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Legless Crawler
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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has permission to post map review topics in the Custom Map Reviews section of the forum. | |
Oil Rig Beta Access |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
You start off in a tiny room with runners from the start, when you open the first door you gain like 5 feet of running room to work with (sigh).
Play only if...
1) you like runners from the beginning
2) you love runners from the very beginning
3) you actually want to make love with runners from the very beginning of time
what is with people always making runners from the start maps now? They are annoying and not fun, I would much rather want a easier map with slow walkers
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Looks cool, me or another UGX member will verify the map and if we don't find anything buggy it will be added to the manager.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
i think it's their way of making the map harder rather than making the area harder to play on. just saying...
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Fun map, didn't find any game breaking errors but I did find a few aesthetic issues:Spoiler: click to open...A lot of your terrain textures are blend textures which is causing FX and models to be seen through the ground.
Just one I found but in various places there are terrain texture seams.
Model with inside faces visible(technically invisible).
Colliding meshes causing the two textures to fight.
No collision on hanging doubletap machine.
Inside terrain faces visible[close]
I give the map my ok, it should be on the manager soon.