UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: pedrehitor on December 13, 2013, 09:15:49 pm

Title: [Manager] Asgard
Post by: pedrehitor on December 13, 2013, 09:15:49 pm
This map can be downloaded from the UGX Map Manager.


Download Custom Zombie Map Asgard (http://www.youtube.com/watch?v=5_lgmTMIX2o#ws)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi39.tinypic.com%2F15z4hg7.jpg&hash=df6306c40d231610974866c57b814d52c38b3fc7)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi44.tinypic.com%2F2w24rwp.jpg&hash=825ffac126dad50e70b618a7116215a586cac331)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi39.tinypic.com%2Fsoxs1l.jpg&hash=b698fec29cc2575b957a4e5e8bd919303861da12)
FEATURES:
Classic World at War Perks
No Dogs
Secret Door
Custom Zombie skins
6 weapons BO
custom power ups effects
Title: Re: Asgard
Post by: ocxmwys4mod on December 14, 2013, 02:25:01 am
Thank you for sharing       
Title: Re: Asgard
Post by: SajeOne on December 14, 2013, 03:11:11 am
Looks cool, me or another UGX member will verify the map and if we don't find anything buggy it will be added to the manager.
Title: Re: Asgard
Post by: tomikaze on December 14, 2013, 03:32:17 am
You start off in a tiny room with runners from the start, when you open the first door you gain like 5 feet of running room to work with (sigh).

Play only if...
1) you like runners from the beginning
2) you love runners from the very beginning
3) you actually want to make love with runners from the very beginning of time
Title: Re: Asgard
Post by: Dust on December 14, 2013, 03:57:29 am
You start off in a tiny room with runners from the start, when you open the first door you gain like 5 feet of running room to work with (sigh).

Play only if...
1) you like runners from the beginning
2) you love runners from the very beginning
3) you actually want to make love with runners from the very beginning of time


what is with people always making runners from the start maps now? They are annoying and not fun, I would much rather want a easier map with slow walkers
Title: Re: Asgard
Post by: johndoe on December 14, 2013, 04:09:51 am

what is with people always making runners from the start maps now? They are annoying and not fun, I would much rather want a easier map with slow walkers
i think it's their way of making the map harder rather than making the area harder to play on. just saying...
Title: Re: Asgard
Post by: pedrehitor on December 14, 2013, 10:01:52 am
Looks cool, me or another UGX member will verify the map and if we don't find anything buggy it will be added to the manager.
thank you very much
Title: Re: Asgard
Post by: timelordalex on December 14, 2013, 11:31:54 am
another runners from start map, smh... there irritating and make exploration early on difficult, but the runners themselves from the start can make things easier - you can train zombies from the start without having to dodge ones not sticking with the train, so mappers should never have runners if they want their maps to be hard
Title: Re: Asgard
Post by: DeathBringerZen on December 14, 2013, 03:11:18 pm
i think it's their way of making the map harder rather than making the area harder to play on. just saying...

This is exactly the reason. I am sick to death of runner maps. They are only fun if the map is designed to suit them in the first place, and that is not the case with most of the maps that feature them.

I don't want to hate on the mapper, but I doubt I will even bother trying this map now based on the previous comments. :(
Title: Re: Asgard
Post by: SajeOne on December 14, 2013, 11:24:34 pm
Fun map, didn't find any game breaking errors but I did find a few aesthetic issues:

Spoiler: click to open...
A lot of your terrain textures are blend textures which is causing FX and models to be seen through the ground.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FAFWatDH.jpg&hash=0afcf3ac1418f1e6b7fc858b8651f5e4c026d958)
Just one I found but in various places there are terrain texture seams.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FEQZV2Qp.jpg&hash=35e92bb8733a8d451490d228b61f5ddab7cb3dd5)
Model with inside faces visible(technically invisible).
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvUKTHN9.jpg&hash=e307864256600509094b3252d1817cebb189efac)
Colliding meshes causing the two textures to fight.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FuXA6cZh.jpg&hash=b6aba6bcd2260a9e75f2acd4457ab72694654eb3)
No collision on hanging doubletap machine.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FdFwRN3w.jpg&hash=391471e26a9fae4e9af2a437704585ac48928982)
Inside terrain faces visible
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FK8FrQDm.png&hash=d5d60ea27612b559938f80b0bf09d455046a469e)

I give the map my ok, it should be on the manager soon.
Title: Re: Asgard
Post by: treminaor on December 15, 2013, 05:44:36 am
This map can be downloaded from the UGX Map Manager.
Title: Re: Asgard
Post by: pedrehitor on December 15, 2013, 10:15:57 am
Fun map, didn't find any game breaking errors but I did find a few aesthetic issues:

Spoiler: click to open...
A lot of your terrain textures are blend textures which is causing FX and models to be seen through the ground.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FAFWatDH.jpg&hash=0afcf3ac1418f1e6b7fc858b8651f5e4c026d958)
Just one I found but in various places there are terrain texture seams.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FEQZV2Qp.jpg&hash=35e92bb8733a8d451490d228b61f5ddab7cb3dd5)
Model with inside faces visible(technically invisible).
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvUKTHN9.jpg&hash=e307864256600509094b3252d1817cebb189efac)
Colliding meshes causing the two textures to fight.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FuXA6cZh.jpg&hash=b6aba6bcd2260a9e75f2acd4457ab72694654eb3)
No collision on hanging doubletap machine.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FdFwRN3w.jpg&hash=391471e26a9fae4e9af2a437704585ac48928982)
Inside terrain faces visible
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FK8FrQDm.png&hash=d5d60ea27612b559938f80b0bf09d455046a469e)

I give the map my ok, it should be on the manager soon.
thanks for telling me faults, some fault is that I did not know how to fix, I still have much to learn