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Wahnsinn

HOT
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Created 9 years ago
by Cod_ne
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Yo mero
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window near teddy at spawn.

Double Post Merge: November 07, 2014, 03:31:57 pm
are you aware of the knuckle crack animation not always finishing,
 resulting sometimes in no weapons or hands visible but if you hit box you get 3 weapons, even
 if you dont have mule kick   . start of this video shows this wahnsinn custom zombies monkeys and troll gun
just add the pieces as fast as possible or wait for the animation to end.
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just add the pieces as fast as possible or wait for the animation to end.
thought i would mention it anyway but i had worked that out ,but thx for heads up . btw its not just your map, coliseum does the same thing if you build power to quick .  ;)
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 8)
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This map BLOWS GOATS for solo players
1.) completely NO room as in ZIP, NONE, NADA, to train (which when playing solo IS ESSENTIAL YOU IDIOT!!!)
2.) glitchy as hell with fucking GEORGE in the game (all I can say is DO NOT BUY CHERRY CAUSE IF IT ZAPS GEORGE... YOUR'RE DONE even on round 25)
3.) more fucking zombie spawn areas than all other custom zombie maps that I've ever played COMBINED
4.) PAP CAMO is the same FOR EVERY DAMN GUN (BORING, and DISTRACTING)

Please map makers remember your map is NOT going to be well received (see NGT coverage of this map) if you don't leave room to train for solo players, and you don't iron out the kinks BEFORE YOU RELEASE IT!!!

Just trying to help!
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This map BLOWS GOATS for solo players
1.) completely NO room as in ZIP, NONE, NADA, to train (which when playing solo IS ESSENTIAL YOU IDIOT!!!)
2.) glitchy as hell with fucking GEORGE in the game (all I can say is DO NOT BUY CHERRY CAUSE IF IT ZAPS GEORGE... YOUR'RE DONE even on round 25)
3.) more fucking zombie spawn areas than all other custom zombie maps that I've ever played COMBINED
4.) PAP CAMO is the same FOR EVERY DAMN GUN (BORING, and DISTRACTING)

Please map makers remember your map is NOT going to be well received (see NGT coverage of this map) if you don't leave room to train for solo players, and you don't iron out the kinks BEFORE YOU RELEASE IT!!!

Just trying to help!

First of all, you need to calm down and learn to tell a map maker how to improve on their map, rather than yelling at them and calling them a idiot.
Second of all, there is a perfectly good train spot where the power and jug is, just train on the side with jug and never go over to the other side. If you have jug, speed cola, and stamina up, you will be fine.
The spawn points for the zombies is perfectly reasonable on this map.
I will admit that the george model is a big glitchy at times.
And seriously? Complaining about the PAP camo? Your just being nit picky now.
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Have a disc copy of W@W, which is why steam doesn't display it
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I finally got around to playing it. It definitely brought back some memories. The area with jugg didnt seem quite as large as it was in the original, but despite that you still delivered a VERY good, and much more detailed version of it. Adding Deadshot, Mule Kick, Electric Cherry, and that Nuke perk whose name I already forgot was a very nice touch. If you ever have to fix a new game breaking glitch and have to fix it, could you add the shoot-able radio into the stamin-up room? I actually went in there looking for it. Last thing, why is the Flopper jingle so slow?
P.s. I dont know why, but I was also half expecting the Stamin-up to use the double tap model.
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will there be more zombie portable map remakes? it would be cool to have a collection of remakes like this
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My preferred name is "xSanchez78".
Check me out here: www.steamcommunity.com/id/xSanchez78
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So to beat this map, do you build power with 2 parts. Then build navcard table with 5 parts. Then shoot the 3 monkeys which opens secret room/box-in-the-wall and you pick the navcard there. Then you place the navcard on the table and it waits 21 seconds or something like that and you get 10,000 points, 7000 point blundergat buy, and enables end game trigger for 80,000. The end game is the teleporter in the green room that originally had the spool thingy part and all the panels on the walls right?

Is all this true?
Would appreciate if someone clarifys.
Thanks and peace

By the way:

8) (Image removed from quote.)

nice job, i will try to do the same as soon as possible.
Last Edit: November 13, 2014, 06:48:52 am by alaurenc9
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I did round 62, so train is entierly possible. I did a 15-17 seconds/hoard strategy. The spawns area are good, you just need to know how to control it. To me, it's a really good map. George is hard to kill when you don't know how to do. Personnally, I kill Georges with BlunderGat until round 50, then I kill him with teleporter. I will do round 100 in some time for sure... :)
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I will do round 100 in some time for sure... :)

Haha, you're crazy.  :D
But all in all a real good Map!
Like the 5x Points Perk with 2x Drop you get 1000 Points per kill.  ::)
Small place to camp, nice Weapons, nice Ending.
Only one Monkey was real hard to find, thx for your Posts to help me finding this f**** thingy.

God Job, keep up your good work.   8)
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love this mao guys! the pap camo is so awesome. I wish some beter perks like vultureaid or vulture aid like rats v2 but ites ok. i love all the guns and i love this map. I beat it and i think it is awesome and actually it is easy . My strat was i stood at the window near pap and left the dors closed to phd, and all the zombies came tothat window only and from nowhere else like how YAW did and i bet it.some may call thoos cheating but i dont care its not cheatingit is a strategy that is too unrealizable for some people. Love this map,, good job map maker!!!
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Very addicting map, the challenge keeps me coming back for more! ^_^
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GREAT map shame it crashed after 12 rounds with the 128 bones error
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A Player, Mapper, Engineer, & Team Player(Zombies)
.../ Played plenty-both w/ co-op & solo., neither work 100% .. playable but no E.E. finish cause of the card does not insert... i have gameplay if needed
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