Liking this maps stuff, like Juggernauts and perks, flows so smoothly :gusta: But even when there was closed betas and paid beta, there are still bugs in the map:Spoiler: click to open...-Floating models in a lot of places:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FL2TJYSM.jpg&hash=3832f308bc8970a288136e42bae9436070882b65)
-Some pillars like near Stamin-Up dont have collision, meaning they can be shot through
-Out of the map spot:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FBlPaX4u.jpg&hash=fbc9ce651743ff457cd87647502a61241a359690)
-Map is definitely not T4M-friendly, I suggest for users not to use it (There is a lot of spam on console) For example:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FozJoV7l.png&hash=281c694badcf2ea48c7a96afa8965e80d42d8c02)
-Sea is fine most of the times, except by stairs going up to PaP-area:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fp2YpA3E.png&hash=f38c4a776ec8b92f7a875f13e3699e82e7a8260c)
-Some weapons dont have reloadAdds, like Commando (can be annoying sometimes, when trying to reload)
-LSAT has 2 foregrips
Nice map though ;)
Honestly I doubt a model a few units above ground is going to actually affect you. :P Sometimes it amazes me the "bugs" reported. :lol:
One unit.* ;D
since das herrenhaus but its not even released yet? you mean das herrenhaus will be best maps since oilrig once its out? :troll:
Also Really fun map even if you cans still get of out of the map most places have been fixed since the beta and its very detailed and have nice features like buildable pap, keycards, shootable small green men and an easteregg i hope to finish some day if the panzers wont rekk me :D
(http://i.imgur.com/1Kyb8up.png)
Sigh, did another run, managed to get myself stuck in the clipping for the tanks by AN-94, after getting released by a Panzer pulling me in, whilst I was inside the tanks. Had PHD, couldn't kill myself, so had to quit, as zombies couldn't path to me.
That's unlucky. I've had hours and hours on this map and had many games with no issues and lots of fun. Stuffy spent ages trying to make checks for clips and shit for the Panzer. But since I can't do anything about it, what you can do is PM Bluntstuffy and he can read all about it. :P
And I'm not planning to update this map. I don't really care what bugs people find tbh, there was a beta and plenty of time for people to find stuff and they didn't. And Treyarch has just released a totally unplayable fucked BO3 on PC, and it cost me $100. Be grateful this even runs. If Treyarch get their shit together and fix BO3 I may decide I can be fucked to update this map. How's that?
After all, my aim here is to be Treyarch standard. :P
Removed content
Removed content
Honestly I doubt a model a few units above ground is going to actually affect you. :P Sometimes it amazes me the "bugs" reported. :lol:
And who's watching the chat? HitmanScotch? Or can you just say whatever you like in the chat, and only the forums are have the Zero Tolerance policy? I'm confused. Does it apply to the whole site or just the forums? ???
:facepalm:
Perhaps better chat mods are needed then. Pretty sure the chat mod at the time encouraged it actually. If you were on at the time those things wouldn't have been said until you left, that's how they operate. And you are aware of the problem now are you not? Or do you want me to make a formal complaint via PM?
I tried uploading last night while I was sleeping and when I woke up it was stuck on 28% :poker:
You are more than welcome to make a formal complaint to any of the staff if you feel that it is something that is needed to be dealt with by the site staff.
question, what's the version of the black ops Damned remix that you used? it's really catchy ;D :D
It's the 8-bit version from Moon (you activate it by pressing one of the computers). :P
Well since barely any of the 'beta testers' (Jiffy being one of them) reported any bugs, it's kinda hard to fix them. :please:
ThaIf you want good beta testers for maps I would put myself forward. I know what I am doing to a stupid extent when it comes to modding and I am a pro zombie maps breaker. You can hit me up on skype if you would ever like me to beta test for you. I will actually feed bugs back to you.
Hope to see some more awesome maps like this in the future!Yes, is making a map called Box of Evil... coming to Bo3 2016
If you want good beta testers for maps I would put myself forward. I know what I am doing to a stupid extent when it comes to modding and I am a pro zombie maps breaker. You can hit me up on skype if you would ever like me to beta test for you. I will actually feed bugs back to you.and people usually get in trouble for asking for BETA access, but when a UGX team member does it...
and people usually get in trouble for asking for BETA access, but when a UGX team member does it...
completely different story :poker:
I have found with this release that it is really laggy for me where as the Beta ran as smooth as.
hes not really asking for it, more saying he is capable of being one, that rule came in cause there were too many noobs who ignored the OP, and only ever commented begging for a beta just so they could play early rather than report bugsso, a fancy way of asking :please:
One thing I'd like to ask: My friends and I built the acid gat converter, but we were never able to actually get a blundergat. Is it unlocked through the map somehow? We spent 3 hours playing and we never even saw it go through the gun rotations in the box.
after the ee, is there a buyable ending?
Map sucks. bosses each round and not being able to explore the map isn't fun along with the stupid random gun drop that gives you nothing good. You guys will see when you play it.
Map sucks. bosses each round and not being able to explore the map isn't fun along with the stupid random gun drop that gives you nothing good. You guys will see when you play it.bosses "every" round eh?
I got a Gspawn error (No free entities) I am running T4M if that helps?
is it normal panzer soldat is capturing you when you have zombie-blood?
Are you sure about that? In all my games the Panzers run off like the zombies and completely ignore you.Happened just once. Probably a timing issue me taking zombie-blood and panzer soldat shooting his claw at that time.
(http://i.imgur.com/Zl467RY.jpg)the spots are random, and hes aware of he bug in the sea, cant explain it. I for one never see it, yet others do
at this point when you look to the sea it turns black :o
0_0
Double Post Merge: November 10, 2015, 09:19:41 pm
second thing how to get the venom-x?
i found 2 out of 3 aliens but where's the last one? :nyan:
The map is great , layout is cool and everything but it's hard, might be the hardest map i played, maybe you could do an easier version like only small minigun bosses and no verruckt sprinters ?LOL
I like how most people only bother to post if they find something they're not happy about lol.Stevie, I dont like the title screen - can you change it :troll:
Honestly, random shit with the sea, bottles one unit off the floor, etc. how can I put this politely? I DON'T CARE.
The only actual issue so far is the one out of map spot (which you're literally only going to find if you're looking for it (and if you do, be my guest, sit there all game if you want, or just jump in the sea, go nuts!) and the Panzer thing (which happens in Origins also btw). If it happens, do what Jiffy did and noclip out. Although in all the hours and hours and hours I've had on this map, it's never happened to me, once.
And if the map's too hard turn on God mode and give all or get better at the map/game. ::)
Had a go on this, fantastic. With the cost/amount of doors and guns few and far between, you've really gotta plan ahead and maximise points. The bosses certainly keep you on your toes.
The challenge will keep me coming back to this, like I did with IE :)
Havent tried out half the features of the map yet, more time is needed for me to figure it out :D
Fantastic job on this, really is a great standard of map, with tons of amazing features.
Honestly, random shit with the sea, bottles one unit off the floor, etc. how can I put this politely? I DON'T CARE.
I like how most people only bother to post if they find something they're not happy about lol.
Honestly, if it was just bottles one unit off the floor, I wouldnt have reported it, like I said earlier and you ignored. Most of those models and even the metal brush is floating.GET HIM!
I wouldnt have commented, but when I saw this:
I felt, that it was directed at me and wanted to just say, that I also said good things about the map, not just bugs reported :) And btw, I use pillars/walls a lot with grenades. I never just throw grenade on floor with zombies behind me, I almost always use wall or pillar, dunno why, old habit, lol. Im writing this politely and trying to not stir up trouble, so I ask the same for anyone, who quotes me.
Honestly, if it was just bottles one unit off the floor, I wouldnt have reported it, like I said earlier and you ignored. Most of those models and even the metal brush is floating.
I wouldnt have commented, but when I saw this:
I felt, that it was directed at me and wanted to just say, that I also said good things about the map, not just bugs reported :) And btw, I use pillars/walls a lot with grenades. I never just throw grenade on floor with zombies behind me, I almost always use wall or pillar, dunno why, old habit, lol. Im writing this politely and trying to not stir up trouble, so I ask the same for anyone, who quotes me.
It was purely amazing! I loved how the zombies would move around when you aimed at times, once you got to the third round, even after a head shot it would come after you then die, it was just amazing!!!! thank you oh so much! :rainbow: :nyan:yea they sidestep
It was purely amazing! I loved how the zombies would move around when you aimed at times, once you got to the third round, even after a head shot it would come after you then die, it was just amazing!!!! thank you oh so much! :rainbow: :nyan:
Alright I'm going to post some notes I did on the map.
Some may be wrong as I'm not very skilled at zombies.
Overall the map was not bad at all. It was a nice re-imagined version of Oil Rig.
I found some minor mapping bugs. I loved the ports and guns. Very nicely ported.
Here is a short list of what I didn't like and may need to be fixed:(http://qs.lc/9cfni)
- I see that you tried to balance the big amount of zombies with often power ups. I'm not sure if this works well.
- Sprinting zombies were too hard when I had LMG due to playermovespeedscape modification.
- The bosses were too OP! At least for me.
- The PAP weapon power up pissed me off as I had a weapon I liked and it accidentally replaced it.
- After Zombie Blood power up some zombies were stuck.
- I think the HUD point system bugged out it it was just there by mistake.
- After an early round I was looking for zombies to end the round and there wasn't any around. When I found it it was walking slowly. Usually I see the last zombie go to sprint mode instead of keep walking slowly.
I didn't make it too far to collect all parts or reach/find PAP so that's all for now.
Cheers.
Turns out the G_spawn error I had was just random Got to I think it was round 9 but then my stupidity got the best of me <:(did you set the options that stuffy said - coz we already worked out that causes it sometimes - infact will also cause you issues on any map ( eg - with corpses above tiny on any map with a thundergun, 90% of the time it wont "fling" zombies - they will just freeze in place )
did you set the options that stuffy said - coz we already worked out that causes it sometimes - infact will also cause you issues on any map ( eg - with corpses above tiny on any map with a thundergun, 90% of the time it wont "fling" zombies - they will just freeze in place )
I noticed on BO3 the corpses are deleted at the start of every round. And there's no in-game option to adjust it either.I thought that, but i dont think it is actually every round, seems to be when there is a lot present "at" the start of a round
I thought that, but i dont think it is actually every round, seems to be when there is a lot present "at" the start of a round
Coz i had several rounds with bodies sat in front of me, and noticed instantly when they dissapeared
There has been code since BO2 to clean up remaining corpses tho, think its just better utilized now
Let's hope G-spawns will be a thing of the past in BO3 then. ;)Yea, the entire engine seems 10x more stable, but only time will tell i guess lol
Was playing co-op, and the venom-x cause us to g-spawn on round 22.
Was playing co-op, and the venom-x cause us to g-spawn on round 22.
Did the host have corpses on small/tiny? No reason why the Venom would cause a G-spawn, it just makes fx and kills zombies as normal. I've used it plenty of times on higher rounds than that and it hasn't caused any issues.I was hosting and the corpse count was to tiny. If it wasn't the venom-x, then I wonder what caused it.
Very good map Stevie.Only had 2 problems with it: The map is VERY laggy and VERY hard ;)
Very good map Stevie.Only had 2 problems with it: The map is VERY laggy and VERY hard ;)
While an absolutely beautiful map, my friends and I just can't get into it due to it's difficulty. We are not bad at zombies, but we play to have fun rather than to be super challenged, so it was hard for us to have fun on it. Even though we really wanted to.
Some guns seemed cooler than the power they had, when compared to the enemies power and how many there were at a time. A menu where you could adjust difficulty or frequency of these bosses would be great. As well as the runners that I swear were fast than me. I didn't like that at all. Very emasculating, lol.
Felt like I had to buy a door every 30 feet, so I had no cash to get perks or weapons to defend ourselves, without a good points weapon wall weapon within the first 5 debris busy. We were finally able to get past round 8 when we decided to sacrifice one players points and life, for the greater good of the others, but still were defeated when quad, jug, and the boss, ass-faced us all at the same time. :o
Stunning map, great features, nice looking guns, just wasn't fun getting pummeled repeatedly before round 10. If your goal was a beautiful hard map, you succeeded :D. If you decide to make it easier/more fun later, we will revisit the map to see all the guns and try to play through again.
Thanks for the map stevie.
Thanks for the feedback.The first boss I find depends one what you were lucky enough to get from the box, but I usually go for wall guns so that tactic fails me lol
'Very emasculating' haha, I guess your first few goes might be, personally I find when you have a good tactic you can get decent guns before round 8 and you can (if you're lucky) get Jugg too. It helps when you know your way around the map, I obviously have always known it so it's hard for me to imagine it from the perspective of someone who has never played it. But the first Panzer isn't that hard to take out, and if you do manage to get past the first couple of boss rounds unscathed and get some wonder weapons and gershes and stuff, things get a bit easier. :)
Please add mediafire link stevie
While an absolutely beautiful map, my friends and I just can't get into it due to it's difficulty. We are not bad at zombies, but we play to have fun rather than to be super challenged, so it was hard for us to have fun on it. Even though we really wanted to.
Some guns seemed cooler than the power they had, when compared to the enemies power and how many there were at a time. A menu where you could adjust difficulty or frequency of these bosses would be great. As well as the runners that I swear were fast than me. I didn't like that at all. Very emasculating, lol.
Felt like I had to buy a door every 30 feet, so I had no cash to get perks or weapons to defend ourselves, without a good points weapon wall weapon within the first 5 debris busy. We were finally able to get past round 8 when we decided to sacrifice one players points and life, for the greater good of the others, but still were defeated when quad, jug, and the boss, ass-faced us all at the same time. :o
Stunning map, great features, nice looking guns, just wasn't fun getting pummeled repeatedly before round 10. If your goal was a beautiful hard map, you succeeded :D. If you decide to make it easier/more fun later, we will revisit the map to see all the guns and try to play through again.
Thanks for the map stevie.
Basically, the first 6-7 rounds are the most crucial. Most often you can get decent weapons either from the wall or 1 hit or 2 from the box in 6-7 rounds. Depending on your success rate with drops you can actually even get jug by round 7 (maybe 6 but not likely). If it is just a normal run and the success rate is only average, then round 8, but you should still have more than enough time to get decent weapons by that time to defeat the bosses. And best advice would be to avoid power until you are setup okay to deal with the crawlers (with jug and flop best case scenario, but not required, and unlikely that 2 players can get both perks by round 8 ). My experience is mainly with coop as I dont play much solo.
While I do see that the zombies are quite fast, I really didnt have a problem with them being faster than me and most of the time I'm on connections of 200-300, or 400-500 pings when playing coop.
Basically, the first 6-7 rounds are the most crucial. Most often you can get decent weapons either from the wall or 1 hit or 2 from the box in 6-7 rounds. Depending on your success rate with drops you can actually even get jug by round 7 (maybe 6 but not likely). If it is just a normal run and the success rate is only average, then round 8, but you should still have more than enough time to get decent weapons by that time to defeat the bosses. And best advice would be to avoid power until you are setup okay to deal with the crawlers (with jug and flop best case scenario, but not required, and unlikely that 2 players can get both perks by round 8 ). My experience is mainly with coop as I dont play much solo.
While I do see that the zombies are quite fast, I really didnt have a problem with them being faster than me and most of the time I'm on connections of 200-300, or 400-500 pings when playing coop.
Yeh this is about right. Btw the sprinters are not 'faster' than you lol, they are pretty quick though... :PMaybe they are not faster, but I think they all have staminup 3.0, :lol:, cause I couldn't out run them.
Oh yeah, I completely agree, and that is the scenario we went with actually. About 1 out of 5 tries we were successful and "lucky" with box weapons. But then after 23 tries or so frustration set in and we quit and moved on, cause it started becoming like work, lol, but it prob took us 10 tires to figure that scenario out. If we knew the map it would prob be different, for sure, like stevie said. I'd also agree that if we were able to pass that hump, we may have been able to have some fun. Great map, and probably not as hard for more regular players, but def too much for us weekend warriors to enjoy. Hence the difficulty request for a more relaxed player.
If you dont get what you need in 1 or 2 hits of the box in 6-7 rounds, then it is best to just move on and buy the PDW or another wall weapon. I tend to just buy the PDW as it is a pretty decent wall gun with decent damage. You could if you want, avoid the box entirely until later. PDW and AK12 and others are all decent guns. It does depend on the circumstances too. Sometimes when you make it into power room and you are getting low on points, it is better to open up to the bigger room (assuming you are coming from a certain way), instead of hitting the box once or twice. But if you have a few thousand between players, then it is safe to hit it a couple times, but it may not be wise to do so as you could save that for jug.I go for that tommy gun thing near PHD - but if i recall, i think he moved it again since i last played lol
I go for that tommy gun thing near PHD - but if i recall, i think he moved it again since i last played lol
The ASM1 is still near phd, but like the AK12 its in a little blocked in area. The good thing about this gun is it has a large amount of ammo. It is not the best on damage, but with its large ammo it means you can get some decent points. It's at least good for the first couple rounds in the area. MP5 is okay, the only downside is its lack of ammo. The AK12 doesnt have amazing ammo either, but its good on damage. The PDW is only 1k and you get 5 mags of 50 bullets so I consider it a pretty good buy and its in the area where I have to sit for a couple rounds.No worries to me, if im a professional at anything its running like hell from zombies lol, im in and out of that little side part in seconds :)
No worries to me, if im a professional at anything its running like hell from zombies lol, im in and out of that little side part in seconds :)
I am also a fan of under powered weapons. If its on a wall you can buy ammo, so it becomes just a battle of endurance really lol
I also like the under-powered wall buys. point building is a breeze. just wish that the asm1 were in a better spot. Also, you really shouldn't have to worry about ammo if you buy amm-o-matic. That perk does wonders, especially on wall buys and the cel-3 cauterizer.everyone keeps saying this but its really not hard to get to at all
wasnt designed to run with T4M, some maps seem to just react badly with itI can't fix G_Spawn it's connected to way too many functions.
hes not bug fixing it any further anyway
If you find bugs can you just PM me instead of posting them here? Thanks.
There will be an update soon(ish) when I can be bothered to finish porting all the BO3 guns I've started. It will be running with DUKIP's brilliant T4M mod.
Happy about the update, sad about the t4m, as I won't be able to run it.why? You can still play, just the old version
why? You can still play, just the old version
Happy about the update, sad about the t4m, as I won't be able to run it.
Why not? If you mean because you have the disc version of WAW then so do I, it still works with the LAN fix .exe.I said this like 50 times on the "Lavender Town" post, i got moaned at on the post, then a shitty steam message from the OP telling me to stop saying that on "his" post lol
Thanks for sharing XXXX! I was waiting this for a while, Fortunately I found a LanFix for the T4M working on my disc version! :)
can you make two versions one with bo3 guns and another with the guns already on and work on bugs and glitches on both of them
If you find bugs can you just PM me instead of posting them here? Thanks.
How do i com the link and get enough energy?
Can anyone explain us how to complete these steps, easter egg etc.
Stevie is there a possibility that you would update Industrial Estate with BO3 guns too? (please dont have T4M as i cant run any maps with it)
can you make two versions one with bo3 guns and another with the guns already on and work on bugs and glitches on both of them
Great map, but why do there have to be so many doors?
And most of them cost 1500! :/
I have already reduced the price of most doors around the map though for the next update because I agree some were too expensive. :)That is nice, but I think the bigger issue is the number of doors than the price of each of them since in some spots, I end up buying a door for only a Perk machine or a wall weapon alone, maybe with a Part. Still, everything else about the map seems good, and I'm in the middle of trying to figure out the Easter Egg. Great map, 9/10!
That is nice, but I think the bigger issue is the number of doors than the price of each of them since in some spots, I end up buying a door for only a Perk machine or a wall weapon alone, maybe with a Part. Still, everything else about the map seems good, and I'm in the middle of trying to figure out the Easter Egg. Great map, 9/10!
While this map may be good I wouldn't know because the game crashes and says no free entities Around round 4-5 For this reason I rate it 1/10 Because before the game crashed it looked pretty damn good. :'(Go to your options and turn corpses down to tiny ( weve said this several times now )
While this map may be good I wouldn't know because the game crashes and says no free entities Around round 4-5 For this reason I rate it 1/10 Because before the game crashed it looked pretty damn good. :'(Just rating something as 1/10 because it hasn't worked for you a few days is irresponsible and foolish. What if YOU made a custom map that worked perfectly for 90% of people that downloaded it but ONE DUDE from the 10% who's having technical issues says your map is TRASH because he's having a few crashes?
Just rating something as 1/10 because it hasn't worked for you a few days is irresponsible and foolish. What if YOU made a custom map that worked perfectly for 90% of people that downloaded it but ONE DUDE from the 10% who's having technical issues says your map is TRASH because he's having a few crashes?just ignore him, they all know we dont care even remotely about the billions of "ratings" people feel they absolutely must give on any map they play ever - regardless of if they are even relevent, which this one isnt. Game crashes coz of his own settings, his rating is completely bias
just ignore him, they all know we dont care even remotely about the billions of "ratings" people feel they absolutely must give on any map they play ever - regardless of if they are even relevent, which this one isnt. Game crashes coz of his own settings, his rating is completely biasGuess the best medicine to less-than-special people is usually ignorance :P
only stressy children go and slate a map with a low review due to a crash ( even if it is the maps problem ). A "adult" would rate it on the "map" not on the "crash", and if they cant play because of the crash - then dont rate it and PM the OP
to play along tho - that username? 1/10
While this map may be good I wouldn't know because the game crashes and says no free entities Around round 4-5 For this reason I rate it 1/10 Because before the game crashed it looked pretty damn good. :'(
Im running into a glitch where one of the players enters god mode randomly during the game.
Is there any way to prevent this or an update to fix it?
Ran into it two games in a row now so its a legit problem, its the same thing that happens on rise v2 with 2 players.
Map is fucken awesome otherwise!
I get the error "cannot load ammo package 2" whenever i load the mod, and it crashes my gamereinstall and make sure you and anyone else that are playing are on the same "version"
I get the error "cannot load ammo package 2" whenever i load the mod, and it crashes my game
I tried to download the map multiple times but Norton automatically deletes it, claiming it is unsafe (has a low reputation and fewer than 5 downloads). Anyone know which Norton settings to temporarily disable to get around this problem? Thanks!nothing to do with "number of download" its coz its "user made" so "not certified as safe"
just disable norton - download - install - reenable nortonwrong instructions, heres the correct one:
wrong instructions, heres the correct one:or that lol
uninstall norton, done
I tried to download the map multiple times but Norton automatically deletes it, claiming it is unsafe (has a low reputation and fewer than 5 downloads). Anyone know which Norton settings to temporarily disable to get around this problem? Thanks!
what about this map update?
I tried to download the map multiple times but Norton automatically deletes it, claiming it is unsafe (has a low reputation and fewer than 5 downloads). Anyone know which Norton settings to temporarily disable to get around this problem? Thanks!
Both links have several thousand downloads...Looks awesome! Those BO3 guns look amazing and it's nice to see you've ported the BO3 perk hud icons. Looking forward to the update!
Working on it, there's been a lot of changes, I still need to finish up one or two BO3 guns and maybe a bit more mapping and mod stuff. This is a random shot of one of the new areas I added (with the PAP Vesper).
(https://i.gyazo.com/cd60e75058d40428f08933b0c78110ec.jpg)
Looks awesome! Those BO3 guns look amazing and it's nice to see you've ported the BO3 perk hud icons. Looking forward to the update!he ported some, but some dont exist so he made those. Did a good job
hey I think I have figured out when the god mode glitch happens. Im not 100 percent forsure but the last two times that it happened to me was right after I killed the panzers. Round 14 panzers the first game, and round 17 panzers the 2nd game. When it happened on round 17 it was directly after we killed the panzers cause we checked at the beginning of the round. I hope this helps you fix it! Im gonna keep trying to better pinpoint escatly what causes it to happen.hmmm... nothing springs to mind, but at least gives us something to test. did it say anything in the console? Are you able to run with logfile on?
Let me know if this is helpful
By the way I only play this map with 2 players
Im sorry i dont no what logfile is or how to check anything within the console. I dont get any errors on the screen or anything all of the sudden one of us just cant get hit. If u can explain what logfile is i can try whatever. Let me know what u want me to try. I play on an alienware Alpha if that means anything to youto checkth console, asuming its enabled you need to do the following
whats the difference between logfile 1 and 2? cause i always use 1 and it works out fine
developer 1
logfile 2
whats the difference between logfile 1 and 2? cause i always use 1 and it works out fineactually i have no idea, just know everyone tells me to set it to 2
I tryed it but all that shit is way over my head. I did it all but couldnt find the logfile after. The map worked fine on solo. The problem is on 2 player after u kill the panzers. Thats really all i can do is tell you when it happens. Im redownloading the map now so maybe it will fix it.this map "does" work co-op
Double Post Merge: January 24, 2016, 07:49:25 am
you should hit me up when you need co op testing done. Its a bummer this map doesn't work co op. id like to be a part of making sure maps work for co op. Let me know if you want my help.
I tryed it but all that shit is way over my head. I did it all but couldnt find the logfile after. The map worked fine on solo. The problem is on 2 player after u kill the panzers. Thats really all i can do is tell you when it happens. Im redownloading the map now so maybe it will fix it.'Doesn't work co-op'? :poker: I've played this map quite a lot funnily enough, both solo and co-op, and I have had this issue I think once.
Double Post Merge: January 24, 2016, 07:49:25 am
you should hit me up when you need co op testing done. Its a bummer this map doesn't work co op. id like to be a part of making sure maps work for co op. Let me know if you want my help.
whats the difference between logfile 1 and 2? cause i always use 1 and it works out fine
Ya the map works great. Until your get the god mode glitch which happens 95% of the time when i play. And i dont no what map your talking about but im talking about oil rig and there are panzers and it does glitch after we kill them like clockwork. If it worked i wouldnt be trying to fix anything. All i would have to say is this is probally the funnest cz map to date. But we cant finish the ee without someone not being able to get hit. Come play a game with me.
Steam name is Notgayatall
Add me
Working on it, there's been a lot of changes, I still need to finish up one or two BO3 guns and maybe a bit more mapping and mod stuff. This is a random shot of one of the new areas I added (with the PAP Vesper).
(https://i.gyazo.com/cd60e75058d40428f08933b0c78110ec.jpg)
Modified Chiqom CQB anims on that Vesper stevie My good sir? I'm a little confused as to how that would possibly work, but I would like to see how it works out. and those Perk Shaders, man, I love what you are doing stevie.
I'm not sure if you take request or not, but by any chance do you think you could port another MW2 map into a zombies map? Terminal from MW2 has literally been a dream for me it to see its light of day in WaW as an amazing modern zombies map. I was motivated to work on it long ago, but I'm afraid I don't have what it takes.
'Port'? Lol. Sure yeh I'll just port it over no problem. ;D
Be confused no more Jiffster -
(Content removed from quote.)
Very Clever Stevie. The cocking handle is a little off, but hey, you'll figure something out (you always seem to do so)
Looks fine to me, I even compared them both in slo mo.Very Well, also, is it possible you could showcase the Haymaker? I'm curious as to what the cocking animation is going to be, as the HAMR's bolt is on the other side to the one that the haymaker has.
Very Well, also, is it possible you could showcase the Haymaker? I'm curious as to what the cocking animation is going to be, as the HAMR's bolt is on the other side to the one that the haymaker has.
Just added this badboy (thanks to GeekComm for uploading the model), but I'm hitting the T4M memory limit now so this will be the last one.
(https://i.gyazo.com/3e0414179dc31087bbdcb753e3afba70.jpg)
A magnificently beautiful and challenging map. Initially frustrating but ultimately rewarding to master. I remember trying this map several months ago with my siblings and they were thoroughly cowered, dejected and destroyed by the narrow areas, the challenging rounds and the Panzer Soldats and Juggernauts. The map was clearly unapologetic to newcomers; it starts difficult and never lets up. My siblings resigned themselves to never being unable to conquer this map as it was allegedly created for masochists.
But yesterday, we made history (history in our context of course). We took a leap of faith and gave it another chance and lo and behold, were finally able to adapt to the difficult theme of the map and restore the lost pride and dignity we dismissed was forever consigned to oblivion. Gunning down the Panzer Soldat in the midst of hordes of the undead while carefully maneuvering around the claustrophobic map was immensely satisfying.
Oil Rig. If you think custom zombies are getting easy, think again. (I understand this "feat" of ours is hardly impressive but keep in mind my four-man team is composed of one self-proclaimed veteran gamer, two practicing litigators whose only games they ever managed to genuinely play prior to CODWAW was relics of the past like Dune or Myst and a teenage girl whose videogaming resume, aside from CODWAW, consist entirely of Little Big Planet).
Next up, we'll try to pick up the Requiem again and hopefully this time around, the requiem will not be for ours but for the undead haha.
I merged the Galil bolt cocking animation with it, I'll try make a vid at some point if I can be bothered.
Just added this badboy (thanks to GeekComm for uploading the model), but I'm hitting the T4M memory limit now so this will be the last one.
(https://i.gyazo.com/3e0414179dc31087bbdcb753e3afba70.jpg)
I'm almost sure you won't, but would you mind sharing how in the world you make your spec maps look so incredible?
Sure. On the ICR I just brightened the col map (which is actually a combination of the original exported spc and the original col map because BO3 textures are weird) by adjusting the contrast/brightness a bit. Then made the spc black and white and darkened it a bit for the cos. It's not the 'proper' way but it comes out fine IMO. One reason the spcs look nice on this map however is because I have the DUKIP script menu/vision thing which has these dvars -
The map is really good, but the zombies got more speed than normal, this is not nice, this makes the map hard as fuck.
Ok, so I had my first real play through where I didn't just admire how amazing the weapons looked today. I was playing with some others and they both got the invincibility glitch but I didn't. Even though you can't pin point it, you really should try it brought down the whole experience since only one of us could die. It looks like it does when people remove the zombie attacking animations so maybe it has to do with the anims of some boss when it dies?
Well it might help if you gave a bit more info don't you think? Like what were they doing, when did it occur, etc? How I am supposed to pinpoint it when all people say is 'we got the glitch please fix'? It has the exact same effect as when 'ignoreme' is set to true, I've got some sketchy workaround that may fix it but I need to test co-op (since it's a co-op only bug) and that's always a nightmare to get arranged.
It's funny actually, the amount of mappers I see who have major problems getting a co-op test going, yet all these randoms who play the map seem to have 4 man teams every time they play lol. ::)
I'm not saying I know anything about how to fix it, I'm saying even though you've said in previous posts you didn't want to be bothered, you really should lol. All I can say is it was after we turned power on and had killed the panzer and the jugg. And the people who actually got the bug had no idea when or how.
also the reason random people always have a full party is because they just get together in the chat. For actually testing a map you need to actually trust the person.
One last thing to add, they don't even notice they were invincible until I told them they weren't getting hit...
Thanks for commenting, glad you guys gave it another crack. ;)
The upcoming update should be slightly easier in the lower rounds now, but still challenging in the higher rounds to keep everyone happy (after round 25 there's even some new friends for people to play with :troll:)
Wow there's even still an upcoming update?
There sure is.Question, is that MR6 rigged on CZ-75 anims, Stevie my good sir?
And maybe this new perk will help you out. ;)
(https://i.gyazo.com/ea6360d8840dc06f1bc69001c9fc3a01.jpg)
Question, is that MR6 rigged on CZ-75 anims, Stevie my good sir?
Jiffy, please stop :poker:why? I'm genuinely Curious, I'm only human after all.
Question, is that MR6 rigged on CZ-75 anims, Stevie my good sir?
Nope.
mauser?
Lol no.im pretty sure its on the paralyzer animations :P
Nope.well, time to investigate...
well, time to investigate...Bo2 M1911 anims.
Bo2 M1911 anims.
Nope.Don't troll me.
Don't troll me.
:facepalm::poker:
Nope.I'm guessing the same anims used on the single RE-45
And maybe this new perk will help you out. ;)
(https://i.gyazo.com/ea6360d8840dc06f1bc69001c9fc3a01.jpg)
I think this has gone on long enough.lol the Tac .45 use the same anims of the Bo2 m1911 :please:
It uses Tac45 anims. :poker:
lol the Tac .45 use the same anims of the Bo2 m1911 :please:
Most of the textures keep breaking. This is the only screenshot I took though
(http://images.akamai.steamusercontent.com/ugc/316745398478471729/2A2CCC422DD30554778B45133BC6045E2429B650/)
Strange out of the 1000s of people to download this map no-one else has mentioned this eh? ::)This seems to also be an issue with nvidia cards as well. I've noticed ever since upgrading to a gtx970 that waw started to do weird texture glitches like that (even on my own maps).
Remove T4M (apparently that works for some people, never caused anything like this for me though) or mess around with your graphics settings.
This seems to also be an issue with nvidia cards as well. I've noticed ever since upgrading to a gtx970 that waw started to do weird texture glitches like that (even on my own maps).
Have you tested with an AMD card then? Maybe it has something to do with driver version as well?Ya my previous card was an AMD 7570 and even though it was a piece of shit, it never had that issue.
I honestly don't even remember having this issue before UGX Requiem(first map to experience it) was released. Even with heavily modded maps, which is when it happens.
I could pull out my old AMD Radeon 7350 1GB to test once i get time.
Ya my previous card was an AMD 7570 and even though it was a piece of shit, it never had that issue.
This seems to also be an issue with nvidia cards as well. I've noticed ever since upgrading to a gtx970 that waw started to do weird texture glitches like that (even on my own maps).
So it's NOT to do with T4M then? I knew it! :nyan:
Pls, it's always T4M. Who do you think assasinated Abe? T4M
Who do you think funded Hitler? T4M!
Who do you think released Ebola? T4M!!!
*Insert random hate for T4M here*
Who runs ISIS?
Who killed JFK?
Who faked the moon landings?
Who was responsible for 9/11?
Who ate my sandwich?
You guessed it, T4fuckingM. >:(
Who runs ISIS? America .
Who killed JFK? Mason.
Who faked the moon landings? MEGATRON.
Who was responsible for 9/11? What is even that spouse to mean :please:.
Who ate my sandwich? Gayzob and cowman.
I'll will never let anything go unanswered :alone:.
But, he did answer it, after all those questions... :please:these are my own answers lol.
Who ate my sandwich? Gayzob and cowman.
Keep the personal insults off this forum in future. You can dislike someone all you want but this is not the platform to be used for slander. Thank you. thanks for giving a head's up. I'll watch it next time :).
Who was responsible for 9/11? What is even that spouse to mean :please:.They suspect nothing :lied:
Sees stevie as admin.id much rather have him as admin opposed to some of the other faggots that are admins now.
(http://img.youtube.com/vi/A9WsJSSuVOE/0.jpg)
id much rather have him as admin opposed to some of the other faggots that are admins now.Nah, that's gears
It is possible to remove the animation of zombies that runs fast (which comes from Advanced Warfare)? I know the difficulty is to honor the mission of MW2, but I would like to take the map without too much hassle and die quickly ...they are WAW verruct sprinters actually
You're sure ? Because it really looks like the animation of infected zombies in Advanced Warfare ...100%
What map they run like that?
Pretty sure the anims are from BO2
Origins when they chase the tankok 50%
Isn't this sprint found on CoTD?the ones from cotd are verruct sprinters
they are WAW verruct sprinters actuallyAnd BO1 Call of the Dead
And BO1 Call of the Deadread what i said again jiff
read what i said again jiffI posted before I saw your comment.
the ones in COTD "are" the same as the sprinters from verruct - same anims
So... How can someone remove this animation to make the map easier? I would really enjoy this map but too difficult ...you do not get this option
you do not get this optioni perfectly agree with you
people ask this a lot and the answer will always be, play it the way we made it or dont play it ;)
if you start trying to disable stuff or cheat youll just break it and end up having a horrible experience
Never mind, i would play with invincibilityThen that takes away from the main aspect of zombies...
I play like I want.
It's sure, play a zombie with mode invincible, it destroys the sense of the game. But I take no pleasure to die very quickly on this map with the zombies that run super fast...
If Treyarch used this animation zombies only for, example when you're on the tank of Origins, it's not for nothing.
I'm sure it should not be difficult to remove the animation of the map, but hey, nobody seems to want to help me, thank you!
what about update ?
No t4m this time, no ? Jzob did a video on the jugger glitch :troll:.
Wheres the new linkHe said he took it down couse he forgot the mystery box
I keep getting glitched out textures on the MR-6 and any weapon for that matter (As in elasticated) I would get a screenshot but I keep crashing ffs :/
Just completed the easter egg again and was wandering where the trophies are. The update runs great, minus the fact that there is bug where the perk shaders don't always go away when you go down( I had to complete the easter egg without perks and completing the east egg fixes it.) It also took me forever to find electric cherry.
Yeh apparently the initial bug with the perks on IE is in this Oil Rig update lol :derp:
What do you mean 'wondering where the trophies are'? You earn them?
I have no idea what some of them were for. the indication of earning the trophies was the oil rig co-op load screen.
I have no idea what some of them were for. the indication of earning the trophies was the oil rig co-op load screen.
Im having like really buggy stuff right now
That's super specific, thanks for the feedback!textures
textures
Oh oh I like this game! It's called 'random words' right? My turn.Wow asshole
Blancmange.Spoiler: click to open...Instead of posting this crap you could read up where I already responded to this from someone else or look at the dozens of other posts about this issue all over the forum. ::)
Link updated.
Wow asshole
Wow assholeYou obviously don't know Stevie, lmao
Hey that's 2 words!
Try turning off spec maps or lowering your texture resolution before launching the map, or just playing around with your graphical settings until it works. It works fine my end.Ok I'll do that later
Where's doubletap!?!
and theres a box bug where its guaranteed that it will spit out 2 guns before a teddybear
Doubletap is in the Doubletap room. :troll:and where is that, on the oil rig. the oilrig itself?
This is the way how to do an Update (besides 1.x versions fixing bugs). Congrats Stevie, you own my heart<3Spoiler: click to open...Not :D
hi all, creator i have play at this version but this version have much bug when my friends die he have again perk but he can't use perk and can't buy you can fix plz
Is there a medifaire link?
I've never heard of this site sorry.No, you have, it's still loading though :please:
I've never heard of this site sorry.Mediafire*sorry
Mediafire*sorry
i crashed when i started up the new update T4M, it just keeps crashing, any solutions?
Stevie can you release a version without panzer? For testing
But it might work :-\
No sorry Mediafire is usually slow AF for me, but I'm pretty sure you could have downloaded the map from the MEGA link in the ~12 hours between your last comment and this one. Or the ~12 hours between your last comment and the comment I'm writing right now lol.Ok then thanks anyways.
Read the OP. The part where I put 'IMPORTANT!', well funnily enough it's important.
Lol. No.
What might work? ???
A versione without panzer
I'm okay with you, i love panzer ahaha. I said it only for testing without punzer; to see if panzer is a cause of godmode glitchgodmode glitch is caused by PHD Flopper, not Panzer, lol
godmode glitch is caused by PHD Flopper, not Panzer, lol
Lol what?well, that was what caused it last time, lmao
Come on Stevie, fix these bug pls, this map it's too beautiful to get bugs.
Please note, I am not interested in any bug reports or anything of that nature, I will not be updating the map further and even if I was I don't script so 99% of the issues I have no clue how to fix anyway. So please don't post them here, thanks.
Anyone know how to fix this :(
(http://i.imgur.com/Gfbeh0g.jpg)
Looks fine to me :troll:
Try turning down texture settings, turn off spc maps, etc.
Side note, are you using Win 10?
I installed it but just wont load it crashes when i start it and i have T4M
waht do i do?
Do other custom maps work fine? Did Oil Rig ever work for you before? Do other T4M maps work for you after using the T4M .dll?
It's possible you may have either installed the T4M .dll wrong (by placing it in the wrong location) or the Oil Rig download is corrupt but we would need more details before we could try and help.
I have the same problem other custom maps work fine.if u have the cd version game u need download t4m and LAN FIXED !!!
if u have the cd version game u need download t4m and LAN FIXED !!!
read notes №5
Then you just need t4m ignore the lanfix
Delete and reinstall the map
And answer the question
Do other t4m maps work
Okay I reinstalled the map - still not working
and other T4M maps also dont work
This map is one of the best maps i played. The only problem is that there are random textures everywhere when trying to play the new version of this map. If you could fix that would be appreciated. Thanks.its not his map - that's what some people get from using t4m
Hi there.
Just thought I'd let you know there's a glitch needs addressing on the Map.
Zombies continuously die when I'm in this spot.
https://www.youtube.com/watch?v=Vje08lraqFY (https://www.youtube.com/watch?v=Vje08lraqFY)
Kind Regards.
TritanHD
guys i have a big problem :-\
when i launch the map (even with corpse number set on tiny and spec map off) , i have the classic spawn problem (zombies die when they spawn a little bit too far from you)
so they spawn from only one or two windows and that's not so cool when you're playing the best custom zombie map ever
please help ! :P
(i m french , 15 year old sorry about my english)
Lol, I'm really not planning on updating the map so I guess just avoid that spot, pretty funny though, guess the distance from the spawns in that spot exceeds the respawn distance ;D
This is intentional, I made the zombie respawn distance really short so the spawns are much quicker (like BO3) and it increases the difficulty a bit and speeds up the gameplay. If I took it off you would complain the zombies take too long to reach you probably lol.
the old version was much better and harder imo
thank you for answer so fast
i say that even when i m not in the glitch zone , for example : just after oppening the 1st door at the top of the stairs but not inside the 1st structure , at this point only the first window inside it is giving zombies :o
second spawn problem (i think it is but i m not sure) is when i open a door during a round : once the door open , a bunch of zombies already spawn , waiting for me block me and kill me ???
that's my entire problem . i love ugx map (especially well detailed , with great sound like MR4) and i was pretty happy but with this the map is so easy even with panzer , super sprinters ... and this just because it's a one window challenge all around the map :'( :'(
(spec map off , corpse nomber set on tiny) - best map ever without that ! :)
thank you a lot for helping me
Open the Oil Rig T4M V.1 folder in appdata/mods.
Open the nazi_zombie_oil_rig.iwd with WinRar.
Open the 'maps' folder.
Open _zombiemode.gsc.
Line 1933, change '1000' to '2000'.
Enjoy.
Open the Oil Rig T4M V.1 folder in appdata/mods.
Open the nazi_zombie_oil_rig.iwd with WinRar.
Open the 'maps' folder.
Open _zombiemode.gsc.
Line 1933, change '1000' to '2000'.
Enjoy.
I'm scared as to what this will do :mother:
Change the max distance before the zombie dies/respawns.oh :poker:
oh :poker:
what's the fun in that?
my game crashes every time i launch this map, I've got t4m installed and other maps run completely fine. Anyone know whats wrong?
my game crashes every time i launch this map, I've got t4m installed and other maps run completely fine. Anyone know whats wrong?
Heres the report:
Can you update the map one last time with bo3 weapons and all it's content but change the difficulty like it was before(Hard).But seriously it's the difficulty that made the map so cool,now I can kill the panzer in 8 sec or even 5 without d.t or anything.I know I can play the old version but I want the same difficulty with bo3 content .
I haven't touched the Panzer health though? ???
How do you change the FOV Stevie? :)
You can't. It will be reset unless you edit the zombieblood function anyway.
Ah, just because in RelaxingEnd video he had a bigger FOV
Well you can change it in the console like normal since the map uses T4M, but I'm pretty sure zombieblood resets it, although you could just avoid zombieblood drops or change it again after it resets I guess.
How do you change the FOV Stevie? :)
What I do is bind an unused button to it, what he can do is something along the lines of in console:
The Key and the DVAR might be the other way around.
Honestly, this is my favorite map, but it crashes when I try to make a screenshot, when I press shift+tab and look something in the staem browser, and when I go to the desktop while WaW is running, some of these bugs should be fixed, other than that, this is a very beautiful map
Not really sure if anyone's solved this, but Anytime I try to play this map I get errors that images are missing. I can grab the exact console text when I try next time. The strange part is, I have another computer with the same specs (I'm bootcamping on a macbook pro) that doesn't have this issue. Any thoughts?
I can second WaW being an asshole at random times for no apparent reason.
I can second WaW being an asshole at random times for no apparent reason.
Sometimes it tells me it can't find _load and _zombiemode. :please:
So, where it says BO3 patch, that doesn't mean I need BO3, right? This works for WaW, correct?
So, where it says BO3 patch, that doesn't mean I need BO3, right? This works for WaW, correct?This map is for W@W, yes, it just has an update that adds BO3 weapons :please:
UM, if I'm not mistaken, from the looks of the pictures this is a straight rip of the mw2 special ops map for the mission with the juggernauts
UM, if I'm not mistaken, from the looks of the pictures this is a straight rip of the mw2 special ops map for the mission with the juggernautsToo bad he didn't let us know this.. Oh wait...
Whenever I launch the map in solo or co-op, I get alot of artifacting, i've tried it with and without T4m. Could just be my PC, although i run alot of other maps just fine.YOu can't even play it without T4M :please:
Please help. I keep getting this error when I try to launch any T4M map. I've tried everything and have been trying to fix this for hours now. https://gyazo.com/f5af97ba46f67c6c187535fecaaea556 (https://gyazo.com/f5af97ba46f67c6c187535fecaaea556)
This Map is good, but the panzer glitchs you everytime that he grabs you on some positions , plz fix it (Content removed from quote.)
i got a bug that i got fire on the screen,until a panzer grabs me or flames me.any help or suggestions.if you have always fire while playing write on the developer console "r_flamefx_enable 0" and i should disappear
(http://imgur.com/a/PpakP) :lol: Is there no end?
Double Post Merge: August 16, 2016, 01:21:28 am
(http://i.imgur.com/t8VtDLb.jpg) :lol: Is there no end?
Okay, the map is really nice but you're map is so buggy it's unbelievable. I'm sorry if this has been said before but the bugginess really took away from the realism. First of all, there are countless models/brushes that are noncollide/not clipped- kinda dissapointing. Second, during the higher rounds, all 4 of us (in our team of 4) could stand at the top of the map and no zombies hit us. Zombies would hit us in the lower parts of the maps but we were pretty much invincible :/ it made it wayyy too easy. Thirdly, if you camp in the lift zombies bug out and don't do anything. Fourthly - is that a word? Anyway, some perks had buggy perk shaders (shitty perk shaders/low res) and ammo-matic I swear never gave me any ammo...
Lastly, we completed the easter egg, filled up the canisters with purple goo, pressed the radio, killed 4-5 panzers that spawned and then it went blurry. After that, we had a cutscene with a really un-smooth camera and a helicopter that teleported from one position to the other with no animation. Then, the game fucking crashed with some minigun error... Kinda sucked after we sunk 2 hours into the ee and the map. Oh and also I got stuck in the elevator earlier on in the game - luckily I had those random thing grenades and I teleported out. One more thing, is the playable area covering the entire map? It felt like in some areas powersup NEVER spawned...
Anyway, aside from these issues, the map visually is stunning, there's obviously some great mapping and texturing that's gone on, great work. The guns and the shaders and just about everything works together very well and makes cod5 feel like something it's not (that's a good thing). Well done. Just a shame about that whole selling this map thing that went on a while ago or whatever.
p.s fucking 4 perk limit isn't funny
Is there a way to get more than 4 perjs if so how?
Google exists for a reason.Lol true
Is there a way to get more than 4 perjs if so how?
Comstantly crashes my game and spawn in with graphical errors :/
:pffft:
What mind of profile lic is that?!?!?
3 pigs eating. Why?
That's very cute, oh look at those little things, so cute indeed. :)They also make great bacon!
3 pigs eating. Why?
Thought it looked like a dick :gusta:It does :please:
Thought it looked like a dick :gusta:
It does :please:
You have filthy minds. ::)
any reason why this map crashes my pc after trying to run it? T4m is installed but when i click on solo it just loads all the way and sticks at the loading bar at the bottom
any reason why this map crashes my pc after trying to run it? T4m is installed but when i click on solo it just loads all the way and sticks at the loading bar at the bottomSet all textures automatic. Check if it works
when i had the ICR my game crashed and directx error
gr8 map but ammo to low on custom weapons i lot expensive dorrs that only have a wallbuy inside and too many zombies in a roundapart from being identical ammo counts, normally prices doors and the exact same amount of zombies per round
apart from being identical ammo counts, normally prices doors and the exact same amount of zombies per roundHaha i thought you already leave ugx and when turns out you still hanging around ugx :please:
my mega download is to large can you send me another download link? mediafire?
Wow there's even still an upcoming update? Awesome news. But Round 25? New friends? Yikes, that doesn't bode well for us haha. Gotta be honest, I don't think my team can manage to last until Round 20+; heck we barely managed in Round 17 (until we had to commit quasi-suicide because we were running out of time due to work/school the next day).
Game was intense; during the whole duration of the game, I stepped into the shoes of a a military sergeant barking orders to my siblings (and two of them are way older than me and barristers. Imagine that.) over the cacophony of shrieks, guffaws and hysterical laughter. "Don't open the door yet!" "Panzeerrrr incoming! Hold your ground!" "Screw this, every man for himself!"
But I guess it'll be interesting to see my team quickly crumble under pressure when your so called new found friends gives us a warm greeting when they start to feel complacent and smug on higher rounds (assuming we ever reach Round 25, that is). Anyway, thanks and cheers for the update!
Wow this map looks great, how on earth do you get the venom x because I really want that gun :P
Top floor is so buggy. Tons of places you can just stand and zombies will either just stand still, or die (and respawn?) (Elevator, near helipad)I remember him saying that he made the respawn distance super small to speed up gameplay that's why you see random zombies just dropping for no reason.
Zombies seem to die whilst spawning in too. I've just watched 5 zombies all die just after ripping through a baricade, just to die before jumping over.