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Contact Support - Help Center Get help on the UGX Discord. Join it now!10/10 for originality, 8/10 for map design (bit small IMO), 9/10 for weapons (no PaP).
Definitely one of the best maps I've played in a long while.
Actually, it's also one of the only maps I've played in a long while where I felt compelled to make it to Round 30.
It just felt very compelling and immersive, like I wanted to play the map just to find out more about it instead of playing the map just to try out the guns.
With this in mind, some constructive criticism for future updates:
-- The map felt inherently creepy and unwelcoming, but never capitalized on this. Adding "spookier" textures, grittier environments and noises, and surprise rooms that exist just to give some scares would improve the map 200%
-- I like the idea of brush only for this map, but some of the textures used need to be looked at
-- It would be nice if the Round 30 door unlocked a surprise room rather than an ending
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Just something:
New Perk: Strength - You can buy this from the poster many times. Each time it increases your total damage by .5x. You only lose your strength when you die, not when you get downed.
This means if I buy it the whole time I would get freakin' overpowered? Killing zombies in round 60 one-shot? Because then that's the only thing besides jug I would buy
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
It didn't work like that in my experience. Weapons are very weak and the zombies are very strong compared to vanilla mode. You have to keep buying strength and the other perks just to keep up.
By Round 25 I had Double Tap and 4x strength multiplier and it was taking me 5+ headshots to kill a zombie with an M60.
I used a Dragunov I think around round 18 or 19 and it was insta kill on head with only 1/2 strengths and no double tap xD The single shot weapons are pretty strong IMO.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
are there any models?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
I am a fan of your work and I can honestly say you delivered something new and fresh with this map I remembered starting bank job for the first time and I thought it was good for you being a first time mapper, I still couldn't beat it to this day though This map is fun and with the randomized rooms it is always something new to explore. I still need to get to jug though Overall this was way better than your Bank Job map and you have raised the bar for yourself. I can't wait to see what you have in store for us with your third map.
Level of detail 7/10- some rooms felt a tad empty but some of the architect was pretty cool.
Fun Factor 9/10- The ever changing rooms keep things fresh and fun and the same time.
Custom content 8/10- The classic Black Ops weapons were nice and the "variants" of them (stoner extended mags, stakeout extra ammo, etc.) were nice also and the custom "perk" was nice to have and certainly helped the high rounders.
Replayability 8/10- The ever changing rooms are nice and the random starting pistols are a good edition.
Overall 32/40 Pretty good Keep the fun coming my friend.
I am a fan of your work and I can honestly say you delivered something new and fresh with this map I remembered starting bank job for the first time and I thought it was good for you being a first time mapper, I still couldn't beat it to this day though This map is fun and with the randomized rooms it is always something new to explore. I still need to get to jug though Overall this was way better than your Bank Job map and you have raised the bar for yourself. I can't wait to see what you have in store for us with your third map.
Level of detail 7/10- some rooms felt a tad empty but some of the architect was pretty cool.
Fun Factor 9/10- The ever changing rooms keep things fresh and fun and the same time.
Custom content 8/10- The classic Black Ops weapons were nice and the "variants" of them (stoner extended mags, stakeout extra ammo, etc.) were nice also and the custom "perk" was nice to have and certainly helped the high rounders.
Replayability 8/10- The ever changing rooms are nice and the random starting pistols are a good edition.
Overall 32/40 Pretty good Keep the fun coming my friend.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
So next step make a Review and get the Custom Map reviewer title
Double Post Merge: June 08, 2015, 12:41:10 am
Thats my goal Might be hard since theres like 5 map reviewers.