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[Manager] CPH (Collingwood Psychiatric Hospital)

HOT
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Created 10 years ago
by chromastone10
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Please give me beta access, I would LOVE to test CO-OP
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about that record how does rnd 6 grab you
Now YOU Hold the record mate, congrats. I honestly doubt anyone is going to beat that
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Cant stop playing that map! Guns, boss, witches, detail and thats all is AWESOME! And that climate...  8)
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Just one question: Why didn't you add a solo score board?
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It really saddens me that this isnt in the UGX map manager :alone:
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It really saddens me that this isnt in the UGX map manager :alone:


working on it, all I need to fix is hitmarkers appearing for everyone, then everything should be fixed, I added solo quick revive, fixed some sounds, and few other things, then trems gonna test it and if its good ill update it here (or he might just go ahead and add it right to the manager, but I didnt want to update every single time on the website)
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Buried Round 196 World Record by me: https://www.youtube.com/watch?v=NYLBm3EyNGs

Shi No First Room Round 115 by me: https://www.youtube.com/watch?v=Yn4QN_rUJ7s
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working on it, all I need to fix is hitmarkers appearing for everyone, then everything should be fixed, I added solo quick revive, fixed some sounds, and few other things, then trems gonna test it and if its good ill update it here (or he might just go ahead and add it right to the manager, but I didnt want to update every single time on the website)

When is the expected release of 1.2 (or whatever number this version is)? I am DYING for solo quick revive :P
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Enjoy my 2015 contest map, a simple map with bo1-bo2 features
http://ugx-mods.com/forum/index.php?topic=14968.msg149200#
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Heres something bugging me, the hallway with the main office (or the one right by it i forget) has that metal barrier with a empty hall behind it, it seems like the other side of the metal debris isn't textured and that hallway has no detail. Just a small thing annoying me :P
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Oh another thing Chroma, a lot of the doors with handles end up having the handles stick through nearby walls when you open them (since the door model ik doesn't go away) Not a big deal but letting you know ;)
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I just got round to playing this map properly and i got to say the features and atmosphere is epic and the engineer from dead ops arcade is really good well done dude :D
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ill make a map it will brake you make a map and ill beat that shit no prob!.
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LOVE IT MORE AND MORE
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The map is great! This could've been Outlast to be honest. A map of the finest. The details are amazing and the witches scared me the first time. Also, the growling of Cyberus (or whatever that dog's name is) is pretty loud. The only things I dislike about this map are:

- No quick revive
- It's a bit too hard in my opinion (not much running space, the zombies are too quick, road to juggernog cost lots of points)
- The lights are well... how would I say it... they are weird. They give a black 'tint' or something, don't know how to explain.

I made it to round 8. Wanted to camp in juggernog room but didn't know about that scary dude. He just spawned in and as soon as he spawned, I knew it was game over.
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- The lights are well... how would I say it... they are weird. They give a black 'tint' or something, don't know how to explain.

Did you enable Specular Map and Shadows in graphic settings?
Last Edit: October 26, 2014, 03:11:06 pm by e0894ed4
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The zombie boss is too much overpowered, i shot all the bullets of the Acid Blundergat and he not die... Please underpower it!!

Another thing, is often impossible when i stay alone  try to shoot him because he is too fast. Fix it!
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The zombie boss is too much overpowered, i shot all the bullets of the Acid Blundergat and he not die... Please underpower it!!

Another thing, is often impossible when i stay alone  try to shoot him because he is too fast. Fix it!

acid and retriever do very little damage to the boss, but i have lowered his health in the final update
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acid and retriever do very little damage to the boss, but i have lowered his health in the final update

Chroma, just a few more suggestions to fix in the final update because I want this map to be as good as possible:

-In the outdoor courtyard on the wall where you can jump out the window the pillars and windows are wayyy off the wall
-Please up the damage of the Hell's Retriever, especially since you can't get the upgraded version. It is garbage past round 15 or so.
-Add a trap or two maybe? :3
-Add part/camera/key/USB icons for the HUD

That's all I think! Can't wait for the update! ;)

 
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