UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: steviewonder87 on November 08, 2015, 03:15:59 am

Title: Oil Rig (T4M/BO3 Update)
Post by: steviewonder87 on November 08, 2015, 03:15:59 am
(https://i.gyazo.com/52ec510937d1702232c122ad418ef61e.jpg)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fembed.gyazo.com%2Fe9387f9de976f59e666c80b30d8a6e4a.jpg&hash=9f8f4392252399b1abb1c9562698385c5f56f040)
(https://i.gyazo.com/298836bfd481c7682e04e0b039488bd5.jpg)
(https://i.gyazo.com/ceb3edbbc6c52188f33f5810fddbcc86.jpg)
(https://gyazo.com/eb3431ae16a493c20496b53fb9cae6de.jpg)
(https://i.gyazo.com/c19ee0cd0b7e7334d631c675041b56fc.jpg)
(https://i.gyazo.com/f9e9d2e3c2a8d1165aff8025b0418cc0.jpg)
(https://i.gyazo.com/90323a92a6d1ca6735e6d682a758b410.jpg)

This map is a re-imagining of the MW2 SP mission 'The Only Easy Day... Was Yesterday'; can you fight off the hordes and survive the rig?

Features:
Spoiler: click to open...
In depth EE
Nova crawlers (teleporting, EMP, jumping, Kamikaze)
Juggernaut Bosses
Panzer Soldats
BO1 Perks + Ammomatic + Electric Cherry + Widow's Wine
Buildable Sliquifier
Custom Storm PSR Wonder Weapon
Galvaknuckles
Point Sharing Tranzit Style Bank System
Sidestepping/Barrel rolling zombies
Super sprinters
Zombie Cash, Zombie Blood, Death Machine and Random gun drops
QEDs
Gershes
Venom-X
BO3/BO2/BO1/AW/Ghosts/MW3/Titanfall guns
Crawling when downed in co-op
Trophies
And much, much more...

Weapons List:
Spoiler: click to open...
Pistols -

MR6
RK5 (Akimbo & Single Wield)
Executioner
Five Seven (Akimbo)
Desert Eagle (Akimbo)
RE45 (Akimbo)

SMGs -

MP5
ASM1
PDW
Skorpion EVO
AK12
Vesper
Weevil

ARs/Rifles -

AUG
M16A1
SMR
Scar H
Galil
M8A1
FN FAL
AN94
MK14
G2A4
XR2
KN44
M8A7
ICR-1

Snipers -

DSR
Drakon

LMGs -

LSAT
HAMR
RPD
M27-IAR

Shotguns -

Remington 870
KSG
Bulldog
Haymaker 12

Wunderweapons -

Gershes
QEDs
Ray Gun
Ray Gun Mark 2
Storm PSR
Scavenger
Thundergun
Blundergat/Acid Gat
Sliquifier
Venom X

Misc -

Claymores
Galvaknuckles

T4M Update Changes:
Spoiler: click to open...
New mapped areas and some slight aesthetic improvements around the map in general.
BO3 shaders
BO3 round sounds, PAP sounds, fire sounds, grenade sounds
BO3 guns
BO3 knife
BO3 grenades + grenade indicator icon
BO3 QR
BO3 Mystery Box
BO3 Nuke model
Widow's Wine
Electric Cherry
3 hit without Jugg
100 points for proning at perk machines
Added Trophies
Minigun 3rd person anims added
Changed PAP camo
Less Novas, slower, lose perks for less time (3 secs instead of 5)
Kamikaze Novas added for later rounds
Juggernauts spawn at a later round
New muzzleflashes + PAP muzzleflashes
Yellow eyes fx instead of blue
Headshot sounds
Added loads of new player quotes from BO1/BO2/BO3
Changed ray gun colour
Changed hud slightly
Added new nova sounds
Sliq buffed to chain better
Barrel rolls added back in
PAP no longer buildable
Changed Panzer textures to look more rusty
Added claymores

Trophies:
Spoiler: click to open...
X-Files - Unlock the Venom X by shooting the 3 aliens
T.K.O - Purchase the Galvaknuckles before round 8
Tank Soldier - Kill a Panzer Soldat without Juggernog
Supernova - Kill 5 Kamikaze Novas
I'm the Juggernaut... - Kill a Juggernaut with a Death Machine
No Escape! - Complete the main EE

Credits:
Spoiler: click to open...
Bluntstuffy - massive thanks, this map wouldn't have been possible without you!
Redspace
offthewall
Tito
YaPhil
Ege115
Tom BMX
Ronan Merriman
Zombiekilla
Rambobadass
Pro FTW
Chromastone
Jbird632
Addicted
Make Cents
HarryBO21
Stugmorser
Albert Calvo
DUKIP

HitmanVere

And thanks to everyone who took part in the beta :)


Note: Make sure 'Corpse Count' in your graphical settings is set to small or tiny, otherwise you run the risk of getting a G-Spawn error.

IMPORTANT!

This update requires T4M to run, you MUST download this in order to play the map, this is not optional. You can find it here:

http://ugx-mods.com/forum/index.php/topic,8092.0.html (http://ugx-mods.com/forum/index.php/topic,8092.0.html)


T4M Update

MEGA
mega.nz


Known issues:
Spoiler: click to open...
Panzer claw can grab you and get you stuck if you're unlucky (this happens in Origins too btw ::))
'God mode/ignore me' glitch is still there, only affects co-op high round EE runs and no idea what triggers it.
Playermodels can become invisible later on in the game, again no clue why.

EE spoilers:
Spoiler: click to open...
1. Shoot the 4 buoys outside the map with the Storm PSR.
2. Hit the green lit up buttons in the Sliquifier/M16 rooms (only need to once in solo).
3. Fill up the computers near the KN44 wallbuy with EMP nova souls.
4. Collect the 4 small meteors around the map (one at a time) and fill their corresponding soul meteors.
5. Use a Gersh Device to collect the radio when travelling in the elevator, then place in the computers near the helipad.
6. Shoot the Sliquifier 10 times at each of the glass tubes that spawn around the map.
7. Head to the helipad...

Old links (possibly dead):
Spoiler: click to open...

MEGA

mega.nz

Mediafire

Title: Re: Oil Rig
Post by: Exofile on November 08, 2015, 03:19:33 am
Nice to see the official release for this map, been hyped to play it for quite some time. Congratulations  8)
Title: Re: Oil Rig
Post by: MAK911 on November 08, 2015, 03:23:30 am
Downloading.
Dibs on first review of the map.  :troll:
Title: Re: Oil Rig
Post by: MZslayer11 on November 08, 2015, 03:41:07 am
Congrats on final release! Can't wait to finally play it.
Title: Re: Oil Rig
Post by: Vamps on November 08, 2015, 04:00:05 am
Congrats on the release, Stevie and company  ;D

Now let me see what this map will offer to me  ::)

Looks so sick :rainbow:
Title: Re: Oil Rig
Post by: Studly on November 08, 2015, 04:20:39 am
Congrats on the release of this Map, i have been enjoying the Beta version. Well Done.
Title: Re: Oil Rig
Post by: jei9363 on November 08, 2015, 04:41:24 am
very fun, need to get past round 10 though  :D
Title: Re: Oil Rig
Post by: mazelakz47 on November 08, 2015, 04:44:15 am
OMG!! hype!! cannot wait to play it!!
Thank you to make the insane map!! :derp:
Title: Re: Oil Rig
Post by: CounterfitCookie on November 08, 2015, 05:50:20 am
 ;D I LOVE EVERYONE AND EVERYTHING RIGHT NOW
Title: Re: Oil Rig
Post by: _ChaosKevin on November 08, 2015, 07:14:07 am
FINALLY IT'S HERE!  :D :D
Title: Re: Oil Rig
Post by: JiffyNoodles on November 08, 2015, 07:16:46 am
So, no mention of BETA testers?
Title: Re: Oil Rig
Post by: Spaceman99 on November 08, 2015, 08:28:31 am
finally after all that time i can finally play it
Title: Re: Oil Rig
Post by: adfgdagasdf2 on November 08, 2015, 09:10:57 am
My metaphorical wallet is terrified of barrels more than Pewdiepie.

Those fuckers are expensive.

Title: Re: Oil Rig
Post by: DeletedUser on November 08, 2015, 11:26:40 am
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fcdn.meme.am%2Finstances%2F63890790.jpg&hash=41d6a2fbbfd8dc7602e2c645c02d22521af600b6)
Title: Re: Oil Rig
Post by: HitmanVere on November 08, 2015, 12:06:19 pm
Liking this maps stuff, like Juggernauts and perks, flows so smoothly :gusta: But even when there was closed betas and paid beta, there are still bugs in the map:

Spoiler: click to open...
-Floating models in a lot of places:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FL2TJYSM.jpg&hash=3832f308bc8970a288136e42bae9436070882b65)
-Some pillars like near Stamin-Up dont have collision, meaning they can be shot through
-Out of the map spot:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FBlPaX4u.jpg&hash=fbc9ce651743ff457cd87647502a61241a359690)
-Map is definitely not T4M-friendly, I suggest for users not to use it (There is a lot of spam on console) For example:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FozJoV7l.png&hash=281c694badcf2ea48c7a96afa8965e80d42d8c02)
-Sea is fine most of the times, except by stairs going up to PaP-area:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fp2YpA3E.png&hash=f38c4a776ec8b92f7a875f13e3699e82e7a8260c)
-Some weapons dont have reloadAdds, like Commando (can be annoying sometimes, when trying to reload)
-LSAT has 2 foregrips

Nice map though ;)
Title: Re: Oil Rig
Post by: JiffyNoodles on November 08, 2015, 12:11:08 pm
This map is fun, as expected from Stevie (and he no doubt will be stroking his ego-boner as we speak, but anyhoo, let's get's into it.

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F7zysJgK.png&hash=eb917ba440376461a4e23cce76ef7a0e86a0ef43)

Running around in the AK-12 Area, Panzer grabs me, pulls me through some clipped boxes, I shoot the giant red dot on his arm, he lets me down inside it.

Zombies can't hit you, and you can't get out (lucky I was able to noclip since your console is unlocked)
I died on Round 28 because for some reason, I couldn't sprint, and the combo of COTD & Verruckt Sprinters tore me to shreds (funny thing is, as soon as I shut down the game, I tested to see if my key was actually broken, but it wasn't, a little confused).

Venom-X is possibly the Best weapon to get, and a great reward too.

anyway, will complete this map and get a review out ASAP.
With regards,
JiffyNoodles
Title: Re: Oil Rig
Post by: steviewonder87 on November 08, 2015, 12:42:51 pm
Liking this maps stuff, like Juggernauts and perks, flows so smoothly :gusta: But even when there was closed betas and paid beta, there are still bugs in the map:

Spoiler: click to open...
-Floating models in a lot of places:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FL2TJYSM.jpg&hash=3832f308bc8970a288136e42bae9436070882b65)
-Some pillars like near Stamin-Up dont have collision, meaning they can be shot through
-Out of the map spot:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FBlPaX4u.jpg&hash=fbc9ce651743ff457cd87647502a61241a359690)
-Map is definitely not T4M-friendly, I suggest for users not to use it (There is a lot of spam on console) For example:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FozJoV7l.png&hash=281c694badcf2ea48c7a96afa8965e80d42d8c02)
-Sea is fine most of the times, except by stairs going up to PaP-area:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fp2YpA3E.png&hash=f38c4a776ec8b92f7a875f13e3699e82e7a8260c)
-Some weapons dont have reloadAdds, like Commando (can be annoying sometimes, when trying to reload)
-LSAT has 2 foregrips

Nice map though ;)

Well since barely any of the 'beta testers' (Jiffy being one of them) reported any bugs, it's kinda hard to fix them. :please:

Spoiler: click to open...
But yes, those 2 bottles were exactly 1 unit off the ground, if they annoy you you can always shoot them and they will move for you. :P

All pillars have weaponclips for collision and are non-colliding as that was the only way to get around a collision error I was getting in Launcher, so they do have bullet collision, perhaps you should spend less time shooting pillars and more time shooting zombies though...:-\

https://i.gyazo.com/c68142ddd624ffffdad2cfaa4f09eb0c.jpg

Not sure how you got out here -

https://i.gyazo.com/0f76e762bd8b385b4ad12881588724cb.png

but I just raised the clip but about 100 units so safe to say you won't be able to anymore.

The LSAT has a 'grip on' and 'grip off', that's just how the gun is. And I changed the Commando addtime (I think twice?) but it always seems to go back, perhaps it's because of my raw weaponfiles, I will doublecheck them.
Title: Re: Oil Rig
Post by: RadimaX on November 08, 2015, 12:51:19 pm
Guys look at this:
(https://i.gyazo.com/298836bfd481c7682e04e0b039488bd5.jpg)

Does it really matter that it got minor glitch? :P just play it with friends and have fun!
Title: Re: Oil Rig
Post by: Scobalula on November 08, 2015, 12:56:06 pm
Honestly I doubt a model a few units above ground is going to actually affect you. :P Sometimes it amazes me the "bugs" reported. :lol:
Title: Re: Oil Rig
Post by: steviewonder87 on November 08, 2015, 12:59:15 pm
Honestly I doubt a model a few units above ground is going to actually affect you. :P Sometimes it amazes me the "bugs" reported. :lol:

One unit.*  ;D
Title: Re: Oil Rig
Post by: Scobalula on November 08, 2015, 01:15:50 pm
One unit.*  ;D

Even worse. :lol:
Title: Re: Oil Rig
Post by: sethnorris on November 08, 2015, 01:26:33 pm
Best map since Das Herrenhaus
Title: Re: Oil Rig
Post by: RadimaX on November 08, 2015, 01:35:33 pm
since das herrenhaus but its not even released yet? you mean das herrenhaus will be best maps since oilrig once its out?  :troll:

Also Really fun map even if you cans still get of out of the map most places have been fixed since the beta and its very detailed and have nice features like buildable pap, keycards, shootable small green men and an easteregg i hope to finish some day if the panzers wont rekk me :D

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F1Kyb8up.png&hash=e30bbad1c38f48c07ef68376414f00665ab553af)
Title: Re: Oil Rig
Post by: smasher248 on November 08, 2015, 02:24:00 pm
congrats on the release stevie, still need to play it :P
Title: Re: Oil Rig
Post by: steviewonder87 on November 08, 2015, 02:31:19 pm
since das herrenhaus but its not even released yet? you mean das herrenhaus will be best maps since oilrig once its out?  :troll:

Also Really fun map even if you cans still get of out of the map most places have been fixed since the beta and its very detailed and have nice features like buildable pap, keycards, shootable small green men and an easteregg i hope to finish some day if the panzers wont rekk me :D

(http://i.imgur.com/1Kyb8up.png)

You already had more than a month to find your little glitch spots, but you wait until release to find them. :-[


Sigh.
Title: Re: Oil Rig
Post by: Exofile on November 08, 2015, 02:43:15 pm
Sigh, did another run, managed to get myself stuck in the clipping for the tanks by AN-94 this time around, after getting released by a Panzer pulling me in, whilst I was inside the tanks. Had PHD, couldn't kill myself, so had to quit, as zombies couldn't path to me.
Title: Re: Oil Rig
Post by: Ramiabdh on November 08, 2015, 02:50:02 pm
Congrats on the release stevie.

Well now I hope my shitty pc can run it as flawless as possible, just like your first map, industrial estate.
Title: Re: Oil Rig
Post by: steviewonder87 on November 08, 2015, 02:54:27 pm
Sigh, did another run, managed to get myself stuck in the clipping for the tanks by AN-94, after getting released by a Panzer pulling me in, whilst I was inside the tanks. Had PHD, couldn't kill myself, so had to quit, as zombies couldn't path to me.

That's unlucky. I've had hours and hours on this map and had many games with no issues and lots of fun. Stuffy spent ages trying to make checks for clips and shit for the Panzer. But since I can't do anything about it, what you can do is PM Bluntstuffy and he can read all about it. :P

And I'm not planning to update this map. I don't really care what bugs people find tbh, there was a beta and plenty of time for people to find stuff and they didn't. And Treyarch has just released a totally unplayable fucked BO3 on PC, and it cost me $100. Be grateful this even runs. If Treyarch get their shit together and fix BO3 I may decide I can be fucked to update this map. How's that?

After all, my aim here is to be Treyarch standard. :P
Title: Re: Oil Rig
Post by: Exofile on November 08, 2015, 03:00:17 pm
That's unlucky. I've had hours and hours on this map and had many games with no issues and lots of fun. Stuffy spent ages trying to make checks for clips and shit for the Panzer. But since I can't do anything about it, what you can do is PM Bluntstuffy and he can read all about it. :P

And I'm not planning to update this map. I don't really care what bugs people find tbh, there was a beta and plenty of time for people to find stuff and they didn't. And Treyarch has just released a totally unplayable fucked BO3 on PC, and it cost me $100. Be grateful this even runs. If Treyarch get their shit together and fix BO3 I may decide I can be fucked to update this map. How's that?

After all, my aim here is to be Treyarch standard. :P

Don't get me wrong, I didn't intend to say this map is bad because of a few bugs here and there. The map is great. It's more intense than what you're used to, which separates it from other maps. The map does feel a bit linear, but with the arsenal packed in the map, it doesn't break the map. All in all, it's a good map, but like every other map, there are always some things that could be changed, in some people's minds. Great work on the map, excited to see how you move forward to Bo3 if they release modtools.  8)
Title: Re: Oil Rig
Post by: AoKMiKeY on November 08, 2015, 04:22:43 pm
Removed content


Please do not start things. Its not worth it. We have already got the Zero tolerance in place and you are drawing a fine line with that. No more will be said about this. Just stop. I will be watching this topic.


Removed content


Some goes for you.
Title: Re: Oil Rig
Post by: ElTitoPricus on November 08, 2015, 04:23:59 pm
I can feel the love in this topic :D

Good job man, love the vision and the overall atmosphere

Hate the Panzer and the crawlers  ;)
Title: Re: Oil Rig
Post by: HitmanVere on November 08, 2015, 04:27:16 pm
Honestly I doubt a model a few units above ground is going to actually affect you. :P Sometimes it amazes me the "bugs" reported. :lol:

Its not just one-two models, its actually most of the small models in that one area, which there are like over 15, I think. Otherwise I would have not reported it, if there was like 1 or 2 models floating. It doesnt affect gameplay, but its something some people will see and can be considered as a bug :P
Title: Re: Oil Rig
Post by: AoKMiKeY on November 08, 2015, 04:33:33 pm
And who's watching the chat? HitmanScotch? Or can you just say whatever you like in the chat, and only the forums are have the Zero Tolerance policy? I'm confused. Does it apply to the whole site or just the forums? ???

 :facepalm:


It affects the whole website. Chat included. We have chat mods on as much as we can to moderate the content. If I was on while that was being said then i would have stopped it. But because it happened does not mean you should try to bring it up in the forums. This is a community. If you need someone to help you out with other members breaching the Zero tolerance policy then contact a staff member or a site mod and we will take care of it.
Title: Re: Oil Rig
Post by: dcredman1 on November 08, 2015, 04:34:44 pm
When will the mediafire link be up?
Title: Re: Oil Rig
Post by: AoKMiKeY on November 08, 2015, 04:48:47 pm
Perhaps better chat mods are needed then. Pretty sure the chat mod at the time encouraged it actually. If you were on at the time those things wouldn't have been said until you left, that's how they operate. And you are aware of the problem now are you not? Or do you want me to make a formal complaint via PM?

I tried uploading last night while I was sleeping and when I woke up it was stuck on 28% :poker:


You are more than welcome to make a formal complaint to any of the staff if you feel that it is something that is needed to be dealt with by the site staff.
Title: Re: Oil Rig
Post by: steviewonder87 on November 08, 2015, 04:52:49 pm

You are more than welcome to make a formal complaint to any of the staff if you feel that it is something that is needed to be dealt with by the site staff.

As you wish, PM sent.
Title: Re: Oil Rig
Post by: Basil Bonehead on November 08, 2015, 05:42:28 pm
question, what's the version of the black ops Damned remix that you used? it's really catchy  ;D :D
Title: Re: Oil Rig
Post by: steviewonder87 on November 08, 2015, 05:59:45 pm
question, what's the version of the black ops Damned remix that you used? it's really catchy  ;D :D

It's the 8-bit version from Moon (you activate it by pressing one of the computers). :P
Title: Re: Oil Rig
Post by: Ramiabdh on November 08, 2015, 06:03:55 pm
It's the 8-bit version from Moon (you activate it by pressing one of the computers). :P

Thanks man, wanted to ask the same question :D
Title: Re: Oil Rig
Post by: JiffyNoodles on November 08, 2015, 08:00:10 pm
Well since barely any of the 'beta testers' (Jiffy being one of them) reported any bugs, it's kinda hard to fix them. :please:

I honestly didn't have time over the past month to do much really,you know, senior year of school, final weeks of classes, etc.
Title: Re: Oil Rig
Post by: CF51 on November 08, 2015, 09:53:37 pm
Ever since MrDalekJD's video of this map, i'v been dying to get my hands on it. Nice work man! Hope to see some more awesome maps like this in the future!
Title: Re: Oil Rig
Post by: AoKMiKeY on November 08, 2015, 10:29:27 pm
Tha
If you want good beta testers for maps I would put myself forward. I know what I am doing to a stupid extent when it comes to modding and I am a pro zombie maps breaker. You can hit me up on skype if you would ever like me to beta test for you. I will actually feed bugs back to you.
Title: Re: Oil Rig
Post by: DeletedUser on November 08, 2015, 10:32:30 pm
Hope to see some more awesome maps like this in the future!
Yes, is making a map called Box of Evil... coming to Bo3 2016
Title: Re: Oil Rig
Post by: JiffyNoodles on November 08, 2015, 10:45:25 pm
If you want good beta testers for maps I would put myself forward. I know what I am doing to a stupid extent when it comes to modding and I am a pro zombie maps breaker. You can hit me up on skype if you would ever like me to beta test for you. I will actually feed bugs back to you.
and people usually get in trouble for asking for BETA access, but when a UGX team member does it...
completely different story :poker:
Title: Re: Oil Rig
Post by: ocxmwys4mod on November 09, 2015, 12:48:13 am
A look forward to the MODS. Thank you for sharing. ;D
Title: Re: Oil Rig
Post by: timelordalex on November 09, 2015, 01:53:53 am
and people usually get in trouble for asking for BETA access, but when a UGX team member does it...
completely different story :poker:

hes not really asking for it, more saying he is capable of being one, that rule came in cause there were too many noobs who ignored the OP, and only ever commented begging for a beta just so they could play early rather than report bugs
Title: Re: Oil Rig
Post by: Studly on November 09, 2015, 02:45:50 am
I have found with this release that it is really laggy for me where as the Beta ran as smooth as.
Title: Re: Oil Rig
Post by: steviewonder87 on November 09, 2015, 02:58:59 am
I have found with this release that it is really laggy for me where as the Beta ran as smooth as.

I have no idea how that would be possible, this is the exact same map/mod as the beta just with a few bugs fixed and without the UGX menu stuff?
Title: Re: Oil Rig
Post by: JiffyNoodles on November 09, 2015, 05:15:58 am
hes not really asking for it, more saying he is capable of being one, that rule came in cause there were too many noobs who ignored the OP, and only ever commented begging for a beta just so they could play early rather than report bugs
so, a fancy way of asking :please:
Title: Re: Oil Rig
Post by: Lord Failure on November 09, 2015, 05:31:47 am
I was blown away by the quality of this map right from the get-go. Then I was even more blown away as I explored the map. The bosses especially were great additions, and I felt like I was being sent back to Industrial Estate running away from all the crawlers and juggernauts. Massively exceeded expectations, and massive props to you Stevie.

Speaking of betas and beta testers I'd be willing to bug-test a few maps for anyone at all interested but that's none of my business ...
Title: Re: Oil Rig
Post by: yesimreptar on November 09, 2015, 02:09:12 pm
One thing I'd like to ask: My friends and I built the acid gat converter, but we were never able to actually get a blundergat.  Is it unlocked through the map somehow?  We spent 3 hours playing and we never even saw it go through the gun rotations in the box.
Title: Re: Oil Rig
Post by: killoulve on November 09, 2015, 02:57:04 pm
Amazing custom map !
Title: Re: Oil Rig
Post by: azetri on November 09, 2015, 03:18:05 pm
after the ee, is there a buyable ending?
Title: Re: Oil Rig
Post by: RustlesFervently on November 09, 2015, 06:09:34 pm
I saw Dalek play the beta. Downloaded immediately.
Anyone want to do some co-op on it?
Title: Re: Oil Rig
Post by: zombieguy7271 on November 09, 2015, 06:57:45 pm
thanks man for releasing this love you maps love your work and keep it up and hey maybe make a map with origins staffs!  ;D ;D ;D ;D ;D (lennys coming soon e-e)
Title: Re: Oil Rig
Post by: jaschmale on November 09, 2015, 07:43:29 pm
Map sucks. bosses each round and not being able to explore the map isn't fun along with the stupid random gun drop that gives you nothing good. You guys will see when you play it.
Title: Re: Oil Rig
Post by: K_Oz1498 on November 09, 2015, 08:34:43 pm
Maaaaaan!!!!!  :rainbow: :rainbow: :rainbow: I love this map
Title: Re: Oil Rig
Post by: florodude on November 09, 2015, 08:56:31 pm
This looks sick
Title: Re: Oil Rig
Post by: steviewonder87 on November 09, 2015, 10:05:15 pm
One thing I'd like to ask: My friends and I built the acid gat converter, but we were never able to actually get a blundergat.  Is it unlocked through the map somehow?  We spent 3 hours playing and we never even saw it go through the gun rotations in the box.

You can only have one WW at a time (per player) if you're currently holding one you won't see another one in the box.

after the ee, is there a buyable ending?

No.

Map sucks. bosses each round and not being able to explore the map isn't fun along with the stupid random gun drop that gives you nothing good. You guys will see when you play it.

 :facepalm2:
Title: Re: Oil Rig
Post by: Harry Bo21 on November 09, 2015, 10:37:09 pm
Map sucks. bosses each round and not being able to explore the map isn't fun along with the stupid random gun drop that gives you nothing good. You guys will see when you play it.
bosses "every" round eh?

Gun drops that "never" give a good gun eh?

Someone needs some pointers apparently, if you cant survive on a map that has PHD and mustang sallys and a whole slurry of other stuff, im worried for you
Title: Re: Oil Rig
Post by: ProRevenge on November 09, 2015, 11:27:56 pm
Great to see this released, don't have time now, but ill find time to have a couple runs on this :)
Features look amazing, lots of unique and never-done-before stuff, but without being too over the top.

Nice to play a challenging map for once in customs, and after the fast hitting zombies of BO3, I think im prepared :D
Title: Re: Oil Rig
Post by: abritishguy2 on November 10, 2015, 08:52:26 am
I got a Gspawn error (No free entities) I am running T4M if that helps?
Title: Re: Oil Rig
Post by: Harry Bo21 on November 10, 2015, 10:44:09 am
wasnt designed to run with T4M, some maps seem to just react badly with it

hes not bug fixing it any further anyway
Title: Re: Oil Rig
Post by: BluntStuffy on November 10, 2015, 11:19:13 am
I got a Gspawn error (No free entities) I am running T4M if that helps?

Make sure you have corpse-count set to tiny in the options, shouldnt happen then
Title: Re: Oil Rig
Post by: e0894ed4 on November 10, 2015, 12:11:43 pm
is it normal panzer soldat is capturing you when you have zombie-blood?
Title: Re: Oil Rig
Post by: steviewonder87 on November 10, 2015, 01:35:07 pm
is it normal panzer soldat is capturing you when you have zombie-blood?

Are you sure about that? In all my games the Panzers run off like the zombies and completely ignore you.
Title: Re: Oil Rig
Post by: e0894ed4 on November 10, 2015, 02:26:00 pm
Are you sure about that? In all my games the Panzers run off like the zombies and completely ignore you.
Happened just once. Probably a timing issue me taking zombie-blood  and panzer soldat shooting his claw at that time.
Or might be the bug Radimax was talking about. Need to play more for sure.
Title: Re: Oil Rig
Post by: Spaceman99 on November 10, 2015, 09:18:39 pm
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZl467RY.jpg&hash=8c46ac9a557f7042037f600bf781780895a67eee)

at this point when you look to the sea it turns black :o
0_0

Double Post Merge: November 10, 2015, 09:19:41 pm
second thing how to get the venom-x?
i found 2 out of 3 aliens but where's the last one? :nyan:
Title: Re: Oil Rig
Post by: Harry Bo21 on November 10, 2015, 09:25:45 pm
(http://i.imgur.com/Zl467RY.jpg)

at this point when you look to the sea it turns black :o
0_0

Double Post Merge: November 10, 2015, 09:19:41 pm
second thing how to get the venom-x?
i found 2 out of 3 aliens but where's the last one? :nyan:
the spots are random, and hes aware of he bug in the sea, cant explain it. I for one never see it, yet others do
Title: Re: Oil Rig
Post by: Dirtyworkz on November 10, 2015, 09:50:33 pm
The map is great , layout is cool and everything but it's hard, might be the hardest map i played, maybe you could do an easier version like only small minigun bosses and no verruckt sprinters ?
Title: Re: Oil Rig
Post by: Harry Bo21 on November 10, 2015, 10:20:54 pm
The map is great , layout is cool and everything but it's hard, might be the hardest map i played, maybe you could do an easier version like only small minigun bosses and no verruckt sprinters ?
LOL

if ya cant handle the fire... so-to-speak  :D

Spoiler: click to open...
the console is unlocked btw...
Title: Re: Oil Rig
Post by: steviewonder87 on November 10, 2015, 10:47:37 pm
I like how most people only bother to post if they find something they're not happy about lol.

Honestly, random shit with the sea, bottles one unit off the floor, etc. how can I put this politely? I DON'T CARE.

The only actual issue so far is the one out of map spot (which you're literally only going to find if you're looking for it (and if you do, be my guest, sit there all game if you want, or just jump in the sea, go nuts!) and the Panzer thing (which happens in Origins also btw). If it happens, do what Jiffy did and noclip out. Although in all the hours and hours and hours I've had on this map, it's never happened to me, once.

And if the map's too hard turn on God mode and give all or get better at the map/game. ::)
Title: Re: Oil Rig
Post by: Harry Bo21 on November 10, 2015, 10:51:30 pm
I like how most people only bother to post if they find something they're not happy about lol.

Honestly, random shit with the sea, bottles one unit off the floor, etc. how can I put this politely? I DON'T CARE.

The only actual issue so far is the one out of map spot (which you're literally only going to find if you're looking for it (and if you do, be my guest, sit there all game if you want, or just jump in the sea, go nuts!) and the Panzer thing (which happens in Origins also btw). If it happens, do what Jiffy did and noclip out. Although in all the hours and hours and hours I've had on this map, it's never happened to me, once.

And if the map's too hard turn on God mode and give all or get better at the map/game. ::)
Stevie, I dont like the title screen - can you change it  :troll:

Also can you remake this mod with all BO3 guns? I prefer them  :troll:

Also my 15 year old 386 IBM wont run this map, can you optimize it better?  :troll:

 :D :D
Title: Re: Oil Rig
Post by: ProRevenge on November 10, 2015, 10:59:29 pm
Had a go on this, fantastic. With the cost/amount of doors and guns few and far between, you've really gotta plan ahead and maximise points. The bosses certainly keep you on your toes.

The challenge will keep me coming back to this, like I did with IE :)

Havent tried out half the features of the map yet, more time is needed for me to figure it out :D

Fantastic job on this, really is a great standard of map, with tons of amazing features.
Title: Re: Oil Rig
Post by: steviewonder87 on November 10, 2015, 11:12:33 pm
Had a go on this, fantastic. With the cost/amount of doors and guns few and far between, you've really gotta plan ahead and maximise points. The bosses certainly keep you on your toes.

The challenge will keep me coming back to this, like I did with IE :)

Havent tried out half the features of the map yet, more time is needed for me to figure it out :D

Fantastic job on this, really is a great standard of map, with tons of amazing features.

Thanks Pro, that was what I was going for. :)
Title: Re: Oil Rig
Post by: HitmanVere on November 10, 2015, 11:28:55 pm
Honestly, random shit with the sea, bottles one unit off the floor, etc. how can I put this politely? I DON'T CARE.

Honestly, if it was just bottles one unit off the floor, I wouldnt have reported it, like I said earlier and you ignored. Most of those models and even the metal brush is floating.

I wouldnt have commented, but when I saw this:

I like how most people only bother to post if they find something they're not happy about lol.

I felt, that it was directed at me and wanted to just say, that I also said good things about the map, not just bugs reported :) And btw, I use pillars/walls a lot with grenades. I never just throw grenade on floor with zombies behind me, I almost always use wall or pillar, dunno why, old habit, lol. Im writing this politely and trying to not stir up trouble, so I ask the same for anyone, who quotes me.
Title: Re: Oil Rig
Post by: Harry Bo21 on November 10, 2015, 11:32:45 pm
Honestly, if it was just bottles one unit off the floor, I wouldnt have reported it, like I said earlier and you ignored. Most of those models and even the metal brush is floating.

I wouldnt have commented, but when I saw this:

I felt, that it was directed at me and wanted to just say, that I also said good things about the map, not just bugs reported :) And btw, I use pillars/walls a lot with grenades. I never just throw grenade on floor with zombies behind me, I almost always use wall or pillar, dunno why, old habit, lol. Im writing this politely and trying to not stir up trouble, so I ask the same for anyone, who quotes me.
GET HIM!

 :D

lol joke
Title: Re: Oil Rig
Post by: steviewonder87 on November 10, 2015, 11:41:11 pm
Honestly, if it was just bottles one unit off the floor, I wouldnt have reported it, like I said earlier and you ignored. Most of those models and even the metal brush is floating.

I wouldnt have commented, but when I saw this:

I felt, that it was directed at me and wanted to just say, that I also said good things about the map, not just bugs reported :) And btw, I use pillars/walls a lot with grenades. I never just throw grenade on floor with zombies behind me, I almost always use wall or pillar, dunno why, old habit, lol. Im writing this politely and trying to not stir up trouble, so I ask the same for anyone, who quotes me.

The comment wasn't directed 'at you' specifically ::) But it does apply to you, although yes, you did say something nice about the map too.

All the pillars have clips, metal clips, and weapon clips (I had missile clips too - and are on loads of other random models/brushes - but I believe weapon clips perform the exact same job but with the addition of blocking bullets too so I used them instead on the pillars) so I don't see what else I can do about it. Maybe they are accidentally non-colliding (but would be weird since the clips work).

As for stuff like the models floating or w/e else, I see these things in Treyarch maps, (in addition to broken death barriers, textures, glitch spots, etc.) but I'd rather just play the map and enjoy it than bitch about tiny things that make no difference at the end of the day. Maybe that's just me though, I'm sure some people get pleasure out of findings supposed 'bugs' and things they don't like, personally I just like to play zombies and have fun.

Title: Re: Oil Rig
Post by: mxtxm on November 10, 2015, 11:51:36 pm
Honestly, the map is great. I love how challenging it is to complete the easter egg. The one frustrating thing I encountered, was that it seems that the vitriolic withering can't be for the step where you have to kill zombies near the meteors. I honestly don't get why people are complaining about the bosses, you put in plenty of OP weapons to take them out.
Title: Re: Oil Rig
Post by: MeikyuuYin on November 11, 2015, 02:03:25 am
It was purely amazing! I loved how the zombies would move around when you aimed at times, once you got to the third round, even after a head shot it would come after you then die, it was just amazing!!!! thank you  oh so much! :rainbow: :nyan:
Title: Re: Oil Rig
Post by: Harry Bo21 on November 11, 2015, 02:17:17 am
It was purely amazing! I loved how the zombies would move around when you aimed at times, once you got to the third round, even after a head shot it would come after you then die, it was just amazing!!!! thank you  oh so much! :rainbow: :nyan:
yea they sidestep
Title: Re: Oil Rig
Post by: steviewonder87 on November 11, 2015, 03:33:00 am
It was purely amazing! I loved how the zombies would move around when you aimed at times, once you got to the third round, even after a head shot it would come after you then die, it was just amazing!!!! thank you  oh so much! :rainbow: :nyan:

Glad you liked it. Originally they did barrel rolls too in the higher rounds but the anims were a bit glitchy...:'(
Title: Re: Oil Rig
Post by: franco95 on November 11, 2015, 05:23:15 pm
hard map on solo, cool.. see the video xD. I always give 3 votes for the maps that i do with a video ;)

https://www.youtube.com/watch?v=2yGUXB8mwTs (https://www.youtube.com/watch?v=2yGUXB8mwTs)
Title: Re: Oil Rig
Post by: SPi on November 11, 2015, 06:04:44 pm
Alright I'm going to post some notes I did on the map.
Some may be wrong as I'm not very skilled at zombies.

Overall the map was not bad at all. It was a nice re-imagined version of Oil Rig.
I found some minor mapping bugs. I loved the ports and guns. Very nicely ported.

Here is a short list of what I didn't like and may need to be fixed:
  • I see that you tried to balance the big amount of zombies with often power ups. I'm not sure if this works well.
  • Sprinting zombies were too hard when I had LMG due to playermovespeedscape modification.
  • The bosses were too OP! At least for me.
  • The PAP weapon power up pissed me off as I had a weapon I liked and it accidentally replaced it.
  • After Zombie Blood power up some zombies were stuck.
  • I think the HUD point system bugged out it it was just there by mistake.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fqs.lc%2F9cfni&hash=14a02ead60acad8fd56712a5d380c2b84fc8f4c9)
  • After an early round I was looking for zombies to end the round and there wasn't any around. When I found it it was walking slowly. Usually I see the last zombie go to sprint mode instead of keep walking slowly.


I didn't make it too far to collect all parts or reach/find PAP so that's all for now.
Cheers.
Title: Re: Oil Rig
Post by: steviewonder87 on November 11, 2015, 06:27:11 pm
Alright I'm going to post some notes I did on the map.
Some may be wrong as I'm not very skilled at zombies.

Overall the map was not bad at all. It was a nice re-imagined version of Oil Rig.
I found some minor mapping bugs. I loved the ports and guns. Very nicely ported.

Here is a short list of what I didn't like and may need to be fixed:
  • I see that you tried to balance the big amount of zombies with often power ups. I'm not sure if this works well.
  • Sprinting zombies were too hard when I had LMG due to playermovespeedscape modification.
  • The bosses were too OP! At least for me.
  • The PAP weapon power up pissed me off as I had a weapon I liked and it accidentally replaced it.
  • After Zombie Blood power up some zombies were stuck.
  • I think the HUD point system bugged out it it was just there by mistake.
(http://qs.lc/9cfni)
  • After an early round I was looking for zombies to end the round and there wasn't any around. When I found it it was walking slowly. Usually I see the last zombie go to sprint mode instead of keep walking slowly.


I didn't make it too far to collect all parts or reach/find PAP so that's all for now.
Cheers.

There are a normal amount of zombies and a normal amount of powerups.
LMG sprint speed is the same as the LMGs in WAW.
There are enough OP weapons to deal with the bosses in higher rounds, and their health is not that high on the lower rounds, if you plan and are a decent player they should be a challenge but by no means impossible to deal with at all.
Try not to pick up the weapon drops if you're holding a gun you want, nothing I can do about that I'm afraid.
The HUD points are usually a bit too high (low? I can't remember) but I've never seen them there before so I guess it's a one time bug, I don't know how to fix it in any case (JBird made the HUD).
The last zombie doesn't sprint, however there is a (usually) very fast respawning system so they should die off if they are too far away, and eventually they will respawn as a sprinter.
Title: Re: Oil Rig
Post by: SPi on November 11, 2015, 06:49:17 pm
Ah alright understandable.
About your first points, then I guess I just suck :P
Title: Re: Oil Rig
Post by: abritishguy2 on November 11, 2015, 07:22:36 pm
Turns out the G_spawn error I had was just random Got to I think it was round 9 but then my stupidity got the best of me <:(
Title: Re: Oil Rig
Post by: Harry Bo21 on November 11, 2015, 08:27:42 pm
Turns out the G_spawn error I had was just random Got to I think it was round 9 but then my stupidity got the best of me <:(
did you set the options that stuffy said - coz we already worked out that causes it sometimes - infact will also cause you issues on any map ( eg - with corpses above tiny on any map with a thundergun, 90% of the time it wont "fling" zombies - they will just freeze in place )
Title: Re: Oil Rig
Post by: steviewonder87 on November 11, 2015, 08:33:18 pm
did you set the options that stuffy said - coz we already worked out that causes it sometimes - infact will also cause you issues on any map ( eg - with corpses above tiny on any map with a thundergun, 90% of the time it wont "fling" zombies - they will just freeze in place )

I noticed on BO3 the corpses are deleted at the start of every round. And there's no in-game option to adjust it either.
Title: Re: Oil Rig
Post by: Harry Bo21 on November 11, 2015, 08:46:51 pm
I noticed on BO3 the corpses are deleted at the start of every round. And there's no in-game option to adjust it either.
I thought that, but i dont think it is actually every round, seems to be when there is a lot present "at" the start of a round

Coz i had several rounds with bodies sat in front of me, and noticed instantly when they dissapeared

There has been code since BO2 to clean up remaining corpses tho, think its just better utilized now
Title: Re: Oil Rig
Post by: steviewonder87 on November 11, 2015, 08:48:11 pm
I thought that, but i dont think it is actually every round, seems to be when there is a lot present "at" the start of a round

Coz i had several rounds with bodies sat in front of me, and noticed instantly when they dissapeared

There has been code since BO2 to clean up remaining corpses tho, think its just better utilized now

Let's hope G-spawns will be a thing of the past in BO3 then. ;)
Title: Re: Oil Rig
Post by: Harry Bo21 on November 11, 2015, 08:59:18 pm
Let's hope G-spawns will be a thing of the past in BO3 then. ;)
Yea, the entire engine seems 10x more stable, but only time will tell i guess lol
Title: Re: Oil Rig
Post by: Mobz on November 11, 2015, 11:32:44 pm
Hello if anybody wants to play this with me plz add me! my steam and waw name is : Mob_Tatted
Title: Re: Oil Rig
Post by: cqgzxcvbnm on November 12, 2015, 07:05:24 am
it is great map!

nice Quality and good Features!
Title: Re: Oil Rig
Post by: mxtxm on November 13, 2015, 05:15:57 am
Was playing co-op, and the venom-x cause us to g-spawn on round 22.
Title: Re: Oil Rig
Post by: steviewonder87 on November 13, 2015, 05:28:22 am
Was playing co-op, and the venom-x cause us to g-spawn on round 22.

Did the host have corpses on small/tiny? No reason why the Venom would cause a G-spawn, it just makes fx and kills zombies as normal. I've used it plenty of times on higher rounds than that and it hasn't caused any issues.
Title: Re: Oil Rig
Post by: Studly on November 13, 2015, 05:37:16 am
Was playing co-op, and the venom-x cause us to g-spawn on round 22.


I have thee same prob when i am playing Co-Op too :o
Title: Re: Oil Rig
Post by: sampoltex on November 13, 2015, 09:13:48 am
1500+ kills in 32 rounds, now i'm just a couple maps away from a heart attack  :D
Title: Re: Oil Rig
Post by: thegoat on November 13, 2015, 02:21:40 pm
me and my friend have played this for awhile and we keep getting a G_script error or zomin i have no idea what is causing this problem.
does anyone know how to fix this
Title: Re: Oil Rig
Post by: mxtxm on November 13, 2015, 06:15:12 pm
Did the host have corpses on small/tiny? No reason why the Venom would cause a G-spawn, it just makes fx and kills zombies as normal. I've used it plenty of times on higher rounds than that and it hasn't caused any issues.
I was hosting and the corpse count was to tiny. If it wasn't the venom-x, then I wonder what caused it.
Title: Re: Oil Rig
Post by: ZE~Skullcrusher on November 15, 2015, 06:53:06 pm
Very good map Stevie.Only had 2 problems with it: The map is VERY laggy and VERY hard ;)
Title: Re: Oil Rig
Post by: Scobalula on November 15, 2015, 07:36:34 pm
Very good map Stevie.Only had 2 problems with it: The map is VERY laggy and VERY hard ;)

Runs fine for me and my PC is far from decent.
Title: Re: Oil Rig
Post by: steviewonder87 on November 15, 2015, 08:00:42 pm
Very good map Stevie.Only had 2 problems with it: The map is VERY laggy and VERY hard ;)

You must have a terrible PC then, even my old shitty GPU could manage a solid-ish 30fps on this map...:-\
Title: Re: Oil Rig
Post by: MakeCents on November 16, 2015, 02:05:24 pm
While an absolutely beautiful map, my friends and I just can't get into it due to it's difficulty. We are not bad at zombies, but we play to have fun rather than to be super challenged, so it was hard for us to have fun on it. Even though we really wanted to.

Some guns seemed cooler than the power they had, when compared to the enemies power and how many there were at a time. A menu where you could adjust difficulty or frequency of these bosses would be great. As well as the runners that I swear were fast than me. I didn't like that at all. Very emasculating, lol.

Felt like I had to buy a door every 30 feet, so I had no cash to get perks or weapons to defend ourselves, without a good points weapon wall weapon within the first 5 debris busy. We were finally able to get past round 8 when we decided to sacrifice one players points and life, for the greater good of the others, but still were defeated when quad, jug, and the boss, ass-faced us all at the same time.  :o

Stunning map, great features, nice looking guns, just wasn't fun getting pummeled repeatedly before round 10. If your goal was a beautiful hard map, you succeeded  :D. If you decide to make it easier/more fun later, we will revisit the map to see all the guns and try to play through again.

Thanks for the map stevie.
Title: Re: Oil Rig
Post by: steviewonder87 on November 16, 2015, 05:32:29 pm
While an absolutely beautiful map, my friends and I just can't get into it due to it's difficulty. We are not bad at zombies, but we play to have fun rather than to be super challenged, so it was hard for us to have fun on it. Even though we really wanted to.

Some guns seemed cooler than the power they had, when compared to the enemies power and how many there were at a time. A menu where you could adjust difficulty or frequency of these bosses would be great. As well as the runners that I swear were fast than me. I didn't like that at all. Very emasculating, lol.

Felt like I had to buy a door every 30 feet, so I had no cash to get perks or weapons to defend ourselves, without a good points weapon wall weapon within the first 5 debris busy. We were finally able to get past round 8 when we decided to sacrifice one players points and life, for the greater good of the others, but still were defeated when quad, jug, and the boss, ass-faced us all at the same time.  :o

Stunning map, great features, nice looking guns, just wasn't fun getting pummeled repeatedly before round 10. If your goal was a beautiful hard map, you succeeded  :D. If you decide to make it easier/more fun later, we will revisit the map to see all the guns and try to play through again.

Thanks for the map stevie.

Thanks for the feedback.

'Very emasculating' haha, I guess your first few goes might be, personally I find when you have a good tactic you can get decent guns before round 8 and you can (if you're lucky) get Jugg too. It helps when you know your way around the map, I obviously have always known it so it's hard for me to imagine it from the perspective of someone who has never played it. But the first Panzer isn't that hard to take out, and if you do manage to get past the first couple of boss rounds unscathed and get some wonder weapons and gershes and stuff, things get a bit easier. :)
Title: Re: Oil Rig
Post by: Harry Bo21 on November 16, 2015, 08:11:27 pm
Thanks for the feedback.

'Very emasculating' haha, I guess your first few goes might be, personally I find when you have a good tactic you can get decent guns before round 8 and you can (if you're lucky) get Jugg too. It helps when you know your way around the map, I obviously have always known it so it's hard for me to imagine it from the perspective of someone who has never played it. But the first Panzer isn't that hard to take out, and if you do manage to get past the first couple of boss rounds unscathed and get some wonder weapons and gershes and stuff, things get a bit easier. :)
The first boss I find depends one what you were lucky enough to get from the box, but I usually go for wall guns so that tactic fails me lol

I would definitely say this is harder than origins ;)
Title: Re: Oil Rig
Post by: ZombieSlayer5778 on November 17, 2015, 12:18:56 am
Please add mediafire link stevie
Title: Re: Oil Rig
Post by: steviewonder87 on November 17, 2015, 04:46:47 am
Please add mediafire link stevie

I completely forgot tbh, I'll try upload one tonight.
Title: Re: Oil Rig
Post by: Nathiri on November 17, 2015, 07:54:03 am
While an absolutely beautiful map, my friends and I just can't get into it due to it's difficulty. We are not bad at zombies, but we play to have fun rather than to be super challenged, so it was hard for us to have fun on it. Even though we really wanted to.

Some guns seemed cooler than the power they had, when compared to the enemies power and how many there were at a time. A menu where you could adjust difficulty or frequency of these bosses would be great. As well as the runners that I swear were fast than me. I didn't like that at all. Very emasculating, lol.

Felt like I had to buy a door every 30 feet, so I had no cash to get perks or weapons to defend ourselves, without a good points weapon wall weapon within the first 5 debris busy. We were finally able to get past round 8 when we decided to sacrifice one players points and life, for the greater good of the others, but still were defeated when quad, jug, and the boss, ass-faced us all at the same time.  :o

Stunning map, great features, nice looking guns, just wasn't fun getting pummeled repeatedly before round 10. If your goal was a beautiful hard map, you succeeded  :D. If you decide to make it easier/more fun later, we will revisit the map to see all the guns and try to play through again.

Thanks for the map stevie.

Basically, the first 6-7 rounds are the most crucial. Most often you can get decent weapons either from the wall or 1 hit or 2 from the box in 6-7 rounds. Depending on your success rate with drops you can actually even get jug by round 7 (maybe 6 but not likely). If it is just a normal run and the success rate is only average, then round 8, but you should still have more than enough time to get decent weapons by that time to defeat the bosses. And best advice would be to avoid power until you are setup okay to deal with the crawlers (with jug and flop best case scenario, but not required, and unlikely that 2 players can get both perks by round 8 ). My experience is mainly with coop as I dont play much solo.

While I do see that the zombies are quite fast, I really didnt have a problem with them being faster than me and most of the time I'm on connections of 200-300, or 400-500 pings when playing coop.
Title: Re: Oil Rig
Post by: steviewonder87 on November 17, 2015, 03:51:04 pm
Basically, the first 6-7 rounds are the most crucial. Most often you can get decent weapons either from the wall or 1 hit or 2 from the box in 6-7 rounds. Depending on your success rate with drops you can actually even get jug by round 7 (maybe 6 but not likely). If it is just a normal run and the success rate is only average, then round 8, but you should still have more than enough time to get decent weapons by that time to defeat the bosses. And best advice would be to avoid power until you are setup okay to deal with the crawlers (with jug and flop best case scenario, but not required, and unlikely that 2 players can get both perks by round 8 ). My experience is mainly with coop as I dont play much solo.

While I do see that the zombies are quite fast, I really didnt have a problem with them being faster than me and most of the time I'm on connections of 200-300, or 400-500 pings when playing coop.

Yeh this is about right. Btw the sprinters are not 'faster' than you lol, they are pretty quick though... :P
Title: Re: Oil Rig
Post by: MakeCents on November 17, 2015, 04:08:14 pm
Basically, the first 6-7 rounds are the most crucial. Most often you can get decent weapons either from the wall or 1 hit or 2 from the box in 6-7 rounds. Depending on your success rate with drops you can actually even get jug by round 7 (maybe 6 but not likely). If it is just a normal run and the success rate is only average, then round 8, but you should still have more than enough time to get decent weapons by that time to defeat the bosses. And best advice would be to avoid power until you are setup okay to deal with the crawlers (with jug and flop best case scenario, but not required, and unlikely that 2 players can get both perks by round 8 ). My experience is mainly with coop as I dont play much solo.

While I do see that the zombies are quite fast, I really didnt have a problem with them being faster than me and most of the time I'm on connections of 200-300, or 400-500 pings when playing coop.

Oh yeah, I completely agree, and that is the scenario we went with actually. About 1 out of 5 tries we were successful and "lucky" with box weapons. But then after 23 tries or so frustration set in and we quit and moved on, cause it started becoming like work, lol, but it prob took us 10 tires to figure that scenario out. If we knew the map it would prob be different, for sure, like stevie said. I'd also agree that if we were able to pass that hump, we may have been able to have some fun. Great map, and probably not as hard for more regular players, but def too much for us weekend warriors to enjoy. Hence the difficulty request for a more relaxed player.

One thing that happened once was I got a gun powerup with my good gun in hand accidentally, and the gun was worse than the gun I had,  :'(, and took my good gun, I thought it would be a temp thing or upgrade that gun thing... I know that now. Another time, everyone died but me, and there was a death machine drop, and I saved it for them so they would have a gun when they spawned in to get some points, they spawned in, on the drop, and it glitched them, stuck in slow walk with a pistol, lol, he was screwed, and died very soon after, lol, and that was the last game we played... We were not very lucky that night I guess.


Yeh this is about right. Btw the sprinters are not 'faster' than you lol, they are pretty quick though... :P
Maybe they are not faster, but I think they all have staminup 3.0,  :lol:, cause I couldn't out run them.


Edit: What about a helo powerup where you teleport to a helicopter that circles the rig and you fire a gatlin gun into it!... Like for 30 seconds. Or maybe just a item that called in helo support? Earned maybe or a timed thing? Might balance things out a little. Would fit the map and be pretty awesome.
Title: Re: Oil Rig
Post by: Nathiri on November 17, 2015, 08:59:01 pm
Oh yeah, I completely agree, and that is the scenario we went with actually. About 1 out of 5 tries we were successful and "lucky" with box weapons. But then after 23 tries or so frustration set in and we quit and moved on, cause it started becoming like work, lol, but it prob took us 10 tires to figure that scenario out. If we knew the map it would prob be different, for sure, like stevie said. I'd also agree that if we were able to pass that hump, we may have been able to have some fun. Great map, and probably not as hard for more regular players, but def too much for us weekend warriors to enjoy. Hence the difficulty request for a more relaxed player.

If you dont get what you need in 1 or 2 hits of the box in 6-7 rounds, then it is best to just move on and buy the PDW or another wall weapon. I tend to just buy the PDW as it is a pretty decent wall gun with decent damage. You could if you want, avoid the box entirely until later. PDW and AK12 and others are all decent guns. It does depend on the circumstances too. Sometimes when you make it into power room and you are getting low on points, it is better to open up to the bigger room (assuming you are coming from a certain way), instead of hitting the box once or twice. But if you have a few thousand between players, then it is safe to hit it a couple times, but it may not be wise to do so as you could save that for jug.
Title: Re: Oil Rig
Post by: Harry Bo21 on November 17, 2015, 09:11:27 pm
If you dont get what you need in 1 or 2 hits of the box in 6-7 rounds, then it is best to just move on and buy the PDW or another wall weapon. I tend to just buy the PDW as it is a pretty decent wall gun with decent damage. You could if you want, avoid the box entirely until later. PDW and AK12 and others are all decent guns. It does depend on the circumstances too. Sometimes when you make it into power room and you are getting low on points, it is better to open up to the bigger room (assuming you are coming from a certain way), instead of hitting the box once or twice. But if you have a few thousand between players, then it is safe to hit it a couple times, but it may not be wise to do so as you could save that for jug.
I go for that tommy gun thing near PHD - but if i recall, i think he moved it again since i last played lol
Title: Re: Oil Rig
Post by: MakeCents on November 17, 2015, 09:29:35 pm
I go for that tommy gun thing near PHD - but if i recall, i think he moved it again since i last played lol

I actually found the mp5,  I think it was, effective for points, and the m27 I believe it was, lmg, for all around decent game play
Title: Re: Oil Rig
Post by: Nathiri on November 17, 2015, 09:34:54 pm
The ASM1 is still near phd, but like the AK12 its in a little blocked in area. The good thing about this gun is it has a large amount of ammo. It is not the best on damage, but with its large ammo it means you can get some decent points. It's at least good for the first couple rounds in the area. MP5 is okay, the only downside is its lack of ammo. The AK12 doesnt have amazing ammo either, but its good on damage. The PDW is only 1k and you get 5 mags of 50 bullets so I consider it a pretty good buy and its in the area where I have to sit for a couple rounds.
Title: Re: Oil Rig
Post by: Harry Bo21 on November 17, 2015, 10:02:09 pm
The ASM1 is still near phd, but like the AK12 its in a little blocked in area. The good thing about this gun is it has a large amount of ammo. It is not the best on damage, but with its large ammo it means you can get some decent points. It's at least good for the first couple rounds in the area. MP5 is okay, the only downside is its lack of ammo. The AK12 doesnt have amazing ammo either, but its good on damage. The PDW is only 1k and you get 5 mags of 50 bullets so I consider it a pretty good buy and its in the area where I have to sit for a couple rounds.
No worries to me, if im a professional at anything its running like hell from zombies lol, im in and out of that little side part in seconds :)

I am also a fan of under powered weapons. If its on a wall you can buy ammo, so it becomes just a battle of endurance really lol
Title: Re: Oil Rig
Post by: mxtxm on November 17, 2015, 10:12:09 pm
No worries to me, if im a professional at anything its running like hell from zombies lol, im in and out of that little side part in seconds :)

I am also a fan of under powered weapons. If its on a wall you can buy ammo, so it becomes just a battle of endurance really lol

I also like the under-powered wall buys. point building is a breeze. just wish that the asm1 were in a better spot. Also, you really shouldn't have to worry about ammo if you buy amm-o-matic. That perk does wonders, especially on wall buys and the cel-3 cauterizer.
Title: Re: Oil Rig
Post by: steviewonder87 on November 17, 2015, 10:18:19 pm
Added a Mediafire link to the OP.
Title: Re: Oil Rig
Post by: Harry Bo21 on November 17, 2015, 10:43:42 pm
I also like the under-powered wall buys. point building is a breeze. just wish that the asm1 were in a better spot. Also, you really shouldn't have to worry about ammo if you buy amm-o-matic. That perk does wonders, especially on wall buys and the cel-3 cauterizer.
everyone keeps saying this but its really not hard to get to at all

its like 3 meters of closed space, in out - freedom

stick to the right on your way in, and left on your way out, and if theres zombies between you and there - wait, do a pass, and come back
Title: Re: Oil Rig
Post by: DidUknowiPwn on November 18, 2015, 03:42:44 am
wasnt designed to run with T4M, some maps seem to just react badly with it

hes not bug fixing it any further anyway
I can't fix G_Spawn it's connected to way too many functions.
Title: Re: Oil Rig
Post by: Spaceman99 on November 21, 2015, 10:47:39 pm
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FBaYCCkZ.jpg%3F1&hash=6ec7bd7d620a60ac7bf070146225c3f0daa06803)

zombies can't see me while i'm here btw only a few of them comes
Title: Re: Oil Rig
Post by: steviewonder87 on November 22, 2015, 04:39:29 am
If you find bugs can you just PM me instead of posting them here? Thanks.

There will be an update soon(ish) when I can be bothered to finish porting all the BO3 guns I've started. It will be running with DUKIP's brilliant T4M mod.

(https://i.gyazo.com/5275ce3e5c211baa5fe42f3b6e7d7414.jpg)
(https://i.gyazo.com/85b1c7c9f229831ca3d28ffd3c6377e6.jpg)
Title: Re: Oil Rig
Post by: mxtxm on November 22, 2015, 06:41:55 am
If you find bugs can you just PM me instead of posting them here? Thanks.

There will be an update soon(ish) when I can be bothered to finish porting all the BO3 guns I've started. It will be running with DUKIP's brilliant T4M mod.


Happy about the update, sad about the t4m, as I won't be able to run it.
Title: Re: Oil Rig
Post by: Harry Bo21 on November 22, 2015, 06:51:26 am
Happy about the update, sad about the t4m, as I won't be able to run it.
why? You can still play, just the old version
Title: Re: Oil Rig
Post by: mxtxm on November 22, 2015, 06:55:37 am
why? You can still play, just the old version

I could. The issue is that most people will probably have the t4m version, meaning it'll be harder to get a co-op game going.
Title: Re: Oil Rig
Post by: steviewonder87 on November 22, 2015, 07:01:28 am
Happy about the update, sad about the t4m, as I won't be able to run it.

Why not? If you mean because you have the disc version of WAW then so do I, it still works with the LAN fix .exe.
Title: Re: Oil Rig
Post by: Harry Bo21 on November 22, 2015, 07:46:09 am
Why not? If you mean because you have the disc version of WAW then so do I, it still works with the LAN fix .exe.
I said this like 50 times on the "Lavender Town" post, i got moaned at on the post, then a shitty steam message from the OP telling me to stop saying that on "his" post lol

i posted it shortly before this person said this...

Quote
Thanks for sharing XXXX! I was waiting this for a while, Fortunately I found a LanFix for the T4M working on my disc version! :)

funny stuff...

moral of the story is - There was a "reason" I was trying to point this out before, to avoid people misunderstanding and assuming they could not use T4M in the future...

I must have forgot this is the internet for a second lol. Misinformation is legion!
Title: Re: Oil Rig
Post by: DaveJ on November 22, 2015, 02:03:12 pm
How do i com the link and get enough energy?

Can anyone explain us how to complete these steps, easter egg etc.
Title: Re: Oil Rig
Post by: ZE~Skullcrusher on November 22, 2015, 04:36:45 pm
Stevie is there a possibility that you would update Industrial Estate with BO3 guns too? (please dont have T4M as i cant run any maps with it)
Title: Re: Oil Rig
Post by: Brian0523 on November 22, 2015, 04:54:59 pm
can you make two versions one with bo3 guns and another with the guns already on and work on bugs and glitches on both of them
Title: Re: Oil Rig
Post by: Spaceman99 on November 22, 2015, 05:14:57 pm
If you find bugs can you just PM me instead of posting them here? Thanks.

sorry for that :) :(
Title: Re: Oil Rig
Post by: steviewonder87 on November 22, 2015, 06:05:12 pm
How do i com the link and get enough energy?

Can anyone explain us how to complete these steps, easter egg etc.

Watch Dalek's video, it's too long to explain here.

Stevie is there a possibility that you would update Industrial Estate with BO3 guns too? (please dont have T4M as i cant run any maps with it)

I couldn't run any T4M mod maps either until I installed it last night which took me about 2 or 3 seconds to do. I might consider updating I.E (half the guns are already in there) if I can be bothered (not been into much WAW modding since BO3 came out tbh).


can you make two versions one with bo3 guns and another with the guns already on and work on bugs and glitches on both of them

No.
Title: Re: Oil Rig
Post by: Raspica Blue on November 25, 2015, 05:41:17 pm
Great map, but why do there have to be so many doors? And most of them cost 1500! :/
Title: Re: Oil Rig
Post by: steviewonder87 on November 25, 2015, 06:02:14 pm
Great map, but why do there have to be so many doors?

Because reasons.

And most of them cost 1500! :/

I have already reduced the price of most doors around the map though for the next update because I agree some were too expensive. :)
Title: Re: Oil Rig
Post by: Raspica Blue on November 25, 2015, 06:56:14 pm
I have already reduced the price of most doors around the map though for the next update because I agree some were too expensive. :)
That is nice, but I think the bigger issue is the number of doors than the price of each of them since in some spots, I end up buying a door for only a Perk machine or a wall weapon alone, maybe with a Part. Still, everything else about the map seems good, and I'm in the middle of trying to figure out the Easter Egg. Great map, 9/10!
Title: Re: Oil Rig
Post by: steviewonder87 on November 25, 2015, 07:01:51 pm
That is nice, but I think the bigger issue is the number of doors than the price of each of them since in some spots, I end up buying a door for only a Perk machine or a wall weapon alone, maybe with a Part. Still, everything else about the map seems good, and I'm in the middle of trying to figure out the Easter Egg. Great map, 9/10!

I have tried to put something worthwhile after pretty much every debris, the doors are there for a reason. :)
Title: Re: Oil Rig
Post by: coolcatjay on November 29, 2015, 05:57:31 pm
While this map may be good I wouldn't know because the game crashes and says no free entities Around round 4-5 For this reason I rate it 1/10 Because before the game crashed it looked pretty damn good.    :'(
Title: Re: Oil Rig
Post by: Harry Bo21 on November 29, 2015, 08:46:44 pm
While this map may be good I wouldn't know because the game crashes and says no free entities Around round 4-5 For this reason I rate it 1/10 Because before the game crashed it looked pretty damn good.    :'(
Go to your options and turn corpses down to tiny ( weve said this several times now )
Title: Re: Oil Rig
Post by: Raspica Blue on November 29, 2015, 09:07:38 pm
While this map may be good I wouldn't know because the game crashes and says no free entities Around round 4-5 For this reason I rate it 1/10 Because before the game crashed it looked pretty damn good.    :'(
Just rating something as 1/10 because it hasn't worked for you a few days is irresponsible and foolish. What if YOU made a custom map that worked perfectly for 90% of people that downloaded it but ONE DUDE from the 10% who's having technical issues says your map is TRASH because he's having a few crashes?
Title: Re: Oil Rig
Post by: Harry Bo21 on November 29, 2015, 09:10:29 pm
Just rating something as 1/10 because it hasn't worked for you a few days is irresponsible and foolish. What if YOU made a custom map that worked perfectly for 90% of people that downloaded it but ONE DUDE from the 10% who's having technical issues says your map is TRASH because he's having a few crashes?
just ignore him, they all know we dont care even remotely about the billions of "ratings" people feel they absolutely must give on any map they play ever - regardless of if they are even relevent, which this one isnt. Game crashes coz of his own settings, his rating is completely bias

only stressy children go and slate a map with a low review due to a crash ( even if it is the maps problem ). A "adult" would rate it on the "map" not on the "crash", and if they cant play because of the crash - then dont rate it and PM the OP

to play along tho - that username? 1/10
Title: Re: Oil Rig
Post by: Raspica Blue on November 29, 2015, 09:15:13 pm
just ignore him, they all know we dont care even remotely about the billions of "ratings" people feel they absolutely must give on any map they play ever - regardless of if they are even relevent, which this one isnt. Game crashes coz of his own settings, his rating is completely bias

only stressy children go and slate a map with a low review due to a crash ( even if it is the maps problem ). A "adult" would rate it on the "map" not on the "crash", and if they cant play because of the crash - then dont rate it and PM the OP

to play along tho - that username? 1/10
Guess the best medicine to less-than-special people is usually ignorance :P
Title: Re: Oil Rig
Post by: steviewonder87 on November 29, 2015, 09:53:59 pm
While this map may be good I wouldn't know because the game crashes and says no free entities Around round 4-5 For this reason I rate it 1/10 Because before the game crashed it looked pretty damn good.    :'(

Pro Tip: Always read the OP before posting in a topic, avoids these unfortunate instances where you look like an imbecile. :)

Thanks for the rating though, I'll stick it on my fridge.

Edit: Just for people like you, because underlining it wasn't enough, the note is now in yellow font too. :)
Title: Re: Oil Rig
Post by: Malleymeister on December 01, 2015, 04:54:17 pm
So far it's a good map, quite intense but overall well made. I was wandering if there's any jumpscares at all as most of these map creators hide jumpscares in their maps without saying which means it's suprising when you find it. Anyways, it's nice seeing a fellow Liverpool supporter  ;D
Title: Re: Oil Rig
Post by: anthony.morello2 on January 02, 2016, 08:55:55 am
Im running into a glitch where one of the players enters god mode randomly during the game.
Is there any way to prevent this or an update to fix it?
Ran into it two games in a row now so its a legit problem, its the same thing that happens on rise v2 with 2 players.
Map is fucken awesome otherwise!
Title: Re: Oil Rig
Post by: DeletedUser on January 02, 2016, 10:13:43 pm
I get the error "cannot load ammo package 2" whenever i load the mod, and it crashes my game
Title: Re: Oil Rig
Post by: steviewonder87 on January 02, 2016, 10:25:06 pm
Im running into a glitch where one of the players enters god mode randomly during the game.
Is there any way to prevent this or an update to fix it?
Ran into it two games in a row now so its a legit problem, its the same thing that happens on rise v2 with 2 players.
Map is fucken awesome otherwise!

I have been aware of this bug for a long time but I have no idea what causes it, so there is no way to fix it. I got it once on Industrial Estate too, but only once out of all my games on it, and no-one else complained about it on that map, so I figured it just was just a rare random thing.

It's incredibly hard to pinpoint exactly when it occurs because you need to let the zombies get close to you to notice, which, depending on how you play might not be for a long time. Also, since it happens so randomly (and rarely for me) I have no way of testing it, Stuffy has looked through the code many times and doesn't know why it happens, so if you could explain as best you can what you were doing and when it was triggered that might be helpful who knows.
Title: Re: Oil Rig
Post by: Harry Bo21 on January 02, 2016, 10:27:57 pm
I get the error "cannot load ammo package 2" whenever i load the mod, and it crashes my game
reinstall and make sure you and anyone else that are playing are on the same "version"
Title: Re: Oil Rig
Post by: steviewonder87 on January 02, 2016, 10:46:48 pm
I get the error "cannot load ammo package 2" whenever i load the mod, and it crashes my game

Lol what, are you sure you're on the right map here?
Title: Re: Oil Rig
Post by: jumpman2233 on January 03, 2016, 02:06:55 am
I tried to download the map multiple times but Norton automatically deletes it, claiming it is unsafe (has a low reputation and fewer than 5 downloads). Anyone know which Norton settings to temporarily disable to get around this problem? Thanks!
Title: Re: Oil Rig
Post by: Harry Bo21 on January 03, 2016, 02:17:53 am
I tried to download the map multiple times but Norton automatically deletes it, claiming it is unsafe (has a low reputation and fewer than 5 downloads). Anyone know which Norton settings to temporarily disable to get around this problem? Thanks!
nothing to do with "number of download" its coz its "user made" so "not certified as safe"

as will be the case with "any" exe
just disable norton - download - install - reenable norton
Title: Re: Oil Rig
Post by: arceus on January 03, 2016, 02:23:12 am
just disable norton - download - install - reenable norton
wrong instructions, heres the correct one:
uninstall norton, done
Title: Re: Oil Rig
Post by: Harry Bo21 on January 03, 2016, 02:31:30 am
wrong instructions, heres the correct one:
uninstall norton, done
or that lol
Title: Re: Oil Rig
Post by: Spaceman99 on January 03, 2016, 09:58:17 am
what about this map update?
Title: Re: Oil Rig
Post by: steviewonder87 on January 03, 2016, 01:44:46 pm
I tried to download the map multiple times but Norton automatically deletes it, claiming it is unsafe (has a low reputation and fewer than 5 downloads). Anyone know which Norton settings to temporarily disable to get around this problem? Thanks!

Both links have several thousand downloads...

what about this map update?

Working on it, there's been a lot of changes, I still need to finish up one or two BO3 guns and maybe a bit more mapping and mod stuff. This is a random shot of one of the new areas I added (with the PAP Vesper).
(https://i.gyazo.com/cd60e75058d40428f08933b0c78110ec.jpg)
Title: Re: Oil Rig
Post by: Dust on January 03, 2016, 04:07:53 pm
I tried to download the map multiple times but Norton automatically deletes it, claiming it is unsafe (has a low reputation and fewer than 5 downloads). Anyone know which Norton settings to temporarily disable to get around this problem? Thanks!

Norton claims everything as a virus.

one time Norton thought that World at War was a virus so it deleted all content, including all my maps.

I deleted Norton after that.
Title: Re: Oil Rig
Post by: DeletedUser on January 04, 2016, 01:26:47 am
Both links have several thousand downloads...

Working on it, there's been a lot of changes, I still need to finish up one or two BO3 guns and maybe a bit more mapping and mod stuff. This is a random shot of one of the new areas I added (with the PAP Vesper).
(https://i.gyazo.com/cd60e75058d40428f08933b0c78110ec.jpg)
Looks awesome! Those BO3 guns look amazing and it's nice to see you've ported the BO3 perk hud icons. Looking forward to the update!
Title: Re: Oil Rig
Post by: Harry Bo21 on January 04, 2016, 01:32:38 am
Looks awesome! Those BO3 guns look amazing and it's nice to see you've ported the BO3 perk hud icons. Looking forward to the update!
he ported some, but some dont exist so he made those. Did a good job
Title: Re: Oil Rig
Post by: DeletedUser on January 05, 2016, 07:16:50 pm
Yeah that PHD Flopper icon for example looks like you'd see it on the actual game :D
Title: Re: Oil Rig
Post by: Huvor on January 06, 2016, 11:38:55 am
Oh man this brought me back!
Title: Re: Oil Rig
Post by: gamer9294 on January 06, 2016, 12:17:18 pm
This is the amazing map ever  ;), so many details that is really awesome.  :)

good job man on the map  8)


here is my gameplay video:
https://www.youtube.com/watch?v=FRq8h9eLEAg (https://www.youtube.com/watch?v=FRq8h9eLEAg)


best regards,
Gamer9294
Title: Re: Oil Rig
Post by: Crowzo on January 07, 2016, 04:06:48 pm
Looking great! Can't wait to get playing this map again! (New comp)
Title: Re: Oil Rig
Post by: XEcW22 on January 08, 2016, 04:19:34 am
This map is unreal :o
So much fun to play ;)
Title: Re: Oil Rig
Post by: anthony.morello2 on January 23, 2016, 06:04:09 am
hey I think I have figured out when the god mode glitch happens. Im not 100 percent forsure but the last two times that it happened to me was right after I killed the panzers. Round 14 panzers the first game, and round 17 panzers the 2nd game. When it happened on round 17 it was directly after we killed the panzers cause we checked at the beginning of the round. I hope this helps you fix it! Im gonna keep trying to better pinpoint escatly what causes it to happen.
Let me know if this is helpful
By the way I only play this map with 2 players
Title: Re: Oil Rig
Post by: Harry Bo21 on January 23, 2016, 06:39:49 am
hey I think I have figured out when the god mode glitch happens. Im not 100 percent forsure but the last two times that it happened to me was right after I killed the panzers. Round 14 panzers the first game, and round 17 panzers the 2nd game. When it happened on round 17 it was directly after we killed the panzers cause we checked at the beginning of the round. I hope this helps you fix it! Im gonna keep trying to better pinpoint escatly what causes it to happen.
Let me know if this is helpful
By the way I only play this map with 2 players
hmmm... nothing springs to mind, but at least gives us something to test. did it say anything in the console? Are you able to run with logfile on?
Title: Re: Oil Rig
Post by: anthony.morello2 on January 23, 2016, 07:13:17 am
Im sorry i dont no what logfile is or how to check anything within the console. I dont get any errors on the screen or anything all of the sudden one of us just cant get hit. If u can explain what logfile is i can try whatever. Let me know what u want me to try. I play on an alienware Alpha if that means anything to you
Title: Re: Oil Rig
Post by: ZE~Skullcrusher on January 23, 2016, 07:22:24 am
oh man this BO3 update seems awesome.I am looking forward on playing this map again(even though i lag alot in this map). I also really hope that stevie will add this update to Industrial.And since i managed to get my T4M working Ill have no problem playing these maps
Title: Re: Oil Rig
Post by: Harry Bo21 on January 23, 2016, 07:31:44 am
Im sorry i dont no what logfile is or how to check anything within the console. I dont get any errors on the screen or anything all of the sudden one of us just cant get hit. If u can explain what logfile is i can try whatever. Let me know what u want me to try. I play on an alienware Alpha if that means anything to you
to checkth console, asuming its enabled you need to do the following

start the game

open the console ( press the ` key )

type the following

developer 1
logfile 2

then load the map

/devmap oil_rig ( or whatever the map file is called - which is you can see if you check the name of the FF file in he mod in appdata )

to check the console in game, hold shit and press ` - watch for red text sprouting warnings

after you quit if you go to your waw directory, in the mods folder in there will be another folder called oil rig. Itll have a text file in it called "logfile.txt" - that is the logfile
Title: Re: Oil Rig
Post by: death_reaper0 on January 23, 2016, 10:20:57 am

developer 1
logfile 2

whats the difference between logfile 1 and 2? cause i always use 1 and it works out fine
Title: Re: Oil Rig
Post by: Harry Bo21 on January 23, 2016, 11:13:18 am
whats the difference between logfile 1 and 2? cause i always use 1 and it works out fine
actually i have no idea, just know everyone tells me to set it to 2

Daedra Descent will most likely know
Title: Re: Oil Rig
Post by: anthony.morello2 on January 24, 2016, 01:09:48 am
I tryed it but all that shit is way over my head. I did it all but couldnt find the logfile after. The map worked fine on solo. The problem is on 2 player after u kill the panzers. Thats really all i can do is tell you when it happens. Im redownloading the map now so maybe it will fix it.

Double Post Merge: January 24, 2016, 07:49:25 am
you should hit me up when you need co op testing done. Its a bummer this map doesn't work co op. id like to be a part of making sure maps work for co op. Let me know if you want my help.
Title: Re: Oil Rig
Post by: Harry Bo21 on January 24, 2016, 02:30:09 pm
I tryed it but all that shit is way over my head. I did it all but couldnt find the logfile after. The map worked fine on solo. The problem is on 2 player after u kill the panzers. Thats really all i can do is tell you when it happens. Im redownloading the map now so maybe it will fix it.

Double Post Merge: January 24, 2016, 07:49:25 am
you should hit me up when you need co op testing done. Its a bummer this map doesn't work co op. id like to be a part of making sure maps work for co op. Let me know if you want my help.
this map "does" work co-op
Title: Re: Oil Rig
Post by: steviewonder87 on January 24, 2016, 04:02:05 pm
I tryed it but all that shit is way over my head. I did it all but couldnt find the logfile after. The map worked fine on solo. The problem is on 2 player after u kill the panzers. Thats really all i can do is tell you when it happens. Im redownloading the map now so maybe it will fix it.

Double Post Merge: January 24, 2016, 07:49:25 am
you should hit me up when you need co op testing done. Its a bummer this map doesn't work co op. id like to be a part of making sure maps work for co op. Let me know if you want my help.
'Doesn't work co-op'? :poker: I've played this map quite a lot funnily enough, both solo and co-op, and I have had this issue I think once.

Anyway I'm pretty sure it's nothing to do with the Panzers since I got it once on I.E. (again I got it once out of my many games on that map, and no-one else reported it on that map) and there are no Panzers on that map.
Title: Re: Oil Rig
Post by: daedra descent on January 24, 2016, 06:16:14 pm
whats the difference between logfile 1 and 2? cause i always use 1 and it works out fine

Asynchronous(1) vs Synchronous(2) file write. According to Google it has different meanings depending on the context.

I'm guessing that asynchronous writes the file after load and synchronous writes during load.

http://stackoverflow.com/questions/748175/asynchronous-vs-synchronous-execution-what-does-it-really-mean (http://stackoverflow.com/questions/748175/asynchronous-vs-synchronous-execution-what-does-it-really-mean)

Title: Re: Oil Rig
Post by: anthony.morello2 on January 24, 2016, 06:38:21 pm
Ya the map works great. Until your get the god mode glitch which happens 95% of the time when i play. And i dont no what map your talking about but im talking about oil rig and there are panzers and it does glitch after we kill them like clockwork. If it worked i wouldnt be trying to fix anything. All i would have to say is this is probally the funnest cz map to date. But we cant finish the ee without someone not being able to get hit. Come play a game with me.
Steam name is   Notgayatall
Add me
Title: Re: Oil Rig
Post by: steviewonder87 on January 24, 2016, 10:38:59 pm
Ya the map works great. Until your get the god mode glitch which happens 95% of the time when i play. And i dont no what map your talking about but im talking about oil rig and there are panzers and it does glitch after we kill them like clockwork. If it worked i wouldnt be trying to fix anything. All i would have to say is this is probally the funnest cz map to date. But we cant finish the ee without someone not being able to get hit. Come play a game with me.
Steam name is   Notgayatall
Add me

The other map I'm talking about is Industrial Estate, which was made by me, and I am aware there are Panzers on Oil Rig, because I made it...:poker:

The point is I got the same glitch on that map (once) and that map doesn't have Panzers, ergo the bug is not related to Panzers.

I have played this map co-op more times than I can recall, and I think I have encountered this bug once. What I do know is that it occurs only on co-op and only once you are quite far into the game. So it's rather hard to pinpoint the cause when -

a) I have only got it in approx 1% of my games
b) it only occurs in co-op
c) it only occurs in higher rounds (to my knowledge)
d) there is no obvious reason for it in the scripts (according to Stuffy)

If you get it with such regularity then surely you can tell me the exact trigger for it? And it's highly unlikely to be the Panzers unless I have an identical glitch in my other map (which incidentally shares almost exactly the same mod as Oil Rig sans the Panzers) which is unrelated to Panzers - which is the reason I brought it up in the first place.
Title: Re: Oil Rig
Post by: anthony.morello2 on January 24, 2016, 11:54:24 pm
 I understand it's not happening to you but it is happening to me every game.
 I have tested it three games in a row where  at the end of the round we both check to make sure we can still get hit .  Then right after we killed the panzers we tested again .  And three out of three times the glitch happened . The only difference is sometimes it happens on round  14 and sometimes on 17 or 20 .  The only other thing that I have noticed is that the player who doesn't have the storm gets the glitch.  If you get a chance come play a game with me and I will show you .  I've gotten this glitch co-op on other peoples maps as well but they have never been worth trying to figure out what causes them. Also going down or respawning after death doesn't reverse the glitch. 
Title: Re: Oil Rig
Post by: JiffyNoodles on February 02, 2016, 05:12:55 am

Working on it, there's been a lot of changes, I still need to finish up one or two BO3 guns and maybe a bit more mapping and mod stuff. This is a random shot of one of the new areas I added (with the PAP Vesper).
(https://i.gyazo.com/cd60e75058d40428f08933b0c78110ec.jpg)

Modified Chiqom CQB anims on that Vesper stevie My good sir? I'm a little confused as to how that would possibly work, but I would like to see how it works out. and those Perk Shaders, man, I love what you are doing stevie.
Title: Re: Oil Rig
Post by: steviewonder87 on February 03, 2016, 06:27:22 pm
Modified Chiqom CQB anims on that Vesper stevie My good sir? I'm a little confused as to how that would possibly work, but I would like to see how it works out. and those Perk Shaders, man, I love what you are doing stevie.

Be confused no more Jiffster -

Title: Re: Oil Rig
Post by: Naxi on February 03, 2016, 10:24:04 pm
I'm not sure if you take request or not, but by any chance do you think you could port another MW2 map into a zombies map? Terminal from MW2 has literally been a dream for me it to see its light of day in WaW as an amazing modern zombies map. I was motivated to work on it long ago, but I'm afraid I don't have what it takes.
Title: Re: Oil Rig
Post by: steviewonder87 on February 03, 2016, 10:29:41 pm
I'm not sure if you take request or not, but by any chance do you think you could port another MW2 map into a zombies map? Terminal from MW2 has literally been a dream for me it to see its light of day in WaW as an amazing modern zombies map. I was motivated to work on it long ago, but I'm afraid I don't have what it takes.

'Port'? Lol. Sure yeh I'll just port it over no problem. ;D

Title: Re: Oil Rig
Post by: Naxi on February 03, 2016, 11:21:07 pm
'Port'? Lol. Sure yeh I'll just port it over no problem. ;D

Well, make an epic zombies map out of MW2's Terminal I mean, haha.
I do have a couple ideas I was using in my original plot that you could use if you ever decide to make a MW2 Terminal Zombies map in WaW, such as:

- the four player models/view hands being S.A.S. characters (which I've been overly obsessed about).

-The idea is that the S.A.S. were sent on a mission to investigate the Russian Airport a week after the reported incident of people getting attacked by unidentified beings. A week later, the Terminal was closed down for investigators to search for clues, only to find themselves stuck in the Terminal, surrounded by the damned.

tl;dr version:
An overall Terminal Zombies would be the shit quite honestly.
Title: Re: Oil Rig
Post by: JiffyNoodles on February 04, 2016, 06:41:13 am
Be confused no more Jiffster -

(Content removed from quote.)

Very Clever Stevie. The cocking handle is a little off, but hey, you'll figure something out (you always seem to do so)
Title: Re: Oil Rig
Post by: steviewonder87 on February 04, 2016, 12:44:39 pm
Very Clever Stevie. The cocking handle is a little off, but hey, you'll figure something out (you always seem to do so)

Looks fine to me, I even compared them both in slo mo.
Title: Re: Oil Rig
Post by: JiffyNoodles on February 04, 2016, 09:08:16 pm
Looks fine to me, I even compared them both in slo mo.
Very Well, also, is it possible you could showcase the Haymaker? I'm curious as to what the cocking animation is going to be, as the HAMR's bolt is on the other side to the one that the haymaker has.
Title: Re: Oil Rig
Post by: steviewonder87 on February 05, 2016, 04:40:32 pm
Very Well, also, is it possible you could showcase the Haymaker? I'm curious as to what the cocking animation is going to be, as the HAMR's bolt is on the other side to the one that the haymaker has.

I merged the Galil bolt cocking animation with it, I'll try make a vid at some point if I can be bothered.

Just added this badboy (thanks to GeekComm for uploading the model), but I'm hitting the T4M memory limit now so this will be the last one.

(https://i.gyazo.com/3e0414179dc31087bbdcb753e3afba70.jpg)
Title: Re: Oil Rig
Post by: mxtxm on February 05, 2016, 04:58:20 pm

Just added this badboy (thanks to GeekComm for uploading the model), but I'm hitting the T4M memory limit now so this will be the last one.

(https://i.gyazo.com/3e0414179dc31087bbdcb753e3afba70.jpg)

Yay, now one of my favorite custom maps is going to have one of my favorite weapons from bo3 on it. The ICR-1 was my first gun I got to red hex.
Title: Re: Oil Rig
Post by: vendettared on February 07, 2016, 11:42:17 pm
A magnificently beautiful and challenging map. Initially frustrating but ultimately rewarding to master. I remember trying this map several months ago with my siblings and they were thoroughly cowered, dejected and destroyed by the narrow areas, the challenging rounds and the Panzer Soldats and Juggernauts. The map was clearly unapologetic to newcomers; it starts difficult and never lets up. My siblings resigned themselves to never being unable to conquer this map as it was allegedly created for masochists.

But yesterday, we made history (history in our context of course). We took a leap of faith and gave it another chance and lo and behold, were finally able to adapt to the difficult theme of the map and restore the lost pride and dignity we dismissed was forever consigned to oblivion. Gunning down the Panzer Soldat in the midst of hordes of the undead while carefully maneuvering around the claustrophobic map was immensely satisfying.

Oil Rig. If you think custom zombies are getting easy, think again. (I understand this "feat" of ours is hardly impressive but keep in mind my four-man team is composed of one self-proclaimed veteran gamer, two practicing litigators whose only games they ever managed to genuinely play prior to CODWAW was relics of the past like Dune or Myst and a teenage girl whose videogaming resume, aside from CODWAW, consist entirely of Little Big Planet).

Next up, we'll try to pick up the Requiem again and hopefully this time around, the requiem will not be for ours but for the undead haha.
Title: Re: Oil Rig
Post by: steviewonder87 on February 07, 2016, 11:56:21 pm
A magnificently beautiful and challenging map. Initially frustrating but ultimately rewarding to master. I remember trying this map several months ago with my siblings and they were thoroughly cowered, dejected and destroyed by the narrow areas, the challenging rounds and the Panzer Soldats and Juggernauts. The map was clearly unapologetic to newcomers; it starts difficult and never lets up. My siblings resigned themselves to never being unable to conquer this map as it was allegedly created for masochists.

But yesterday, we made history (history in our context of course). We took a leap of faith and gave it another chance and lo and behold, were finally able to adapt to the difficult theme of the map and restore the lost pride and dignity we dismissed was forever consigned to oblivion. Gunning down the Panzer Soldat in the midst of hordes of the undead while carefully maneuvering around the claustrophobic map was immensely satisfying.

Oil Rig. If you think custom zombies are getting easy, think again. (I understand this "feat" of ours is hardly impressive but keep in mind my four-man team is composed of one self-proclaimed veteran gamer, two practicing litigators whose only games they ever managed to genuinely play prior to CODWAW was relics of the past like Dune or Myst and a teenage girl whose videogaming resume, aside from CODWAW, consist entirely of Little Big Planet).

Next up, we'll try to pick up the Requiem again and hopefully this time around, the requiem will not be for ours but for the undead haha.

Thanks for commenting, glad you guys gave it another crack. ;)

The upcoming update should be slightly easier in the lower rounds now, but still challenging in the higher rounds to keep everyone happy (after round 25 there's even some new friends for people to play with :troll:)
Title: Re: Oil Rig
Post by: Centric on February 08, 2016, 01:16:58 am
I merged the Galil bolt cocking animation with it, I'll try make a vid at some point if I can be bothered.

Just added this badboy (thanks to GeekComm for uploading the model), but I'm hitting the T4M memory limit now so this will be the last one.

(https://i.gyazo.com/3e0414179dc31087bbdcb753e3afba70.jpg)

I'm almost sure you won't, but would you mind sharing how in the world you make your spec maps look so incredible?
Title: Re: Oil Rig
Post by: steviewonder87 on February 08, 2016, 01:24:55 am
I'm almost sure you won't, but would you mind sharing how in the world you make your spec maps look so incredible?

Sure. On the ICR I just brightened the col map (which is actually a combination of the original exported spc and the original col map because BO3 textures are weird) by adjusting the contrast/brightness a bit. Then made the spc black and white and darkened it a bit for the cos. It's not the 'proper' way but it comes out fine IMO. One reason the spcs look nice on this map however is because I have the DUKIP script menu/vision thing which has these dvars -

Code Snippet
Plaintext
setdvar r_specular "1";
setdvar r_specularcolorscale "2.65";
setdvar r_specularmap "1";
Title: Re: Oil Rig
Post by: Exofile on February 08, 2016, 07:53:30 am
Sure. On the ICR I just brightened the col map (which is actually a combination of the original exported spc and the original col map because BO3 textures are weird) by adjusting the contrast/brightness a bit. Then made the spc black and white and darkened it a bit for the cos. It's not the 'proper' way but it comes out fine IMO. One reason the spcs look nice on this map however is because I have the DUKIP script menu/vision thing which has these dvars -

Code Snippet
Plaintext
setdvar r_specular "1";
setdvar r_specularcolorscale "2.65";
setdvar r_specularmap "1";

Those dvars are holy, never forget this. :gusta:
Title: Re: Oil Rig
Post by: erick2314 on February 08, 2016, 02:14:45 pm
The map is really good, but the zombies got more speed than normal, this is not nice, this makes the map hard as fuck.
Title: Re: Oil Rig
Post by: steviewonder87 on February 08, 2016, 05:31:12 pm
The map is really good, but the zombies got more speed than normal, this is not nice, this makes the map hard as fuck.

 :troll:
Title: Re: Oil Rig
Post by: Centric on February 09, 2016, 12:20:13 pm
Ok, so I had my first real play through where I didn't just admire how amazing the weapons looked today. I was playing with some others and they both got the invincibility glitch but I didn't. Even though you can't pin point it, you really should try it brought down the whole experience since only one of us could die. It looks like it does when people remove the zombie attacking animations so maybe it has to do with the anims of some boss when it dies?
Title: Re: Oil Rig
Post by: steviewonder87 on February 09, 2016, 12:48:44 pm
Ok, so I had my first real play through where I didn't just admire how amazing the weapons looked today. I was playing with some others and they both got the invincibility glitch but I didn't. Even though you can't pin point it, you really should try it brought down the whole experience since only one of us could die. It looks like it does when people remove the zombie attacking animations so maybe it has to do with the anims of some boss when it dies?

Well it might help if you gave a bit more info don't you think? Like what were they doing, when did it occur, etc? How I am supposed to pinpoint it when all people say is 'we got the glitch please fix'? It has the exact same effect as when 'ignoreme' is set to true, I've got some sketchy workaround that may fix it but I need to test co-op (since it's a co-op only bug) and that's always a nightmare to get arranged.

It's funny actually, the amount of mappers I see who have major problems getting a co-op test going, yet all these randoms who play the map seem to have 4 man teams every time they play lol. ::)
Title: Re: Oil Rig
Post by: Centric on February 09, 2016, 07:43:47 pm
Well it might help if you gave a bit more info don't you think? Like what were they doing, when did it occur, etc? How I am supposed to pinpoint it when all people say is 'we got the glitch please fix'? It has the exact same effect as when 'ignoreme' is set to true, I've got some sketchy workaround that may fix it but I need to test co-op (since it's a co-op only bug) and that's always a nightmare to get arranged.

It's funny actually, the amount of mappers I see who have major problems getting a co-op test going, yet all these randoms who play the map seem to have 4 man teams every time they play lol. ::)

I'm not saying I know anything about how to fix it, I'm saying even though you've said in previous posts you didn't want to be bothered, you really should lol.  All I can say is it was after we turned power on and had killed the panzer and the jugg. And the people who actually got the bug had no idea when or how.

also the reason random people always have a full party is because they just get together in the chat. For actually testing a map you need to actually trust the person.


One last thing to add, they don't even notice they were invincible until I told them they weren't getting hit...
Title: Re: Oil Rig
Post by: steviewonder87 on February 09, 2016, 08:03:00 pm
I'm not saying I know anything about how to fix it, I'm saying even though you've said in previous posts you didn't want to be bothered, you really should lol.  All I can say is it was after we turned power on and had killed the panzer and the jugg. And the people who actually got the bug had no idea when or how.

also the reason random people always have a full party is because they just get together in the chat. For actually testing a map you need to actually trust the person.


One last thing to add, they don't even notice they were invincible until I told them they weren't getting hit...

Of course I want to fix it, but like I've explained I have no fucking clue what causes it. Neither does Stuffy. I don't think I've ever even got it myself, maybe once ages ago? If you can't give any info other than 'we were playing and then we realised we couldn't get hit' there's not a lot I can do is there? It might be fixed anyway, I don't know (probably 50/50 at this point) but I need to have a long co-op test and see. Everything else in this update is ready to go, but I want this bug fixed before I release it.
Title: Re: Oil Rig
Post by: anthony.morello2 on February 10, 2016, 12:37:26 am
Im avaiable to help test it co op anytime. Did the glitch happen to you right after you killed the panzers? This is where i get the glitch everytime. Let me know when your testing it id be happy to help figure out what is causing it.
Im sure the people playing 4 player co op also play treyach maps and do easter eggs that require 4 ppl.
Title: Re: Oil Rig
Post by: vendettared on February 11, 2016, 09:32:10 pm
Thanks for commenting, glad you guys gave it another crack. ;)

The upcoming update should be slightly easier in the lower rounds now, but still challenging in the higher rounds to keep everyone happy (after round 25 there's even some new friends for people to play with :troll:)

Wow there's even still an upcoming update? Awesome news. But Round 25? New friends? Yikes, that doesn't bode well for us haha. Gotta be honest, I don't think my team can manage to last until Round 20+; heck we barely managed in Round 17 (until we had to commit quasi-suicide because we were running out of time due to work/school the next day).

Game was intense; during the whole duration of the game, I stepped into the shoes of a a military sergeant barking orders to my siblings (and two of them are way older than me and barristers. Imagine that.) over the cacophony of shrieks, guffaws and hysterical laughter. "Don't open the door yet!" "Panzeerrrr incoming! Hold your ground!" "Screw this, every man for himself!"

But I guess it'll be interesting to see my team quickly crumble under pressure when your so called new found friends gives us a warm greeting when they start to feel complacent and smug on higher rounds (assuming we ever reach Round 25, that is). Anyway, thanks and cheers for the update!
Title: Re: Oil Rig
Post by: steviewonder87 on February 11, 2016, 10:08:58 pm
Wow there's even still an upcoming update?

There sure is.

And maybe this new perk will help you out. ;)

(https://i.gyazo.com/ea6360d8840dc06f1bc69001c9fc3a01.jpg)
Title: Re: Oil Rig
Post by: JiffyNoodles on February 11, 2016, 11:30:38 pm
There sure is.

And maybe this new perk will help you out. ;)

(https://i.gyazo.com/ea6360d8840dc06f1bc69001c9fc3a01.jpg)
Question, is that MR6 rigged on CZ-75 anims, Stevie my good sir?
Title: Re: Oil Rig
Post by: HitmanVere on February 11, 2016, 11:33:55 pm
Question, is that MR6 rigged on CZ-75 anims, Stevie my good sir?

Jiffy, please stop :poker:
Title: Re: Oil Rig
Post by: JiffyNoodles on February 11, 2016, 11:35:51 pm
Jiffy, please stop :poker:
why? I'm genuinely Curious, I'm only human after all.
Title: Re: Oil Rig
Post by: steviewonder87 on February 11, 2016, 11:47:16 pm
Question, is that MR6 rigged on CZ-75 anims, Stevie my good sir?

Nope.
Title: Re: Oil Rig
Post by: smasher248 on February 12, 2016, 12:41:27 am
Nope.

mauser?
Title: Re: Oil Rig
Post by: steviewonder87 on February 12, 2016, 01:20:12 am
mauser?

Lol no.
Title: Re: Oil Rig
Post by: arceus on February 12, 2016, 01:26:20 am
Lol no.
im pretty sure its on the paralyzer animations :P
Title: Re: Oil Rig
Post by: JiffyNoodles on February 12, 2016, 04:41:55 am
Nope.
well, time to investigate...
Title: Re: Oil Rig
Post by: DeletedUser on February 12, 2016, 11:27:35 am
well, time to investigate...
Bo2 M1911 anims.
Title: Re: Oil Rig
Post by: steviewonder87 on February 12, 2016, 11:30:05 am
Bo2 M1911 anims.

Nope.
Title: Re: Oil Rig
Post by: DeletedUser on February 12, 2016, 11:34:14 am
Nope.
Don't troll me.
Title: Re: Oil Rig
Post by: steviewonder87 on February 12, 2016, 11:49:48 am
Don't troll me.

 :facepalm:
Title: Re: Oil Rig
Post by: DeletedUser on February 12, 2016, 12:04:17 pm
:facepalm:
:poker:
Title: Re: Oil Rig
Post by: mxtxm on February 12, 2016, 12:05:01 pm
Nope.
I'm guessing the same anims used on the single RE-45
Title: Re: Oil Rig
Post by: steviewonder87 on February 12, 2016, 12:09:26 pm
I think this has gone on long enough.

It uses Tac45 anims. :poker:
Title: Re: Oil Rig
Post by: mxtxm on February 12, 2016, 12:18:40 pm

And maybe this new perk will help you out. ;)

(https://i.gyazo.com/ea6360d8840dc06f1bc69001c9fc3a01.jpg)

I think this map just got a lot easier, just because that perk is on it.
Title: Re: Oil Rig
Post by: DeletedUser on February 12, 2016, 12:26:23 pm
I think this has gone on long enough.

It uses Tac45 anims. :poker:
lol the Tac .45 use the same anims of the Bo2 m1911 :please:
Title: Re: Oil Rig
Post by: steviewonder87 on February 12, 2016, 12:37:18 pm
lol the Tac .45 use the same anims of the Bo2 m1911 :please:

Why would they have a completely separate set of anims for it if they were the same...::)
Title: Re: Oil Rig
Post by: Scrinn on February 13, 2016, 11:25:20 pm
Most of the textures keep breaking. This is the only screenshot I took though

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F316745398478471729%2F2A2CCC422DD30554778B45133BC6045E2429B650%2F&hash=c389befc2abb50121ae8a9ce1e746ca2f516ae28)
Title: Re: Oil Rig
Post by: steviewonder87 on February 13, 2016, 11:33:13 pm
Most of the textures keep breaking. This is the only screenshot I took though

(http://images.akamai.steamusercontent.com/ugc/316745398478471729/2A2CCC422DD30554778B45133BC6045E2429B650/)

Strange out of the 1000s of people to download this map no-one else has mentioned this eh?  ::)

Remove T4M (apparently that works for some people, never caused anything like this for me though) or mess around with your graphics settings.
Title: Re: Oil Rig
Post by: JBird632 on February 14, 2016, 03:38:47 am
Strange out of the 1000s of people to download this map no-one else has mentioned this eh?  ::)

Remove T4M (apparently that works for some people, never caused anything like this for me though) or mess around with your graphics settings.
This seems to also be an issue with nvidia cards as well. I've noticed ever since upgrading to a gtx970 that waw started to do weird texture glitches like that (even on my own maps).
Title: Re: Oil Rig
Post by: daedra descent on February 14, 2016, 04:30:11 am
This seems to also be an issue with nvidia cards as well. I've noticed ever since upgrading to a gtx970 that waw started to do weird texture glitches like that (even on my own maps).

Have you tested with an AMD card then? Maybe it has something to do with driver version as well?

I honestly don't even remember having this issue before UGX Requiem(first map to experience it) was released. Even with heavily modded maps, which is when it happens.

I could pull out my old AMD Radeon 7350 1GB to test once i get time.
Title: Re: Oil Rig
Post by: JBird632 on February 14, 2016, 04:53:39 am
Have you tested with an AMD card then? Maybe it has something to do with driver version as well?

I honestly don't even remember having this issue before UGX Requiem(first map to experience it) was released. Even with heavily modded maps, which is when it happens.

I could pull out my old AMD Radeon 7350 1GB to test once i get time.
Ya my previous card was an AMD 7570 and even though it was a piece of shit, it never had that issue.
Title: Re: Oil Rig
Post by: DeredereCatFrisk on February 14, 2016, 08:41:14 am
This map looks awesome, I guess I will check it out.
 :D Thanks for making this.
Title: Re: Oil Rig
Post by: Exofile on February 14, 2016, 09:15:36 am
Ya my previous card was an AMD 7570 and even though it was a piece of shit, it never had that issue.

I use an AMD R7 240 2GB ( I'm shit at this, no idea what all that means :please: ) And I've never ran across this issue myself. :D
Title: Re: Oil Rig
Post by: steviewonder87 on February 14, 2016, 12:54:05 pm
This seems to also be an issue with nvidia cards as well. I've noticed ever since upgrading to a gtx970 that waw started to do weird texture glitches like that (even on my own maps).

So it's NOT to do with T4M then? I knew it!  :nyan:
Title: Re: Oil Rig
Post by: Exofile on February 14, 2016, 01:08:32 pm
So it's NOT to do with T4M then? I knew it!  :nyan:

Pls, it's always T4M. Who do you think assasinated Abe? T4M
Who do you think funded Hitler? T4M!
Who do you think released Ebola? T4M!!!

*Insert random hate for T4M here*
Title: Re: Oil Rig
Post by: steviewonder87 on February 14, 2016, 01:41:36 pm
Pls, it's always T4M. Who do you think assasinated Abe? T4M
Who do you think funded Hitler? T4M!
Who do you think released Ebola? T4M!!!

*Insert random hate for T4M here*

Who runs ISIS?
Who killed JFK?
Who faked the moon landings?
Who was responsible for 9/11?
Who ate my sandwich?

You guessed it, T4fuckingM.  >:(
Title: Re: Oil Rig
Post by: Sidzzz on February 14, 2016, 02:26:26 pm
Who runs ISIS?
Who killed JFK?
Who faked the moon landings?
Who was responsible for 9/11?
Who ate my sandwich?

You guessed it, T4fuckingM.  >:(

R.I.P steviewonder87's sandwich XD
Title: Re: Oil Rig
Post by: Tim Smith on February 14, 2016, 05:49:41 pm
Who runs ISIS? America .
Who killed JFK? Mason.
Who faked the moon landings? MEGATRON.
Who was responsible for 9/11? What is even that spouse to mean :please:.
Who ate my sandwich? Gayzob and cowman.
I'll will never let anything go unanswered :alone:.
Title: Re: Oil Rig
Post by: Exofile on February 14, 2016, 06:06:24 pm
Who runs ISIS? America .
Who killed JFK? Mason.
Who faked the moon landings? MEGATRON.
Who was responsible for 9/11? What is even that spouse to mean :please:.
Who ate my sandwich? Gayzob and cowman.
I'll will never let anything go unanswered :alone:.

But, he did answer it, after all those questions... :please:
Title: Re: Oil Rig
Post by: Tim Smith on February 14, 2016, 06:48:30 pm
But, he did answer it, after all those questions... :please:
these are my own answers lol.
Title: Re: Oil Rig
Post by: DeathBringerZen on February 14, 2016, 10:27:07 pm
Who ate my sandwich? Gayzob and cowman.

Keep the personal insults off this forum in future. You can dislike someone all you want but this is not the platform to be used for slander. Thank you.
Title: Re: Oil Rig
Post by: Tim Smith on February 14, 2016, 10:49:45 pm
Keep the personal insults off this forum in future. You can dislike someone all you want but this is not the platform to be used for slander. Thank you.
‎‏ ‏thanks for giving a head's up. I'll watch it next time :).
Title: Re: (Hard) Oil Rig
Post by: Wasthereonce on March 30, 2016, 09:14:29 pm
I played this map with a few friends yesterday and some of us were invincible. We would get surrounded by zombies, only to have them do no damage. Is this a bug?
Title: Re: (Hard) Oil Rig
Post by: Harry Bo21 on March 31, 2016, 09:32:22 pm
There's literally like 15 comments by Stevie confirming yea it is a big and he's having trouble finding the "cause"
Title: Re: Oil Rig
Post by: MAK911 on March 31, 2016, 09:36:19 pm
Who was responsible for 9/11? What is even that spouse to mean :please:.
They suspect nothing :lied:
Title: Re: (Hard) Oil Rig
Post by: conn6orsuper117 on April 01, 2016, 01:30:20 am
Sees stevie as admin.

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimg.youtube.com%2Fvi%2FA9WsJSSuVOE%2F0.jpg&hash=56457710d10c4d43af9deae6e74a0fea09c77b42)
Title: Re: (Hard) Oil Rig
Post by: anthony.morello2 on April 01, 2016, 03:11:24 am
Have you released the new update for this map yet?
Title: Re: (Hard) Oil Rig
Post by: Centric on April 01, 2016, 06:00:08 pm
Sees stevie as admin.

(http://img.youtube.com/vi/A9WsJSSuVOE/0.jpg)
id much rather have him as admin opposed to some of the other faggots that are admins now.
Title: Re: (Hard) Oil Rig
Post by: Bwc66930 on April 01, 2016, 06:22:31 pm
id much rather have him as admin opposed to some of the other faggots that are admins now.
Nah, that's gears
Title: Re: (Hard) Oil Rig
Post by: BrookZombie on April 02, 2016, 02:08:14 pm
It is possible to remove the animation of zombies that runs fast (which comes from Advanced Warfare)? I know the difficulty is to honor the mission of MW2, but I would like to take the map without too much hassle and die quickly ...
Title: Re: (Hard) Oil Rig
Post by: Harry Bo21 on April 02, 2016, 03:34:45 pm
It is possible to remove the animation of zombies that runs fast (which comes from Advanced Warfare)? I know the difficulty is to honor the mission of MW2, but I would like to take the map without too much hassle and die quickly ...
they are WAW verruct sprinters actually
Title: Re: (Hard) Oil Rig
Post by: BrookZombie on April 02, 2016, 03:49:34 pm
You're sure ? Because it really looks like the animation of infected zombies in Advanced Warfare ...
Title: Re: (Hard) Oil Rig
Post by: Harry Bo21 on April 02, 2016, 04:43:30 pm
You're sure ? Because it really looks like the animation of infected zombies in Advanced Warfare ...
100%
Title: Re: (Hard) Oil Rig
Post by: BrookZombie on April 02, 2016, 04:44:56 pm
What map they run like that?
Title: Re: (Hard) Oil Rig
Post by: HitmanVere on April 02, 2016, 05:00:43 pm
What map they run like that?

Pretty sure the anims are from BO2
Title: Re: (Hard) Oil Rig
Post by: BluntStuffy on April 02, 2016, 05:10:52 pm
Pretty sure the anims are from BO2

Origins when they chase the tank
Title: Re: (Hard) Oil Rig
Post by: Harry Bo21 on April 02, 2016, 05:59:31 pm
Origins when they chase the tank
ok 50%

he told me they were that anyway - hence the confusion
Title: Re: (Hard) Oil Rig
Post by: Ramiabdh on April 02, 2016, 10:07:50 pm
Isn't this sprint found on CoTD?
Title: Re: (Hard) Oil Rig
Post by: Harry Bo21 on April 02, 2016, 10:12:03 pm
Isn't this sprint found on CoTD?
the ones from cotd are verruct sprinters

Stuffys defo right anyway - he coded it
Title: Re: (Hard) Oil Rig
Post by: JiffyNoodles on April 03, 2016, 01:49:46 am
they are WAW verruct sprinters actually
And BO1 Call of the Dead
Title: Re: (Hard) Oil Rig
Post by: Harry Bo21 on April 03, 2016, 02:56:07 am
And BO1 Call of the Dead
read what i said again jiff

the ones in COTD "are" the same as the sprinters from verruct - same anims
Title: Re: (Hard) Oil Rig
Post by: BrookZombie on April 03, 2016, 03:11:30 am
So... How can someone remove this animation to make the map easier? I would really enjoy this map but too difficult ... 
Title: Re: (Hard) Oil Rig
Post by: JiffyNoodles on April 03, 2016, 04:35:42 am
read what i said again jiff

the ones in COTD "are" the same as the sprinters from verruct - same anims
I posted before I saw your comment.
My mistake
Title: Re: (Hard) Oil Rig
Post by: Harry Bo21 on April 03, 2016, 05:27:55 am
So... How can someone remove this animation to make the map easier? I would really enjoy this map but too difficult ...
you do not get this option

people ask this a lot and the answer will always be, play it the way we made it or dont play it ;)

if you start trying to disable stuff or cheat youll just break it and end up having a horrible experience
Title: Re: (Hard) Oil Rig
Post by: BrookZombie on April 03, 2016, 06:29:13 am
Never mind, i would play with invincibility
Title: Re: (Hard) Oil Rig
Post by: Spaceman99 on April 03, 2016, 12:57:51 pm
you do not get this option

people ask this a lot and the answer will always be, play it the way we made it or dont play it ;)

if you start trying to disable stuff or cheat youll just break it and end up having a horrible experience
i perfectly agree with you

Double Post Merge: April 03, 2016, 12:58:59 pm
just train playing this map and it will be easier for you
Title: Re: (Hard) Oil Rig
Post by: JiffyNoodles on April 03, 2016, 01:36:20 pm
Never mind, i would play with invincibility
Then that takes away from the main aspect of zombies...
SURVIVING AS LONG AS POSSIBLE
when you become invincible, you will always survive, regardless of how you play.
the point of dying is so you can learn from your mistakes, so you can change your tactics up to survive longer.

anyway, here is the devmap you need to enter to activate it.
/devmap nazi_zombie_stopbeingacheatingscumbagandplaynormally.
Chuck that in and it should be fine.
Title: Re: (Hard) Oil Rig
Post by: BrookZombie on April 03, 2016, 03:40:40 pm
I play like I want.
It's sure, play a zombie with mode invincible, it destroys the sense of the game. But I take no pleasure to die very quickly on this map with the zombies that run super fast...

If Treyarch used this animation zombies only for, example when you're on the tank of Origins, it's not for nothing.
I'm sure it should not be difficult to remove the animation of the map, but hey, nobody seems to want to help me, thank you!
Title: Re: (Hard) Oil Rig
Post by: alex-125 on April 03, 2016, 04:04:11 pm
I play like I want.
It's sure, play a zombie with mode invincible, it destroys the sense of the game. But I take no pleasure to die very quickly on this map with the zombies that run super fast...

If Treyarch used this animation zombies only for, example when you're on the tank of Origins, it's not for nothing.
I'm sure it should not be difficult to remove the animation of the map, but hey, nobody seems to want to help me, thank you!

He wanted his map that way,if you don't like the difficulty of the map just don't play it .And with no stamin-up u can train zombies like u want,maybe you'll get 1 hit or 2 with jug but that's how it is .And for treyarch they didn't want to do a hard map with sprinters cause most of the players will disagree and they will not want to play anymore.Just look at bo3 zombies now it's the easiest zombies in cod history .
Title: Re: (Hard) Oil Rig
Post by: harve99 on April 05, 2016, 08:40:42 pm
Got round to downloading this today (Better late than never I suppose!) I must say it is a very enjoyable map even if I can only get to round 10 due to my rather lackluster skills at zombies  :alone:
Title: Re: (Hard) Oil Rig
Post by: TheTailsDoll on May 01, 2016, 11:57:03 pm
Yay :)
Title: Re: (Hard) Oil Rig
Post by: TMCYT on May 05, 2016, 02:26:16 pm
Have the map downloaded but haven't gotten a chance to really play it yet.
Title: Re: (Hard) Oil Rig
Post by: Prine on May 15, 2016, 11:24:55 am
what about update ?
Title: Re: (Hard) Oil Rig
Post by: Marouane47 on May 16, 2016, 11:26:06 am
Hi all hi creator, the map is very good and hard , i would like say that this map ,this is a good job
If ever there's players for play at this map ,tell me
Title: Re: (Hard) Oil Rig
Post by: steviewonder87 on May 16, 2016, 11:51:46 am
what about update ?

I completely forgot lol, I'll try and get an update out later today if I can test it actually loads in co-op. ::)
Title: Re: (Hard) Oil Rig
Post by: Tim Smith on May 16, 2016, 12:23:10 pm
No t4m this time, no ?
Title: Re: (Hard) Oil Rig
Post by: steviewonder87 on May 16, 2016, 12:25:50 pm
No t4m this time, no ? Jzob did a video on the jugger glitch :troll:.

There are loads of glitches in the map, I neither know how nor care to fix them at this point. And why have you stained my topic bringing up that cretin, wash your mouth out.
Title: Re: (Hard) Oil Rig
Post by: Tim Smith on May 16, 2016, 12:42:55 pm
Edit my quote in your reply and everything should be fine. I did asked you is t4m needed for the update.
Title: Re: (Hard) Oil Rig
Post by: cadurling on May 16, 2016, 10:56:20 pm
Lovin this map.  Think I have almost finished it, but having a hella of a time with finding how to power up at the heli pad.  Just wanted to say thanks for making this great map.
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: steviewonder87 on May 17, 2016, 04:19:45 pm
Updated OP with new T4M link, enjoy.

Edit: Oh shit, just realised I forgot to change the mystery box back, need to reupload. :poker:
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: Marouane47 on May 17, 2016, 04:31:28 pm
Man you are AMZING you have update OIL RIG NICE!! BO3 yesss, I LOVE YOU !!
If i had money I would give you because you are AMAZING but i am minor sorry <3<3
You did a very very very good job My Brother steviewonder87

steviewonder87 <3 steviewonder87 <3
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: AKScorpion75 on May 17, 2016, 07:42:48 pm
Wheres the new link
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: MajorPwnege01 on May 17, 2016, 07:45:07 pm
Wheres the new link
He said he took it down couse he forgot the mystery box

Edit: He just put it up
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: CODCZ115 on May 17, 2016, 07:45:27 pm
AMAZING FREAKING UPDATE! Just as exciting as the Industrial Estate update was. Thank you!!!
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: steviewonder87 on May 17, 2016, 07:50:21 pm
OK link's back up.

Please note, I am not interested in any bug reports or anything of that nature, I will not be updating the map further and even if I was I don't script so 99% of the issues I have no clue how to fix anyway. So please don't post them here, thanks.
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: tudark on May 17, 2016, 11:09:11 pm
Some more awesomeness from yourself stevie, as for scripting whats that mean lol.
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: abritishguy2 on May 18, 2016, 09:31:17 pm
I keep getting glitched out textures on the MR-6 and any weapon for that matter (As in elasticated) I would get a screenshot but I keep crashing ffs :/
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: steviewonder87 on May 18, 2016, 09:34:16 pm
I keep getting glitched out textures on the MR-6 and any weapon for that matter (As in elasticated) I would get a screenshot but I keep crashing ffs :/

Try turning off spec maps or lowering your texture resolution before launching the map, or just playing around with your graphical settings until it works. It works fine my end.
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: mxtxm on May 18, 2016, 10:21:11 pm
Just completed the easter egg again and was wandering where the trophies are. The update runs great, minus the fact that there is bug where the perk shaders don't always go away when you go down( I had to complete the easter egg without perks and completing the east egg fixes it.) It also took me forever to find electric cherry.
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: steviewonder87 on May 18, 2016, 10:22:50 pm
Just completed the easter egg again and was wandering where the trophies are. The update runs great, minus the fact that there is bug where the perk shaders don't always go away when you go down( I had to complete the easter egg without perks and completing the east egg fixes it.) It also took me forever to find electric cherry.

Yeh apparently the initial bug with the perks on IE is in this Oil Rig update lol :derp:

What do you mean 'wondering where the trophies are'? You earn them?
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: mxtxm on May 18, 2016, 10:24:26 pm
Yeh apparently the initial bug with the perks on IE is in this Oil Rig update lol :derp:

What do you mean 'wondering where the trophies are'? You earn them?

I have no idea what some of them were for. the indication of earning the trophies was the oil rig co-op load screen.
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: steviewonder87 on May 18, 2016, 10:25:27 pm
I have no idea what some of them were for. the indication of earning the trophies was the oil rig co-op load screen.

Lmao really? Well fuck.

Edit: Yeh I just tested, fuck this game nvm my own fault.
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: dadadodo on May 18, 2016, 10:27:59 pm
this is now 2065 instead 2025 lol
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: steviewonder87 on May 18, 2016, 10:41:54 pm
OK I fixed the perks thing (again) and the trophy images, will upload a new version tonight should be up tomorrow.

I have no idea what some of them were for. the indication of earning the trophies was the oil rig co-op load screen.

Btw if you prone at the map start and hold your 'use' key and then stand back up it will reset your trophies so you can earn them again and see what they actually are this time. ;D
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: AKScorpion75 on May 19, 2016, 12:17:04 am
Im having like really buggy stuff right now
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: Tripc713 on May 19, 2016, 01:04:39 am
Link is dead can you fix this ?
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: steviewonder87 on May 19, 2016, 01:49:42 am
Im having like really buggy stuff right now

That's super specific, thanks for the feedback!
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: AKScorpion75 on May 19, 2016, 01:53:28 am
That's super specific, thanks for the feedback!
textures
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: steviewonder87 on May 19, 2016, 02:03:32 am
textures

Oh oh I like this game! It's called 'random words' right? My turn.

Blancmange.

Spoiler: click to open...
Instead of posting this crap you could read up where I already responded to this from someone else or look at the dozens of other posts about this issue all over the forum. ::)

Link updated.
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: AKScorpion75 on May 19, 2016, 02:08:53 am
Oh oh I like this game! It's called 'random words' right? My turn.

Blancmange.

Spoiler: click to open...
Instead of posting this crap you could read up where I already responded to this from someone else or look at the dozens of other posts about this issue all over the forum. ::)

Link updated.
Wow asshole
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: steviewonder87 on May 19, 2016, 02:09:26 am
Wow asshole

Hey that's 2 words!
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: JiffyNoodles on May 19, 2016, 02:15:19 am
Wow asshole
You obviously don't know Stevie, lmao

Hey that's 2 words!

 :please:
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: XxASC3NS10NxX on May 19, 2016, 03:52:52 am
Is the link dead again?
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: abritishguy2 on May 19, 2016, 04:36:51 pm
Try turning off spec maps or lowering your texture resolution before launching the map, or just playing around with your graphical settings until it works. It works fine my end.
Ok I'll do that later
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: MidgetBlaster on May 20, 2016, 08:58:18 am
I really like what you are doing with the T4M updates.
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: conn6orsuper117 on May 20, 2016, 11:43:52 pm
Where's doubletap!?!
and theres a box bug where its guaranteed that it will spit out 2 guns before a teddybear
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: steviewonder87 on May 21, 2016, 12:18:38 am
Where's doubletap!?!
and theres a box bug where its guaranteed that it will spit out 2 guns before a teddybear

Doubletap is in the Doubletap room. :troll:
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: conn6orsuper117 on May 21, 2016, 01:23:17 am
Doubletap is in the Doubletap room. :troll:
and where is that, on the oil rig. the oilrig itself?

EDIT: IM AN IDIOT!!!!! Spent a whole lotta time and games looking for it and it was right outside spawn (sorta)
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: Prine on May 21, 2016, 12:11:06 pm
anyone rdy for real game 40-50 rounds make ee etc. my steam name Max_Wunsche
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: eliudjb on May 22, 2016, 02:54:34 am
This is the way how to do an Update (besides 1.x versions fixing bugs). Congrats Stevie, you own my heart<3
Spoiler: click to open...
Not  :D
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: steviewonder87 on May 22, 2016, 09:12:34 am
This is the way how to do an Update (besides 1.x versions fixing bugs). Congrats Stevie, you own my heart<3
Spoiler: click to open...
Not  :D

Too late. This is now legally binding. I'd like it gift wrapped and sprinkled with a dash of salt please. <3
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: Marouane47 on May 22, 2016, 10:01:17 am
hi all, creator i have play at this version but this version have much bug when my friends die he have again perk but he can't use perk and can't buy you can fix plz
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: steviewonder87 on May 22, 2016, 01:54:05 pm
hi all, creator i have play at this version but this version have much bug when my friends die he have again perk but he can't use perk and can't buy you can fix plz

Download the latest version, this should be fixed.
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: Jungoober on May 25, 2016, 12:41:31 pm
Is there a medifaire link?
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: steviewonder87 on May 25, 2016, 06:13:02 pm
Is there a medifaire link?

I've never heard of this site sorry.
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: JiffyNoodles on May 25, 2016, 11:28:02 pm
I've never heard of this site sorry.
No, you have, it's still loading though :please:
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: Jungoober on May 25, 2016, 11:59:17 pm
I've never heard of this site sorry.
Mediafire*sorry
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: unspeaking on May 26, 2016, 04:15:53 am
i crashed when i started up the new update T4M, it just keeps crashing, any solutions?
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: Darkiman on May 26, 2016, 08:51:22 am
Stevie can you release a version without panzer? For testing
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: steviewonder87 on May 26, 2016, 12:12:32 pm
Mediafire*sorry

No sorry Mediafire is usually slow AF for me, but I'm pretty sure you could have downloaded the map from the MEGA link in the ~12 hours between your last comment and this one. Or the ~12 hours between your last comment and the comment I'm writing right now lol.

i crashed when i started up the new update T4M, it just keeps crashing, any solutions?

Read the OP. The part where I put 'IMPORTANT!', well funnily enough it's important.

Stevie can you release a version without panzer? For testing

Lol. No.
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: Darkiman on May 26, 2016, 12:47:48 pm
But it might work :-\
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: steviewonder87 on May 26, 2016, 01:20:30 pm
But it might work :-\

What might work? ???
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: ryan4708 on May 26, 2016, 11:33:03 pm
My game forever hangs at the loading screen.
Yes, I have T4M and a very strong GPU. I don't know what's wrong
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: Jungoober on May 27, 2016, 11:03:30 am
No sorry Mediafire is usually slow AF for me, but I'm pretty sure you could have downloaded the map from the MEGA link in the ~12 hours between your last comment and this one. Or the ~12 hours between your last comment and the comment I'm writing right now lol.

Read the OP. The part where I put 'IMPORTANT!', well funnily enough it's important.

Lol. No.
Ok then thanks anyways.
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: Darkiman on May 27, 2016, 01:36:42 pm
What might work? ???

A versione without panzer
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: Prine on May 27, 2016, 01:50:58 pm
i crashed when i started up the new update T4M, it just keeps crashing, any solutions?


 you have the CD version  read the notes #5  OP
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: steviewonder87 on May 27, 2016, 02:09:59 pm
A versione without panzer

Yeh of course it would 'work'. I'm not sure what your point is, but the Panzer is staying, you're gonna have to deal with it.
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: Darkiman on May 27, 2016, 02:27:10 pm
I'm okay with you, i love panzer ahaha. I said it only for testing without punzer; to see if panzer is a cause of godmode glitch
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: JiffyNoodles on May 27, 2016, 03:54:29 pm
I'm okay with you, i love panzer ahaha. I said it only for testing without punzer; to see if panzer is a cause of godmode glitch
godmode glitch is caused by PHD Flopper, not Panzer, lol
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: Darkiman on May 27, 2016, 04:00:07 pm
Are you sure?
I had read this in the comments ???
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: steviewonder87 on May 27, 2016, 04:14:08 pm
godmode glitch is caused by PHD Flopper, not Panzer, lol

Lol what?
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: JiffyNoodles on May 27, 2016, 04:27:16 pm
Lol what?
well, that was what caused it last time, lmao
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: phoenix02 on May 28, 2016, 03:11:20 am
Bo3 weps holyyyyyy shit yesss
 :rainbow:
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: Darkiman on May 28, 2016, 08:24:54 am
Come on Stevie, fix these bug pls, this map it's too beautiful to get bugs.
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: steviewonder87 on May 28, 2016, 10:48:52 am
Come on Stevie, fix these bug pls, this map it's too beautiful to get bugs.

Please note, I am not interested in any bug reports or anything of that nature, I will not be updating the map further and even if I was I don't script so 99% of the issues I have no clue how to fix anyway. So please don't post them here, thanks.
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: QuantumZ on May 28, 2016, 02:56:28 pm
Anyone know how to fix this  :(

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FGfbeh0g.jpg&hash=ebb3b10045ce1ca8023a1caf873aa6650c4b5c9c)
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: steviewonder87 on May 28, 2016, 03:18:39 pm
Anyone know how to fix this  :(

(http://i.imgur.com/Gfbeh0g.jpg)

Looks fine to me :troll:

Try turning down texture settings, turn off spc maps, etc.

Side note, are you using Win 10?
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: QuantumZ on May 28, 2016, 11:47:55 pm
Looks fine to me :troll:

Try turning down texture settings, turn off spc maps, etc.

Side note, are you using Win 10?

Okay so I set all my settings to potato quality and it did work normally, thanks.  ;D

And yes I am using Win10
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: dylthecodguy on May 29, 2016, 02:08:55 am
I installed it but just wont load it crashes when i start it and i have T4M

waht do i do?
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: DeathBringerZen on May 29, 2016, 01:50:38 pm
I installed it but just wont load it crashes when i start it and i have T4M

waht do i do?

Do other custom maps work fine? Did Oil Rig ever work for you before? Do other T4M maps work for you after using the T4M .dll?

It's possible you may have either installed the T4M .dll wrong (by placing it in the wrong location) or the Oil Rig download is corrupt but we would need more details before we could try and help.
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: GreYzZ on June 06, 2016, 03:52:21 pm
Do other custom maps work fine? Did Oil Rig ever work for you before? Do other T4M maps work for you after using the T4M .dll?

It's possible you may have either installed the T4M .dll wrong (by placing it in the wrong location) or the Oil Rig download is corrupt but we would need more details before we could try and help.

I have the same problem other custom maps work fine.
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: Prine on June 06, 2016, 08:23:14 pm
I have the same problem other custom maps work fine.
if u have the cd version game u need download t4m and  LAN FIXED !!!
read notes №5
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: GreYzZ on June 07, 2016, 08:58:48 am
if u have the cd version game u need download t4m and  LAN FIXED !!!
read notes №5

I have the steam version
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: Harry Bo21 on June 07, 2016, 12:19:22 pm
Then you just need t4m ignore the lanfix
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: GreYzZ on June 07, 2016, 12:24:27 pm
Then you just need t4m ignore the lanfix

It's installed but simply not working not know what is wrong there.
I just have to drag the T4M d3d9.dll into the WaW root and then
it should work but it doesn't
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: Harry Bo21 on June 07, 2016, 02:37:08 pm
Delete and reinstall the map

And answer the question

Do other t4m maps work
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: GreYzZ on June 07, 2016, 02:44:35 pm
Delete and reinstall the map

And answer the question

Do other t4m maps work

Okay I reinstalled the map - still not working
and other T4M maps also dont work
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: Harry Bo21 on June 07, 2016, 05:15:56 pm
Then your doing something wrong with t4m - ask your question on that topic
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: Prine on June 07, 2016, 06:19:37 pm
Okay I reinstalled the map - still not working
and other T4M maps also dont work

You may need to run the game as administrator
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: Uber Turtles on June 10, 2016, 08:18:25 pm
This is possibly my favorite ever custom map. However I have had some trouble playing it since it was been updated to T4M but I do like the map much more with the T4M features!
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: Nebulan on June 11, 2016, 11:16:32 pm
Nice map, definitely one of the most thought-out/enjoyable maps out there.

10/10 would get ripped on round 9 again.
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: TritanHD on June 13, 2016, 02:22:59 pm
Hi there.

Just thought I'd let you know there's a glitch needs addressing on the Map.
Zombies continuously die when I'm in this spot.

https://www.youtube.com/watch?v=Vje08lraqFY (https://www.youtube.com/watch?v=Vje08lraqFY)

Kind Regards.
TritanHD
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: arthurfrzombie on June 23, 2016, 07:17:02 am
guys i have a big problem  :-\

when i launch the map (even with corpse number set on tiny and spec map off) , i have the classic spawn problem (zombies die when they spawn a little bit too far from you)

so they spawn from only one or two windows and that's not so cool when you're playing the best custom zombie map ever

please help ! :P

(i m french , 15 year old sorry about my english)

Title: Re: Oil Rig (T4M/BO3 Update)
Post by: Parker28 on June 23, 2016, 04:20:41 pm
This map is one of the best maps i played. The only problem is that there are random textures everywhere when trying to play the new version of this map. If you could fix that would be appreciated. Thanks.
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: Harry Bo21 on June 23, 2016, 04:44:33 pm
This map is one of the best maps i played. The only problem is that there are random textures everywhere when trying to play the new version of this map. If you could fix that would be appreciated. Thanks.
its not his map - that's what some people get from using t4m

Usual advice is turn settings down ( texture quality and spec maps )
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: steviewonder87 on June 23, 2016, 05:02:08 pm
Hi there.

Just thought I'd let you know there's a glitch needs addressing on the Map.
Zombies continuously die when I'm in this spot.

https://www.youtube.com/watch?v=Vje08lraqFY (https://www.youtube.com/watch?v=Vje08lraqFY)

Kind Regards.
TritanHD

Lol, I'm really not planning on updating the map so I guess just avoid that spot, pretty funny though, guess the distance from the spawns in that spot exceeds the respawn distance ;D

guys i have a big problem  :-\

when i launch the map (even with corpse number set on tiny and spec map off) , i have the classic spawn problem (zombies die when they spawn a little bit too far from you)

so they spawn from only one or two windows and that's not so cool when you're playing the best custom zombie map ever

please help ! :P

(i m french , 15 year old sorry about my english)



This is intentional, I made the zombie respawn distance really short so the spawns are much quicker (like BO3) and it increases the difficulty a bit and speeds up the gameplay. If I took it off you would complain the zombies take too long to reach you probably lol.
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: Prine on June 23, 2016, 06:30:19 pm
Lol, I'm really not planning on updating the map so I guess just avoid that spot, pretty funny though, guess the distance from the spawns in that spot exceeds the respawn distance ;D

This is intentional, I made the zombie respawn distance really short so the spawns are much quicker (like BO3) and it increases the difficulty a bit and speeds up the gameplay. If I took it off you would complain the zombies take too long to reach you probably lol.

the old version was much better and harder imo
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: steviewonder87 on June 23, 2016, 06:55:20 pm
the old version was much better and harder imo

Play that version then. :)
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: arthurfrzombie on June 24, 2016, 07:00:08 am
thank you for answer so fast

i say that even when i m not in the glitch zone , for example : just after oppening the 1st door at the top of the stairs but not inside the 1st structure , at this point only the first window inside it is giving zombies  :o

second spawn problem (i think it is but i m not sure) is when i open a door during a round : once the door open , a bunch of zombies already spawn , waiting for me block me and kill me  ???

that's my entire problem . i love ugx map (especially well detailed , with great sound like MR4) and i was pretty happy but with this the map is so easy even with panzer , super sprinters ... and this just because it's a one window challenge all around the map  :'( :'(

(spec map off , corpse nomber set on tiny) - best map ever without that !  :)

thank you a lot for helping me
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: steviewonder87 on June 26, 2016, 10:35:20 pm
thank you for answer so fast

i say that even when i m not in the glitch zone , for example : just after oppening the 1st door at the top of the stairs but not inside the 1st structure , at this point only the first window inside it is giving zombies  :o

second spawn problem (i think it is but i m not sure) is when i open a door during a round : once the door open , a bunch of zombies already spawn , waiting for me block me and kill me  ???

that's my entire problem . i love ugx map (especially well detailed , with great sound like MR4) and i was pretty happy but with this the map is so easy even with panzer , super sprinters ... and this just because it's a one window challenge all around the map  :'( :'(

(spec map off , corpse nomber set on tiny) - best map ever without that !  :)

thank you a lot for helping me

Open the Oil Rig T4M V.1 folder in appdata/mods.

Open the nazi_zombie_oil_rig.iwd with WinRar.

Open the 'maps' folder.

Open _zombiemode.gsc.

Line 1933, change '1000' to '2000'.

Enjoy.
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: JiffyNoodles on June 27, 2016, 04:58:28 am
Open the Oil Rig T4M V.1 folder in appdata/mods.

Open the nazi_zombie_oil_rig.iwd with WinRar.

Open the 'maps' folder.

Open _zombiemode.gsc.

Line 1933, change '1000' to '2000'.

Enjoy.

I'm scared as to what this will do :mother:
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: Prine on June 27, 2016, 09:37:27 am
Open the Oil Rig T4M V.1 folder in appdata/mods.

Open the nazi_zombie_oil_rig.iwd with WinRar.

Open the 'maps' folder.

Open _zombiemode.gsc.

Line 1933, change '1000' to '2000'.

Enjoy.

change to 3000. much much better now.thx very much
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: Scobalula on June 27, 2016, 11:11:59 am
I'm scared as to what this will do :mother:

Change the max distance before the zombie dies/respawns.
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: JiffyNoodles on June 27, 2016, 11:24:28 am
Change the max distance before the zombie dies/respawns.
oh :poker:
what's the fun in that?
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: drew shepherd on June 27, 2016, 01:03:22 pm
my game crashes every time i launch this map, I've got t4m installed and other maps run completely fine. Anyone know whats wrong?

Heres the report:

Code Snippet
Plaintext
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Setting initial state...
DirectX reports 1024 MB of video memory and 4022 MB of available texture memory.
Using video memory size to cap used texture memory at 1008 MB.
Picmip is set manually.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "zombie_transporter_overlay".
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".

------- sound system initialization -------
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
------- sound system successfully initialized -------
--------------
GamerProfile_UpdateProfileFromDvars(0):
 "mis_01" = "0".
 "mis_difficulty" = "00000000000000000000000000000000000000000000000000".
 "cheat_points" = "0".
 "cheat_items_set1" = "0".
 "cheat_items_set2" = "0".
 "takeCoverWarnings" = "6".
 "r_gamma" = "1.21429".
 "snd_volume" = "".
 "ps3_voiceSpeakerGain" = "".
Hostname: DESKTOP-I1HK2QI
PC IP: 192.168.0.14
end $init 994 ms
--- Common Initialization Complete ---
Waited 182 msec for asset 'loadscreen_mak' of type 'material'.
Waited 4 msec for asset 'loadscreen_pel1' of type 'material'.
Waited 10 msec for asset 'loadscreen_pel2' of type 'material'.
Waited 1 msec for asset 'loadscreen_see1' of type 'material'.
Waited 1 msec for asset 'loadscreen_see2' of type 'material'.
Waited 4 msec for asset 'loadscreen_nazi_zombie_prototype' of type 'material'.
WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at
War\zone\english\localized_common.ff'
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Loading fastfile 'patch'
used 2.06 MB memory in DB alloc
Waited 982 msec for asset 'ui/patch_menus.txt' of type 'menufile'.
Working directory: C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War
Huffman Took 1 Milliseconds
Controller #0 signed in locally
DW_DNS_RESOLVING
DW_DNS_RESOLVING

DW_GETUSERNAMES(10 msecs)
Retrieving usernames
Retrieving usernames.
Retrieving usernames..
Retrieving usernames...
Retrieving usernames....
Retrieving usernames.....
Retrieving usernames......
Retrieving usernames.......
Retrieving usernames........
Retrieving usernames.........
Retrieving usernames..........
Retrieving usernames...........
Retrieving usernames............
Retrieving usernames.............
Retrieving usernames..............
Retrieving usernames...............
Retrieving usernames................
Retrieving usernames.................
Retrieving usernames..................
Retrieving usernames...................
Retrieving usernames....................
Retrieving usernames.....................
Retrieving usernames......................
Retrieving usernames.......................
Retrieving usernames........................
Retrieving usernames.........................
Retrieving usernames..........................
Retrieving usernames...........................
Retrieving usernames............................
Retrieving usernames.............................
Retrieving usernames.............................
Populated dw_user dvars with 1 accounts
Profile 'ghostviper69' already exists
secretsauce is 2]70E200
DW_AUTHORIZING ghostviper69
DW_AUTHORIZED (353 msecs)
DW_LOBBY_CONNECTING
DW_LOGON_GETFRIENDS
DW_LOGON_GETFRIENDS
DW_LOGON_COMPLETE
DW_LOGON_CHECKPROFILEEXISTS
DW_LOGON_CHECKPROFILEEXISTSChecking if profile exists..
.
..
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...........................
............................
.............................
.............................2 friends, populating list..
g_numFriends is now 1
g_numFriends is now 2
starting to get public profiles for 2 friends..
We have 0 outgoing proposals
.
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..........Messages retrieved ok
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...........Profile exists!

DW_LOGON_COMPLETE
starting to get public profiles for 2 friends..
Hostname: DESKTOP-I1HK2QI
PC IP: 192.168.0.14
Controller #0 signed in to live
Error: line 317: Invalid line in playlist 0
Error: line 322: Invalid line in playlist 0
Error: line 327: Invalid line in playlist 0
Error: line 332: Invalid line in playlist 0
Setting playlist version to 102 for controller 0
Got friend profiles OK!
updating profile info for friend jamalshep88
Client: nulling invite info for friend jamalshep88
updating profile info for friend Ammouflage22
Client: nulling invite info for friend Ammouflage22
Got friend profiles OK!
updating profile info for friend jamalshep88
Client: nulling invite info for friend jamalshep88
updating profile info for friend Ammouflage22
Client: nulling invite info for friend Ammouflage22
Imp read successful
Imp read successful
Imp read successful
Save Message First Frame Shown: 5209
Imp read successful
PATCH Imp read successful
Upload Bandwidth: 3000.00 Kbits/s
Download Bandwidth: 0.00 Kbits/s
Database: Assets Sync Started
Database: Assets Sync Finished
Database: Assets Sync Started
Database: Assets Sync Finished
Unloaded fastfile patch
PMem_Free( patch, 1 )
Unloaded fastfile common
PMem_Free( common, 1 )
Unloaded fastfile ui
PMem_Free( ui, 0 )
Unloaded fastfile code_post_gfx
PMem_Free( code_post_gfx, 0 )
Database: Assets Sync Started
Database: Assets Sync Finished
----- FS_Startup -----
Current language: english
Current search path:
C:\Users\DREW\AppData\Local\Activision\CoDWaW\mods\Oil Rig T4M V.1\nazi_zombie_oil_rig.iwd (2599 files)
C:\Users\DREW\AppData\Local\Activision\CoDWaW\mods\Oil Rig T4M V.1\dlc3_weapons.iwd (189 files)
C:\Users\DREW\AppData\Local\Activision\CoDWaW/mods/Oil Rig T4M V.1
C:\Users\DREW\AppData\Local\Activision\CoDWaW/usermaps
C:\Users\DREW\AppData\Local\Activision\CoDWaW/mods
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_27.iwd (60 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_26.iwd (522 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_25.iwd (139 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_24.iwd (502 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_23.iwd (3 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_22.iwd (529 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_21.iwd (13 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_20.iwd (69 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_19.iwd (52 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_18.iwd (51 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_17.iwd (42 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_16.iwd (44 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_15.iwd (145 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_14.iwd (655 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_13.iwd (400 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_12.iwd (453 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_11.iwd (366 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_10.iwd (549 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_09.iwd (413 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_08.iwd (484 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_07.iwd (755 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_06.iwd (537 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_05.iwd (569 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_04.iwd (711 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_03.iwd (743 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_02.iwd (694 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_01.iwd (350 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_00.iwd (808 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War/main
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War/main_shared
C:\Users\DREW\AppData\Local\Activision\CoDWaW/players
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw06.iwd (1804 files)
    localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw05.iwd (1246 files)
    localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw04.iwd (363 files)
    localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw03.iwd (28 files)
    localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw02.iwd (3163 files)
    localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw01.iwd (5164 files)
    localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw00.iwd (4592 files)
    localized assets iwd file for english

File Handles:
----------------------
56824 files in iwd files
----- Initializing Renderer ----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile mod
Database: Assets Sync Started
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Loading fastfile 'mod'
used 38.82 MB memory in DB alloc
ERROR: image 'images/hand_us_c.iwi' is missing
ERROR: image 'images/hand_us_n.iwi' is missing
ERROR: image 'images/~hand_us_s-rgbl-11.iwi' is missing
Database: Assets Sync Finished
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
DirectX reports 1024 MB of video memory and 3892 MB of available texture memory.
Using video memory size to cap used texture memory at 1008 MB.
Picmip is set manually.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\localized_common.ff'
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Loading fastfile 'patch'
used 2.06 MB memory in DB alloc
Error: Waited 1211 msec for missing asset "zombie_electric_shock_overlay".
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "zombie_transporter_overlay".
Error: Could not load material "water_droplet".
Save Message First Frame Shown: 20715
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile nazi_zombie_oil_rig_load
Database: Assets Sync Started
Loading fastfile 'nazi_zombie_oil_rig_load'
used 0.00 MB memory in DB alloc
Database: Assets Sync Finished
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
------ Server Initialization ------
Server: nazi_zombie_oil_rig
Database: Assets Sync Started
Database: Assets Sync Finished
----- R_Init -----
DirectX reports 1024 MB of video memory and 3804 MB of available texture memory.
Using video memory size to cap used texture memory at 1008 MB.
Picmip is set manually.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
Save Message First Frame Shown: 25830
Database: Assets Sync Started
Database: Assets Sync Finished
BinkOpen failed on C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at
War\main\video\nazi_zombie_oil_rig_load.bik because: Error opening file.
BinkOpen failed on C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at
War\raw\video\nazi_zombie_oil_rig_load.bik because: Error opening file.
R_Cinematic_BinkOpen 'nazi_zombie_oil_rig_load' failed: BinkOpen: Error opening file.; trying default.
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile localized_nazi_zombie_oil_rig
Database: Assets Sync Started
WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at
War\zone\english\localized_nazi_zombie_oil_rig.ff'
Database: Assets Sync Finished
Loading fastfile nazi_zombie_oil_rig_patch
Database: Assets Sync Started
Loading fastfile 'nazi_zombie_oil_rig_patch'
used 17.02 MB memory in DB alloc
Database: Assets Sync Finished
Loading fastfile nazi_zombie_oil_rig
Loading fastfile 'nazi_zombie_oil_rig'
Error: Need 66047895 more bytes of 'main' physical ram for alloc to succeed
Out of memory: filename 'C:\cod5\cod\codsrc\src\universal\physicalmemory.cpp', line 966
 - R_Cinematic_BeginLostDevice()...
DB_BeginRecoverLostDevice()...


Unhandled exception caught
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: steviewonder87 on June 27, 2016, 06:01:00 pm
oh :poker:
what's the fun in that?

:facepalm:

my game crashes every time i launch this map, I've got t4m installed and other maps run completely fine. Anyone know whats wrong?

Do other T4M maps work?
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: Mr3B0L4 on June 28, 2016, 01:09:03 am
my game crashes every time i launch this map, I've got t4m installed and other maps run completely fine. Anyone know whats wrong?

Heres the report:

Code Snippet
Plaintext
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Setting initial state...
DirectX reports 1024 MB of video memory and 4022 MB of available texture memory.
Using video memory size to cap used texture memory at 1008 MB.
Picmip is set manually.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "zombie_transporter_overlay".
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".

------- sound system initialization -------
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
------- sound system successfully initialized -------
--------------
GamerProfile_UpdateProfileFromDvars(0):
 "mis_01" = "0".
 "mis_difficulty" = "00000000000000000000000000000000000000000000000000".
 "cheat_points" = "0".
 "cheat_items_set1" = "0".
 "cheat_items_set2" = "0".
 "takeCoverWarnings" = "6".
 "r_gamma" = "1.21429".
 "snd_volume" = "".
 "ps3_voiceSpeakerGain" = "".
Hostname: DESKTOP-I1HK2QI
PC IP: 192.168.0.14
end $init 994 ms
--- Common Initialization Complete ---
Waited 182 msec for asset 'loadscreen_mak' of type 'material'.
Waited 4 msec for asset 'loadscreen_pel1' of type 'material'.
Waited 10 msec for asset 'loadscreen_pel2' of type 'material'.
Waited 1 msec for asset 'loadscreen_see1' of type 'material'.
Waited 1 msec for asset 'loadscreen_see2' of type 'material'.
Waited 4 msec for asset 'loadscreen_nazi_zombie_prototype' of type 'material'.
WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at
War\zone\english\localized_common.ff'
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Loading fastfile 'patch'
used 2.06 MB memory in DB alloc
Waited 982 msec for asset 'ui/patch_menus.txt' of type 'menufile'.
Working directory: C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War
Huffman Took 1 Milliseconds
Controller #0 signed in locally
DW_DNS_RESOLVING
DW_DNS_RESOLVING

DW_GETUSERNAMES(10 msecs)
Retrieving usernames
Retrieving usernames.
Retrieving usernames..
Retrieving usernames...
Retrieving usernames....
Retrieving usernames.....
Retrieving usernames......
Retrieving usernames.......
Retrieving usernames........
Retrieving usernames.........
Retrieving usernames..........
Retrieving usernames...........
Retrieving usernames............
Retrieving usernames.............
Retrieving usernames..............
Retrieving usernames...............
Retrieving usernames................
Retrieving usernames.................
Retrieving usernames..................
Retrieving usernames...................
Retrieving usernames....................
Retrieving usernames.....................
Retrieving usernames......................
Retrieving usernames.......................
Retrieving usernames........................
Retrieving usernames.........................
Retrieving usernames..........................
Retrieving usernames...........................
Retrieving usernames............................
Retrieving usernames.............................
Retrieving usernames.............................
Populated dw_user dvars with 1 accounts
Profile 'ghostviper69' already exists
secretsauce is 2]70E200
DW_AUTHORIZING ghostviper69
DW_AUTHORIZED (353 msecs)
DW_LOBBY_CONNECTING
DW_LOGON_GETFRIENDS
DW_LOGON_GETFRIENDS
DW_LOGON_COMPLETE
DW_LOGON_CHECKPROFILEEXISTS
DW_LOGON_CHECKPROFILEEXISTSChecking if profile exists..
.
..
...
....
.....
......
.......
........
.........
..........
...........
............
.............
..............
...............
................
.................
..................
...................
....................
.....................
......................
.......................
........................
.........................
..........................
...........................
............................
.............................
.............................2 friends, populating list..
g_numFriends is now 1
g_numFriends is now 2
starting to get public profiles for 2 friends..
We have 0 outgoing proposals
.
..
...
....
.....
......
.......
........
.........
..........
..........Messages retrieved ok
.
..
...
....
.....
......
.......
........
.........
..........
...........
...........Profile exists!

DW_LOGON_COMPLETE
starting to get public profiles for 2 friends..
Hostname: DESKTOP-I1HK2QI
PC IP: 192.168.0.14
Controller #0 signed in to live
Error: line 317: Invalid line in playlist 0
Error: line 322: Invalid line in playlist 0
Error: line 327: Invalid line in playlist 0
Error: line 332: Invalid line in playlist 0
Setting playlist version to 102 for controller 0
Got friend profiles OK!
updating profile info for friend jamalshep88
Client: nulling invite info for friend jamalshep88
updating profile info for friend Ammouflage22
Client: nulling invite info for friend Ammouflage22
Got friend profiles OK!
updating profile info for friend jamalshep88
Client: nulling invite info for friend jamalshep88
updating profile info for friend Ammouflage22
Client: nulling invite info for friend Ammouflage22
Imp read successful
Imp read successful
Imp read successful
Save Message First Frame Shown: 5209
Imp read successful
PATCH Imp read successful
Upload Bandwidth: 3000.00 Kbits/s
Download Bandwidth: 0.00 Kbits/s
Database: Assets Sync Started
Database: Assets Sync Finished
Database: Assets Sync Started
Database: Assets Sync Finished
Unloaded fastfile patch
PMem_Free( patch, 1 )
Unloaded fastfile common
PMem_Free( common, 1 )
Unloaded fastfile ui
PMem_Free( ui, 0 )
Unloaded fastfile code_post_gfx
PMem_Free( code_post_gfx, 0 )
Database: Assets Sync Started
Database: Assets Sync Finished
----- FS_Startup -----
Current language: english
Current search path:
C:\Users\DREW\AppData\Local\Activision\CoDWaW\mods\Oil Rig T4M V.1\nazi_zombie_oil_rig.iwd (2599 files)
C:\Users\DREW\AppData\Local\Activision\CoDWaW\mods\Oil Rig T4M V.1\dlc3_weapons.iwd (189 files)
C:\Users\DREW\AppData\Local\Activision\CoDWaW/mods/Oil Rig T4M V.1
C:\Users\DREW\AppData\Local\Activision\CoDWaW/usermaps
C:\Users\DREW\AppData\Local\Activision\CoDWaW/mods
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_27.iwd (60 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_26.iwd (522 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_25.iwd (139 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_24.iwd (502 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_23.iwd (3 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_22.iwd (529 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_21.iwd (13 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_20.iwd (69 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_19.iwd (52 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_18.iwd (51 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_17.iwd (42 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_16.iwd (44 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_15.iwd (145 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_14.iwd (655 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_13.iwd (400 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_12.iwd (453 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_11.iwd (366 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_10.iwd (549 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_09.iwd (413 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_08.iwd (484 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_07.iwd (755 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_06.iwd (537 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_05.iwd (569 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_04.iwd (711 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_03.iwd (743 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_02.iwd (694 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_01.iwd (350 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_00.iwd (808 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War/main
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War/main_shared
C:\Users\DREW\AppData\Local\Activision\CoDWaW/players
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw06.iwd (1804 files)
    localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw05.iwd (1246 files)
    localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw04.iwd (363 files)
    localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw03.iwd (28 files)
    localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw02.iwd (3163 files)
    localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw01.iwd (5164 files)
    localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw00.iwd (4592 files)
    localized assets iwd file for english

File Handles:
----------------------
56824 files in iwd files
----- Initializing Renderer ----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile mod
Database: Assets Sync Started
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Loading fastfile 'mod'
used 38.82 MB memory in DB alloc
ERROR: image 'images/hand_us_c.iwi' is missing
ERROR: image 'images/hand_us_n.iwi' is missing
ERROR: image 'images/~hand_us_s-rgbl-11.iwi' is missing
Database: Assets Sync Finished
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
DirectX reports 1024 MB of video memory and 3892 MB of available texture memory.
Using video memory size to cap used texture memory at 1008 MB.
Picmip is set manually.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\localized_common.ff'
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Loading fastfile 'patch'
used 2.06 MB memory in DB alloc
Error: Waited 1211 msec for missing asset "zombie_electric_shock_overlay".
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "zombie_transporter_overlay".
Error: Could not load material "water_droplet".
Save Message First Frame Shown: 20715
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile nazi_zombie_oil_rig_load
Database: Assets Sync Started
Loading fastfile 'nazi_zombie_oil_rig_load'
used 0.00 MB memory in DB alloc
Database: Assets Sync Finished
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
------ Server Initialization ------
Server: nazi_zombie_oil_rig
Database: Assets Sync Started
Database: Assets Sync Finished
----- R_Init -----
DirectX reports 1024 MB of video memory and 3804 MB of available texture memory.
Using video memory size to cap used texture memory at 1008 MB.
Picmip is set manually.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
Save Message First Frame Shown: 25830
Database: Assets Sync Started
Database: Assets Sync Finished
BinkOpen failed on C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at
War\main\video\nazi_zombie_oil_rig_load.bik because: Error opening file.
BinkOpen failed on C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at
War\raw\video\nazi_zombie_oil_rig_load.bik because: Error opening file.
R_Cinematic_BinkOpen 'nazi_zombie_oil_rig_load' failed: BinkOpen: Error opening file.; trying default.
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile localized_nazi_zombie_oil_rig
Database: Assets Sync Started
WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at
War\zone\english\localized_nazi_zombie_oil_rig.ff'
Database: Assets Sync Finished
Loading fastfile nazi_zombie_oil_rig_patch
Database: Assets Sync Started
Loading fastfile 'nazi_zombie_oil_rig_patch'
used 17.02 MB memory in DB alloc
Database: Assets Sync Finished
Loading fastfile nazi_zombie_oil_rig
Loading fastfile 'nazi_zombie_oil_rig'
Error: Need 66047895 more bytes of 'main' physical ram for alloc to succeed
Out of memory: filename 'C:\cod5\cod\codsrc\src\universal\physicalmemory.cpp', line 966
 - R_Cinematic_BeginLostDevice()...
DB_BeginRecoverLostDevice()...


Unhandled exception caught

Having the same problem. I've been really looking forward to this map, can't even use it. (And yes, other T4M maps work fine.)
Title: Re: Oil Rig
Post by: minecraftexpert2 on June 30, 2016, 01:14:30 am
 Hey steviewonder87 where did you get the weapons
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: alex-125 on July 06, 2016, 03:48:50 pm
Can you update the map one last time with bo3 weapons and all it's content but change the difficulty like it was before(Hard).But seriously it's the difficulty that made the map so cool,now I can kill the panzer in 8 sec or even 5 without d.t or anything.I know I can play the old version but I want the same difficulty with bo3 content .
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: steviewonder87 on July 06, 2016, 04:04:46 pm
Can you update the map one last time with bo3 weapons and all it's content but change the difficulty like it was before(Hard).But seriously it's the difficulty that made the map so cool,now I can kill the panzer in 8 sec or even 5 without d.t or anything.I know I can play the old version but I want the same difficulty with bo3 content .

I haven't touched the Panzer health though? ???
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: alex-125 on July 06, 2016, 04:13:07 pm
I haven't touched the Panzer health though? ???

Well I always kill the panzer in this map with the ak12, in the old version I was taking time with the ak12 to kill him but now in the T4M update I killed him with the same gun quicker so..
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: BABeast1 on July 06, 2016, 05:56:16 pm
I can't play it, every time I launch the mod it crashes the game. I have downloaded T4M and placed it in the right location. Can someone please help me? (The map is Oil Rig with the T4M update)
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: nikostef on July 10, 2016, 05:54:32 am
guys i need help !when I play in this map the textures do not load :( I have the clear gun :( anyone can help me ???
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: xPoosh on July 12, 2016, 04:49:33 pm
Ive been having a problem with the map, i downloaded T4M because i had to but when i start up the map all the textures get screwed up if there is anyway to help me please tell me because this map looks super fun, especially with the BO3 guns 8)
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: Leask10 on July 12, 2016, 05:33:55 pm
How do you change the FOV Stevie?  :)
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: steviewonder87 on July 12, 2016, 08:26:01 pm
How do you change the FOV Stevie?  :)

You can't. It will be reset unless you edit the zombieblood function anyway.
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: Leask10 on July 12, 2016, 09:08:26 pm
You can't. It will be reset unless you edit the zombieblood function anyway.

Ah, just because in RelaxingEnd video he had a bigger FOV
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: steviewonder87 on July 12, 2016, 09:34:56 pm
Ah, just because in RelaxingEnd video he had a bigger FOV

Well you can change it in the console like normal since the map uses T4M, but I'm pretty sure zombieblood resets it, although you could just avoid zombieblood drops or change it again after it resets I guess.
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: Scobalula on July 12, 2016, 10:13:32 pm
Well you can change it in the console like normal since the map uses T4M, but I'm pretty sure zombieblood resets it, although you could just avoid zombieblood drops or change it again after it resets I guess.

What I do is bind an unused button to it, what he can do is something along the lines of in console:

Code Snippet
Plaintext
bind key cg_fov value

The Key and the DVAR might be the other way around.
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: adfgdagasdf2 on July 12, 2016, 10:15:08 pm
How do you change the FOV Stevie?  :)

/cg_fovmin # keeps the field of view constant no matter what (Zombie Blood, ironsights don't adjust it), but sniper scopes won't zoom in properly.

I bet you quickscope anyway.
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: The_Reaper on July 13, 2016, 11:12:14 am
Honestly, this is my favorite map, but it crashes when I try to make a screenshot, when I press shift+tab and look something in the staem browser, and when I go to the desktop while WaW is running, some of these bugs should be fixed, other than that, this is a very beautiful map

What I do is bind an unused button to it, what he can do is something along the lines of in console:

Code Snippet
Plaintext
bind key cg_fov value

The Key and the DVAR might be the other way around.

 A friend of mine recently made this FOV Changer, it will change the fov for BO1, MW2 sp, and WaW (Co-op/sp), you can also change the FOV while ads there
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: steviewonder87 on July 13, 2016, 12:39:26 pm
Honestly, this is my favorite map, but it crashes when I try to make a screenshot, when I press shift+tab and look something in the staem browser, and when I go to the desktop while WaW is running, some of these bugs should be fixed, other than that, this is a very beautiful map

These are to do with WAW not my map. The crashing when you take a screenshot is because of memory I think, if you turn off spec maps it should work.
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: Captain9012 on July 13, 2016, 09:46:16 pm
When downloading this map I was able to download, install, and load the map but when I load the map all the models are misshaped and jagged. The model of the gun is all messed up and moves all over the screen. I have tried it on both solo and co op but neither work. I have tried it with and without the t4m but it didn't work and I tried reinstalling my game and it still didn't work. Please Help!!!
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: SwatT34m on July 16, 2016, 02:21:03 pm
Gonna try this one out, hyped :D
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: lentinoz on July 18, 2016, 07:35:15 am
Not really sure if anyone's solved this, but Anytime I try to play this map I get errors that images are missing. I can grab the exact console text when I try next time. The strange part is, I have another computer with the same specs (I'm bootcamping on a macbook pro) that doesn't have this issue. Any thoughts?
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: steviewonder87 on July 18, 2016, 05:15:07 pm
Not really sure if anyone's solved this, but Anytime I try to play this map I get errors that images are missing. I can grab the exact console text when I try next time. The strange part is, I have another computer with the same specs (I'm bootcamping on a macbook pro) that doesn't have this issue. Any thoughts?

Just WAW being WAW. Probably work eventually if you keep trying to load the map.
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: Scobalula on July 18, 2016, 06:00:08 pm
I can second WaW being an asshole at random times for no apparent reason.

Sometimes it tells me it can't find _load and _zombiemode. :please:
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: steviewonder87 on July 18, 2016, 06:18:09 pm
I can second WaW being an asshole at random times for no apparent reason.

Sometimes it tells me it can't find _load and _zombiemode. :please:

Yep, my new map gives these constantly. Can't find zombiemode, *reloads map*, oh look found it now. ::) I wish someone knew how to fix this because it drives me nuts. Also had a portal giving errors the other day, could not see the leak for the life of me, sent the portal as a prefab to chn, works fine on his end. :poker:

Bring on BO3 eh...
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: SaturnCaine on July 19, 2016, 05:28:35 am
Well now, this just looks special. Let's check it out.
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: pje8268 on July 19, 2016, 12:39:11 pm
So, where it says BO3 patch, that doesn't mean I need BO3, right? This works for WaW, correct?
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: SaturnCaine on July 19, 2016, 06:43:22 pm
No BO3 necessary. Just T4M. T4M is absolutely necessary.

First impressions, this map is difficult. Super difficult. At least for those inexperienced at zombies. Verrukt Sprinters, Tumblers and Rollers, Panzers, a new enemy that I haven't even seen before called the Juggernaut, narrow passages basically everywhere, this map is basically meant for seasoned zombies players only. Top notch 💚
Btw, shotguns are bae w/ Ammomatic 💚
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: steviewonder87 on July 19, 2016, 07:29:03 pm
So, where it says BO3 patch, that doesn't mean I need BO3, right? This works for WaW, correct?

Lol.
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: z3ke_sk1 on July 19, 2016, 07:32:23 pm
I have T4M installed but when ever I try to launch this map I get this error:
https://gyazo.com/8556114aa5ecbc7b647e9538aedeb490
Any solutions?
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: JiffyNoodles on July 19, 2016, 11:51:19 pm
So, where it says BO3 patch, that doesn't mean I need BO3, right? This works for WaW, correct?
This map is for W@W, yes, it just has an update that adds BO3 weapons :please:
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: PapaChulo on July 20, 2016, 03:24:34 am
Whenever I launch the map in solo or co-op, I get alot of artifacting, i've tried it with and without T4m. Could just be my PC, although i run alot of other maps just fine.
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: spaghetmunstr on July 20, 2016, 04:06:39 am
UM, if I'm not mistaken, from the looks of the pictures this is a straight rip of the mw2 special ops map for the mission with the juggernauts
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: steviewonder87 on July 20, 2016, 03:31:56 pm
UM, if I'm not mistaken, from the looks of the pictures this is a straight rip of the mw2 special ops map for the mission with the juggernauts

You got me. :-[
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: SaturnCaine on July 20, 2016, 04:53:27 pm
UM, if I'm not mistaken, from the looks of the pictures this is a straight rip of the mw2 special ops map for the mission with the juggernauts
Too bad he didn't let us know this.. Oh wait...
He did. Like, on the first page.
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: JiffyNoodles on July 21, 2016, 12:35:32 am
Whenever I launch the map in solo or co-op, I get alot of artifacting, i've tried it with and without T4m. Could just be my PC, although i run alot of other maps just fine.
YOu can't even play it without T4M  :please:
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: scornfulsix on July 25, 2016, 01:08:19 am
Please help. I keep getting this error when I try to launch any T4M map. I've tried everything and have been trying to fix this for hours now. https://gyazo.com/f5af97ba46f67c6c187535fecaaea556 (https://gyazo.com/f5af97ba46f67c6c187535fecaaea556)
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: steviewonder87 on July 25, 2016, 02:31:59 am
Please help. I keep getting this error when I try to launch any T4M map. I've tried everything and have been trying to fix this for hours now. https://gyazo.com/f5af97ba46f67c6c187535fecaaea556 (https://gyazo.com/f5af97ba46f67c6c187535fecaaea556)

That isn't even Oil Rig that is my other map, and you would be better off posting your question here -
http://ugx-mods.com/forum/index.php/topic,8092.0.html (http://ugx-mods.com/forum/index.php/topic,8092.0.html)

Edit: Oh nvm you already did. :derp: Just wait for DUKIP to respond because I have no clue about that error.
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: KawaiiBoba on July 26, 2016, 05:09:31 pm
So, I did crash... But hear me out..
I didn't crash because of the corpses, i crashed for no reason, I literally have no clue whats going on, I really want to play this map, I do, but every time i try to play, even with low corpses on, I still crash
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: EduGamerBR on August 04, 2016, 01:17:33 am
This Map is good, but the panzer glitchs you everytime that he grabs you on some positions , plz fix it
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: steviewonder87 on August 04, 2016, 05:17:24 pm
This Map is good, but the panzer glitchs you everytime that he grabs you on some positions , plz fix it (Content removed from quote.)

 :lol: :lol:

Sorry not my department and I'm not updating the map anyway. Thanks for the vid though gave me a good chuckle. ;D
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: supermemes on August 05, 2016, 05:56:02 pm
i would really like to play this map but everytime i shoot this thing bloacks the screen i dont know if its my computer or the map but it plays fine but ya every time i shoot the thing blocks the screen :alone:
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: goodboy2543 on August 06, 2016, 05:45:27 am
i got a bug that i got fire on the screen,until a panzer grabs me or flames me.any help or suggestions.
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: Spaceman99 on August 06, 2016, 06:59:32 pm
i got a bug that i got fire on the screen,until a panzer grabs me or flames me.any help or suggestions.
if you have always fire while playing write on the developer console "r_flamefx_enable 0" and i should disappear
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: Crowzo on August 15, 2016, 09:55:02 pm
For some reason, it doesn't allow me to buy widows wine, when I have more than enough. Could just be a one time bug not sure. I'll try and see if it does it later
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: ocxmwys4mod on August 16, 2016, 01:20:12 am
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2Fa%2FPpakP&hash=0e0402ec283eeff81ee9c38531d66a32c86ea33e)         :lol:       Is there no end?

Double Post Merge: August 16, 2016, 01:21:28 am
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Ft8VtDLb.jpg&hash=26cc42af12324bce148843b8a55c3f99f07509af)        :lol:   Is there no end?
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: steviewonder87 on August 16, 2016, 04:04:40 am
(http://imgur.com/a/PpakP)         :lol:       Is there no end?

Double Post Merge: August 16, 2016, 01:21:28 am
(http://i.imgur.com/t8VtDLb.jpg)        :lol:   Is there no end?

Nope. :troll:

You are also playing the old version lol.
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: JWofle on August 18, 2016, 01:27:34 am
Okay, the map is really nice but you're map is so buggy it's unbelievable. I'm sorry if this has been said before but the bugginess really took away from the realism. First of all, there are countless models/brushes that are noncollide/not clipped- kinda dissapointing. Second, during the higher rounds, all 4 of us (in our team of 4) could stand at the top of the map and no zombies hit us. Zombies would hit us in the lower parts of the maps but we were pretty much invincible :/ it made it wayyy too easy. Thirdly, if you camp in the lift zombies bug out and don't do anything. Fourthly - is that a word? Anyway, some perks had buggy perk shaders (shitty perk shaders/low res) and ammo-matic I swear never gave me any ammo...
Lastly, we completed the easter egg, filled up the canisters with purple goo, pressed the radio, killed 4-5 panzers that spawned and then it went blurry. After that, we had a cutscene with a really un-smooth camera and a helicopter that teleported from one position to the other with no animation. Then, the game fucking crashed with some minigun error... Kinda sucked after we sunk 2 hours into the ee and the map. Oh and also I got stuck in the elevator earlier on in the game - luckily I had those random thing grenades and I teleported out. One more thing, is the playable area covering the entire map? It felt like in some areas powersup NEVER spawned...
Anyway, aside from these issues, the map visually is stunning, there's obviously some great mapping and texturing that's gone on, great work. The guns and the shaders and just about everything works together very well and makes cod5 feel like something it's not (that's a good thing). Well done. Just a shame about that whole selling this map thing that went on a while ago or whatever.

p.s fucking 4 perk limit isn't funny
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: steviewonder87 on August 18, 2016, 01:41:27 am
Okay, the map is really nice but you're map is so buggy it's unbelievable. I'm sorry if this has been said before but the bugginess really took away from the realism. First of all, there are countless models/brushes that are noncollide/not clipped- kinda dissapointing. Second, during the higher rounds, all 4 of us (in our team of 4) could stand at the top of the map and no zombies hit us. Zombies would hit us in the lower parts of the maps but we were pretty much invincible :/ it made it wayyy too easy. Thirdly, if you camp in the lift zombies bug out and don't do anything. Fourthly - is that a word? Anyway, some perks had buggy perk shaders (shitty perk shaders/low res) and ammo-matic I swear never gave me any ammo...
Lastly, we completed the easter egg, filled up the canisters with purple goo, pressed the radio, killed 4-5 panzers that spawned and then it went blurry. After that, we had a cutscene with a really un-smooth camera and a helicopter that teleported from one position to the other with no animation. Then, the game fucking crashed with some minigun error... Kinda sucked after we sunk 2 hours into the ee and the map. Oh and also I got stuck in the elevator earlier on in the game - luckily I had those random thing grenades and I teleported out. One more thing, is the playable area covering the entire map? It felt like in some areas powersup NEVER spawned...
Anyway, aside from these issues, the map visually is stunning, there's obviously some great mapping and texturing that's gone on, great work. The guns and the shaders and just about everything works together very well and makes cod5 feel like something it's not (that's a good thing). Well done. Just a shame about that whole selling this map thing that went on a while ago or whatever.

p.s fucking 4 perk limit isn't funny

I didn't do the scripting for the map (apart from the perks and few minor things here and there) so unfortunately I have no what causes (and subsequently how to fix) these bugs, so yeh.

I did the mapping and guns and mod stuff though, which are the parts you complimented and seem to have liked, so thanks. :)
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: rivadog on August 18, 2016, 03:33:23 am
Is there a way to get more than 4 perjs if so how?
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: adfgdagasdf2 on August 18, 2016, 03:40:55 am
Is there a way to get more than 4 perjs if so how?

Google exists for a reason.
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: rivadog on August 18, 2016, 03:42:28 am
Google exists for a reason.
Lol true
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: steviewonder87 on August 18, 2016, 03:50:53 am
Is there a way to get more than 4 perjs if so how?

If you complete the soul meteors step you get a free perk. If you throw QEDs near perk machines you have a (small) chance of getting that perk. There are 3 blue perk bottles hidden around the map and if you shoot all 3 you get a free perk. And finally if you complete the main EE you get all the perks permanently for the rest of the game.
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: SpooksMcGee on August 22, 2016, 04:59:26 pm
Comstantly crashes my game and spawn in with graphical errors :/
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: dmans903 on August 24, 2016, 04:27:22 am
my game crashes everytime i try playing it says call of duty world at war has stoppped working PLEASE HELLP i wanna play this map :'( :'( :'(
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: steviewonder87 on August 24, 2016, 05:35:16 am
Comstantly crashes my game and spawn in with graphical errors :/

:pffft:
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: rivadog on August 24, 2016, 05:37:27 am
:pffft:

What mind of profile lic is that?!?!?
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: steviewonder87 on August 24, 2016, 06:26:43 am
What mind of profile lic is that?!?!?

3 pigs eating. Why?
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: Scobalula on August 24, 2016, 09:23:04 am
3 pigs eating. Why?

That's very cute, oh look at those little things, so cute indeed. :)
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: DeletedUser on August 24, 2016, 12:30:34 pm
That's very cute, oh look at those little things, so cute indeed. :)
They also make great bacon!
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: SatanicMushroom on August 27, 2016, 10:24:00 pm
Great map, but I'm currently stuck :(
Just thought I'd let you know this was possible, not sure if you are planning to release any more updates for this.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2FVyatAt7&hash=8f35e1d94609fac9e6e4b9cf80c63cfdfab91eac)
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: athene66666 on August 28, 2016, 11:06:19 am
3 pigs eating. Why?

Thought it looked like a dick  :gusta:
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: therocksays02 on August 28, 2016, 02:19:16 pm
Thought it looked like a dick  :gusta:
It does :please:
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: steviewonder87 on August 28, 2016, 08:33:03 pm
Thought it looked like a dick  :gusta:

It does :please:

You have filthy minds. ::)
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: athene66666 on August 29, 2016, 05:46:40 pm
You have filthy minds. ::)

Hmm maybe  :troll:
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: oreoawj on September 02, 2016, 09:50:29 pm
any reason why this map crashes my pc after trying to run it? T4m is installed but when i click on solo it just loads all the way and sticks at the loading bar at the bottom
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: steviewonder87 on September 12, 2016, 09:00:58 pm
any reason why this map crashes my pc after trying to run it? T4m is installed but when i click on solo it just loads all the way and sticks at the loading bar at the bottom

Bump.

I mean idk why that happens. :troll:
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: therocksays02 on September 13, 2016, 02:51:27 am
any reason why this map crashes my pc after trying to run it? T4m is installed but when i click on solo it just loads all the way and sticks at the loading bar at the bottom
Set all textures automatic. Check if it works
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: rivadog on September 13, 2016, 02:56:36 am
Steve, why did you take the cel 3 out of this new version?
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: dadadodo on September 19, 2016, 09:29:06 pm
when i had the ICR my game crashed and directx error
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: steviewonder87 on September 19, 2016, 09:36:05 pm
when i had the ICR my game crashed and directx error

Title: Re: Oil Rig (T4M/BO3 Update)
Post by: Eternalgaming on September 25, 2016, 10:10:29 am
gr8 map but ammo to low on custom weapons i lot expensive dorrs that only have a wallbuy inside and too many zombies in a round
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: Harry Bo21 on September 25, 2016, 02:37:52 pm
gr8 map but ammo to low on custom weapons i lot expensive dorrs that only have a wallbuy inside and too many zombies in a round
apart from being identical ammo counts, normally prices doors and the exact same amount of zombies per round
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: Zohmas224 on September 25, 2016, 04:25:22 pm
***BUG*** Ok, so its not much of a bug as it is a little annoying... it seems like whenever i go from room to room  the zombies will just respawn. EX. if i have a crawler and i enter a new room... i now have a super fast zombie that is ready to eat my brains out/AKA corner me. id really like to have a crawler since having a map this big is almost impossible to roam around between rounds. all in all very very good map Thank you ***BUG***
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: therocksays02 on September 25, 2016, 05:23:31 pm
apart from being identical ammo counts, normally prices doors and the exact same amount of zombies per round
Haha i thought you already leave ugx and when turns out you still hanging around ugx :please:
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: anthony.morello2 on October 01, 2016, 09:09:59 pm
my mega download is to large can you send me another download link? mediafire?
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: steviewonder87 on October 01, 2016, 09:49:35 pm
my mega download is to large can you send me another download link? mediafire?

No.
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: patrickchauvin on October 02, 2016, 12:27:26 am
loool rekt
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: FreeZze on October 02, 2016, 02:05:53 pm
Hey can someone help me on the map "Oil Rig" and Industrial estation ? i have a poblem ;..; i get a error thaht it doesent work cuz a poblem ;..; i did downloaded t4m etc. do i need to do more ?
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: boomey on October 11, 2016, 02:51:41 am
Needs something other than T4M. No clue what though. Either way map just crashes game with missing items.
Title: Re: Oil Rig
Post by: Paylasici on December 03, 2016, 09:57:43 pm
Wow there's even still an upcoming update? Awesome news. But Round 25? New friends? Yikes, that doesn't bode well for us haha. Gotta be honest, I don't think my team can manage to last until Round 20+; heck we barely managed in Round 17 (until we had to commit quasi-suicide because we were running out of time due to work/school the next day).

Game was intense; during the whole duration of the game, I stepped into the shoes of a a military sergeant barking orders to my siblings (and two of them are way older than me and barristers. Imagine that.) over the cacophony of shrieks, guffaws and hysterical laughter. "Don't open the door yet!" "Panzeerrrr incoming! Hold your ground!" "Screw this, every man for himself!"

But I guess it'll be interesting to see my team quickly crumble under pressure when your so called new found friends gives us a warm greeting when they start to feel complacent and smug on higher rounds (assuming we ever reach Round 25, that is). Anyway, thanks and cheers for the update!

Hey any idea how you played as team? T4M seems to crash in co-op with the error "Server Authentication Failure".
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: IamTIMMEHHH on December 06, 2016, 07:34:05 am
Wow this map looks great, how on earth do you get the venom x because I really want that gun :P
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: EXO720 on December 16, 2016, 12:37:32 am
Are you going to port this to Black Ops 3?
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: Paylasici on December 17, 2016, 12:47:23 pm
Wow this map looks great, how on earth do you get the venom x because I really want that gun :P

Have you managed to make it run in Co-Op?
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: mewmewpower on December 21, 2016, 04:40:43 pm
Top floor is so buggy. Tons of places you can just stand and zombies will either just stand still, or die (and respawn?) (Elevator, near helipad)
Zombies seem to die whilst spawning in too. I've just watched 5 zombies all die just after ripping through a baricade, just to die before jumping over.
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: josemassacre on December 21, 2016, 05:22:32 pm
Top floor is so buggy. Tons of places you can just stand and zombies will either just stand still, or die (and respawn?) (Elevator, near helipad)
Zombies seem to die whilst spawning in too. I've just watched 5 zombies all die just after ripping through a baricade, just to die before jumping over.
I remember him saying that he made the respawn distance super small to speed up gameplay that's why you see random zombies just dropping for no reason.
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: 12spiderweb on March 19, 2017, 08:31:23 pm
yeah I know that this map is like a year old but I recently got a computer to finally run it but I wanted to ask about the storm PSR. I'm unable to get it from the box, I have played countless games spinning the box as much as possible to get it but I haven't got it once... just to point out I have always made sure I don't have any wonder weps while spinning the box (its only the psr I cant get)
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: Lemonsquis on March 24, 2017, 06:08:14 pm
it crashes when i play on solo with t4m installed
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: TheDoland on April 10, 2017, 10:37:10 pm
When I load the map it bugs out and runs real slow. I'm able to see through floors and it just doesn't run right. I played this on my old computer and it ran fine, but it's doing this with my new one so I don't get it.
Title: Re: Oil Rig (T4M/BO3 Update)
Post by: Elite0087 on May 02, 2017, 10:53:20 pm
So, I tried to run this map after installing it and T4M, but I can't get past the loading screen. After it says "Activision" the loading just stops, then after awhile it just crashes. The hell do I do?