UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: rustyandme on June 05, 2015, 08:15:10 pm

Title: It's Alive v1.0
Post by: rustyandme on June 05, 2015, 08:15:10 pm
It's Alive
By: Rustyandme

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F6KzZHzc.jpg&hash=48013fe86d3748d92c5e58724dc55baeb79051a4)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F0njTtbW.jpg&hash=0568074bc82a15959370830324e6d47c15a51e17)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FY15p4pS.jpg&hash=6b0e5f86c0f9007e1f0f2e749f75bce429f5bc6e)

MediaFire Download v1.0
www.mediafire.com
Mega Download v1.0
mega.co.nz

You find yourself locked in a model home overrun with zombies. But that isn't the weirdest part. The house is changing around you. How long can you survive in ...  It's Alive?

Get ready for a map unlike any other. The goal is the same -- to survive, but the journey will be very different. This map took hundreds upon hundreds of hours to develop. It will give you a run for your money.

--Credits included in parenthesis below--
Features:
House that changes every round
Black Ops Weapons (Rorke) - Every weapon has been modified
New Perk: Strength - You can buy this from the poster many times. Each time it increases your total damage by .5x. You only lose your strength when you die, not when you get downed.
Shareable box - If you don't take your box weapon, when the lightning appears, anyone can take it
Fully-functional Double Tap 2.0
Self Revive in solo (UGX style)

Other Features
Each player spawns with a random pistol
Zombie Counter (ZM Wiki)
Health Display
Solo Scoreboard (PROxFTW)
Zombies don't double swipe
Zombies don't grab you or stun you when you get hit
Zombies don't gib - You cannot make crawlers
Blood Money (BluntStuffy)
Sprint meter
Survive rounds to unlock ending (tom_bmx)
Free Power-up every 10 rounds
Most guns have extended mags variants
Impact grenades
Max Ammo also refills your clip
2 Mystery Boxes at the same time
Mystery Box chooses weapon much faster
Custom Perk and Power-up shaders (Deadnaut)
Random solo characters (jei9363)
Custom Textures
Hit markers (PROxFTW)
Nuke gives 100 points per zombie killed
Custom Weapon HUD
Custom points display (UGX inspired)
Custom red "hurt" indicator
Starts with the power on
No Pack-a-Punch
Round change music
Game over music

... plus countless fixes to make the game function how you would expect

Thanks to all my beta testers. And special thanks to the following people who went above and beyond and gave me detailed feedback: ATOMICANT2000, mymomiscool, Jordin W, TRF Coast

Known bugs: If the map fails to load or you see a texture appear as white, close CoD and reload the map. Sometimes World at War fails loading part of the map.

Change Log
v1.0:
Map Release

If your computer says that the download might be malicious feel free to check out this batch of online virus scans of the download:https://www.metascan-online.com/en/scanresult/file/d29b956a55714971b7c01fcb19676d55
Title: Re: It's Alive v1.0
Post by: KDXDARK on June 05, 2015, 08:22:44 pm
I wonder why you dont use models instead of brush(chairs,table,etc), also nice map  :)
Title: Re: It's Alive v1.0
Post by: smasher248 on June 05, 2015, 08:25:15 pm
are there any models?
Title: Re: It's Alive v1.0
Post by: rustyandme on June 05, 2015, 08:36:40 pm
I wonder why you dont use models instead of brush(chairs,table,etc), also nice map  :)
are there any models?

Everyone has seen the same old World War II models. I wanted to give this map a more modern look and a bit different than what we are all used to. So I decided to do the entire map with brushes.
Title: Re: It's Alive v1.0
Post by: Tripc713 on June 05, 2015, 08:59:50 pm
Had fun playing gunna have to jump in with some friends and give it a go thanks for the map :)
Title: Re: It's Alive v1.0
Post by: ACDExDucky on June 05, 2015, 09:09:26 pm
Quote
Strength - You can buy this from the poster many times. Each time it increases your total damage by .5x

.5x damage would halve the damage but would I be correct in saying it is 1.5x damage?
Title: Re: It's Alive v1.0
Post by: smasher248 on June 05, 2015, 09:14:16 pm
Everyone has seen the same old World War II models. I wanted to give this map a more modern look and a bit different than what we are all used to. So I decided to do the entire map with brushes.

have u considered not using waw models then?
Title: Re: It's Alive v1.0
Post by: LegitimateRage on June 05, 2015, 09:23:56 pm
Nice map man, it's probably one of the best "Box Maps" I've played yet! One thing that annoyed me a bit was the hit indicator, even though I had 200 HP it made me feel like I was always one hit away from dying. And maybe a PaP would be useful for reaching Round 30? It does get a bit tedious risking box pulls in the middle of rounds and getting the same weapons during the later rounds.

But it's still a pretty awesome map, the changing rooms every round was a very nice feature, made me anxious in case I was put into a room with no Jug/DT 2.0 haha
Title: Re: It's Alive v1.0
Post by: steviewonder87 on June 05, 2015, 09:37:06 pm
Nice map man, it's probably one of the best "Box Maps" I've played yet!
'Thank God I've got AIDS, that's probably the best terminal disease I could have got.'
Title: Re: It's Alive v1.0
Post by: Scobalula on June 05, 2015, 09:38:01 pm
Why did you remove gibbing and not put a Pack a Punch? I don't consider those a feature, more a con tbh.

I feel it could of been done better with the use of Xmodels, more appropriate textures and better lighting, and a few extra rooms.
Title: Re: It's Alive v1.0
Post by: rustyandme on June 05, 2015, 09:46:27 pm
.5x damage would halve the damage but would I be correct in saying it is 1.5x damage?

Well since you can buy it several times it is +.5x each. So it goes 1x then 1.5x then 2x then 2.5 times etc. It stacks.

Nice map man, it's probably one of the best "Box Maps" I've played yet! One thing that annoyed me a bit was the hit indicator, even though I had 200 HP it made me feel like I was always one hit away from dying. And maybe a PaP would be useful for reaching Round 30? It does get a bit tedious risking box pulls in the middle of rounds and getting the same weapons during the later rounds.

But it's still a pretty awesome map, the changing rooms every round was a very nice feature, made me anxious in case I was put into a room with no Jug/DT 2.0 haha

Technically a house is a giant box, but I like to think of this as much more than a mere "box map". :p And because I implemented a lot of features that are new, many of them take some getting used to. And because the map changes completely randomly there will be sometimes when you will be not as lucky as other times.

Why did you remove gibbing and not put a Pack a Punch? I don't consider those a feature, more a con tbh.

I feel it could of been done better with the use of Xmodels, more appropriate textures and better lighting, and a few extra rooms.

This map is intended to be super fast paced. When you turn a zombie into a crawler it slows down the map and doesn't keep the flow going. And even though there is no Pack a Punch, the new Strength perk basically replaces it. Pack a Punch only effects one gun where Strength effects everything you do: all guns, knife, grenades etc. Strength also stacks. I feel that Strength is actually an improvement for this map instead of the standard Pack a Punch. Thanks for your comments about the models. The look of this map was a design choice of mine and I like how it turned out. True it does look different than most other maps, but that was the goal.
Title: Re: It's Alive v1.0
Post by: LegitimateRage on June 05, 2015, 09:47:44 pm
'Thank God I've got AIDS, that's probably the best terminal disease I could have got.'

I think I remember on another Box map post that you're not fond of them haha.

To be honest, I'm a fan of them. Whenever I first got into Custom Zombies, Box Maps were all I played until I diversified and realised the best, most creative maps tended not to centre around being cube-shaped. But I still enjoy playing one simply for the novelty and knowing it's just for fun. I don't want every Custom Map to be a serious one.

And plus when a Box map is done right, such as thing one, it can actually have a lot of entertainment and playability. But it's obviously just a matter of opinion. Some guys love them and some don't.
Title: Re: It's Alive v1.0
Post by: adfgdagasdf2 on June 05, 2015, 10:10:52 pm
Finally released it, eh? I just played it, and you did an awesome job!  :gusta:
Title: Re: It's Alive v1.0
Post by: rustyandme on June 05, 2015, 10:12:09 pm
Finally released it, eh? I just played it, and you did an awesome job!  :gusta:

Thank you very much! That means a lot!
Title: Re: It's Alive v1.0
Post by: seanathan on June 06, 2015, 02:42:01 am
I died at round 29  :fuuu: :kidding:
Title: Re: It's Alive v1.0
Post by: tmaaan54 on June 06, 2015, 04:23:25 am
10/10 for originality, 8/10 for map design (bit small IMO), 9/10 for weapons (no PaP).
Title: Re: It's Alive v1.0
Post by: ShotgunRagtime on June 06, 2015, 04:35:02 am
Definitely one of the best maps I've played in a long while.

Actually, it's also one of the only maps I've played in a long while where I felt compelled to make it to Round 30.

It just felt very compelling and immersive, like I wanted to play the map just to find out more about it instead of playing the map just to try out the guns.

With this in mind, some constructive criticism for future updates:

-- The map felt inherently creepy and unwelcoming, but never capitalized on this. Adding "spookier" textures, grittier environments and noises, and surprise rooms that exist just to give some scares would improve the map 200%

-- I like the idea of brush only for this map, but some of the textures used need to be looked at

-- It would be nice if the Round 30 door unlocked a surprise room rather than an ending
Title: Re: It's Alive v1.0
Post by: rustyandme on June 06, 2015, 05:16:09 am
10/10 for originality, 8/10 for map design (bit small IMO), 9/10 for weapons (no PaP).

I really appreciate the compliments!

Definitely one of the best maps I've played in a long while.

Actually, it's also one of the only maps I've played in a long while where I felt compelled to make it to Round 30.

It just felt very compelling and immersive, like I wanted to play the map just to find out more about it instead of playing the map just to try out the guns.

With this in mind, some constructive criticism for future updates:

-- The map felt inherently creepy and unwelcoming, but never capitalized on this. Adding "spookier" textures, grittier environments and noises, and surprise rooms that exist just to give some scares would improve the map 200%

-- I like the idea of brush only for this map, but some of the textures used need to be looked at

-- It would be nice if the Round 30 door unlocked a surprise room rather than an ending

Thank you for the feedback. Unfortunately I am not a graphics designer so I tried my best. Personally I don't like spooky or scary maps so I wanted to give this map a brighter more lively feel instead of the dark and scary atmosphere that is common with zombies. I am glad that you enjoyed it and had fun. I see that I was successful at making a different zombie experience which means a ton!
Title: Re: It's Alive v1.0
Post by: Gabrielle on June 06, 2015, 08:52:23 am
Just something:

New Perk: Strength - You can buy this from the poster many times. Each time it increases your total damage by .5x. You only lose your strength when you die, not when you get downed.

This means if I buy it the whole time I would get freakin' overpowered? Killing zombies in round 60 one-shot? Because then that's the only thing besides jug I would buy  :lol:
Title: Re: It's Alive v1.0
Post by: ShotgunRagtime on June 06, 2015, 09:22:09 am
Just something:

New Perk: Strength - You can buy this from the poster many times. Each time it increases your total damage by .5x. You only lose your strength when you die, not when you get downed.

This means if I buy it the whole time I would get freakin' overpowered? Killing zombies in round 60 one-shot? Because then that's the only thing besides jug I would buy  :lol:
It didn't work like that in my experience. Weapons are very weak and the zombies are very strong compared to vanilla mode. You have to keep buying strength and the other perks just to keep up.

By Round 25 I had Double Tap and 4x strength multiplier and it was taking me 5+ headshots to kill a zombie with an M60.
Title: Re: It's Alive v1.0
Post by: Gabrielle on June 06, 2015, 10:15:10 am
It didn't work like that in my experience. Weapons are very weak and the zombies are very strong compared to vanilla mode. You have to keep buying strength and the other perks just to keep up.

By Round 25 I had Double Tap and 4x strength multiplier and it was taking me 5+ headshots to kill a zombie with an M60.

I used a Dragunov I think around round 18 or 19 and it was insta kill on head with only 1/2 strengths and no double tap xD The single shot weapons are pretty strong IMO.
Title: Re: It's Alive v1.0
Post by: LegitimateRage on June 06, 2015, 11:06:17 am
I used a Dragunov I think around round 18 or 19 and it was insta kill on head with only 1/2 strengths and no double tap xD The single shot weapons are pretty strong IMO.

I would recommenced using Shotguns too. I had a Stakeout/HS10 combo on Round 25 with Double Tap (no strength though, I forgot about it and couldn't find it haha) and I was one-shotting them with both. Plus the nades were insta-killing them up until the high-teen rounds too.
Title: Re: It's Alive v1.0
Post by: conn6orsuper117 on June 06, 2015, 03:36:08 pm
It was pretty surprising to make it to round 24 this fast, the map was a pretty fun challenge and was quite easy to get set up even with over priced perks.
For some twisted reason, it reminds me of SCP 002
9\10 overall
Replay ability 5\5
Title: Re: It's Alive v1.0
Post by: MrDunlop4 on June 06, 2015, 04:16:01 pm
are there any models?
I would say No  :-[

Wait.... Maybe the guns and chars :P
Title: Re: It's Alive v1.0
Post by: franco95 on June 06, 2015, 07:39:12 pm
My video ;)

http://ugx-mods.com/forum/index.php?topic=6970.msg75731#msg75731 (http://ugx-mods.com/forum/index.php?topic=6970.msg75731#msg75731)
Title: Re: It's Alive v1.0
Post by: NINJAMAN829 on June 07, 2015, 12:14:39 am
I am a fan of your work and I can honestly say you delivered something new and fresh with this map :) I remembered starting bank job for the first time and I thought it was good for you being a first time mapper, I still couldn't beat it to this day though :lol: This map is fun and with the randomized rooms it is always something new to explore. I still need to get to jug though  :accepted: Overall this was way better than your Bank Job map and you have raised the bar for yourself. I can't wait to see what you have in store for us with your third map. ;)

Level of detail 7/10- some rooms felt a tad empty but some of the architect was pretty cool.
Fun Factor 9/10- The ever changing rooms keep things fresh and fun and the same time.
Custom content 8/10- The classic Black Ops weapons were nice and the "variants" of them (stoner extended mags, stakeout extra ammo, etc.) were nice also and the custom "perk" was nice to have and certainly helped the high rounders.
Replayability 8/10- The ever changing rooms are nice and the random starting pistols are a good edition.

Overall 32/40 Pretty good :) Keep the fun coming my friend.
Title: Re: It's Alive v1.0
Post by: rustyandme on June 07, 2015, 12:53:14 am
I am a fan of your work and I can honestly say you delivered something new and fresh with this map :) I remembered starting bank job for the first time and I thought it was good for you being a first time mapper, I still couldn't beat it to this day though :lol: This map is fun and with the randomized rooms it is always something new to explore. I still need to get to jug though  :accepted: Overall this was way better than your Bank Job map and you have raised the bar for yourself. I can't wait to see what you have in store for us with your third map. ;)

Level of detail 7/10- some rooms felt a tad empty but some of the architect was pretty cool.
Fun Factor 9/10- The ever changing rooms keep things fresh and fun and the same time.
Custom content 8/10- The classic Black Ops weapons were nice and the "variants" of them (stoner extended mags, stakeout extra ammo, etc.) were nice also and the custom "perk" was nice to have and certainly helped the high rounders.
Replayability 8/10- The ever changing rooms are nice and the random starting pistols are a good edition.

Overall 32/40 Pretty good :) Keep the fun coming my friend.

Wow I really appreciate all of the feedback and compliments! It means a ton! I know this map may not be crazy detailed but my main focus is always gameplay and I'm glad you really liked it. :)
Title: Re: It's Alive v1.0
Post by: MrDunlop4 on June 07, 2015, 11:59:51 am
I am a fan of your work and I can honestly say you delivered something new and fresh with this map :) I remembered starting bank job for the first time and I thought it was good for you being a first time mapper, I still couldn't beat it to this day though :lol: This map is fun and with the randomized rooms it is always something new to explore. I still need to get to jug though  :accepted: Overall this was way better than your Bank Job map and you have raised the bar for yourself. I can't wait to see what you have in store for us with your third map. ;)

Level of detail 7/10- some rooms felt a tad empty but some of the architect was pretty cool.
Fun Factor 9/10- The ever changing rooms keep things fresh and fun and the same time.
Custom content 8/10- The classic Black Ops weapons were nice and the "variants" of them (stoner extended mags, stakeout extra ammo, etc.) were nice also and the custom "perk" was nice to have and certainly helped the high rounders.
Replayability 8/10- The ever changing rooms are nice and the random starting pistols are a good edition.

Overall 32/40 Pretty good :) Keep the fun coming my friend.
So next step make a Review and get the Custom Map reviewer title :)
Title: Re: It\'s Alive v1.0
Post by: NINJAMAN829 on June 08, 2015, 12:40:18 am

Double Post Merge: June 08, 2015, 12:41:10 am
So next step make a Review and get the Custom Map reviewer title :)

Thats my goal :lol: Might be hard since theres like 5 map reviewers. :D
Title: Re: It\'s Alive v1.0
Post by: steviewonder87 on June 08, 2015, 12:45:53 am

Double Post Merge: June 08, 2015, 12:41:10 am
Thats my goal :lol: Might be hard since theres like 5 map reviewers. :D
Hey if Tomikaze can do it anyone can :P
Title: Re: It\'s Alive v1.0
Post by: NINJAMAN829 on June 08, 2015, 01:33:18 am
Hey if Tomikaze can do it anyone can :P

I literally just sent trem an example review of the bedroom. Right before this :lol:
Title: Re: It's Alive v1.0
Post by: gunman683 on June 08, 2015, 02:28:45 am
Looks sick cant wait to try this out thanks :)
Title: Re: It's Alive v1.0
Post by: Nathiri on June 08, 2015, 04:16:37 am
Played 2 player and beat it in 42 minutes.

Pretty fun and hard map. Most of the weapons are quite weak, but the shotguns and snipers perform quite well in the 20s. You really have to know how to guide the zombies and run circles quite well to beat this. Camping probably wouldnt work too well because of the weapons.

I had 3 downs and my friend survived with no downs at the ending. I wasnt able to buy strength or more than 2 perks but we were able to beat it.
Title: Re: It's Alive v1.0
Post by: rustyandme on June 08, 2015, 04:33:30 am
Played 2 player and beat it in 42 minutes.

Pretty fun and hard map. Most of the weapons are quite weak, but the shotguns and snipers perform quite well in the 20s. You really have to know how to guide the zombies and run circles quite well to beat this. Camping probably wouldnt work too well because of the weapons.

I had 3 downs and my friend survived with no downs at the ending. I wasnt able to buy strength or more than 2 perks but we were able to beat it.

Wow congratulations! I hope you enjoyed it enough to play again. One of the really cool aspects of the map is that it will never be the same game. So every time you will see different guns and have to deal with different rooms etc. I remember from all my testing that I would go through 20-30 games and I still wouldn't see everything. But glad you liked it and were able to beat it! :)
Title: Re: It\'s Alive v1.0
Post by: tomikaze on June 08, 2015, 02:24:47 pm
Hey if Tomikaze can do it anyone can :P
No kidding, if Tomikaze can do...wait what? Stevie, why? Ok, ok, go ahead and release Oil Rig, me and my boy Daedra are going to be gettin' rowdy and dropping bombs all over your release page. Forum Moderators, get ready for a war. Their gunu call this "Gettin' Obscene in 2015".
Title: Re: It's Alive v1.0
Post by: RotKirsch on June 08, 2015, 04:06:53 pm
Awesome map buddy ! I love the bright map ! I hope youre making more maps like this. Keep up the good work
Title: Re: It's Alive v1.0
Post by: the_doggs on June 09, 2015, 11:14:45 am
if you want to get far on this shit. get the psg1 any sniper lol psg was a 1 shot round 30
Title: Re: It's Alive v1.0
Post by: Tyraim on June 10, 2015, 04:42:11 pm
Quote
Black Ops Weapons (Rorke) - Every weapon has been modified

Is that supposed to instill confidence in people who bother reading the feature list? :poker:
Title: Re: It's Alive v1.0
Post by: smasher248 on June 10, 2015, 04:46:49 pm
Is that supposed to instill confidence in people who bother reading the feature list? :poker:

 :lol:
Title: Re: It's Alive v1.0
Post by: NINJAMAN829 on June 10, 2015, 05:20:08 pm
Beat the map 2 player in 35 minutes. Its even recorded. I had some pretty clutch moments. It was pretty hard but it was very fun. Its nice to see some originality nowadays ;)
Title: Re: It's Alive v1.0
Post by: xsmccraw on June 15, 2015, 07:18:10 pm
I played this! https://www.youtube.com/watch?v=rUUgrmT6h4g (https://www.youtube.com/watch?v=rUUgrmT6h4g)
Check it out :D
Title: Re: It's Alive v1.0
Post by: theMCjunkie1 on June 19, 2015, 07:22:07 pm
pretty cool map, I like how it changes every round. Kinda bad in the high rounds when you and your buddies get separated! :D
Title: Re: It's Alive v1.0
Post by: Organdonor on June 21, 2015, 04:03:08 pm
Downloading now!! Thanks for sharing I haven't play zmaps in a while now cant wait to get back to business:D
Title: Re: It's Alive v1.0
Post by: lukec9898 on July 04, 2015, 08:27:13 am
This looks good cant wait to try it
Title: Re: It's Alive v1.0
Post by: sureshot1500 on July 31, 2015, 02:55:05 pm
this was a awesome map I really enjoyed how everything moved wave to wave