[Manager] Undead Town V1.3 (Final)

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Created 2031 days ago
by RamboBadass
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

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Well i didn't find anything gamebreaking yet(didn't make it far), but i noticed that your HK21's name needs changed and its damage is ridiculously low - i put an entire clip into a zombie and he didn't die. I also think that since you pay 3000 points, it should have atleast 300 reserve ammo.

I don't know if it was intentional but you can't buy the Thompson in the second area, unless thats unlocked in an EE later or something.

EDIT: hope you fix the issues soon. I don't know how, but World at war somehow can't find scripts even though the map was working not even 5 minutes ago.  :lol:
Last Edit: March 25, 2014, 03:40:43 am by daedra descent
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Sorry I wasnt able to beta test the map, been busy the past few days to do anything, but i will definitely play this release and give you some feedback
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maps:
Undead Town
http://ugx-mods.com/forum/index.php?topic=2294.0 (Release)
Origins 1922
http://ugx-mods.com/forum/index.php?topic=2659.0
[WIP] mapping 39%, weapons 85%, scripts 65%
[/url]
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all the added weapons will be fixed as well. thank you I did not notice that 
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all the added weapons will be fixed as well. thank you I did not notice that

Well i played until round 12 or so and i have to say, this map is WAY to hard in my opinion. No matter where i went zombies are either spawning infront of me, behind, or on the sides of you which wouldn't normally be a bad thing if it wasn't for the fact that it happens instantly. I suppose it would have would helped if i had jug but i couldn't figure out where the last power switch was & there was no indication on how many there was or where there at so i was kinda screwed.

Somethings i noticed too. They aren't in anyway major but i thought i should point them out anyway:

FX shows through wall:


The music box has an issue with its hintstring if working at all:


Some personal suggestions:
Increase spawn delay
decrease the AK47's damage a little, also make the name AK47 instead of Ak47.
increase famas, and honeybadger damage a little
add a counter that shows how many power switches are left to activate
 



Last Edit: March 25, 2014, 04:39:46 am by daedra descent
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well I fixed everything and the jukebox but I have a problem ....

UNRECOVERABLE ERROR:
  maximum hide tags (knife_pull_plr) exceeded: 8 > 8

Linker will now terminate.


I donno what to do Iv removed a gun and a few tags ... donno why I get this now was fine earlier


Post Merge: March 25, 2014, 04:58:51 am
spawn delay ... have no clue how to ..

Post Merge: March 25, 2014, 05:01:15 am
theres 4 power switches btw
Last Edit: March 25, 2014, 05:01:15 am by rambobada555555
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UNRECOVERABLE ERROR:
  maximum hide tags (knife_pull_plr) exceeded: 8 > 8

Linker will now terminate.


I donno what to do Iv removed a gun and a few tags ... donno why I get this now was fine earlier
Remove the notetracks from the hidetags section of the weapon file.
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  • HK21 clipsize is too small and the damage is pretty much equal to a Colt.
  • AUG reload_empty is super slow.
  • Nearly all wall weapons are too expensive.
  • Nearly every weapon has low damage
  • The map looks really blotchy and has little color contrast - I suggest applying a different vision fie and making sure you have a proper sun set up in Radiant as well as have a lightgrid, enclosed skybox, and sky lightgrid.
  • The second soul chest location near the AK47 is way too diffuclt. The range is too short and the alleyway has no escapes except for a sideroom that's smaller than my closet.


I played this map for about 20 minutes with tomikaze and we quickly became too frustrated with it to continue.

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Thank you for sharing 热爱cod的基友屌丝们QQ群145471670  :lol:
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Thank you for sharing 热爱cod的基友屌丝们QQ群145471670  :lol:

Good to see your English is improving, still needs more work.

As for the other issues, well, I personally liked the soul chest locations, In fact I'm more the one to blame on that since I said to him that the locations are good , It's challenging but doable (Tip: We found that going for the more difficult locations first then moving to the more open ones is the best way. Completed it numerous times)

I won't say any more on the matter but I will say that for a first map I think he's done really well.

Don't let the problems repel you from mapping, Issues and Bugs are just a part of the process.
(He did have beta testers but most were a let down and never either tested or responded)
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Maps really fun but i would like to see something to tie the map color scheme and sky together like really low opacity green fog just above your head.
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new release coming in about 8 hrs finishing up the fixes will have a change log in a hr
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Last Edit: March 26, 2014, 01:41:23 pm by P0tZ
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where is the dl link
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where is the dl link
Read the original post..
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Update Released


Post Merge: March 27, 2014, 04:30:39 am
uploading to dropbox now for an alt. download site
Last Edit: March 27, 2014, 04:30:39 am by rambobada555555

 

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