Tank Yard (nazi_zombie_tank)

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Created 1896 days ago
by spyguts97
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via Mediafire

Hi, I am uploading my first official custom zombies map: Tank Yard.

Story:
Our heroes time-travel again and are trapped in a tank graveyard. Or is it? They uncover a secret abandoned German lab. Help our heroes escape with the German experimental tank hidden within the lab.

Features:
This map is medium to large map, with a mixture of small to medium-sized rooms/areas. Limited zombie-train areas. Tight paths.

- Mix of weapons from COD4, WAW, MW2, BO, MW3, BO2, 2 Ghost guns, and other custom guns
- Custom starting weapon
- Special "laser" wall weapons
- Soul chests with a reward that's not a Ray Gun
- COD4 Knife animation and COD4 gun flash fx (for those tired of seeing WAW flash fx like me :) ) + custom PAP flash fx
- Perks:
  > Quick Revive (both BO solo ver. and co-op ver)
  > Speed Cola
  > Juggernog
  > Double Tap Root Beer II (Increased fire rate and double damage)
  > Mule Kick
- 4 perk limit
- Buildable, buyable ending
- Oh yeah, no dogs

QUICK MAP GUIDE:
Sorry but you are not allowed to view spoiler contents.

Have fun and tell me what you guys think of the map!
IMPORTANT: If playing on solo, restart the level after loading. For some reason, the map freezes for about a second when you start and the map will play with no character voiceovers, but if you restart it, it doesn't freeze and it works. Weird :P

Credits:
bamskater33 - BO perks
tito, susel, sanya, zombie madness, MrMELUSIN, koene007 - weapons (cfgfactory)
ConvictioNDR - double tap 2.0 script
JR-Imagine - custom HUD
DuaLVII, IVIr_Gadd - buildable, buyable ending
Mrhankey91 - zombie counter script
YaPh1l - idk a lot of stuff lol
ZOMB1E-KLLR - beginner mapper's tutorials on youtube
ADDICTED - his over-fx-limit tutorial
Paragalor - cod4 guns tutorial
holty007 - end game camera tutorial
BluntStuffy - soul chests
Sorry if I missed you in these credits!
Last Edit: August 11, 2014, 09:26:48 pm by spyguts97
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good job the map is really fun
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Will test it now :>
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Check out my Custom Zombies Channel
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Really like the way you have laid your OP out. Especially the map guide.
 Stops your post being full of questions like "where are the teddies?"
Will comment back after playing.
Thanks for the share :nyan:
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Played  it a few times now,
What i like:
- the Wall Weapons - you did a great job with those models
- the weapon sounds - a few BO and BO2 weapons with the actual sounds, i really enjoyed the ballista in the first room, got a feeling like origins :>
- the ladders - the zombie climbing animations are top, but first time i fell down and died :DD
- The Origins-like water at the bottom of the map ist very good

Downside:
- to much buyable doors, i think.
- There's not much place to actual train zombies~

But all in all i love that map. :> Looking for bugs atm :>

MaZZL~
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Looks good from the pictures for a first map. May I ask why you chose to only have mule kick has the only black ops perk? Mule kick is my least favorite black ops perk, would personally have loved to see the rest
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Really impressive for a first map. I have not put alot of time into the map yet but plan to later on. Nice job so far and will update the post later with final impression. Thanks for sharing :)
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Looks good from the pictures for a first map. May I ask why you chose to only have mule kick has the only black ops perk? Mule kick is my least favorite black ops perk, would personally have loved to see the rest

Mule kick - because a lot of weapons on this map to try, I thought it would help some players with the soul chests esp. on solo (very easy to run out of ammo when mowing down zombies while chests are collecting souls).

PHD - annoyed by the falls, yet? That was the intention, so there is a penalty for falling down into the lab area.

Deadshot - useless for now (only switches on lasers, does nothing else, and I don't know the scripts for improving hipfire)

Stamin-up - would make running around the map a whole lot easier. Again, that was my intention.

Besides, the 4 perks you'll ever need are the 4 original, and is my favorite combination of perks. The Mule Kick was added if co-op players wanted more guns instead of quick revive (selfish indeed).
Oh, I did forget to mention in the OP, there is a 4 perk limit anyway.
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I couldnt buy Mulekick, for some reason. And tanks belts were moving, even though tanks were not. Pretty good map still, but I didnt like the laser weapons, were annoying imo
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Nice job on the weapons got to round 13 first try. Only problem is when I was at my last clip of the M16 it turned into a single shot weapon which in turned lead to my demise.  :'(
Nice little map though like the concept of a Tank Yard map. cx
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I couldnt buy Mulekick, for some reason. And tanks belts were moving, even though tanks were not. Pretty good map still, but I didnt like the laser weapons, were annoying imo

There's a 4 perk limit. And yeah I wanted areas with different tanks, but the japanese ones had moving treads, so I guess I was too lazy to change it. Laser weapons were just one unique thing I wanted to have: powerful, no need to reload, but overheats over time.

Nice job on the weapons got to round 13 first try. Only problem is when I was at my last clip of the M16 it turned into a single shot weapon which in turned lead to my demise.  :'(
Nice little map though like the concept of a Tank Yard map. cx

Not sure how to fix that, I think it's a bug in the engine.

Thanks all for the replies and opinions.
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No prob. Just have to be careful with that M16. :P
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The only real bug i have noticed is that the AK12 running animation is broken because after about 1-2 seconds, it looks like the person is sliding.
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i think JoshTheZombieBoy caan be deleted from the credits because the script is made by Bam/jei
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i think JoshTheZombieBoy caan be deleted from the credits because the script is made by Bam/jei

Yes, that is true. Thanks for pointing that out.

 

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