UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: RamboBadass on March 25, 2014, 02:33:08 am

Title: [Manager] Undead Town V1.3 (Final)
Post by: RamboBadass on March 25, 2014, 02:33:08 am
This map can be downloaded from the UGX Map Manager.


(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Ft3yuNAT.jpg&hash=369b50084e968b52fe7567ac83c2c9a571fd45ec)

Update Log 1.3
 - Fixed a number of spots where you could get out of the map. Update is live on the Manager.


Update Log 1.2
*fixed buyable ending price
*added a gun.....
*moved the 3 teddys for the Thompson
*clipped some buyable debris
*a few other things I can not remember sorry


Update Log 1.1
*Pathing issues fixed (thank you Saje)
*Added collison to a few items
*Packaged correctly lol sorry that was a epic fail
*All weapons other then WaW weapons fixed to there default ZOMBIE stats
*Prices lowered on BO guns
*JukeBox working
*Fixed a door the was visible through a wall

Special Thanks to DualVII for a major potential infinite loop fix THANK YOU

Thanks to Trem map is back on track should be out soon!!!! :D

hey guys iv been working on a new map (lost my files to the first) but here we go
The setting is a small town out side of The Factory in the mountians. In 1946. You must fight your way threw the hordes to buy a ticket to leave the mountian inclosed town, with the help of the perks and PAP. The only problem is the conductor is a greedy old fool that has a high price set on his tickets. Can you survive long enough to make the money needed?

Things map has
* Challenging Map
* buildable ending (DualVII)
* multiple power switches (DualVII)
* zombie counter
* Custom Load Screen - Thanks to HexZombies
* 10 perks with BO2 shaders - Thanks to Bamskater, JR-Imagine, ZK
* Soul chest - Thank you BluntStuffy
* Dig Sites - Thank you again BluntStuffy lol
* UGX-jukebox - Thank you UGX
* hidden guns, and a hidden Tompson for Spiderbite
* customized guns- Thanks to the UGX Weapon Editor
* PAP
* Achievements - Thanks to Don Goony
* Unsure of train ending (don't want to copy others) ;)
* no-dogs :'( lol
* custom textures
* custom fx
* buyable ending Thanks TOM_BMX
* and other things stil coming

Big Help
Trem,GrantDaddy,Codmoddd1234,all of UGX team. damn it I guess Treyarch
HexZombies - for the loadscreen Thanks man
ZK - Thank you. You know why.
RedSpace200 - for a custom weapon script
Zombie Madness - for .... weapons and anims
Lukkie1998 for weapon help and other things



Images
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FB5nfSD5.jpg&hash=09c54ae56fbb850899713a62a08b463846616209)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fvtydf9M.jpg&hash=dfbe8e93322c3e58e1e0e06536d5f9f176e41265)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FwBFKizh.jpg&hash=974264778ae49335b95f30873e6d7c7d0f4f95ae)
Good Luck Spider!
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FcQ1T3Vx.jpg&hash=8fb846c53efd9f21fc0a8551f759f413deb4712d)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F3lEU5Vw.jpg&hash=4ba9baeb81fcc7e440d46cd0f4fe759a0846da61)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F7AiKEyN.jpg&hash=f603d66f7462234bae038c8670df3e289d98c546)
Thank you BluntStuffy
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FqfbUxtW.jpg&hash=bfa6db5f30316ae6a60b25e5d5302309a0c32039)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FMnwvQZX.jpg&hash=77a3b0c112f1cf4eb814775fc9169c27563b3942)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FkyfyHPP.jpg&hash=33ccdae7907d56ae27121d4c0b69bf92a582af10)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FgSf0ybv.jpg&hash=608c4432a7f594bd95c4dbe81daa4349a7d0c472)

Beta Testers:
DualVII
SajeOne
GrantDaddy
Gregsta33
BluntStuffy
Alerion
Zombie Madness
Lukkie1998
Me

If I missed anyone for any credit pm me [/font]
Title: Re: Undead Town (Released)
Post by: daedra descent on March 25, 2014, 02:39:01 am
Could you reupload to dropbox or something? mediafire's DL speeds are insanely slow for me.

map looks amazing BTW.
Title: Re: Undead Town (Released)
Post by: treminaor on March 25, 2014, 02:43:08 am
Could you reupload to dropbox or something? mediafire's DL speeds are insanely slow for me.
(https://dl.dropbox.com/u/7345145/ShareX/2014-03/2014-03-24_19-40-44.png)
Title: Re: Undead Town (Released)
Post by: daedra descent on March 25, 2014, 02:46:56 am
(https://dl.dropbox.com/u/7345145/ShareX/2014-03/2014-03-24_19-40-44.png)

Strange. Its taking me 30 minutes+ to download the map. However when i download something from dropbox that is about the same size it takes about 2 minutes. All other sites are working fine too.
Title: Re: Undead Town (Released)
Post by: RamboBadass on March 25, 2014, 02:47:21 am
Could you reupload to dropbox or something? mediafire's DL speeds are insanely slow for me.

map looks amazing BTW.
yes give me 15 min on the phone


Post Merge: March 25, 2014, 02:50:53 am
were do you prefer deadra?

Title: Re: Undead Town (Released)
Post by: daedra descent on March 25, 2014, 02:55:12 am
yes give me 15 min on the phone


Post Merge: March 25, 2014, 02:50:53 am
were do you prefer deadra?

Like i said dropbox has some good DL speeds for me ATM. so yeah dropbox.
Title: Re: Undead Town (Released)
Post by: RamboBadass on March 25, 2014, 03:01:21 am
its uploading now  :D
Title: Re: Undead Town (Released)
Post by: daedra descent on March 25, 2014, 03:05:20 am
its uploading now  :D
Thanks! But um... i think you packaged the map wrong:

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fd268f6bbd57e24ef5c99a1127065f6a2.png&hash=3103110bc61bbdace82952fd19aa20d242deecc8)
Title: Re: Undead Town (Released)
Post by: RamboBadass on March 25, 2014, 03:07:13 am
What? how


Post Merge: March 25, 2014, 03:08:59 am
damn it it was to be in a folder .... ugh ill redo it
Title: Re: Undead Town (Released)
Post by: treminaor on March 25, 2014, 03:09:02 am
What? how
The files were dumped into the mods directory instead of their own mod subfolder.
Title: Re: Undead Town (Released)
Post by: RamboBadass on March 25, 2014, 03:11:41 am
re uploading .... sorry removing link till new one is done

Sorry guys  :-[ dumb mistake
Title: Re: Undead Town (Released)
Post by: SajeOne on March 25, 2014, 03:12:50 am
This was from the beta you sent but I found some concerns on your map that if still exist would be good to patch:

Spoiler: click to open...
Major:
Spoiler: click to open...
(Pathing Issues)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F4GGuRkI.jpg&hash=30680995e67c0c84e385187dade376d22585c871)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F9qWkrI5.jpg&hash=f84f49433a243dd64737d807914151bdfe2b4f98)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FYPogaCN.jpg&hash=8e0ea610d724a94695dbb2ef60f365d9960c2d0d)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FIKMBQS9.jpg&hash=92ea0b1413cc22142ae03296cecc491d22bf8807)
Possible map exploit(can jump through gap to different zone)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F04R6V5d.jpg&hash=10e6d8f2b95757a3c4160b4867b66a456f70a8e3)
Guessing you wanted soul chest to go away to pick up item. I can just pick it up without finishing the chest.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F6np5f12.jpg&hash=bf5e96a82fc5d80c32c464f3eae3ca8d72b64479)
Minor:
Spoiler: click to open...
Make sure you are using nodraw on the sides and back so only the front face is drawn.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FcROLqot.jpg&hash=b81bb4b8c67f72abe86a1cf0868e56a45620e4da)
WAY too easy in my opinion to hold here, should put some spawners that traverse over the fence.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FLC587JX.jpg&hash=6a676724b5d76cdb8b26a770660e4fd012a5069c)
Door clearly visible going through wall
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F5baw4zE.jpg&hash=00385acc56df1c5a36981137ce48560e84ef17c8)
Pole has no collision
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FwQWK4TD.jpg&hash=233feef11f34ef594ce4599aa945181b2dcbf35d)

I had to quit so I didn't get to thoroughly test it but that's what I found anyway. In whole it was a fun map, had a good time.
Title: Re: Undead Town (Released)
Post by: RamboBadass on March 25, 2014, 03:19:01 am
This was from the beta you sent but I found some concerns on your map that if still exist would be good to patch:

Spoiler: click to open...
Major:
Spoiler: click to open...
(Pathing Issues)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F4GGuRkI.jpg&hash=30680995e67c0c84e385187dade376d22585c871)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F9qWkrI5.jpg&hash=f84f49433a243dd64737d807914151bdfe2b4f98)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FYPogaCN.jpg&hash=8e0ea610d724a94695dbb2ef60f365d9960c2d0d)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FIKMBQS9.jpg&hash=92ea0b1413cc22142ae03296cecc491d22bf8807)
Possible map exploit(can jump through gap to different zone)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F04R6V5d.jpg&hash=10e6d8f2b95757a3c4160b4867b66a456f70a8e3)
Guessing you wanted soul chest to go away to pick up item. I can just pick it up without finishing the chest.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F6np5f12.jpg&hash=bf5e96a82fc5d80c32c464f3eae3ca8d72b64479)
Minor:
Spoiler: click to open...
Make sure you are using nodraw on the sides and back so only the front face is drawn.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FcROLqot.jpg&hash=b81bb4b8c67f72abe86a1cf0868e56a45620e4da)
WAY too easy in my opinion to hold here, should put some spawners that traverse over the fence.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FLC587JX.jpg&hash=6a676724b5d76cdb8b26a770660e4fd012a5069c)
Door clearly visible going through wall
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F5baw4zE.jpg&hash=00385acc56df1c5a36981137ce48560e84ef17c8)
Pole has no collision
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FwQWK4TD.jpg&hash=233feef11f34ef594ce4599aa945181b2dcbf35d)

I had to quit so I didn't get to thoroughly test it but that's what I found anyway. In whole it was a fun map, had a good time.

I will work on all of the things you posted and update asap. how do I do the collision on the polls I never noticed
Title: Re: Undead Town (Released)
Post by: SajeOne on March 25, 2014, 03:22:18 am
I will work on all of the things you posted and update asap. how do I do the collision on the polls I never noticed
Well you can either just put a clip around it or you can create a collmap. If you are planning on using that model again  I would use a collmap:
http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Creating_Collmaps_for_Models (http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Creating_Collmaps_for_Models)
Title: Re: Undead Town (Released)
Post by: RamboBadass on March 25, 2014, 03:35:38 am
I put a clip on it for now and fixed everything else compiling and uploading asap

sorry I never heard back so I assumed there was no issues ... fail on my part :-[
Title: Re: Undead Town (Released)
Post by: daedra descent on March 25, 2014, 03:38:18 am
Well i didn't find anything gamebreaking yet(didn't make it far), but i noticed that your HK21's name needs changed and its damage is ridiculously low - i put an entire clip into a zombie and he didn't die. I also think that since you pay 3000 points, it should have atleast 300 reserve ammo.

I don't know if it was intentional but you can't buy the Thompson in the second area, unless thats unlocked in an EE later or something.

EDIT: hope you fix the issues soon. I don't know how, but World at war somehow can't find scripts even though the map was working not even 5 minutes ago.  :lol:
Title: Re: Undead Town (Released)
Post by: Dust on March 25, 2014, 04:02:45 am
Sorry I wasnt able to beta test the map, been busy the past few days to do anything, but i will definitely play this release and give you some feedback
Title: Re: Undead Town (Released)
Post by: RamboBadass on March 25, 2014, 04:19:29 am
all the added weapons will be fixed as well. thank you I did not notice that 
Title: Re: Undead Town (Released)
Post by: daedra descent on March 25, 2014, 04:39:01 am
all the added weapons will be fixed as well. thank you I did not notice that

Well i played until round 12 or so and i have to say, this map is WAY to hard in my opinion. No matter where i went zombies are either spawning infront of me, behind, or on the sides of you which wouldn't normally be a bad thing if it wasn't for the fact that it happens instantly. I suppose it would have would helped if i had jug but i couldn't figure out where the last power switch was & there was no indication on how many there was or where there at so i was kinda screwed.

Somethings i noticed too. They aren't in anyway major but i thought i should point them out anyway:

FX shows through wall:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fd1233c60e4ca38ba8c6955afc35f2783.png&hash=5d1600fa663c7bf41382930b67e8c4fc77bc7ab7)

The music box has an issue with its hintstring if working at all:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fd732005239c3d1d7602f92ba04704366.png&hash=8da68fff8096880893659eca29fc561b8465c65c)

Some personal suggestions:
Increase spawn delay
decrease the AK47's damage a little, also make the name AK47 instead of Ak47.
increase famas, and honeybadger damage a little
add a counter that shows how many power switches are left to activate
 



Title: Re: Undead Town (Released)
Post by: RamboBadass on March 25, 2014, 04:58:13 am
well I fixed everything and the jukebox but I have a problem ....

UNRECOVERABLE ERROR:
  maximum hide tags (knife_pull_plr) exceeded: 8 > 8

Linker will now terminate.


I donno what to do Iv removed a gun and a few tags ... donno why I get this now was fine earlier


Post Merge: March 25, 2014, 04:58:51 am
spawn delay ... have no clue how to ..

Post Merge: March 25, 2014, 05:01:15 am
theres 4 power switches btw
Title: Re: Undead Town (Released)
Post by: SajeOne on March 25, 2014, 05:02:53 am
UNRECOVERABLE ERROR:
  maximum hide tags (knife_pull_plr) exceeded: 8 > 8

Linker will now terminate.


I donno what to do Iv removed a gun and a few tags ... donno why I get this now was fine earlier
Remove the notetracks from the hidetags section of the weapon file.
Title: Re: Undead Town (Released)
Post by: treminaor on March 25, 2014, 05:09:43 am


I played this map for about 20 minutes with tomikaze and we quickly became too frustrated with it to continue.

Title: Re: Undead Town (Released)
Post by: ocxmwys4mod on March 25, 2014, 11:15:53 am
Thank you for sharing 热爱cod的基友屌丝们QQ群145471670  :lol:
Title: Re: Undead Town (Released)
Post by: DuaLVII on March 25, 2014, 02:05:46 pm
Thank you for sharing 热爱cod的基友屌丝们QQ群145471670  :lol:

Good to see your English is improving, still needs more work.

As for the other issues, well, I personally liked the soul chest locations, In fact I'm more the one to blame on that since I said to him that the locations are good , It's challenging but doable (Tip: We found that going for the more difficult locations first then moving to the more open ones is the best way. Completed it numerous times)

I won't say any more on the matter but I will say that for a first map I think he's done really well.

Don't let the problems repel you from mapping, Issues and Bugs are just a part of the process.
(He did have beta testers but most were a let down and never either tested or responded)
Title: Re: Undead Town (Released)
Post by: imreigning on March 26, 2014, 03:59:58 am
Maps really fun but i would like to see something to tie the map color scheme and sky together like really low opacity green fog just above your head.
Title: Re: Undead Town (Released)
Post by: RamboBadass on March 26, 2014, 04:21:53 am
new release coming in about 8 hrs finishing up the fixes will have a change log in a hr
Title: Re: Undead Town (Released)(Change Log, Uploading Now)
Post by: P0tZ on March 26, 2014, 09:55:30 am
Glad to hear it Rambo...Patiently wating in the forum  :gusta: :nyan:

 
Title: Re: Undead Town (Released)(Change Log, Uploading Now)
Post by: zombiefailure on March 27, 2014, 03:09:07 am
where is the dl link
Title: Re: Undead Town (Released)(Change Log, Uploading Now)
Post by: SajeOne on March 27, 2014, 03:54:08 am
where is the dl link
Read the original post..
Title: Re: Undead Town V1.1 (Change Log)
Post by: RamboBadass on March 27, 2014, 04:12:51 am
Update Released


Post Merge: March 27, 2014, 04:30:39 am
uploading to dropbox now for an alt. download site
Title: Re: Undead Town V1.1 (Change Log)
Post by: MikeVLC on March 27, 2014, 03:06:27 pm
I have played two games in solo, first game 8 or 9 rounds I didnt find power and quick revive worked and no dogs any round.
Second game in round 6, dogs round and quick revive didnt work.
Good things of the map, Famas is not like in Black Ops in your map is probably much better and I appreciate that and there are a few interesting wall weapons.
Things that I didnt like me for play in solo, two much doors and two much expensive, zombies respawn is a little chaotic is like  black ops 2 (troll respawn)
You did a great work on this map and with a little corrections this would be an incredible map for play during hours.
Title: Re: Undead Town V1.1 (Change Log)
Post by: RamboBadass on March 27, 2014, 06:14:17 pm
quick revive worked and no dogs any round.
solo revive works without power like it should and I did remove dogs if you check the original post

Quote
Famas is not like in Black Ops
I have the BO weapons set the same way as BO

Quote
You did a great work on this map and with a little corrections this would be an incredible map for play during hours.

Thanks I spent 4 months on it and its my first map ... wait till the next big map in 9 mo.

Title: Re: Undead Town V1.1 (Change Log)
Post by: MikeVLC on March 27, 2014, 11:16:15 pm
solo revive works without power like it should and I did remove dogs if you check the original post
I have the BO weapons set the same way as BO

Thanks I spent 4 months on it and its my first map ... wait till the next big map in 9 mo.

I have played only twice this map, the second game was recorded and you can see dog rounds and quick revive didn't work, the first game quick revive worked and there arent dogs:

http://youtu.be/n-Iw9pxZfYs (http://youtu.be/n-Iw9pxZfYs)

You can see at the last minute of the video the dogs and the quick no revive  :)

We hope that we dont have to wait 9 months to your next map.
Title: Re: Undead Town V1.1 (Change Log)
Post by: daedra descent on March 27, 2014, 11:52:53 pm
Yeah this map has some weird file conflicts going on. I tried launching it like 5 times and 4 out of 5 it gave me an error saying that it couldn't find a script OR there was an unknown function.
Title: Re: Undead Town V1.1 (Change Log)
Post by: RamboBadass on March 28, 2014, 11:22:53 am
that's odd...
I think out of 200 downloads you two are the only ones that had this happen

can it be reproduced ? if so how and if any other members have a clue why this happens let me know please

http://www.twitch.tv/nextgentactics/b/514897798 (http://www.twitch.tv/nextgentactics/b/514897798)
Title: Re: Undead Town V1.1 (Change Log)
Post by: treminaor on March 29, 2014, 03:44:55 am
If you're going to put stuff for Spiderbite in your map, please just do it based on a player.playername check so that we don't all have to deal with this thompson crap. please and thank you...
Title: Re: Undead Town V1.1 (Change Log)
Post by: RamboBadass on March 29, 2014, 03:51:10 am
If you're going to put stuff for Spiderbite in your map, please just do it based on a player.playername check so that we don't all have to deal with this thompson crap. please and thank you...
mybad
Title: Re: Undead Town V1.1 (Change Log)
Post by: treminaor on March 29, 2014, 04:09:20 am
mybad
Code Snippet
Plaintext
level.NGT_Messages = false;
players = getPlayers();
for(i=0; i<players.size; i++)
if(players[i].playername == "xxSpiderBite")
level.NGT_Messages = true;

if(level.NGT_Messages) iPrintLn("Hey Spider, see if you can find the Thompson!");
I assume the blocker you used to block off the thompson is permanent. What you could do is make it a script model with a script brush clip and delete the model and the clip if level.NGT_Messages is false. That way people can take advantage of the thompson on the wall.
Title: Re: Undead Town V1.1 (Change Log)
Post by: RamboBadass on March 29, 2014, 04:15:47 am
Ill deff do that next time i sould be about to do a update sometime to remove that stuff.  But anyone can get tge thompson just have to find the 3 teddys for now   :-\  sorry
Title: Re: Undead Town V1.1 (Change Log)
Post by: treminaor on March 29, 2014, 04:17:00 am
Ill deff do that next time i sould be about to do a update sometime to remove that stuff.  But anyone can get tge thompson just have to find the 3 teddys for now   :-\  sorry
Ok, well in that case I would find it acceptable to do this:

Code Snippet
Plaintext
level.NGT_Messages = false;
players = getPlayers();
for(i=0; i<players.size; i++)
if(players[i].playername == "xxSpiderBite")
level.NGT_Messages = true;

if(level.NGT_Messages) iPrintLn("Hey Spider, see if you can unlock the Thompson!");
else iPrintLn("Find the teddys to unlock the Thompson!");
Title: Re: Undead Town V1.1 (Change Log)
Post by: RamboBadass on March 29, 2014, 04:18:32 am
ok were would I add that for when I can do a update ?

oh add its free too once its opened
Title: Re: Undead Town V1.1 (Change Log)
Post by: treminaor on March 29, 2014, 04:25:04 am
ok were would I add that for when I can do a update ?

oh add its free too once its opened
Put it wherever you put the print that talks to spider.
Title: Re: Undead Town V1.1 (Change Log)
Post by: daedra descent on March 29, 2014, 05:02:07 am
Found some more bugs: Hintstrings for perk machines and anything else don't always update when power is activated. There is a pathing issue in the train where the AUG and PPSH are at. The MG42's FX stops playing when firing firing for some time. The AUG's name is Aug and not AUG. Zombies glitch inside the player when hitting them.
Title: Re: Undead Town V1.1 (Change Log)
Post by: holz on March 29, 2014, 06:51:44 am
For me one of the best maps at the moment, thx for sharing.
Like the honey Badger.
Sry, i dont  read hole thread but when you buy mulekick and get the ... from the soul chest you have only 2 Weapons without buying a wallweapon first or after that. it means you loose with mule 1 of your 2. ^^

Title: Re: Undead Town V1.1 (Change Log)
Post by: RamboBadass on March 29, 2014, 01:22:15 pm
For me one of the best maps at the moment, thx for sharing.
Like the honey Badger.
Sry, i dont  read hole thread but when you buy mulekick and get the ... from the soul chest you have only 2 Weapons without buying a wallweapon first or after that. it means you loose with mule 1 of your 2. ^^
thanks man that means a lot that somebody actually likes the map I'm gonna have to try getting a hold of Bamskater see if he knows anything about the mule kick problem
Title: Re: Undead Town V1.1 (Change Log)
Post by: djmcmuffin on March 30, 2014, 10:40:08 pm
Hey i just wanted to let you know i encountered a glitch earlier today while i was playing, i found that whenever i pack-a-punched a bops weapon it just wouldnt give me my gun back, it would say take gun and i would but as soon as i id it would give me nothing and i would lose 5000 points.
Title: Re: Undead Town V1.1 (Change Log)
Post by: Corey on April 02, 2014, 08:54:22 pm
Hey Rambo I found a glitch in this map with one of your debris where you can just jump over it, let me know and I can show you in game.
Title: Re: Undead Town V1.1 (Change Log)
Post by: RamboBadass on April 02, 2014, 10:02:11 pm
Sorry djmcmuffin ... im.goijg to gave to look into that


Corey what debris?
Im back to work full time so i hope i can make a update soon .... :-\
Title: Re: Undead Town V1.1 (Change Log)
Post by: Corey on April 03, 2014, 06:30:53 pm
as soon as you leave the first room, if you go to the left, its the buyable debris, i think its a wagon, or some kind of cart with a few barrels beside it
Title: Re: Undead Town V1.1 (Change Log)
Post by: RamboBadass on April 03, 2014, 07:08:26 pm
Thanks I'll look into it
Title: Re: Undead Town V1.1 (Change Log)
Post by: treminaor on April 10, 2014, 06:53:34 am
Forgot to mention it but the latest update made the map a lot better, enjoyed playing it man. Good work.
Title: Re: Undead Town V1.1 (Change Log)
Post by: RamboBadass on April 10, 2014, 11:34:53 am
Forgot to mention it but the latest update made the map a lot better, enjoyed playing it man. Good work.
thanks trem
Title: Re: Undead Town V1.1 (Change Log)
Post by: treminaor on April 11, 2014, 01:15:51 am
thanks trem
Are there any big bugs left that you plan to fix? I had a chance to play the latest update but I haven't had a chance to really give it a strong test for bugs etc. I've got a few other maps I need to test but I'll try to test this one again soon.
Title: Re: Undead Town V1.1 (Change Log)
Post by: RamboBadass on April 11, 2014, 02:02:59 am
I do have a few .. about 5 to 7 to work on just need to find time i think sunday i should be able to.... hopefully finish them.
The main one im worried about is the hint strings acting up ...  sometimes there all working and others i get the need power for perk crap .. maybe you could help me out sunday with a way to make a generic perk string? Like "Press F to buy perk" and ill post the prices next to the machines.

Post Merge: April 13, 2014, 12:26:46 am


starting to work on the update now should be updated tomorrow night everyone.
Title: Re: Undead Town V1.2 (Final)
Post by: RamboBadass on May 23, 2014, 03:44:58 am
Final Update released sorry for the length of time.

Post Merge: May 23, 2014, 01:44:54 pm
Enjoy
Title: Re: Undead Town V1.2 (Final)
Post by: SoulTaker on May 24, 2014, 06:13:58 am
I've played this map a couple times for the first time and it's unplayable. Triggers won't work in certain areas fix or upload last version maybe?

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2F28saozk.jpg&hash=39778b413456287985bd316ec2e30eb07fd13a08)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2F2a0jr54.jpg&hash=8a2d54da8340001d33a15adf60f78500280dacf8)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2F2vv7ymo.jpg&hash=bffff0d41548fed6a0c62103bd1d45f193cfd339)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2Fmrptu.jpg&hash=d9cc8af6496d5e31fc927ffeca4f1bac2cb5ce91)

Also not sure if this was in the last versions of the map but I can't have more than 1 weapon.
Title: Re: Undead Town V1.2 (Final)
Post by: SajeOne on May 24, 2014, 06:29:54 am
I've played this map a couple times for the first time and it's unplayable. Triggers won't work in certain areas fix or upload last version maybe?

(http://i57.tinypic.com/28saozk.jpg)

(http://i61.tinypic.com/2a0jr54.jpg)

(http://i60.tinypic.com/2vv7ymo.jpg)

(http://i60.tinypic.com/mrptu.jpg)

Also not sure if this was in the last versions of the map but I can't have more than 1 weapon.
Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2JS8XfS.jpg&hash=7785b3c32332dee02cdc68c9e7f7a4816a84cf07)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FLhr3Rmg.jpg&hash=6c462665f7c2b53ad99d5719acf3d49027f79a51)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FxDtwZbB.jpg&hash=1886515b8d64aeafd95763ff651fb59a8e4bbfe3)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FxKOmLgw.jpg&hash=125b11c9f5517cbb655cf4e15158fca8d4e31968)
Title: Re: Undead Town V1.2 (Final)
Post by: RamboBadass on May 24, 2014, 06:33:14 am
I don't know what happened in your version but me and SajeOne just both tested separately and had no issues but try deleting the map from your mods folder and download the like in the OP
 
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQVEhTFy.jpg&hash=14a23b2352bf2e2daa020610bea546409e367dd7)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FCkf4l2A.jpg&hash=32048a939795dc46a6845db5301a1c719aa4c3d6)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F87H1GRF.jpg&hash=47d42fca64ba5bbf66b703619cf0fc0b8869a80b)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FsVzordt.jpg&hash=415cfc516d12c0f75c842e613650a07c4703ddaa)
Title: Re: Undead Town V1.2 (Final)
Post by: SoulTaker on May 24, 2014, 06:55:56 am
I don't know what happened in your version but me and SajeOne just both tested separately and had no issues but try deleting the map from your mods folder and download the like in the OP
 

Alright give me a couple minutes! I'm sure something went wrong didn't know if anyone else had the problem I did that's why !
Title: Re: [Manager] Undead Town V1.2 (Final)
Post by: treminaor on May 24, 2014, 06:57:06 am
This map can be downloaded from the UGX Map Manager.
Title: Re: [Manager] Undead Town V1.2 (Final)
Post by: SoulTaker on May 24, 2014, 07:21:43 am
After deleting and re-installing twice I finally got the map to work!:) The bugs I had went away such as limited to one weapon,zombies only spawning in the spawn room, soul chests weren't appearing and triggers that weren't working. Had a quick game and it was great ! Great job on the map and I wish you luck on your next project.
:)
Title: Re: [Manager] Undead Town V1.2 (Final)
Post by: RamboBadass on May 24, 2014, 07:32:22 am
After deleting and re-installing twice I finally got the map to work!:) The bugs I had went away such as limited to one weapon,zombies only spawning in the spawn room, soul chests weren't appearing and triggers that weren't working. Had a quick game and it was great ! Great job on the map and I wish you luck on your next project.
:)
good to hear thanks buddy
Title: Re: [Manager] Undead Town V1.2 (Final)
Post by: rawrsigil on May 26, 2014, 02:52:57 am
What is the name of that mexican song in jukebox?  :poker:
Title: Re: [Manager] Undead Town V1.2 (Final)
Post by: treminaor on May 26, 2014, 02:54:53 am
What is the name of that mexican song in jukebox?  :poker:
Ness - Mexican (Janski Beeeats Remix) (http://www.youtube.com/watch?v=ySyNbKfLOI8#ws)
Title: Re: [Manager] Undead Town V1.2 (Final)
Post by: rawrsigil on May 26, 2014, 03:46:51 am
THANK YOU!  :lol:
Title: Re: [Manager] Undead Town V1.2 (Final)
Post by: FATKIDSLOV3CAK3 on May 30, 2014, 04:45:19 pm
incase you don`t know me and some others have found some glitches on your map witch you are able to get out of the map from. Here are the screen shots i have, if you cant work out how we did it or have any trouble with it then you can Pm me on here and i`ll add you on skype and show you them. just thought you`d want to know


(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FMHN029E.jpg&hash=4e14bd417c7747d6c2c3736de76f7c9368388db0)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FtCdM5aF.jpg&hash=5fa9d1b47688d16bdb27d2d819237f672ef6d322)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FaEXNaGJ.jpg&hash=00e41af3198b8756013531a925f4ca3971ff46c5)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FcsNB1uO.jpg&hash=df8d718f15681c838cf365bc5355d77e0d57828a)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FWqvseyi.jpg&hash=114334e86d92640a8e9925625d294bc5f0924eb8)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FjMEmYsF.jpg&hash=e5dd3fe49d8d8cad758215201cef0bc24cd2df1b)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FRZMKLTa.jpg&hash=8573fa309c8ada3a68a4ae3b80cd56f04e8624e5)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FPdfsc3C.jpg&hash=051a9a8c67c6ba1dd7274b624e540c37ad56a791)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FAyJPx0d.jpg&hash=bffefb056d08d7b7d0c98ea2383da3bdf0c52bc1)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F5e97GEQ.jpg&hash=9d885f20a1c38340cc2730b8c5fdb6214982e223)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FiB08PfO.jpg&hash=d4f9475318b51b9e0a44aa6c94600cec3f9580fe)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FbDzhPE1.jpg&hash=99291f29da87abf23a6f1514fa4ce1fce8f82c06)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FtuViA2f.jpg&hash=eacde3dad0b86b57799ef32b29759be9aa9a39b4)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F9aM398C.jpg&hash=a0ad7adaa26d4d2b4b839227b698b684e930f421)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F9XU2nx2.jpg&hash=6bb9f4020bc61fd91aec5c564357e331b98276a5)
Title: Re: [Manager] Undead Town V1.2 (Final)
Post by: P0tZ on May 30, 2014, 04:50:01 pm
Ouch
Enough said Fats
Title: Re: [Manager] Undead Town V1.2 (Final)
Post by: RamboBadass on May 30, 2014, 05:05:13 pm
working on a update sorry guys don't know how this happened fatkidsloc3cak3 and radimax I added you on Skype
Title: Re: [Manager] Undead Town V1.2 (Final)
Post by: RadimaX on May 30, 2014, 05:41:13 pm
hehe no worries its a good map i enjoyed the first version aswell :) join us ingame and you can fix them all in one go!
Title: Re: [Manager] Undead Town V1.2 (Final)
Post by: HitmanVere on May 30, 2014, 07:09:18 pm
hehe no worries its a good map i enjoyed the first version aswell :) join us ingame and you can fix them all in one go!

Radish, get down from there! Dont kids these days have manners?
Title: Re: [Manager] Undead Town V1.3 (Final)
Post by: Badzombie on June 12, 2014, 02:33:02 am
Nice job with the map, I'm having a lot of fun with it!
Title: Re: [Manager] Undead Town V1.3 (Final)
Post by: RamboBadass on June 12, 2014, 02:40:05 am
Nice job with the map, I'm having a lot of fun with it!
Thanks man I appreciate it.
Took a lot of work and help from many influential members (Trem, Sajeone, DualVII, GrantDaddy, Codmodd1234,  and many more)
Thank you all that have made this map a success.
Title: Re: [Manager] Undead Town V1.3 (Final)
Post by: D4RK0DSE on June 30, 2014, 07:09:49 am
Dude, what is the song titled "Mexican" its pretty good me and a friend were listening to it and can't find it anywhere
Title: Re: [Manager] Undead Town V1.3 (Final)
Post by: daedra descent on June 30, 2014, 07:14:25 am
Dude, what is the song titled "Mexican" its pretty good me and a friend were listening to it and can't find it anywhere

Ness - Mexican (Janski Beeeats Remix) (http://www.youtube.com/watch?v=ySyNbKfLOI8#ws)
Title: Re: [Manager] Undead Town V1.3 (Final)
Post by: DeathBringerZen on June 30, 2014, 01:43:28 pm
Ness - Mexican (Janski Beeeats Remix) (http://www.youtube.com/watch?v=ySyNbKfLOI8#ws)

Me : "Hmm... wonder what all the fuss is about? Let's give it a listen."

30 seconds later...

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fwww.ceylontoday.lk%2Fct-admin%2Fimages%2Fnews%2F55897_hanging-man-window-cling.jpg&hash=8886acab092beb6410cea7357cbdae49739f5ed0)
Title: Re: [Manager] Undead Town V1.3 (Final)
Post by: RamboBadass on June 30, 2014, 03:11:01 pm
Haha haha
Title: Re: [Manager] Undead Town V1.3 (Final)
Post by: HitmanVere on July 01, 2014, 12:25:03 pm
Me : "Hmm... wonder what all the fuss is about? Let's give it a listen."

30 seconds later...

Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fwww.ceylontoday.lk%2Fct-admin%2Fimages%2Fnews%2F55897_hanging-man-window-cling.jpg&hash=8886acab092beb6410cea7357cbdae49739f5ed0)

I agree with this
Title: Re: [Manager] Undead Town V1.3 (Final)
Post by: L0RDVTX on August 07, 2014, 04:48:16 pm
i have a probleme loading the map
 :'( it say that it can't load image zombie.stopwatch what is it?
Title: Re: [Manager] Undead Town V1.3 (Final)
Post by: SoulTaker on August 07, 2014, 06:47:56 pm
If you Google this error it tells you that you have not patched up your game yet.
Title: Re: [Manager] Undead Town V1.3 (Final)
Post by: RamboBadass on August 07, 2014, 07:31:49 pm
If you Google this error it tells you that you have not patched up your game yet.
+1 for helping him man thanks
Title: Re: [Manager] Undead Town V1.3 (Final)
Post by: SoulTaker on August 07, 2014, 09:21:48 pm
+1 for helping him man thanks
No problem love helping out the community as best as I can.
 :)