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Messages - C_Zilla80

Hey someone should put some hints or a guide to the objectives into this map cause running around killing zombies is fun and all but what is the purpose of those red switches all over the map? what is the purpose of the room with that weird looking character in it who blows himself up then and spawns a bunch of really fast Templar Zombies? Where the hell is PAP? What is the deal with the crane moving stuff around and changing the map? Do you have to do something to stop it or does this reveal PAP? These would be really good things to know, or at least get some clues for... for example I activated all the red panels (the last one being in the room with the weird looking dude and then a timer starts and about 30 Templars come at you sprinting speed, after you beat them the chain link gate opens...) but then what?
9 years ago
Hey this map is amazing looking and has so many awesome weapons that treyarch should take a page from you on how to include weapons in their maps. This map also has a very unique set of game dynamics that really draws you into the map and makes you want to play it over and over again, the crane really adds a level of intensity to the map that very few maps have, and the weapons sounds are amazing. AWESOME JOB redspace!!!

My only complaint is that its too cramped and there are really no open spaces in it for higher rounds. I am a solo player and when you get to rounds 13-20 its almost guaranteed your gonna die. I think that if you made that area where the box first spawns about twice as big as it is now then this map would be the best map I've ever played in custom zombies. As of right now it comes in 2nd to "the swan/lost" only because that map has a huge area to train zombies in later rounds, but your map looks, and plays, and sounds MUCH BETTER.

Just my thoughts and great job on this one!
C_ZILLA80
9 years ago
To start with a compliment this is a very nicely designed map and I think this one would have been really fun to pay over and over... and it has a pretty cool atmosphere to it. BUT I just have to ask a question... who is the a**hole that thought it was a good idea to have EVERY ZOMBIE SLAP COUNT AS TWO?!?!?!?!... ARE YOU TRYING TO PISS OFF THE PEOPLE THAT PLAY YOUR MAP??? You retarded map makers need to stop f**king with the dynamics of the game. Just stick to making maps alright... leave the game dynamics to the professionals cause every time one of you clowns tries to get creative it turns out as a DISASTER. BTW the reason companies like Treyarch make billions and sell millions of COD games is specifically because they have spent thousands of hours testing those dynamics and have come up with a formula that WORKS!!!

The fourth time I got downed on this level (because on this map getting slapped once means you are gonna get slapped at least 3 times with the gravity) I deleted it because it ANNOYED the F**K out of me!!! CHANGE IT!!!
9 years ago
This map BLOWS GOATS for solo players
1.) completely NO room as in ZIP, NONE, NADA, to train (which when playing solo IS ESSENTIAL YOU IDIOT!!!)
2.) glitchy as hell with fucking GEORGE in the game (all I can say is DO NOT BUY CHERRY CAUSE IF IT ZAPS GEORGE... YOUR'RE DONE even on round 25)
3.) more fucking zombie spawn areas than all other custom zombie maps that I've ever played COMBINED
4.) PAP CAMO is the same FOR EVERY DAMN GUN (BORING, and DISTRACTING)

Please map makers remember your map is NOT going to be well received (see NGT coverage of this map) if you don't leave room to train for solo players, and you don't iron out the kinks BEFORE YOU RELEASE IT!!!

Just trying to help!
9 years ago
Ok everybody I think I've figured this out!

After filling all the soul chests and getting the Ballista and shooting all the blue stones you have to PAP it so it shoots electric bullets.

Then you have to shoot the electrical nodes (the very ends of the 6 things that extend out from it) of the electrical tower by the first bench in the following order (bottom right, middle left, top right).

Then a teleporter beep is heard. But after this happens I don't know what you have to do to get the stones on the wall to go away though?

After this I grabbed the DSR and shot the red stones and then PAP'd it after shooting all red stoned.

While at the PAP I shot the flame symbol with the red stones underneath it and the whole screen shook violently and something was said in Spanish (along with a message in Spanish appearing on the screen).

After exploring for a bit I found another part for the bench on the left side of the oven near the Bowie knife (another teleporter pad) and took it down to the first bench and installed it.

And now I have no idea what to do from here. Hope someone else can figure out how to get the blue stones to go away and get the obvious part that's associated with that step. But I'm on round 22 and every round I'm getting the annoying dogs and the brutus boss now... so I really hope someone can tell me what I'm missing before I have to start this all over again...

Thanks and hope this helps people trying to solve this EE. By the way I think this map is awesome, and I'm doing it solo so I don't think it sucks.

C_Zilla

 
10 years ago
Has anyone figured out what to do after you shoot all 3 of the blue and red meteors?

Yeah I'm trying this solo and got all three of the blue and red rocks shot with the right weapons... but still haven't a clue what to do next? maybe a little hint from the creator of the map would be in order?

also for anyone struggling to get far in this map here is a hint: you don't have to fill all the soul chests to turn on the power, all you need are the 2 parts for the power bench (the panel and the handle) 1st chest and the one by double tap, and then you just make a b-line for the power bench, add parts, and then hit jug as fast as possible. hope that helps people?
10 years ago
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