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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Honestly, random shit with the sea, bottles one unit off the floor, etc. how can I put this politely? I DON'T CARE.
I like how most people only bother to post if they find something they're not happy about lol.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Honestly, if it was just bottles one unit off the floor, I wouldnt have reported it, like I said earlier and you ignored. Most of those models and even the metal brush is floating.
I wouldnt have commented, but when I saw this:
I felt, that it was directed at me and wanted to just say, that I also said good things about the map, not just bugs reported And btw, I use pillars/walls a lot with grenades. I never just throw grenade on floor with zombies behind me, I almost always use wall or pillar, dunno why, old habit, lol. Im writing this politely and trying to not stir up trouble, so I ask the same for anyone, who quotes me.
Honestly, if it was just bottles one unit off the floor, I wouldnt have reported it, like I said earlier and you ignored. Most of those models and even the metal brush is floating.
I wouldnt have commented, but when I saw this:
I felt, that it was directed at me and wanted to just say, that I also said good things about the map, not just bugs reported And btw, I use pillars/walls a lot with grenades. I never just throw grenade on floor with zombies behind me, I almost always use wall or pillar, dunno why, old habit, lol. Im writing this politely and trying to not stir up trouble, so I ask the same for anyone, who quotes me.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
It was purely amazing! I loved how the zombies would move around when you aimed at times, once you got to the third round, even after a head shot it would come after you then die, it was just amazing!!!! thank you oh so much!
It was purely amazing! I loved how the zombies would move around when you aimed at times, once you got to the third round, even after a head shot it would come after you then die, it was just amazing!!!! thank you oh so much!
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Alright I'm going to post some notes I did on the map.
Some may be wrong as I'm not very skilled at zombies.
Overall the map was not bad at all. It was a nice re-imagined version of Oil Rig.
I found some minor mapping bugs. I loved the ports and guns. Very nicely ported.
Here is a short list of what I didn't like and may need to be fixed:(Image removed from quote.)
- I see that you tried to balance the big amount of zombies with often power ups. I'm not sure if this works well.
- Sprinting zombies were too hard when I had LMG due to playermovespeedscape modification.
- The bosses were too OP! At least for me.
- The PAP weapon power up pissed me off as I had a weapon I liked and it accidentally replaced it.
- After Zombie Blood power up some zombies were stuck.
- I think the HUD point system bugged out it it was just there by mistake.
- After an early round I was looking for zombies to end the round and there wasn't any around. When I found it it was walking slowly. Usually I see the last zombie go to sprint mode instead of keep walking slowly.
I didn't make it too far to collect all parts or reach/find PAP so that's all for now.
Cheers.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Turns out the G_spawn error I had was just random Got to I think it was round 9 but then my stupidity got the best of me <
did you set the options that stuffy said - coz we already worked out that causes it sometimes - infact will also cause you issues on any map ( eg - with corpses above tiny on any map with a thundergun, 90% of the time it wont "fling" zombies - they will just freeze in place )
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
I noticed on BO3 the corpses are deleted at the start of every round. And there's no in-game option to adjust it either.