Posts
560
Respect
431Add +1
Forum Rank
Zombie Enslaver
Primary Group
Community Mapper
Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Hey guys!
I'm finishing up my Alcatraz map but I have a quick question. I have some doors that can only be opened from one side but my problem is that players can still open them from the other side. I have the trigger on one side and the door is clipped. How do you stop players from being able to see/use the trigger through the door/wall?
Thanks,
WhippyTrout
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
how thick are your brushs/clips for the door? I have never had this problem before with the same situation as you described. if push comes to shove just move the trigger slightly away from the wall or make a control panel or something away from the door that the player uses instead of going right up to the door
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Hey guys!
I'm finishing up my Alcatraz map but I have a quick question. I have some doors that can only be opened from one side but my problem is that players can still open them from the other side. I have the trigger on one side and the door is clipped. How do you stop players from being able to see/use the trigger through the door/wall?
Thanks,
WhippyTrout
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
This is interesting, I've always had the opposite issue where you have to have two triggers to be opened from both sides. Are you using a trigger_use, default hintstrings, and default blocker script? Is this a door or debris? Is the door a model or a brush?
If your using custom hintstrings, perhaps adding a BulletTracePassed check would help.
http://wiki.modsrepository.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_Trace::BulletTracePassed
If your using default everything, then you will just have to pull the trigger further away from the door, not make it as thick, or something along those lines.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
I'm using a model for the door and the ugx rotating door tutorial found here: https://confluence.ugx-mods.com/display/UGXMODS/Creating+a+Moving+Door+Blocker The trigger is a trigger_use. It's as if the clip is the trigger because no matter how thick I make the clip or how far I move the trigger_use I can always use the trigger. ???
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Yea I checked all the kvp's they seem right. Here is a prefab, I changed my custom door model to a Cod waw model and moved the clip and trigger back to where they originally were before I extended them since it didn't work.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |