Apologies that I am late to the party on my response, but I still feel the need to write this. The map is excellent, even if some people might criticize the "low texture detail" or "humor" in the map. As you said, ZK, this was intentional. The map still offers a fun experience to those who seek a challenge or something new, even if it is not the HYPER-REALISM of Cod: Ghosts (so "some" say). The Iron Man suits should be highly commended, and everyone that helped in the project DOES deserve the privilege of having the cool MK. 16. Besides, the game isn't broken if I don't have the access to it. I still have fun with the other 99.9% of the map that isn't that suit. The Napalm was balanced because of PhD being the 2nd accessible perk, which was good. The ending was unique and worth seeing. Others would probably have pointed this out, but the Dark Side of the Cheese CAN get occasionally annoying at times. Missing one part to the Iron Man suit to that goo after reaching the top forces a replay just to get access. This happens probably after already doing several unsuccessful playthroughs in the first place. I also don't care about sounds, as the weapons (though sometimes lacking on the side of reloading) still match up with the sounds from the other games.
After listing the most popular potential negatives, allow me to point out the positives. First of all, Cheese. 'Nuff said. Second of all (as pointed out above), the amazing Iron Man suits. Each one has a different function than the others, and that helps distinguish each and every one of them. It isn't just a reskin with the same abilities, which I really appreciate. The Dark Side, even though it has one drawback, does, as you said in the trailer, force the player to keep moving up the stairs and not stick around for too long. It adds a fun challenge to the player, as he must be wary of his next step. The "special privileges" of the Cheese Gun are also great. The two I have found are as follows:
-Ammo compatibility with other weapons that are PaP'd
-Shooting the wretched Cheese Brothers
The moving camos are also a good feature to implement, as well as the custom perk shaders, which are, of course, cheesy. The custom names are good, and the pictures and humor on the map are well-suited for it and not out of place. Now to end on the ending. It was well-made, with your custom dialogue and the cliffhanger made (hopefully not a troll cliffhanger). I look forward to seeing your next map implement some features from this one.
Thank You,
Defiance