[Manager] Undead Town V1.3 (Final)

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Created 2068 days ago
by RamboBadass
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Things to do before you can say that you remaster anything:
1. To know exactly wich means "To Remaster"
2. To have the master (the original or original files)
3. Be sure that you really are improving the original, in the case of a videogame level, be sure the textures and fx's at least receive some kind of improve.
Otherwise you only use a tag, a fake tag.
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I have played two games in solo, first game 8 or 9 rounds I didnt find power and quick revive worked and no dogs any round.
Second game in round 6, dogs round and quick revive didnt work.
Good things of the map, Famas is not like in Black Ops in your map is probably much better and I appreciate that and there are a few interesting wall weapons.
Things that I didnt like me for play in solo, two much doors and two much expensive, zombies respawn is a little chaotic is like  black ops 2 (troll respawn)
You did a great work on this map and with a little corrections this would be an incredible map for play during hours.
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maps:
Undead Town
http://ugx-mods.com/forum/index.php?topic=2294.0 (Release)
Origins 1922
http://ugx-mods.com/forum/index.php?topic=2659.0
[WIP] mapping 39%, weapons 85%, scripts 65%
[/url]
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quick revive worked and no dogs any round.
solo revive works without power like it should and I did remove dogs if you check the original post

Quote
Famas is not like in Black Ops
I have the BO weapons set the same way as BO

Quote
You did a great work on this map and with a little corrections this would be an incredible map for play during hours.

Thanks I spent 4 months on it and its my first map ... wait till the next big map in 9 mo.

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solo revive works without power like it should and I did remove dogs if you check the original post
I have the BO weapons set the same way as BO

Thanks I spent 4 months on it and its my first map ... wait till the next big map in 9 mo.

I have played only twice this map, the second game was recorded and you can see dog rounds and quick revive didn't work, the first game quick revive worked and there arent dogs:

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You can see at the last minute of the video the dogs and the quick no revive  :)

We hope that we dont have to wait 9 months to your next map.
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

"...Christ, people. Learn C, instead of just stringing random characters
together until it compiles (with warnings)..."

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Yeah this map has some weird file conflicts going on. I tried launching it like 5 times and 4 out of 5 it gave me an error saying that it couldn't find a script OR there was an unknown function.
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that's odd...
I think out of 200 downloads you two are the only ones that had this happen

can it be reproduced ? if so how and if any other members have a clue why this happens let me know please

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Last Edit: March 28, 2014, 12:43:32 pm by rambobada555555
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If Java had true garbage collection, most programs would delete themselves upon execution.
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If you're going to put stuff for Spiderbite in your map, please just do it based on a player.playername check so that we don't all have to deal with this thompson crap. please and thank you...
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If you're going to put stuff for Spiderbite in your map, please just do it based on a player.playername check so that we don't all have to deal with this thompson crap. please and thank you...
mybad
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mybad
level.NGT_Messages = false;
players = getPlayers();
for(i=0; i<players.size; i++)
if(players[i].playername == "xxSpiderBite")
level.NGT_Messages = true;

if(level.NGT_Messages) iPrintLn("Hey Spider, see if you can find the Thompson!");
I assume the blocker you used to block off the thompson is permanent. What you could do is make it a script model with a script brush clip and delete the model and the clip if level.NGT_Messages is false. That way people can take advantage of the thompson on the wall.
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Ill deff do that next time i sould be about to do a update sometime to remove that stuff.  But anyone can get tge thompson just have to find the 3 teddys for now   :-\  sorry
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Ill deff do that next time i sould be about to do a update sometime to remove that stuff.  But anyone can get tge thompson just have to find the 3 teddys for now   :-\  sorry
Ok, well in that case I would find it acceptable to do this:

level.NGT_Messages = false;
players = getPlayers();
for(i=0; i<players.size; i++)
if(players[i].playername == "xxSpiderBite")
level.NGT_Messages = true;

if(level.NGT_Messages) iPrintLn("Hey Spider, see if you can unlock the Thompson!");
else iPrintLn("Find the teddys to unlock the Thompson!");
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ok were would I add that for when I can do a update ?

oh add its free too once its opened
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ok were would I add that for when I can do a update ?

oh add its free too once its opened
Put it wherever you put the print that talks to spider.
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Found some more bugs: Hintstrings for perk machines and anything else don't always update when power is activated. There is a pathing issue in the train where the AUG and PPSH are at. The MG42's FX stops playing when firing firing for some time. The AUG's name is Aug and not AUG. Zombies glitch inside the player when hitting them.
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For me one of the best maps at the moment, thx for sharing.
Like the honey Badger.
Sry, i dont  read hole thread but when you buy mulekick and get the ... from the soul chest you have only 2 Weapons without buying a wallweapon first or after that. it means you loose with mule 1 of your 2. ^^

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For me one of the best maps at the moment, thx for sharing.
Like the honey Badger.
Sry, i dont  read hole thread but when you buy mulekick and get the ... from the soul chest you have only 2 Weapons without buying a wallweapon first or after that. it means you loose with mule 1 of your 2. ^^
thanks man that means a lot that somebody actually likes the map I'm gonna have to try getting a hold of Bamskater see if he knows anything about the mule kick problem
Last Edit: March 29, 2014, 02:57:02 pm by rambobada555555

 

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