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![]() | Has released one or more maps to the UGX-Mods community. |

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Hey guys!
I'm finishing up my Alcatraz map but I have a quick question. I have some doors that can only be opened from one side but my problem is that players can still open them from the other side. I have the trigger on one side and the door is clipped. How do you stop players from being able to see/use the trigger through the door/wall?
Thanks,
WhippyTrout
![]() | Has released one or more maps to the UGX-Mods community. |
how thick are your brushs/clips for the door? I have never had this problem before with the same situation as you described. if push comes to shove just move the trigger slightly away from the wall or make a control panel or something away from the door that the player uses instead of going right up to the door



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Hey guys!
I'm finishing up my Alcatraz map but I have a quick question. I have some doors that can only be opened from one side but my problem is that players can still open them from the other side. I have the trigger on one side and the door is clipped. How do you stop players from being able to see/use the trigger through the door/wall?
Thanks,
WhippyTrout
![]() | Has released one or more maps to the UGX-Mods community. |
This is interesting, I've always had the opposite issue where you have to have two triggers to be opened from both sides. Are you using a trigger_use, default hintstrings, and default blocker script? Is this a door or debris? Is the door a model or a brush?
If your using custom hintstrings, perhaps adding a BulletTracePassed check would help.
http://wiki.modsrepository.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_Trace::BulletTracePassed
If your using default everything, then you will just have to pull the trigger further away from the door, not make it as thick, or something along those lines.
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I'm using a model for the door and the ugx rotating door tutorial found here: https://confluence.ugx-mods.com/display/UGXMODS/Creating+a+Moving+Door+Blocker The trigger is a trigger_use. It's as if the clip is the trigger because no matter how thick I make the clip or how far I move the trigger_use I can always use the trigger. ???
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Yea I checked all the kvp's they seem right. Here is a prefab, I changed my custom door model to a Cod waw model and moved the clip and trigger back to where they originally were before I extended them since it didn't work.

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I'm glad It's not just me, I thought i was crazy or something. I'll tryout different textures like you said. I'll figure it out one way or another. Thanks for helping. ![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
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