=2431.msg23114#msg23114

but instead of checking if they have the perk yuo just check for

Code Snippet
Plaintext
if(sMeansOfDeath == "MOD_FALLING")
{
        self RevivePlayer();

if(self hasperk("specialty_armorvest"))
self.maxhealth = 320;
else
self.maxhealth = 160;

return;
}
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the easiest way would be to put a clip 0.25 units off the ground where the player will land =)
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the easiest way would be to put a clip 0.25 units off the ground where the player will land =)

does clip not create damage even after higher distances?
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I meant like i didnt want to waste the forum on just a question instea dof an actual problem to look into. Thanks for the help guys! I will try it when i get back onto my map. Does anyone know about adding exo zombie or just cusotm fonts? Cuz i went to add the exo zombie fontss and i cant get it to work :/, i even deleted the folders i put in to get my norla waw font back but i still get these rotated "L" looking letters o.o
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Why is this in General Discussion? :poker:
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I dont know i didnt wanna post this in Help cuz it would aggrivate people for it just being a question and not omething that actually is a problem but idk
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the easiest way would be to put a clip 0.25 units off the ground where the player will land =)
dont use a clip, just make the texture not allow fall damage -_-
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dont use a clip, just make the texture not allow fall damage -_-
(Image removed from quote.)
What if in other locations where that material is used, we "want" fall damage?

Also, if he used this material in other maps and recompiles them after this, itll mess it up?

Id go with scotches idea, or the script override
Last Edit: June 26, 2015, 09:00:58 pm by Harry Bo21
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Moved to the help section...  :facepalm:
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What if in other locations where that material is used, we "want" fall damage?

Also, if he used this material in other maps and recompiles them after this, itll mess it up?

Id go with scotches idea, or the script override
that will prevent u from dieing but not getting damaged, if u fall from a height that would not kill u, you can take damage. Also you can easily just put a playerclip where you want to be damaged, im pretty sure playerclips allow fall damage
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Easiest method is the person who posted the material thing above with the setting noFallDamage selected.

Method 1:
trigger_radius -> script -> if isTouching radius iDamage = 0 (for MOD_FALLING)

Method 2:
Completely disable falldamage through two dvars

Method 3:
Ignore MOD_FALLING by setting iDamage to 0 permanently.
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steviewonder87
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Clips and Caulk don't do fall damage, just place a thin brush of either above the areas you don't want damage to occur. And really? You didn't want to clutter up the help section? You? The guy with 15 billion help topics? ;D
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*14 billion correction lol

Double Post Merge: June 27, 2015, 07:22:29 pm
if i didn't ask every question in here and actually googled it there wouldve only been like 4 posts lol
Last Edit: June 27, 2015, 07:22:29 pm by brandontr3

 
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