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Problem with Trigger_damage

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Created 12 years ago
by Official_TSG_
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Official_TSG_'s Groups
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So, i made a trigger_damage and changed the texture and it doesnt appear in-game, help?
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ด้้้้้็็็็็้้้้้็็็็็้้้้้้้้็็็็็้้้้้็็็็็้้้้้้
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Anyone?
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Yo mero
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Anyone?
you should not change the texture  ::)
Marked as best answer by Official_TSG_ 12 years ago
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Hey if you had tons of fun on playing my maps please DONATE :)

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triggers will never show up in game. make a box the same size on top if it, right-click => make non-colliding
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Triggers are only "stored co-ordinates" and therefore are not rendered by the game engine

These co-ords are regularly checked for if the conditions of the trigger are met, in this case trigger damage


So the answer is, unlike brushes, scriptbrushes etc triggers are never drawn :)
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http://ugx-mods.com/forum/index.php?topic=14968.msg149200#
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If you don't want it to be a trigger anymore you need to change the classname to worldspawn.
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So the answer is, unlike brushes, scriptbrushes etc triggers are never drawn :)
scriptbrushes are actually drawn
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thats why i said "unlike brushes, script-brushes, etc. TRIGGERS are not drawn"

lol, just poorly written, sorry bro ;)  :poker:
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If you don't want it to be a trigger anymore you need to change the classname to worldspawn.

That makes it non-selectable, right?  :poker:
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That makes it non-selectable, right?  :poker:

nope :D

 
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