UGX-Mods

Call of Duty: Black Ops 3 => Custom Maps, Mods & Tools => Map Releases => Topic started by: HitmanVere on October 31, 2016, 11:13:22 pm

Title: UGX Azrael
Post by: HitmanVere on October 31, 2016, 11:13:22 pm
(http://images.akamai.steamusercontent.com/ugc/395582373966377164/830CDFBC159DE69C41CEC98B68013C040239C20A/)

Note: Map is meant to be played with UGX Mod BO3. We highly suggest installing/loading it first before playing, thank you! Link can be found here:
http://ugx-mods.com/forum/index.php/topic,13781.0.html (http://ugx-mods.com/forum/index.php/topic,13781.0.html)


UGX Azrael is a Halloween map made in less than a month. While it's not big or most detailed map, it has thought put into it and can be fun to play with friends, especially while running our new mod: UGX Mod BO3!

Screenshots:
(http://images.akamai.steamusercontent.com/ugc/395582373966583914/D9348B4B632770DD4DED8038CA52887B711A7421/)

(http://images.akamai.steamusercontent.com/ugc/395582373966584855/10163D10CBCE6430D831EE33436290273C9FFF6D/)

(http://images.akamai.steamusercontent.com/ugc/395582373966585508/D4DCEBEE3AFF7A276E385C7E3D01A13C7608E06E/)

Features:
- Small Pack-A-Punch Easter Egg Quest
- Buyable Ending
- Easter Egg Song
- Small modifications to stock setup, like Shadows of Evil-PaP camo, new round/Game Over sounds and new starting weapon

Download link:
[You are not allowed to view external links. Register or Login to see them]

Contributors:
- HitmanVere: Mapping most of this, scripting extra map-related EE's, sounds etc.
- Delta (and his GF KokoAwesome): Feedback, ideas, pumpkin models/sound/FX, testing
- treminaor: Mapping, Feedback, Ideas
- MrSlagovich: Testing
Title: Re: UGX Azrael
Post by: Scobalula on October 31, 2016, 11:45:33 pm
Congratulations my chicken tikka!
Title: Re: UGX Azrael
Post by: HitmanVere on November 01, 2016, 12:06:39 am
Congratulations my chicken tikka!

Thanks, danka :gusta: -man!
Title: Re: UGX Azrael
Post by: DeletedUser on November 01, 2016, 12:28:36 am
Great map! Had a quick run of it and got to round 25 :P

Although I think I found one bug where you can't buy the Kuda wallbuy,  And I did try moving closer and such  :P
(https://gyazo.com/37aa52f2136da57acfa14e269b0866df.png)
Title: Re: UGX Azrael
Post by: HitmanVere on November 01, 2016, 01:27:09 am
Great map! Had a quick run of it and got to round 25 :P

Although I think I found one bug where you can't buy the Kuda wallbuy,  And I did try moving closer and such  :P
(https://gyazo.com/37aa52f2136da57acfa14e269b0866df.png)

Hmmm, I wonder why. Its stock prefab, going to take a look quick in Radiant

Edit: wtf, you need to be above the wallbuy to get the trigger:

(http://image.prntscr.com/image/299a6bb700e44187a98797a2015829d4.png)

Trying to fix it now and push update, thanks for reporting
Title: Re: UGX Azrael
Post by: DeletedUser on November 01, 2016, 02:09:59 am
Hmmm, I wonder why. Its stock prefab, going to take a look quick in Radiant

Edit: wtf, you need to be above the wallbuy to get the trigger:

(http://image.prntscr.com/image/299a6bb700e44187a98797a2015829d4.png)

Trying to fix it now and push update, thanks for reporting

Your welcome :P
Title: Re: UGX Azrael
Post by: SupMatto on November 01, 2016, 04:19:51 am
Great work on the map guys! Especially for the amount of time you put into it. Really excited for the future projects :)
Title: Re: UGX Azrael
Post by: Harry Bo21 on November 01, 2016, 07:49:42 am
No you need to be "eye level" I believe

The craftable table I had to make the trigger as tall as a player or I had to jump around to hit it
Title: Re: UGX Azrael
Post by: Naminator999 on November 01, 2016, 10:01:48 am
Hi Guys.

Congrats on the release of both the map and the mod. I did a playthrough of the map on my channel and while playing I found a few bugs.

Couldn't buy the Kuda at 4:39 (http://youtu.be/j8X5ci200FU?t=279)

Couldn't buy the Vesper at
9:15 (http://youtu.be/j8X5ci200FU?t=555)

Zombies pile up at the PaP door at
27:30 (http://youtu.be/j8X5ci200FU?t=1650) & 28:02 (http://youtu.be/j8X5ci200FU?t=1682)
Title: Re: UGX Azrael
Post by: HitmanVere on November 01, 2016, 01:01:50 pm
No you need to be "eye level" I believe

The craftable table I had to make the trigger as tall as a player or I had to jump around to hit it

It was due to wallweapon being inside a clip, rip

Hi Guys.

Congrats on the release of both the map and the mod. I did a playthrough of the map on my channel and while playing I found a few bugs.

Couldn't buy the Kuda at 4:39 (http://youtu.be/j8X5ci200FU?t=279)

Couldn't buy the Vesper at
9:15 (http://youtu.be/j8X5ci200FU?t=555)

Zombies pile up at the PaP door at
27:30 (http://youtu.be/j8X5ci200FU?t=1650) & 28:02 (http://youtu.be/j8X5ci200FU?t=1682)

Wallweapons are fixed already. Door piling thing isnt, lol. Going to take a look later, thanks
Title: Re: UGX Azrael
Post by: NYslice on November 01, 2016, 02:01:48 pm
This makes my day a little better. I haven't ran BO3 in a bit, unfortunately.
Title: Re: UGX Azrael
Post by: Scobalula on November 01, 2016, 07:51:55 pm
Shake that ass for me. :gusta:
Title: Re: UGX Azrael
Post by: All0utWar on November 01, 2016, 11:20:48 pm
No you need to be "eye level" I believe

The craftable table I had to make the trigger as tall as a player or I had to jump around to hit it

This is why I use "use_touch" for every trigger.
Title: Re: UGX Azrael
Post by: sevengpluke on November 01, 2016, 11:33:46 pm
Really job well done on this map. I enjoyed my time playing. Enjoyed the easter egg song also hehe. :D
Title: Re: UGX Azrael
Post by: treminaor on November 02, 2016, 12:40:58 am
Really job well done on this map. I enjoyed my time playing. Enjoyed the easter egg song also hehe. :D
Thanks glad you enjoyed it! The EE song is a personal favorite of mine lol, check this out:

Title: Re: UGX Azrael
Post by: HitmanVere on November 03, 2016, 06:47:58 pm
I have released few updates these past few days, I suggest checking the map out now, if you havent!

(https://i.gyazo.com/dc78250f4a8fb9cda07f31ad7ed2ca81.png)
Title: Re: UGX Azrael
Post by: DeletedUser on November 10, 2016, 10:29:11 am
looks legit.
Title: Re: UGX Azrael
Post by: BraXi on December 09, 2016, 07:12:33 pm
Why does the 2nd shot remind me of first level in Painkiller?   :accepted:
Title: Re: UGX Azrael
Post by: ACiD on January 12, 2017, 08:55:55 pm
can you please add a download link that doesnt go  to steam workshop thank you
Title: Re: UGX Azrael
Post by: PSNtoonjuice on January 12, 2017, 10:44:11 pm
can you please add a download link that doesnt go  to steam workshop thank you

There's no such thing, it's Workshop or bust.