Just because the ssi was default_day doesn't mean you can't switch states. As long as you have two ssi's enabled then you can switch between them with scripts.
7 years ago
Put this at the bottom of your main() function.
And I believe for the Nuke you'd just replace "minigun" with "nuke".
And I believe for the Nuke you'd just replace "minigun" with "nuke".
8 years ago
Workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=904809039
A small zombie map based inside an old German factory. Includes 8 perks, only stock BO3 weapons, and a couple small easter eggs to keep...
A small zombie map based inside an old German factory. Includes 8 perks, only stock BO3 weapons, and a couple small easter eggs to keep...
8 years ago
I haven't tried this, but I'd assume it works.
http://aviacreations.com/modme/index.php?view=topic&tid=699
Only reason I haven't used it is because I'm too lazy to set it up for each door.<...
http://aviacreations.com/modme/index.php?view=topic&tid=699
Only reason I haven't used it is because I'm too lazy to set it up for each door.<...
8 years ago
[code]function radio_message()
{
trig = GetEnt("radio_trigger", "targetname");
trig SetHintString("");
trig waittill("trigger", player);
player PlaySound("YOUR_CUSTOM_ALIAS");
trig D...
{
trig = GetEnt("radio_trigger", "targetname");
trig SetHintString("");
trig waittill("trigger", player);
player PlaySound("YOUR_CUSTOM_ALIAS");
trig D...
8 years ago
Just make a trigger_use near the radio and have a script on it that will play a sound when used.
8 years ago