(http://i.imgur.com/t3yuNAT.jpg)
Update Log 1.3
- Fixed a number of spots where you could get out of the map. Update is live on the Manager.
Update Log 1.2
*fixed buyable ending price
*added a gun.....
*moved the 3 teddys for the Thompson
*clipped some buyable debris
*a few other things I can not remember sorry
Update Log 1.1
*Pathing issues fixed (thank you Saje)
*Added collison to a few items
*Packaged correctly lol sorry that was a epic fail
*All weapons other then WaW weapons fixed to there default ZOMBIE stats
*Prices lowered on BO guns
*JukeBox working
*Fixed a door the was visible through a wall
Special Thanks to DualVII for a major potential infinite loop fix THANK YOU
Thanks to Trem map is back on track should be out soon!!!! :D
hey guys iv been working on a new map (lost my files to the first) but here we go
The setting is a small town out side of The Factory in the mountians. In 1946. You must fight your way threw the hordes to buy a ticket to leave the mountian inclosed town, with the help of the perks and PAP. The only problem is the conductor is a greedy old fool that has a high price set on his tickets. Can you survive long enough to make the money needed?
Things map has
* Challenging Map
* buildable ending (DualVII)
* multiple power switches (DualVII)
* zombie counter
* Custom Load Screen - Thanks to HexZombies
* 10 perks with BO2 shaders - Thanks to Bamskater, JR-Imagine, ZK
* Soul chest - Thank you BluntStuffy
* Dig Sites - Thank you again BluntStuffy lol
* UGX-jukebox - Thank you UGX
* hidden guns, and a hidden Tompson for Spiderbite
* customized guns- Thanks to the UGX Weapon Editor
* PAP
* Achievements - Thanks to Don Goony
* Unsure of train ending (don't want to copy others) ;)
* no-dogs :'( lol
* custom textures
* custom fx
* buyable ending Thanks TOM_BMX
* and other things stil coming
Big Help
Trem,GrantDaddy,Codmoddd1234,all of UGX team. damn it I guess Treyarch
HexZombies - for the loadscreen Thanks man
ZK - Thank you. You know why.
RedSpace200 - for a custom weapon script
Zombie Madness - for .... weapons and anims
Lukkie1998 for weapon help and other things
Sorry but you are not allowed to view spoiler contents.
Beta Testers:
DualVII
SajeOne
GrantDaddy
Gregsta33
BluntStuffy
Alerion
Zombie Madness
Lukkie1998
Me
If I missed anyone for any credit pm me [/font]
(https://dl.dropbox.com/u/7345145/ShareX/2014-03/2014-03-24_19-40-44.png)
Strange. Its taking me 30 minutes+ to download the map. However when i download something from dropbox that is about the same size it takes about 2 minutes. All other sites are working fine too.
This was from the beta you sent but I found some concerns on your map that if still exist would be good to patch:
Sorry but you are not allowed to view spoiler contents.
Minor:
Sorry but you are not allowed to view spoiler contents.
[/spoiler]
I had to quit so I didn't get to thoroughly test it but that's what I found anyway. In whole it was a fun map, had a good time.
This was from the beta you sent but I found some concerns on your map that if still exist would be good to patch:
Sorry but you are not allowed to view spoiler contents.
Minor:
Sorry but you are not allowed to view spoiler contents.
[/spoiler]
I had to quit so I didn't get to thoroughly test it but that's what I found anyway. In whole it was a fun map, had a good time.
I will work on all of the things you posted and update asap. how do I do the collision on the polls I never noticed
mybad
level.NGT_Messages = false;
players = getPlayers();
for(i=0; i<players.size; i++)
if(players[i].playername == "xxSpiderBite")
level.NGT_Messages = true;
if(level.NGT_Messages) iPrintLn("Hey Spider, see if you can find the Thompson!");
I assume the blocker you used to block off the thompson is permanent. What you could do is make it a script model with a script brush clip and delete the model and the clip if level.NGT_Messages is false. That way people can take advantage of the thompson on the wall.
Ill deff do that next time i sould be about to do a update sometime to remove that stuff. But anyone can get tge thompson just have to find the 3 teddys for now :-\ sorry
Ok, well in that case I would find it acceptable to do this:
level.NGT_Messages = false;
players = getPlayers();
for(i=0; i<players.size; i++)
if(players[i].playername == "xxSpiderBite")
level.NGT_Messages = true;
if(level.NGT_Messages) iPrintLn("Hey Spider, see if you can unlock the Thompson!");
else iPrintLn("Find the teddys to unlock the Thompson!");
I've played this map a couple times for the first time and it's unplayable. Triggers won't work in certain areas fix or upload last version maybe?
(http://i57.tinypic.com/28saozk.jpg)
(http://i61.tinypic.com/2a0jr54.jpg)
(http://i60.tinypic.com/2vv7ymo.jpg)
(http://i60.tinypic.com/mrptu.jpg)
Also not sure if this was in the last versions of the map but I can't have more than 1 weapon.
Sorry but you are not allowed to view spoiler contents.
Me : "Hmm... wonder what all the fuss is about? Let's give it a listen."
30 seconds later...
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I agree with this