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Messages - All0utWar

Just because the ssi was default_day doesn't mean you can't switch states. As long as you have two ssi's enabled then you can switch between them with scripts.
7 years ago
Put this at the bottom of your main() function.

Code Snippet
Plaintext
zm_powerups::powerup_remove_from_regular_drops( "minigun" );

And I believe for the Nuke you'd just replace "minigun" with "nuke".
7 years ago
Workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=904809039

A small zombie map based inside an old German factory. Includes 8 perks, only stock BO3 weapons, and a couple small easter eggs to keep people interested.

There are two musical easter eggs in the map, one Youtubers may get a copyright strike for, the other is a normal Zombies song.

**********
Mapping:
-Me
**********
Scripting:
-NateSmithZombies (Kino Teleporter, early round running zombies)
-reckfullies (Shootable easter egg)
-Me (Small easter eggs, slight edit of teleporter and shootable script)
**********
Tools:
-Wraith by DTZxPorter (for ripping out sounds and a few models)
**********

Trailer:

Screenshots:




7 years ago
I haven't tried this, but I'd assume it works.
http://aviacreations.com/modme/index.php?view=topic&tid=699
Only reason I haven't used it is because I'm too lazy to set it up for each door.

edit:
shit i thought this was the bo3 section, i shouldn't post at 7am lmao
7 years ago
Code Snippet
Plaintext
function radio_message()
{
trig = GetEnt("radio_trigger", "targetname");
trig SetHintString("");

trig waittill("trigger", player);
player PlaySound("YOUR_CUSTOM_ALIAS");
        trig Delete();
}
Put this at the bottom of your mapname.gsc and then somewhere inside of function main(), write
 
Code Snippet
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thread radio_message();

In Radiant you'll just need to create a trigger_use with the targetname of "radio_trigger"
7 years ago
Just make a trigger_use near the radio and have a script on it that will play a sound when used.
7 years ago
Why do you make multiple threads for every question you ask? Just use the mantle texture.
7 years ago
Choose whatever music you want to add. Create a soundalias for it inside user_aliases.csv and make it looping here as well. Then in a script call it like so.

Code Snippet
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function bgmusic()
{
player playSound("YOUR_SOUND_ALIAS");
}
7 years ago
The life of a custom map addict.

You could unsubscribe from at least half to remove all of the garbage that's been released.
7 years ago
Put this:
Code Snippet
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level.random_pandora_box_start = true;

Underneath
Code Snippet
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zm_usermap::main();
7 years ago
Have you copied that file to your local scripts folder and added a scriptparsetree reference?

I'm confused on what this would do? The script is already not being used in my map but the powerup still spawns.
7 years ago
Sounds like you deleted the zombie spawner. You need one in your map for the mode to actually start.
7 years ago
In usermap.gsc it's already commented out by default, but it still spawns. How can I remove it completely?
7 years ago
Post a screenshot of the problem area.
7 years ago
Code Snippet
Plaintext
function objectUse()
{
level.object = GetEnt( "object_name", "targetname" );
level.object_trigger = GetEnt( "object_trigger_name" , "targetname" );
level.object_trigger SetHintString( "Press ^3&&1^7 to do whatever" );

level.object_trigger waittill("trigger", trigger);
level.object_trigger Delete();
level.object Delete();
}

This should work. You can name the variables whatever you want. Just make sure that the targetnames match with Radiant.
7 years ago
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