UGX Azrael

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Created 770 days ago
by HitmanVere
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Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
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Note: Map is meant to be played with UGX Mod BO3. We highly suggest installing/loading it first before playing, thank you! Link can be found here:
http://ugx-mods.com/forum/index.php/topic,13781.0.html


UGX Azrael is a Halloween map made in less than a month. While it's not big or most detailed map, it has thought put into it and can be fun to play with friends, especially while running our new mod: UGX Mod BO3!

Screenshots:






Features:
- Small Pack-A-Punch Easter Egg Quest
- Buyable Ending
- Easter Egg Song
- Small modifications to stock setup, like Shadows of Evil-PaP camo, new round/Game Over sounds and new starting weapon

Download link:
[You are not allowed to view external links. Register or Login to see them]

Contributors:
- HitmanVere: Mapping most of this, scripting extra map-related EE's, sounds etc.
- Delta (and his GF KokoAwesome): Feedback, ideas, pumpkin models/sound/FX, testing
- treminaor: Mapping, Feedback, Ideas
- MrSlagovich: Testing
Last Edit: November 03, 2016, 12:45:30 am by HitmanVere
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Aye mate you don't know me so y don't you shut tf up ok buddy :)

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Congratulations my chicken tikka!
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Congratulations my chicken tikka!

Thanks, danka :gusta: -man!
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UnDead Hospital - 100% (Finished) Download Link:
http://ugx-mods.com/forum/index.php/topic,5202.html

Town of the Dead - 100% (Finished) Download Link:
http://ugx-mods.com/forum/index.php/topic,11703.0.html
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Great map! Had a quick run of it and got to round 25 :P

Although I think I found one bug where you can't buy the Kuda wallbuy,  And I did try moving closer and such  :P
Last Edit: November 01, 2016, 12:29:06 am by xXxCowmanxXx
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Great map! Had a quick run of it and got to round 25 :P

Although I think I found one bug where you can't buy the Kuda wallbuy,  And I did try moving closer and such  :P
( [You are not allowed to view external links. Register or Login to see them] .)

Hmmm, I wonder why. Its stock prefab, going to take a look quick in Radiant

Edit: wtf, you need to be above the wallbuy to get the trigger:



Trying to fix it now and push update, thanks for reporting
Last Edit: November 01, 2016, 01:55:34 am by HitmanVere
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Hmmm, I wonder why. Its stock prefab, going to take a look quick in Radiant

Edit: wtf, you need to be above the wallbuy to get the trigger:

( [You are not allowed to view external links. Register or Login to see them] .)

Trying to fix it now and push update, thanks for reporting

Your welcome :P
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Great work on the map guys! Especially for the amount of time you put into it. Really excited for the future projects :)
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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No you need to be "eye level" I believe

The craftable table I had to make the trigger as tall as a player or I had to jump around to hit it
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Hi Guys.

Congrats on the release of both the map and the mod. I did a playthrough of the map on my channel and while playing I found a few bugs.

Couldn't buy the Kuda at 4:39

Couldn't buy the Vesper at 9:15

Zombies pile up at the PaP door at 27:30 & 28:02
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No you need to be "eye level" I believe

The craftable table I had to make the trigger as tall as a player or I had to jump around to hit it

It was due to wallweapon being inside a clip, rip

Hi Guys.

Congrats on the release of both the map and the mod. I did a playthrough of the map on my channel and while playing I found a few bugs.

Couldn't buy the Kuda at 4:39

Couldn't buy the Vesper at 9:15

Zombies pile up at the PaP door at 27:30 & 28:02

Wallweapons are fixed already. Door piling thing isnt, lol. Going to take a look later, thanks
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This makes my day a little better. I haven't ran BO3 in a bit, unfortunately.
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Shake that ass for me. :gusta:
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No you need to be "eye level" I believe

The craftable table I had to make the trigger as tall as a player or I had to jump around to hit it

This is why I use "use_touch" for every trigger.
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Really job well done on this map. I enjoyed my time playing. Enjoyed the easter egg song also hehe. :D
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If Java had true garbage collection, most programs would delete themselves upon execution.
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Really job well done on this map. I enjoyed my time playing. Enjoyed the easter egg song also hehe. :D
Thanks glad you enjoyed it! The EE song is a personal favorite of mine lol, check this out:


 
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